Rumble Run Mage Shrine Guide
This guide is designed to aid you in Rastakhan's Rumble Runs. It goes into great detail about Shrine choices, Card Buckets, and Teammates to help you make optimal choices when forging an optimal deck throughout a Rumble Run.
Mage Shrines
Jan'alai's Flame
Jan'alai's Flame is a Shrine that rewards consistent and efficient Hero Power usage, generating huge value when used correctly. If you pick this Shrine, you will start your Rumble Run with the following 10-card deck:
Mage Cards | Neutral Cards |
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To make full use of the Jan'alai's Flame Shrine, you should continually look for opportunities to kill off enemy minions with your Hero Power. While this is obvious in some instances, you should also consider how you can use your cards in hand and minions on the board to help soften up enemy minions for your Hero Power. Doing this will yield immense value and allow you to slowly grind down opponents.
You will want to pick up cards almost exclusively from the Heroic Power cards bucket, getting a mix of cards like Clockwork Automaton and Fallen Hero to make your Hero Power much more potent and cards like Nexus-Champion Saraad and Kodorider that will allow your Hero Power to generate huge value. When the Heroic Power bucket is not available, you should just look for independently strong cards. Board clears like Flamestrike and removal like Meteor are both great choices to help fill in the gaps when you Hero Power cannot be utilised.
When choosing Teammates after your second and fourth win, Fan of Flames is an essential card to have to aid your Hero Power in killing off minions. As the card is guaranteed to be in your opening hand and your Hero Power cannot be upgraded a second time, only one copy is necessary. All of the remaining choices of Teammates offer fairly similar value alongside Jan'alai's Flame.
After your sixth win, you will have the opportunity to upgrade your Shrine. As the Shrine is so essential to your strategy, you should pick a defensive upgrade to help protect your Shrine. Pact with the Loa is a great way to minimise the downtime when your Shrine is killed. Alternatively, you can choose Favor of the Gods or Fortified Spirit to help protect your Shrine to prevent it from being killed as often.
Jan'alai's Mantle
Jan'alai's Mantle is an incredibly powerful Shrine that rewards having a large number of spells by providing a huge amount of Spell Damage. If you pick this Shrine, you will start your Rumble Run with the following 10-card deck:
Mage Cards | Neutral Cards |
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|
Jan'alai's Mantle offers immense values and is able to continually clear the board by turning cheap spells like Arcane Explosion into full board clears. Although it may feel counterintuitive, it is important to remember to keep a good number of spells in hand to maintain a good Spell Damage bonus. Utility spells like Mirror Image and Secrets are often the best to hold onto. Should you ever run low on cards, Blast Wave is can be used to clear large boards to refill your hand with more spells and also providing you with more Spell Damage, however, it is important to note that this will usually kill your Shrine in the process, leaving you defenceless for 2 turns.
You should try and pick up card buckets that contain spells, such as Fire and Frost, prioritising AoE spells like Blizzard and Volcanic Potion. Additionally, you should almost always pick up any bucket containing Blast Wave as its ability to refill your hand in combination with the Shrine provides unrivaled value. Lastly, you should try and pick up 1 or 2 copies of Sorcerer's Apprentices to help with OTK combos in the later rounds.
After your second and fourth win, you will have the option to add Teammates to your deck. You should always prioritise Razzle Dazzler when available. Its ability to fill your hand with Arcane Missiles will allow them to do up to 13 damage each, when combined with Sorcerer's Apprentices, you can play all Arcane Missiles in the same turn for quick victories. If Razzle Dazzler is not available, you can pick up Fireslinger to synergise with the large number of spells played by the deck. The Fireballs played by Fireslinger will also gain Spell Damage from Jan'alai's Mantle.
After 6 wins, you will have the ability to upgrade your Shrine. Everlasting Devotion should be your first choice, allowing you to double up on your Spell Damage for even more devastating spells. If Everlasting Devotion is not available, you can alternatively pick Sacred Ritual to synergise with Razzle Dazzler and remove the need for a Sorcerer's Apprentice. If neither of these options are available, you can settle for Pact with the Loa to minimise the downtime of your Shrine.
Jan'alai's Progeny
Jan'alai's Progeny is a strategic Shrine that rewards you with Frostfire spells every time you Freeze a character. If you pick this Shrine, you will start your Rumble Run with the following 10-card deck:
Mage Cards | Neutral Cards |
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Jan'alai's Progeny has the potential to be a very powerful Shrine, but can be difficult to use correctly. You should aim to continually Freeze characters to obtain a steady supply of Frostfire spells. Both Water Elemental and Snowchugger are excellent tools for this. You should take care not to use your Frostfire spells frivolously. Though it can be tempting to use them for tempo, they yield much more value when saved for the perfect moment. You should save them for opportunities when you have minions to strongly synergise with them, such as Flamewaker or Cosmic Anomaly. Even then, you should still use the bare minimum number of spells and save up for a powerful burst-damage finish with Archmage Antonidas, Malygos, or Fireslinger.
