Questline Druid Deck - United in Stormwind

Last updated on Aug 05, 2021 at 13:00 by Kat 1 comment

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Questline Druid in The United in Stormwind expansion meta.

Questline Druid is a Midrange Druid deck that uses large amounts of Hero attack damage in order to complete the Lost in the Park Questline. Upon its completion, the deck can continually play and copy Guff the Tough to dominate opponents and close out the game.

Card List

Druid Cards
0 Pounce Core 2
1 Lost in the Park UiS 1
1 Nature Studies SA 2
2 Guess the Weight MDF 2
2 Lunar Eclipse MDF 2
2 Mark of the Spikeshell FitB 2
2 Solar Eclipse MDF 2
3 Feral Rage Core 2
3 Fungal Fortunes AO 2
3 Moontouched Amulet MDF 2
4 Overgrowth AO 2
4 Park Panther UiS 2
5 Arbor Up MDF 1
5 Glowfly Swarm AO 2
6 Best in Shell UiS 2
8 Cenarion Ward MDF 2
Neutral Cards No neutral card

Import This Deck in Hearthstone

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Questline Druid Deck Mulligan Guide

Questline Druid is a spell-based Questline deck. In order to gain consistent Questline completion, it is important to mulligan for card draw and Mana Acceleration.

  • General Mulligan (keep regardless of what your opponent is playing)Lost in the Park, Fungal Fortunes, Guess the Weight, Overgrowth.
  • Mulligan against Aggro (also keep if you think you are playing against an aggressive deck)Pounce.
  • Mulligan against Control (also keep if you think you are playing against a slow deck) — No further cards required.

Questline Druid Deck Strategy

As with most Druid decks, the early game should be spent focusing on drawing cards through Guess the Weight and Fungal Fortunes as well as gaining Mana through Overgrowth. Once you have a comfortable amount of cards and Mana Crystals, shift your focus toward gaining Attack damage for your Hero in order to progress the Lost in the Park Questline.

While progressing the deck's Questline, you should take note of how much Attack damage is required to complete each of its parts and try to gain the exact amount, as any excess damage will not roll over into the next part of the Questline. Any Attack damage gained in this way can be freely used to remove enemy minions, or simply go face if there are no suitable targets available.

Upon the completion of the Questline, your aim should be to simply play Guff the Tough each turn to deal 8 damage directly to your opponent gaining Armor in the process. Guff can then be copied through the use of Mark of the Spikeshell, and even double copied by also using Solar Eclipse, allowing Guff to be played several turns in a row to close out the game.

Against Aggro, you should focus all of your Hero attacks on controlling the board as you complete the Questline. Any remaining minions you have should be able to slowly chip away at your opponent's Health while you stay protected from Armor gained from your Questline and cards like Moontouched Amulet.

Against Control, you may not always have enough damage purely from your Attack damage cards and Questline cards for close out the game. To account for this, you can generate additional pressure through the use of Glowfly Swarm as well as through the use of Arbor Up if you have any minions on board at the start of your turns.

Questline Druid Deck Card Swaps

  • Against Control — Add 1x Arbor Up for 1x Cenarion Ward.
  • Against Aggro — Add 2x Wickerclaw for 2x Glowfly Swarm.

Changelog

  • 05 Aug. 2021: Guide added.
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