Paladin Dungeon Run Class Guide
This guide is designed to aid you in your Kobolds and Catacombs Dungeon Runs. It goes into great detail about Treasure rewards and Card Buckets to help you make the most optimal choices when forging your Dungeon Run deck.
Introduction
As a Paladin you will begin your Dungeon Run with a deck that consists of the following 10 cards:
Paladin Cards | Neutral Cards |
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Treasures
After defeating the 1st, 3rd, 5th, and 7th boss of the dungeon run, you will either get to choose 1 of 3 random powerful Treasure cards that you can add to your deck, or 1 of 3 powerful passive effects that will benefit you for the duration of the Dungeon Run.
The tables below contain a list of all the possible Treasures and Passive effects available and give them a general rating as to how good they are for the Paladin class. The comments give further details as to how and why the Treasures are good in addition to some of the Card Buckets that they have good synergies with.
Treasure Cards
Treasure | Rating | Comments |
---|---|---|
Bag of Stuffing | Excellent | Having a full hand of cards provides you with a lot more options and helps you draw into other powerful Treasures. It is works well with Khadgar's Scrying Orb and Boots of Haste and has excellent synergy with low-Cost cards such a those found in the Murloc card bucket. |
Boots of Haste | Excellent | Boots of Haste is excellent for any deck and allows you to flood the board for quick wins. It is even more powerful in slower and is excellent in combination with minions from the Legendary and Dragonmaster buckets. |
Portable Forge | Excellent | Accessing a Legendary weapon for just 1 Mana is incredibly powerful and has options to suit all decks. The card draw of Aluneth is great for aggressive decks, Woecleaver is great for slower decks with Taunt or Stomp buckets, and The Runespear is a great backup option for any Paladin deck. |
Wondrous Wand | Excellent | Wondrous Wand is an excellent Tempo tool that gains the most with card buckets containing expensive cards such as Stomp and Taunt. |
Bag of Coins | Good | Bag of Coins is a good tempo tool to rush out big minions from the Legendary or Dragon buckets. |
Horn of Cenarius | Good | Horn of Cenarius provides a huge burst of tempo in any deck. This is especially powerful with the Legendary and Dragonmaster buckets. |
Loyal Sidekick | Good | Loyal Sidekick is a powerful tempo tool that gains strength as you progress in your Dungeon Run, if played early it can win games very quickly by itself. |
Primordial Wand | Good | Primordial Wand is an incredibly powerful tool for the final bosses, allowing you turn any minion into a huge source of damage through Windfury and Attack Adaptations. |
Shifting Hourglass | Good | Shifting Hourglass is a powerful Treasure against later bosses that allows you to take consecutive turns to allow your minions to attack for huge amounts of damage. |
Wand of Disintegration | Good | Wand of Disintegration provides a cheap and powerful board clear that can help preserve your board when ahead, or allow you to get back into the game if you fall behind. |
Archmage Staff | Average | Archmage Staff is a consistent source of Mage spells that can be used throughout the game. |
Amulet of Domination | Average | Amulet of Domination functions as a 2-Cost Mind Control, which is underwhelming compared to other Treasures. Although it also adds a minion to your dungeon deck, it is a negligible effect as any minion copied is likely to be of similar strength to the cards in your deck. |
Blade of Quel'Delar | Average | Blade of Quel'Delar is a great removal tool for early-game tempo, however it is a low priority due to the wide range of Paladin weapons already available. |
Dr. Boom's Boombox | Average | Dr Boom's Boombox is great for contesting the board and works well with Captured Flag. However, it is fairly weak compared to other Treasures. |
Embers of Ragnaros | Average | Embers of Ragnaros is a reasonable removal tool and source of burn damage, but it is greatly hindered by the randomness of the targets. |
Golden Kobold | Average | Golden Kobold is weaker than it appears. As there are many poor Legendary minions available, replacing your hand with Legendary minions will not be very beneficial most of the time. As a result, Golden Kobold should mainly be considered purely based on the fact is a 6/6 minion for 3 Mana. |
Gloves of Mugging | Average | Gloves of Mugging is a good tool for slowing down bosses, but as most bosses use fairly weak cards the cards stolen provide minimal value. |
Greedy Pickaxe | Average | Greedy Pickaxe is an excellent source of Mana Crystals an reasonable removal tool if drawn early, however it is a very underwhelming card when drawn in the late-game. |
Magic Mirror | Average | Magic Mirror is very similar in value Amulet of Domination. Although it loses the Mind Control effect, the fact it can target friendly minions allows you to fill your deck with additional copies of your most powerful minions. |
Orb of Destruction | Average | Orb of Destruction is a good tool for slowing down opponents, but offers little value against final bosses which start with 2 additional Mana. |
