Warrior Dungeon Run Class Guide
This guide is designed to aid you in your Kobolds and Catacombs Dungeon Runs. It goes into great detail about Treasure rewards and Card Buckets to help you make the most optimal choices when forging your Dungeon Run deck.
Introduction
As a Warrior you will begin your Dungeon Run with a deck that consists of the following 10 cards:
Warrior Cards | Neutral Cards |
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Treasures
After defeating the 1st, 3rd, 5th, and 7th boss of the dungeon run, you will either get to choose 1 of 3 random powerful Treasure cards that you can add to your deck, or 1 of 3 powerful passive effects that will benefit you for the duration of the Dungeon Run.
The tables below contain a list of all the possible Treasures and Passive effects available and give them a general rating as to how good they are for the Warrior class. The comments give further details as to how and why the Treasures are good in addition to some of the Card Buckets that they have good synergies with.
Treasure Cards
Treasure | Rating | Comments |
---|---|---|
Bag of Stuffing | Excellent | Having a full hand of cards provides you with a lot more options and helps you draw into other powerful Treasures. It is works well with Khadgar's Scrying Orb and Boots of Haste and has excellent synergy with low-Cost cards such as those found in the Pirates card bucket. |
Boots of Haste | Excellent | Boots of Haste is excellent for any deck and allows you to flood the board for quick wins. It is even more powerful in slower and is excellent in combination with minions from Legendary or Dragon Heart buckets. |
Wondrous Wand | Excellent | Wondrous Wand is an excellent Tempo tool that gains the most with card buckets containing expensive cards such as Legendary and Dragon Heart. |
Bag of Coins | Good | Bag of Coins is a good tempo tool to rush out minions and has great synergy with the Legendary card bucket. |
Horn of Cenarius | Good | Horn of Cenarius provides a huge burst of tempo in any deck. This is especially powerful with the Legendary and Taunt buckets. |
Loyal Sidekick | Good | Loyal Sidekick is a powerful tempo tool that gains strength as you progress in your Dungeon Run. If played early it can win games very quickly by itself. |
Mask of Mimicry | Good | Mask of Mimicry provides a huge boost in resources and is especially useful with aggressive card buckets such as Pirates or Dragon Heart that can empty their hand quickly. As it only fills your hand with copies of a specific minion, it is much less flexible than Bag of Stuffing. |
Portable Forge | Good | Accessing a Legendary weapon for just 1 Mana is powerful and has options to suit all decks. However, as Warrior already has access to so many powerful weapons, many of the choices will stop any further weapons being played. |
Primordial Wand | Good | Primordial Wand is an incredibly powerful tool for the final bosses, allowing you turn any minion into a huge source of damage through Windfury and Attack Adaptations. |
Shifting Hourglass | Good | Shifting Hourglass is a powerful Treasure against later bosses that allows you to take consecutive turns to allow your minions to attack for huge amounts of damage. |
Wand of Disintegration | Good | Wand of Disintegration provides a cheap and powerful board clear that can help preserve your board when ahead, or allow you to get back into the game if you fall behind. |
Amulet of Domination | Average | Amulet of Domination functions as a 2-Cost Mind Control, which is underwhelming compared to other Treasures. Although it also adds a minion to your dungeon deck, it is a negligible effect as any minion copied is likely to be of similar strength to the cards in your deck. |
Archmage Staff | Average | Archmage Staff is a consistent source of Mage spells that can be used throughout the game. However, it is much weaker in Warrior than other classes as it prevents any further weapons from being played. |
Blade of Quel'Delar | Average | Blade of Quel'Delar is a great removal tool for early-game tempo, however it can be quite underwhelming as Warrior already has access to many powerful weapons. |
Dr. Boom's Boombox | Average | Dr Boom's Boombox is great for contesting the board and works well with Captured Flag and Totem of the Dead. |
Embers of Ragnaros | Average | Embers of Ragnaros is a reasonable removal tool and source of burn damage, but it is greatly hindered by the randomness of the targets. |
Golden Kobold | Average | Golden Kobold is weaker than it appears. As there are many poor Legendary minions available, replacing your hand with Legendary minions will not be very beneficial most of the time. As a result, Golden Kobold should mainly be considered purely based on the fact is a 6/6 minion for 3 Mana. |
Gloves of Mugging | Average | Gloves of Mugging is a good tool for slowing down bosses, but as most bosses use fairly weak cards the cards stolen provide minimal value. |
Greedy Pickaxe | Average | Greedy Pickaxe is an excellent source of Mana Crystals an reasonable removal tool if drawn early, however it is a very underwhelming card when drawn in the late-game. |