You will naturally want to highly prioritise picking up the Frost card bucket to maintain a consistent source of Freeze effects for Frostfire generation. Additionally, you should pay close attention to the Spell Power and Magical Friends card buckets to pick up mid-game synergies for your Frostfire spells like Cosmic Anomaly and Flamewaker in addition to powerful finishers like Malygos and Archmage Antonidas.
When choosing Teammates after your second and fourth victory, you should always prioritise picking Fireslinger if it is available. Its ability to cast a free Fireball for every spell cast allows it to serve as your win condition in most games when combined with full hand of Frostfires. If Fireslinger is not available, you can pick up Glyph Guardian or Frostweaver as a second choice for solid Freeze synergy.
Once you reach 6 wins in a row, you will have the opportunity to choose from 1 of 3 random upgrades for your Shrine. Your first 2 choices should be Everlasting Devotion or Pact with the Loa if either are available, to maximise the uptime of your Shrine. Alternatively, you can pick Favor of the Gods or Fortified Spirit to give your Shrine some additional protection.
Mage Teammates
Teammate | Comments |
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Fan of Flames | Fan of Flames is a reasonable pick for any deck and is very consistent due to always being drawn at the start of the game. It is an essential card for Jan'alai's Flame due to its reliance on its Hero Power. |
Fireslinger | Fireslinger is a great choice for any deck. It synergises with the naturally high amount of spells by the Mage class and will never go unutilised. It is also a great pick in combination with Razzle Dazzler if you were not able to find the exact Teammate you needed. It is the best choice for Jan'alai's Progeny and strongly synergises with the large amount of 0-Cost spells that can be generated. |
Frostweaver | Frostweaver is a fairly underwhelming teammate, providing a similar effect to Ice Walker. Although it may seem like a reasonable fit for Jan'alai's Flame and Jan'alai's Progeny, there are multiple better options available. |
Glyph Guardian | Glyph Guardian sees very little use outside of Jan'alai's Progeny. It can be very strong in combination with Frost Nova or Blizzard, but is very situational and will often yield no value. |
Razzle Dazzler | Razzle Dazzler is a great fit for any deck and offers great value by providing a hand full of spells. If is an exceptional card in combination with Jan'alai's Mantle and will win the game most of the time when played. |
Showstopping Conjurer | Showstopping Conjurer is a very underwhelming Teammate for all decks and should never be chosen. When compared to its Shaman and Priest counterparts, it only adds 1 spell to your hand, instead of 3, and pulls them from your deck to push you further toward fatigue damage. |
Card Buckets
After each victory, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Mage card buckets. The comments section contains further details of each bucket and when to choose them.
Bucket | Comments |
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Heroic Power | Heroic Power contains a mix of Hero Power-boosting minions, such as Fallen Hero and Clockwork Automaton, and Inspire minions like Nexus-Champion Saraad and Kodorider. This bucket is exclusively useful for Jan'alai's Flame and should be avoided if you play the other Shrines. |
Elementals | Elementals contains all Elemental minions available to Mage. The bucket has no direct synergy with any of the Shrines. However, all Shrine decks start with Elementals in them, allowing you to build a solid Elemental deck if you start picking this bucket early on. |
Big Spells | Big Spells contains all 5-Cost or higher spells in addition to Arcane Tyrant and Dragoncaller Alanna. This bucket can be picked up by any deck for some late-game control spells like Flamestrike and Blizzard. |
Fire | Fire contains all fire-themed Mage cards and contains most of the strongest damage spells like Fireball and Cinderstorm. It is a great bucket for Jan'alai's Mantle and can be picked up by any other deck to provide a few more removal options. |
Frost | Frost contains all Freeze effects available to Mage. This bucket is generally inferior to the raw damage of the Fire bucket, except when using the Jan'alai's Progeny Shrine where Freeze effects are essential. |
Magical Friends | Magical Friends contains a range of minions that have synergies with spells. The bucket has no direct synergy with any Shrines, but can be picked up in any deck for powerful minions like Flamewaker and Archmage Antonidas. |
Spell Power | Spell Power contains all Spell Damage minions and spells. This bucket is generally not useful but contains a few niche cards, such as Malygos for Jan'alai's Progeny and Unexpected Results for Jan'alai's Mantle. |
Gurubashi Legends | Gurubashi Legends contains a bunch of high-Cost Legendary minions with powerful effects. This bucket can sometimes be used as an alternative way to get key minions like Malygos and Archmage Antonidas. |
Hand Power | As the name suggest, Hand Power contains cards that will either help you get a full hand or cards, or offer benefits for doing so. If you have a relatively low-cuve deck, then a copy of this bucket can help add a bit more value to your deck with cards like Cabalist's Tome, Hex Lord Malacrass and Rhonin. |
Chaos | Chaos contains a range of random spell generation effects like Shifting Scroll, Babbling Book, and Spellslinger. This bucket is very unreliable for general usage, but a great way to gain additional spells for Jan'alai's Mantle. |
Changelog
- 17 Dec. 2018: Guide added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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