Party Portal | Average | In general Paladin does not use many spells, resulting in minimal benefit from Party Portal. However, it can be a good choice if you choose to invest heavily in the Secrets or Many Blessing card buckets. |
Portable Ice Wall | Average | Portable Ice Wall is a good defensive minion, but is incredibly vulnerable to hard removal. |
THE CANDLE | Average | THE CANDLE is an efficient removal that can get multiple uses per game. |
Vorpal Dagger | Average | Vorpal Dagger is a good removal tool for any type of deck that can be used protect your board. |
Wax Rager | Average | Wax Rager is a resilient minion that offers a consistent 5 damage per turn. It is can be incredibly powerful if you have also picked up Totem of the Dead. |
Wish | Average | Wish is an excellent card at saving games that are otherwise lost, however most fights will be over before you reach 10 Mana to play it. |
Aleatoric Cube | Bad | Although the permanent discount on cards is nice, shuffling both decks together dilutes the synergies within your deck in addition to potentially giving your other Treasure cards to your opponent. |
Hilt of Quel'Delar | Bad | Hilt of Quel'Delar provides a small boost in tempo but is quite weak as far as Treasures go. It is only worth considering if you also have Blade of Quel'Delar and wish to assemble Quel'Delar. |
Mask of Mimicry | Bad | Mask of Mimicry is a poor card overall. It will provide no real advantage most of the time and will lower the flexibility of your hand by making all of your minions the same. The only time it is truly useful is when it can be combined with powerful Treasure minions such as Loyal Sidekick, however this circumstances are incredibly rare and do not justify ever picking Mask of Mimicry. |
Rod of Roasting | Bad | Rod of Roasting is a fun Treasure that comes down to luck. It is only worth considering as a fun combination with Potion of Vitality. |
Scroll of Confusion | Bad | Scroll of Confusion will even out the board on average, but the randomness of the effect makes it incredibly volatile compared to board clears like THE CANDLE. |
Passive Treasures
Treasure | Rating | Comments |
---|---|---|
Captured Flag | Excellent | Captured Flag provides a good boost in tempo and is excellent with card buckets containing many cheap minions such as Silver Hand and Murlocs. |
Crystal Gem | Excellent | Crystal Gem provides a strong boost in early-game tempo, allowing you to explode onto the board faster, which is great for any deck. |
Cloak of Invisibility | Good | Cloak of Invisibility removes the ability for bosses to remove your minions outside of AoE effects. However, this can take away some of the value of Paladin's very powerful Taunt minions. |
Grommash's Armguards | Good | Grommash's Armguards is a reasonable choice if multiple powerful weapons have been picked up from the Sacred Arms card bucket. |
Justicar's Ring | Good | Justicar's Ring is an excellent choice if you invest into Silver Hand card buckets as it allows your Hero Power to function as a copy of Lost in the Jungle each turn. It is also great if you also have the Captured Flag Treasure that will buff any Silver Hand Recruits summoned. |
Small Backpacks | Good | Small Backpacks is a good choice to provide additional fuel for aggressive decks, but it pales in comparison to Bag of Stuffing. |
Battle Totem | Average | In general, Paladin does not have access to many Battlecry minions to benefit from Battle Totem. However, it is an excellent choice if you pick up multiple Dragonmaster card buckets. |
Khadgar's Scrying Orb | Average | Khadgar's Scrying Orb can gain reasonable value from the Secrets and Many Blessing card buckets. |
Mysterious Tome | Average | Mysterious Tome offers a good boost to early-game tempo, but it is largely unpredictable due to offering Secrets from all classes. |
Totem of the Dead | Average | Totem of the Dead does not offer much value for Paladin as most Deathrattle minions, such as Tirion Fordring, do not benefit from having their Deathrattles trigger multiple times. |
Glyph of Warding | Bad | As bosses get most of their value from their Hero Powers, increasing the cost of their minions has minimal effect. |
Potion of Vitality | Bad | Potion of Vitality offers no real value as should aim to be in control of all encounters and therefore take minimal damage to your Hero. It is only worth considering as a fun combination with Rod of Roasting. |
Robe of the Magi | Bad | Paladin lacks spells that can benefit from the spell damage. The only commonly used Paladin card it affects is Consecration, which does not justify picking the Treasure. |
Scepter of Summoning | Bad | Scepter of Summoning is fairly poor due to Paladin minions being generally cheap. However it is a good choice if you have picked up many large minions from the Dragonmaster or Legdengary card buckets. |
Card Buckets
After you defeat each boss, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Paladin card buckets and gives a general rating as to how good each card bucket is on average. The comments section contains further details of each bucket and when to choose them.
