Hunter Dungeon Run Class Guide
This guide is designed to aid you in your Kobolds and Catacombs Dungeon Runs. It goes into great detail about Treasure rewards and Card Buckets to help you make the most optimal choices when forging your Dungeon Run deck.
Introduction
As a Hunter you will begin your Dungeon Run with a deck that consists of the following 10 cards:
Hunter Cards | Neutral Cards |
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Treasures
After defeating the 1st, 3rd, 5th, and 7th boss of the dungeon run, you will either get to choose 1 of 3 random powerful Treasure cards that you can add to your deck, or 1 of 3 powerful passive effects that will benefit you for the duration of the Dungeon Run.
The tables below contain a list of all the possible Treasures and Passive effects available and give them a general rating as to how good they are for the Hunter class. The comments give further details as to how and why the Treasures are good in addition to some of the Card Buckets that they have good synergies with.
Treasure Cards
Treasure | Rating | Comments |
---|---|---|
Bag of Stuffing | Excellent | Having a full hand of cards provides you with a lot more options and helps you draw into other powerful Treasures. It is works well with Khadgar's Scrying Orb and Boots of Haste and has excellent synergy with low-Cost card buckets such as Wee Beasts and Secrets. |
Boots of Haste | Excellent | Boots of Haste is excellent for any deck and allows you to flood the board for quick wins. It is even more powerful in slower and is excellent in combination with minions from the Deathrattle and Legendary buckets. |
Portable Forge | Excellent | Accessing a Legendary weapon for just 1 Mana is incredibly powerful and have options to suit all decks. The card draw of Aluneth is great for aggressive decks, Woecleaver is great for slower decks with Legendary or Big Beasts buckets, and The Runespear is a great backup option for any Hunter deck. |
Wondrous Wand | Excellent | Wondrous Wand is an excellent Tempo tool that gains the most with card buckets containing expensive cards such as Legendary and Big Beasts. |
Bag of Coins | Good | Bag of Coins is a good tempo tool to rush out big minions from the Legendary or Deathrattle buckets. |
Horn of Cenarius | Good | Horn of Cenarius provides a huge burst of tempo in any deck. This is especially powerful with the Legendary and Big Beasts buckets. |
Loyal Sidekick | Good | Loyal Sidekick is a powerful tempo tool that gains strength as you progress in your Dungeon Run, if played early it can win games very quickly by itself. |
Party Portal | Good | Party Portal provides an easy way to flood the board with minions and works well with the Captured Flag and Cloak of Invisibility Treasures. |
Primordial Wand | Good | Primordial Wand is an incredibly powerful tool for the final bosses, allowing you turn any minion into a huge source of damage through Windfury and Attack Adaptations. |
Shifting Hourglass | Good | Shifting Hourglass is a powerful Treasure against later bosses that allows you to take consecutive turns to allow your minions to attack for huge amounts of damage. |
Wand of Disintegration | Good | Wand of Disintegration provides a cheap and powerful board clear that can help preserve your board when ahead, or allow you to get back into the game if you fall behind. |
Archmage Staff | Average | Archmage Staff is a consistent source of Mage spells that can be used throughout the game. |
Amulet of Domination | Average | Amulet of Domination functions as a 2-Cost Mind Control, which is underwhelming compared to other Treasures. Although it also adds a minion to your dungeon deck, it is a negligible effect as any minion copied is likely to be of similar strength to the cards in your deck. |
Blade of Quel'Delar | Average | Blade of Quel'Delar is a great removal tool for early-game tempo, however it can be unnecessary if multiple weapons are already in the deck. |
Dr. Boom's Boombox | Average | Dr Boom's Boombox is great for contesting the board and works well with Captured Flag. However, it is fairly weak compared to other Treasures. |
Embers of Ragnaros | Average | Embers of Ragnaros is a reasonable removal tool and source of burn damage, but it is greatly hindered by the randomness of the targets. |
Golden Kobold | Average | Golden Kobold is weaker than it appears. As there are many poor Legendary minions available, replacing your hand with Legendary minions will not be very beneficial most of the time. As a result, Golden Kobold should mainly be considered purely based on the fact is a 6/6 minion for 3 Mana. |
Gloves of Mugging | Average | Gloves of Mugging is a good tool for slowing down bosses, but as most bosses use fairly weak cards the cards stolen provide minimal value. |
Greedy Pickaxe | Average | Greedy Pickaxe is an excellent source of Mana Crystals an reasonable removal tool if drawn early, however it is a very underwhelming card when drawn in the late-game. |
Magic Mirror | Average | Magic Mirror is very similar in value Amulet of Domination. Although it loses the Mind Control effect, the fact it can target friendly minions allows you to fill your deck with additional copies of your most powerful minions. |