Magic Mirror | Average | Magic Mirror is very similar in value Amulet of Domination. Although it loses the Mind Control effect, the fact it can target friendly minions allows you to fill your deck with additional copies of your most powerful minions. |
Orb of Destruction | Average | Orb of Destruction is a good tool for slowing down opponents, but offers little value against final bosses which start with 2 additional Mana. |
Party Portal | Average | Most Warrior decks use a small number of spells, which takes away a lot of the potential value that can be gained from Party Portal. |
Portable Ice Wall | Average | Portable Ice Wall is a good defensive minion, but is incredibly vulnerable to hard removal. |
THE CANDLE | Average | THE CANDLE is an efficient removal that can get multiple uses per game. |
Vorpal Dagger | Average | Vorpal Dagger is a good removal tool for any type of deck that can be used protect your board. |
Wax Rager | Average | Wax Rager is a resilient minion that offers a consistent 5 damage per turn. It is can be incredibly powerful if you have also picked up Totem of the Dead. |
Wish | Average | Wish is an excellent card at saving games that are otherwise lost, however most fights will be over before you reach 10 Mana to play it. |
Aleatoric Cube | Bad | Although the permanent discount on cards is nice, shuffling both decks together dilutes the synergies within your deck in addition to potentially giving your other Treasure cards to your opponent. |
Hilt of Quel'Delar | Bad | Hilt of Quel'Delar provides a small boost in tempo but is quite weak as far as Treasures go. It is only worth considering if you also have Blade of Quel'Delar and wish to assemble Quel'Delar. |
Rod of Roasting | Bad | Rod of Roasting is a fun Treasure that comes down to luck. It is only worth considering as a fun combination with Potion of Vitality. |
Scroll of Confusion | Bad | Scroll of Confusion will even out the board on average, but the randomness of the effect makes it incredibly volatile compared to board clears like THE CANDLE. |
Passive Treasures
Treasure | Rating | Comments |
---|---|---|
Captured Flag | Excellent | Captured Flag provides a good boost in tempo for all deck types, it is especially good with card buckets containing cheap minions such as Pirates and Berserker. |
Crystal Gem | Excellent | Crystal Gem provides a strong boost in early-game tempo, allowing you to explode onto the board faster, which is great for any deck. |
Cloak of Invisibility | Good | Cloak of Invisibility removes the ability for bosses to remove your minions outside of AoE effects. It works well in with aggressive card buckets like Pirates and Berserker. |
Grommash's Armguards | Good | Grommash's Armguards is a great choice for Warrior and provides easy access to powerful weapons like Gorehowl and Arcanite Reaper. |
Scepter of Summoning | Good | Sceptre of Summoning if a great choice in combination with card buckets with expensive minions such as Legendary and Taunt. |
Small Backpacks | Good | Small Backpacks is a good choice to provide additional fuel for aggressive decks and works well with the Pirates and Dragon Heart card buckets, but it pales in comparison to Bag of Stuffing. |
Battle Totem | Average | Battle Totem can be a strong pick if you invest heavily into the Dragon Heart card bucket to take advantage of the many powerful Battlecry effects available. |
Khadgar's Scrying Orb | Average | Khadgar's Scrying Orb offers reasonable value in slower Warrior decks that utilise the powerful removal spells available in the Smash and Everybody Hurts card buckets. |
Mysterious Tome | Average | Mysterious Tome offers a good boost to early-game tempo, but it is largely unpredictable due to offering Secrets from all classes. |
Robe of the Magi | Average | Robe of the Magi can provide a huge boost to the removal potential of spells like Whirlwind, however as this effect also damages friendly minions, the Treasure is only worth considering in very slow Control Warrior decks. |
Glyph of Warding | Bad | As bosses get most of their value from their Hero Powers, increasing the cost of their minions has minimal effect. |
Justicar's Ring | Bad | Jusicar's Ring can provide easy activators for cards like Shield Slam, however asthe Warrior Hero Power offers very little value in Dungeon Runs it is almostn ever worth picking the this Treasure. |
Potion of Vitality | Bad | Potion of Vitality offers no real value as should aim to be in control of all encounters and therefore take minimal damage to your Hero. It is only worth considering as a fun combination with Rod of Roasting. |
Totem of the Dead | Bad | Warrior has access to very few strong Deathrattle minions that get any real benefit from Totem of the Dead. |
Card Buckets
After you defeat each boss, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Warrior card buckets and gives a general rating as to how good each card bucket is on average. The comments section contains further details of each bucket and when to choose them.
