Druid Dungeon Run Class Guide
This guide is designed to aid you in your Kobolds and Catacombs Dungeon Runs. It goes into great detail about Treasure rewards and Card Buckets to help you make the most optimal choices when forging your Dungeon Run deck.
Introduction
As a Druid you will begin your Dungeon Run with a deck that consists of the following 10 cards:
Druid Cards | Neutral Cards |
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Treasures
After defeating the 1st, 3rd, 5th, and 7th boss of the dungeon run, you will either get to choose 1 of 3 random powerful Treasure cards that you can add to your deck, or 1 of 3 powerful passive effects that will benefit you for the duration of the Dungeon Run.
The tables below contain a list of all the possible Treasures and Passive effects available and give them a general rating as to how good they are for the Druid class. The comments give further details as to how and why the Treasures are good in addition to some of the Card Buckets that they have good synergies with.
Treasure Cards
Treasure | Rating | Comments |
---|---|---|
Bag of Stuffing | Excellent | Having a full hand of cards provides you with a lot more options and helps you draw into other powerful Treasures. It is works well with Khadgar's Scrying Orb and Boots of Haste and has excellent synergy with low-Cost cards such a those found in the Stampede card bucket. |
Boots of Haste | Excellent | Boots of Haste is excellent for any deck and allows you to flood the board for quick wins. It is even more powerful in slower and is excellent in combination with minions from the Taunt and Stomp buckets. |
Portable Forge | Excellent | Accessing a Legendary weapon for just 1 Mana is incredibly powerful and have options to suit all decks. The card draw of Aluneth is great for aggressive decks, Woecleaver is great for slower decks with Taunt or Stomp buckets, and The Runespear is a great backup option for any Druid deck. |
Wondrous Wand | Excellent | Wondrous Wand is an excellent Tempo tool that gains the most with card buckets containing expensive cards such as Stomp and Taunt. |
Bag of Coins | Good | Bag of Coins is a good tempo tool to rush out big minions from the Taunt or Stomp buckets. |
Horn of Cenarius | Good | Horn of Cenarius provides a huge burst of tempo in any deck. This is especially powerful with the Stomp and Taunt buckets. |
Loyal Sidekick | Good | Loyal Sidekick is a powerful tempo tool that gains strength as you progress in your Dungeon Run, if played early it can win games very quickly by itself. |
Party Portal | Good | Party Portal provides an easy way to flood the board with minions and works well with the Captured Flag and the Stampede card bucket. |
Primordial Wand | Good | Primordial Wand is an incredibly powerful tool for the final bosses, allowing you turn any minion into a huge source of damage through Windfury and Attack Adaptations. |
Shifting Hourglass | Good | Shifting Hourglass is a powerful Treasure against later bosses that allows you to take consecutive turns to allow your minions to attack for huge amounts of damage. |
Wand of Disintegration | Good | Wand of Disintegration provides a cheap and powerful board clear that can help preserve your board when ahead, or allow you to get back into the game if you fall behind. |
Archmage Staff | Average | Archmage Staff is a consistent source of Mage spells that can be used throughout the game. |
Amulet of Domination | Average | Amulet of Domination functions as a 2-Cost Mind Control, which is underwhelming compared to other Treasures. Although it also adds a minion to your dungeon deck, it is a negligible effect as any minion copied is likely to be of similar strength to the cards in your deck. |
Blade of Quel'Delar | Average | Blade of Quel'Delar is a great removal tool for early-game tempo, however it can often be wasted due to the Druid Hero Power already being available for attacking. |
Dr. Boom's Boombox | Average | Dr Boom's Boombox is great for contesting the board and works well with Captured Flag. However, it is fairly weak compared to other Treasures. |
Embers of Ragnaros | Average | Embers of Ragnaros is a reasonable removal tool and source of burn damage, but it is greatly hindered by the randomness of the targets. |
Greedy Pickaxe | Average | Greedy Pickaxe is an excellent source of Mana Crystals an reasonable removal tool if drawn early, however it is a very underwhelming card when drawn in the late-game. |
Gloves of Mugging | Average | Gloves of Mugging is a good tool for slowing down bosses, but as most bosses use fairly weak cards the cards stolen provide minimal value. |
Golden Kobold | Average | Golden Kobold is weaker than it appears. As there are many poor Legendary minions available, replacing your hand with Legendary minions will not be very beneficial most of the time. As a result, Golden Kobold should mainly be considered purely based on the fact is a 6/6 minion for 3 Mana.. |