Bucket | Rating | Comments |
---|---|---|
Justice | Excellent | Justice contains Paladin utility cards that can be used to manipulate the board. It includes powerful cards like Equality, Consecration, Keeper of Uldaman, and Sunkeeper Tarim that are great additions to any deck. |
Silver Hand | Excellent | Silver Hand uses powerful Silver Hand Recruit synergies and includes powerful cards such as Muster for Battle, Quartermaster, and Crystal Lion. It also has excellent synergy with many Treasures like Captured Flag and Justicar's Ring. |
Divine Shield | Good | Divine Shield contains many independently powerful minions that can be included in any deck such as Righteous Protector, Shielded Minibot, and Tirion Fordring. |
Murlocs | Good | The Murlocs bucket contains all Murloc cards available to Paladin. To get maximum value from this bucket it should be chosen many times throughout a Dungeon Run, prioritising some of the more powerful cards like Vilefin Inquisitor, Murloc Warleader, and Finja, the Flying Star. |
Sacred Arms | Good | Sacred Arms contains all Paladin weapons. It is good to try and pick up 1 or 2 Sacred Arms buckets in any Dungeon Run, looking specifically for Val'anyr, Muster for Battle, Coghammer, and Truesilver Champion. |
Taunt | Good | The Taunt bucket contains good minions for Paladin. The most powerful Paladin Legendary minions all have Taunt so you should try and prioritise getting Wickerflame Burnbristle, Sunkeeper Tarim, and Tirion Fordring from this bucket. |
Dragonmaster | Average | The Dragonmaster card bucket provides very little for most Paladin decks, however offers great synergies within itself if you are able to pick it many times throughout a Dungeon Run. It can be worth prioritising if you happen to pick up the Battle Totem Treasure early on. |
Healing | Average | The Healing bucket is generally quite weak, but has the potential to provide a few powerful cards such as Wickerflame Burnbristle, Ragnaros, Lightlord, Ivory Knight, and Uther of the Ebon Blade. |
Legendary | Average | The Legendary bucket can potentially offer any Legendary minions and has very high variance as a result. As most Legendary minions have a high Mana Cost, it can be an excellent choice if you have picked up the Scepter of Summoning Treasure. |
Many Blessing | Average | The Many Blessing bucket includes many poor choices such as The Last Kaleidosaur and many weak buffs. However, it does also offer Blessing of Kings and Spikeridged Steed, which are great buffs that can work well with minions from the Divine Shield, Murlocs, and Silver Hand buckets. |
Helping Hand | Bad | Helping Hand contains Paladin Handbuff cards such as Grimestreet Outfitter, Smuggler's Run, and Grimestreet Enforcer. These effects are often very underwhelming and very difficult to build any kind of strategy around. |
Secrets | Bad | The Secrets bucket contains all Paladin Secrets and Mysterious Challenger. This bucket is almost never worth choosing as filling your deck with cheap Paladin Secrets will greatly hinder your draws, any greatly outweighs the potential value that Mysterious Challenger can extract from them. |
Changelog
- 04 Jan. 2018: Treasure cards and Passive Treasures have been separated for clarity and readability.
- 01 Jan. 2018: Golden Kobold, Mask of Mimicry, and Magic Mirror Treasures added.
- 18 Dec. 2017: Guide added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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