Bucket | Rating | Comments |
---|---|---|
Weapons | Excellent | Weapons are a core part for any Warrior decks so you should and pick up 1 or 2 copies of the bucket to get powerful additions such as Gorehowl, Death's Bite, and Arcanite Reaper. |
Berserker | Good | Berserker contains a range of Enrage and Whirlwind effects. It contains some powerful additions like Execute, Death's Bite, and Grommash Hellscream that are a strong choice for any deck. |
Charge! | Good | Charge! contains all Warrior charge minions and includes many powerful cards like Southsea Deckhand, Patches the Pirate, Kor'kron Elite, and Leeroy Jenkins, which works well in aggressive decks and has great synergy with the Pirates and Dragon Heart card buckets. |
Dragon Heart | Good | Dragon Heart contains all Dragon minions available to Warrior. All choices are very strong but require a commitment to picking many Dragon Heart buckets to ensure consistent value from the Battlecry effects. It is an exceptional choice if you manage to pick up Battle Totem early. |
Legendary | Good | The Legendary bucket can potentially offer any Legendary minions and has very high variance as a result. As most Legendary minions have a high Mana Cost, it can be an excellent choice if you have picked up the Scepter of Summoning Treasure. |
Pirates | Good | Pirates contains a range of aggressive Pirates cards available for Warrior. It gains additional value if you are able to pick the card bucket multiple times and has great synergy with the Weapons and Charge! card buckets. It is a great choice if you are able to pick up the Captured Flag card bucket early in your Dungeon Run. |
Smash! | Good | Smash contains a range of damage and removal spells that can fit into any Warrior deck. You should try and pick up powerful cards like Execute, Slam, and Blood To Ichor. |
Taunt | Good | Taunt contains a range of powerful Taunt minions in addition to the Fire Plume's Heart Quest. It can be worth picking up for slower Warrior decks, but requires the bucket to be picked many times to ensure you have enough Taunt minions to be able to complete the Quest. |
Armor | Average | Most of the cards from the Armor bucket are quite poor as Armor gain offers minimal value in Dungeon Runs. However, there are some powerful additions for slower Warrior decks such as Shield Slam, Bash, and Alley Armorsmith. |
Everybody Hurts | Average | Everybody Hurts contains a range of Whirlwind effects and removal tools. It has good synergy with minions from the Berserker card bucket such as Grim Patron, and Frothing Berserker. It also offers some solid tools for Control Warrior decks like Death's Bite, Brawl, and Execute. |
Re-Enforcer | Bad | Re-Enforcer contains a range of Handbuff effects such as Grimestreet Pawnbroker and Brass Knuckles. These effects are very underwhelming and very difficult to build any kind of strategy around. |
Recruiter | Bad | Recruiters contains all Recruit effects available to Warrior like Gather Your Party, Woecleaver, and Guild Recruiter. These cards within the bucket share no synergy with each other, which makes it difficult to get any real value from picking Recruiter card buckets. |
Changelog
- 04 Jan. 2018: Treasure cards and Passive Treasures have been separated for clarity and readability.
- 01 Jan. 2018: Golden Kobold Treasure added.
- 22 Dec. 2017: Added Legendary card bucket.
- 21 Dec. 2017: Removed a duplicate mention of the Taunt card bucket.
- 20 Dec. 2017: Guide added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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