Magic Mirror | Average | Magic Mirror is very similar in value Amulet of Domination. Although it loses the Mind Control effect, the fact it can target friendly minions allows you to fill your deck with additional copies of your most powerful minions. |
Orb of Destruction | Average | Orb of Destruction is a good tool for slowing down opponents, but offers little value against final bosses which start with 2 additional Mana. |
Portable Ice Wall | Average | Portable Ice Wall is a good defensive minion, but is incredibly vulnerable to hard removal. |
THE CANDLE | Average | THE CANDLE is an efficient removal that can get multiple uses per game. |
Vorpal Dagger | Average | Vorpal Dagger is a good removal tool for any type of deck that can be used protect your board. |
Wax Rager | Average | Wax Rager is a resilient minion that offers a consistent 5 damage per turn. It is can be incredibly powerful if you have also picked up Totem of the Dead. |
Wish | Average | Wish is an excellent card at saving games that are otherwise lost, it is a stronger choice for Druid due to Mana acceleration effects of the Mana Growth card bucket allowing it to be played sooner. |
Aleatoric Cube | Bad | Although the permanent discount on cards is nice, shuffling both decks together dilutes the synergies within your deck in addition to potentially giving your other Treasure cards to your opponent. |
Hilt of Quel'Delar | Bad | Hilt of Quel'Delar provides a small boost in tempo but is quite weak as far as Treasures go. It is only worth considering if you also have Blade of Quel'Delar and wish to assemble Quel'Delar. |
Mask of Mimicry | Bad | Mask of Mimicry is a poor card overall. It will provide no real advantage most of the time and will lower the flexibility of your hand by making all of your minions the same. The only time it is truly useful is when it can be combined with powerful Treasure minions such as Loyal Sidekick, however this circumstances are incredibly rare and do not justify ever picking Mask of Mimicry. |
Rod of Roasting | Bad | Rod of Roasting is a fun Treasure that comes down to luck. It is only worth considering as a fun combination with Potion of Vitality. |
Scroll of Confusion | Bad | Scroll of Confusion will even out the board on average, but the randomness of the effect makes it incredibly volatile compared to board clears like THE CANDLE. |
Passive Treasures
Treasure | Rating | Comments |
---|---|---|
Battle Totem | Excellent | Although Druid does not have many Battlecry minions, Battle Totem is an excellent card when used in combination with the Jade Fangs card bucket. |
Captured Flag | Excellent | Captured Flag provides a good boost in tempo and is excellent with card buckets containing many cheap minions such as Stampede. |
Crystal Gem | Excellent | Crystal Gem provides a strong boost in early-game tempo, allowing you to explode onto the board faster, which is great for any deck. |
Robe of the Magi | Good | As Druid lacks hard removal, Robe of the Magi can provide a huge boost to damage spells from the Balance card bucket to aid their removal abilities. |
Scepter of Summoning | Good | Scepter of Summoning is a good choice due to Druid having higher Cost minions than other classes. It is an exceptional choice if you plan on committing heavily to Stomp card buckets. |
Small Backpacks | Good | Small Backpacks is a good choice to provide additional fuel for aggressive decks, but it pales in comparison to Bag of Stuffing. |
Totem of the Dead | Average | Totem of the Dead does not have too much use in Druid, but it can provide further synergy with the Jade Fangs card bucket to get value from Aya Blackpaw if you already have the Battle Totem Treasure. |
Cloak of Invisibility | Average | Cloak of Invisibility removes the ability for bosses to remove your minions outside of AoE effects. However, this can take away some of the value of Druid's very powerful Taunt minions. |
Justicar's Ring | Average | Justicar's Ring turns the Druid Hero Power into an efficient tool for removing small minions. However, it is still quite underwhelming compared to the powerful effects of other Treasures. |
Khadgar's Scrying Orb | Average | Khadgar's Scrying Orb can be used to get good tempo from the Balance and Wise Decisions card buckets. |
Mysterious Tome | Average | Mysterious Tome offers a good boost to early-game tempo, but it is largely unpredictable due to offering Secrets from all classes. |
Glyph of Warding | Bad | As bosses get most of their value from their Hero Powers, increasing the cost of their minions has minimal effect. |
Potion of Vitality | Bad | Potion of Vitality offers no real value as should aim to be in control of all encounters and therefore take minimal damage to your Hero. It is only worth considering as a fun combination with Rod of Roasting. |
Card Buckets
After you defeat each boss, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Druid card buckets and gives a general rating as to how good each card bucket is on average. The comments section contains further details of each bucket and when to choose them.