Orb of Destruction | Average | Orb of Destruction is a good tool for slowing down opponents, but offers little value against final bosses which start with 2 additional Mana. |
Portable Ice Wall | Average | Portable Ice Wall is a good defensive minion, but is incredibly vulnerable to hard removal. |
THE CANDLE | Average | THE CANDLE is an efficient removal that can get multiple uses per game. |
Vorpal Dagger | Average | Vorpal Dagger is a good removal tool for any type of deck that can be used protect your board. |
Wax Rager | Average | Wax Rager is a resilient minion that offers a consistent 5 damage per turn. It is a much stronger pick if you manage to pick up Play Dead or Feign Death from the Deathrattle bucket. |
Wish | Average | Wish is an excellent card at saving games that are otherwise lost, however most fights will be over before you reach 10 Mana to play it. |
Aleatoric Cube | Bad | Although the permanent discount on cards is nice, shuffling both decks together dilutes the synergies within your deck in addition to potentially giving your other Treasure cards to your opponent. |
Hilt of Quel'Delar | Bad | Hilt of Quel'Delar provides a small boost in tempo but is quite weak as far as Treasures go. It is only worth considering if you also have Blade of Quel'Delar and wish to assemble Quel'Delar. |
Mask of Mimicry | Bad | Mask of Mimicry is a poor card overall. It will provide no real advantage most of the time and will lower the flexibility of your hand by making all of your minions the same. The only time it is truly useful is when it can be combined with powerful Treasure minions such as Loyal Sidekick, however this circumstances are incredibly rare and do not justify ever picking Mask of Mimicry. |
Rod of Roasting | Bad | Rod of Roasting is a fun Treasure that comes down to luck. It is only worth considering as a fun combination with Potion of Vitality. |
Scroll of Confusion | Bad | Scroll of Confusion will even out the board on average, but the randomness of the effect makes it incredibly volatile compared to board clears like THE CANDLE. |
Passive Treasures
Treasure | Rating | Comments |
---|---|---|
Captured Flag | Excellent | Captured Flag provides a good boost in tempo and is excellent with card buckets containing many cheap minions such as Wee Beasts and Summoner. |
Cloak of Invisibility | Excellent | Cloak of Invisibility removes the ability for bosses to remove your minions outside of AoE effects. This is great for all decks due to the aggressive nature of all Hunter cards. |
Crystal Gem | Excellent | Crystal Gem provides a strong boost in early-game tempo, allowing you to explode onto the board faster, which is great for any deck. |
Small Backpacks | Good | Small Backpacks is a good choice to provide additional fuel for aggressive decks, but it pales in comparison to Bag of Stuffing. |
Totem of the Dead | Good | Totem of the Dead is a natural fit due to Hunter having access to some of the most powerful Deathrattle minions in the game. |
Battle Totem | Average | Hunter does not gain much value from Battle Totem due to using very few Battlecry minions, however it can be offer reasonable value if some you have Houndmaster or Crackling Razormaw already in your deck. |
Grommash's Armguards | Average | Grommash's Armguards is a reasonable choice if multiple powerful weapons have been picked up from the Weapons card bucket. |
Khadgar's Scrying Orb | Average | The large number of minions used by Hunters diminishes the value of Khadgar's Scrying Orb. However, it can still be a reasonable choice with the Shots and Tracker card buckets. |
Mysterious Tome | Average | Mysterious Tome offers a good boost to early-game tempo, but it is largely unpredictable due to offering Secrets from all classes. |
Robe of the Magi | Average | Hunter has minimal spells to benefit from Robe of the Magi, however it can work especially well with many of the cards from the Shots card bucket. |
Glyph of Warding | Bad | As bosses get most of their value from their Hero Powers, increasing the cost of their minions has minimal effect. |
Justicar's Ring | Bad | Justicar's Ring is very poor as the Hunter Hero Power has no effect on the board and the later Dungeon Run bosses have such a large amount of Health that 3 damage per turn makes very little impact. |
Potion of Vitality | Bad | Potion of Vitality offers no real value as should aim to be in control of all encounters and therefore take minimal damage to your Hero. It is only worth considering as a fun combination with Rod of Roasting. |
Scepter of Summoning | Bad | Scepter of Summoning is fairly poor due to Hunter minions being generally cheap. However it is a good choice if you have the Big Beasts or Legendary card buckets. |
Card Buckets
After you defeat each boss, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Hunter card buckets and gives a general rating as to how good each card bucket is on average. The comments section contains further details of each bucket and when to choose them.
