Lost in the Jungle — Paladin Card

Last updated on Mar 31, 2017 at 18:00 by Kat 19 comments

Table of Contents

Lost in the Jungle is a Paladin-only spell. This card was introduced with Journey to Un'Goro and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1.

General Comments

Lost in the Jungle is a cheap Spell for Paladin to help create a board presence. Although the Spell does not have the flexibility of Living Roots, its Druid counterpart, the fact the minions spawned are Silver Hand Recruits opens up potential synergy with cards like Lightfused Stegodon.

2.

Constructed Play

Lost in the Jungle is a solid card for Aggro and Token Paladin decks, which aim to develop a strong board presence as fast as possible.

3.

Arena

In Arena, Lost in the Jungle is a fairly weak card. Two 1/1 minions will often be killed by opposing early minions or Hero Powers, sacrificing card advantage with little to show for it.