Bucket | Rating | Comments |
---|---|---|
Jade Fangs | Excellent | Jade Fangs contains all Druid Jade Golem cards and increases in value if you fully commit to picking the bucket whenever possible. It gains gains exceptional value from the Battle Totem Treasure, effectively double the effect of most Jade Golem cards. |
Stampede | Excellent | The Stampede bucket focus on flooding the board and contains many cheap minions in addition to buffs like Mark of the Lotus and Power of the Wild. It gains great value from the Captured Flag Treasure. |
Stomp | Excellent | The Stomp bucket contains a range of incredibly powerful minions such as Y'Shaarj, Rage Unbound, Aviana, and Deathwing. It is possible to fully commit to this otherwise slow card bucket if you pick up powerful Treasures such as Horn of Cenarius, Scepter of Summoning, or Boots of Haste. |
Balance | Good | The Balance bucket contains a range of spells that can be used to support any type of deck. You should look to try and get Wrath, Swipe, and Azure Drake out of this card bucket. |
Jungle King | Good | The Jungle King bucket is full of Druid's Beast synergies. It contains some great choices to support aggressive Druid decks such as Enchanted Raven, Druid of the Saber, and Mark of Y'Shaarj. |
Taunt | Good | Taunt contains all Druid Taunt minions. It has cheap options such as Druid of the Swarm and Crypt Lord to support Aggro decks in addition to much more powerful late-game tools such as Malfurion the Pestilent, Spreading Plague, and Primordial Drake. |
Wise Decisions | Good | Wise Decisions contains a range of Druid choose cards that can support any Druid archetype. Living Roots, Raven Idol, Wrath, and Nourish are all particularly powerful cards to look out for. |
Mana Growth | Average | Mana Growth contains Mana Acceleration tools. Many of the card choices are quite poor and should be avoided, but Wild Growth, Mire Keeper, and Nourish are all great if you can pick the up and work well in combination with the Stomp card bucket. |
Natural Defense | Average | Natural Defense contains cards related to gaining Armor. While Armor on its own is not particularly useful, cards that can also be used as removal such as Lesser Jasper Spellstone, Feral Rage, and Ultimate Infestation are all good choices to consider. |
Cult of C'Thun | Bad | The Cult of C'Thun will always offer C'Thun in the first bucket and will appear more frequently thereafter. To get any real value from the bucket it requires a full commitment, however it is much weaker than the Jade Fangs, Stomp, and Stampede buckets, which are better investments. |
Jungle Quest | Bad | The Jungle Quest bucket contains Jungle Giants in addition to many mediocre minions with 5 or more Attack. Although the Quest can synergise well with the Stomp card bucket, it is much weaker than many Treasures which can accelerate out huge minions in a similar manner. |
Restoration | Bad | Restoration contains a range of healing effects and minions such as Antique Healbot and Refreshment Vendor. The card bucket offers very little value and if healing is desired, it is much better to invest in the Natural Defense bucket instead. |
Changelog
- 04 Jan. 2018: Treasure cards and Passive Treasures have been separated for clarity and readability.
- 01 Jan. 2018: Golden Kobold, Mask of Mimicry, and Magic Mirror Treasures added.
- 18 Dec. 2017: Guide added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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