Bucket | Rating | Comments |
---|---|---|
Wee Beasts | Excellent | Wee Beasts is an excellent bucket for any Hunter deck and contains a lot of early-game staple cards such as Alleycat, Crackling Razormaw, and Kindly Grandmother. It is excellent in combination with Captured Flag due to all the cheap minions that can benefit from it. |
Big Beasts | Good | Big Beasts contains all late-game Hunter minions and is a solid choice to round off any deck. It contains particularly strong choices like Savannah Highmane, Bittertide Hydra, and Deathstalker Rexxar. |
Deathrattle | Good | The Deathrattle bucket contains some of Hunters best minions such as Kindly Grandmother and Savannah Highmane and is an essential choice if you have the Totem of the Dead Treasure. However, it is held back by some poor cards such as Play Dead and Feign Death. |
Summoner | Good | The Summoner bucket contains excellent tools for rapidly populating the board and contains strong choices like Haunted Creeper, Animal Companion, and Corridor Creeper. Due to the large number of minions it can summone, it is excellent in combination with the Captured Flag Treasure. |
Weapons | Good | The Weapons bucket contains all Hunter weapons and you should be aiming for 1 or 2 copies of it in every Hunter deck. When deciding whether to pick it, you should specifically be on the lookout for Eaglehorn Bow, Glaivezooka, and Candleshot. |
Beast Training | Average | Beast Training if full of Hunter's Beast synergies. You should try and pick up this bucket if it offers core Hunter cards such as Crackling Razormaw, Houndmaster, and Kill Command. |
Legendary | Average | The Legendary bucket can potentially offer any Legendary minions and has very high variance as a result. As most Legendary minions have a high Mana Cost, it can be an excellent choice if you have picked up the Scepter of Summoning Treasure. |
Secrets | Average | Secrets contains all Hunter Secrets in addition to multiple synergies such as Cloaked Huntress and Lesser Emerald Spellstone. If you manage to get Cloaked Huntress, this bucket can be worth picking multiple times, however the Secrets alone are not worth it. Additionally, this bucket can be chosen as an alternative to the Weapons bucket if it offers a copy of Eaglehorn Bow. |
Shots | Average | Shots contains most of Hunter's damage and removal spells. You should pick if it offered more powerful spells such as Quick Shot, Deadly Shot, and Flanking Strike. The bucket also gains a lot more value if you have the Khadgar's Scrying Orb Treasure and Lock and Load from the Tracker bucket. |
Tracker | Average | Tracker contains most Hunter card draw and generation effects such as Tracking, King's Elekk, and Deathstalker Rexxar. The bucket can be a reasonable choice if you find yourself running out of cards frequently. |
Defense | Bad | Defense contains all the defensive tools needed to play a Control deck such as Sludge Belcher, Antique Healbot, and Doomsayer. This has very little synergy with the aggressive nature of Hunter so is a terrible choice in almost every scenario. |
Smuggler | Bad | Smuggler contains a bunch of Handbuff effects such as Smuggler's Crate, Hidden Cache, and Shaky Zipgunner. These effects are very underwhelming for Hunter and are not worth considering. |
Changelog
- 04 Jan. 2018: Treasure cards and Passive Treasures have been separated for clarity and readability.
- 01 Jan. 2018: Golden Kobold, Mask of Mimicry, and Magic Mirror Treasures added.
- 18 Dec. 2017: Guide added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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