Abathur Talents
Welcome to our Talents page for Abathur. Here, we give you an overview of how strong each of Abathur's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Abathur's Talent Build
| Level | Choices |
|---|---|
| 1 |
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| 4 |
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| 7 |
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| 10 |
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| 13 |
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| 16 |
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| 20 |
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Abathur's Talent Build Cheatsheet
Symbiote Build
RecommendedThe Symbiote Build maximises Abathur's team fight presence by taking Talents that improve Symbiote's damage dealing Abilities. This team fight presence comes at the cost of global pressure, as you will lack the huge lane pressure provided by other builds. Although this is not a build that focuses on pushing lanes, it is still important to soak as much experience as possible. Due to the short range of Symbiote's Abilities, this build is ideally paired with a melee assassin who benefits from increased attack speed.
Adrenal Overload will greatly increase the performance
of certain heroes, like Illidan, or Greymane. When the Symbiote
host is not reliant on Basic Attacks, you should get
Needlespine
instead. Even though
Calldown: MULE will be useful in most games,
Vile Nest is also an option in Dragon Shire and Cursed Hollow,
since it will provide much control for enemy rotation and objectives. At Level 16
Adrenaline Boost is the standard Talent, but
Envenomed Spikes is a great option against team compositions
with limited mobility, since the slow will affect all enemies, greatly disrupting
their movement. Together with a
Dragonblade Genji or Maiev,
you can go for
Evolutionary Link at Level 20, since the shield
and the extra duration will be incredibly good for those Heroes.
Toxic Nest Build
Situational
Toxic Nest build can be a good choice in situations
where you do not have viable heroes to place Symbiote on. It excels in maps with
constant rotation, such as Dragon Shire, Blackheart's Bay,
Cursed Hollow, Garden of Terror and Towers of Doom.
Even though it sounds interesting to use all your Toxic Nest in the same point, this is not the
best way to abuse this build. We recommend using the Nests between the waves, while
making sure they are not very close between them. The main focus is to
abuse
Vile Nest's slow to delay enemy rotations or to control
the way towards the objective. It is also very important to always have a Toxic Nest
on enemy's Mercenary camps, since it will give that information to your team, and
sometimes it will even stop their intention in capturing it.
Envenomed Nest is especially strong when your team has a good
ganker or roamer, as Toxic Nests can catch enemies during rotations.
Together with
Vile Nest, affected Heroes are Slowed and have their
Armor reduced by 15, giving your ally time to secure the kill.
At level 13,
Soma Transference is the default
pick as long as most of your simbiote hosts are frontline Heroes.
Therefore, it is better to go for
Spatial Efficiency when
backliners are the hosts.
Evolutionary Link can be a good
Talent as well, and you should use the Heroic Ability on your teammate that is having
more trouble staying alive, since the 35% shield will be applied to them, giving them
some much needed protection.
Locust Strain Build
SituationalThe
Locust Strain Build is strong on large Maps, where
Deep Tunnel and
Locust Brood allow Abathur to create
split-push pressure far from the enemy team. Locusts can sustain themselves through
undefended Minion waves, making their pressure harder to answer after
Bombard Strain
at Level 13 and
Survival Instincts at Level 16. When enemies are visible elsewhere,
tunnel to an advanced position, use Locust Brood, and retreat.
Ultimate Evolution
can then be used to assist your team while enemies respond to the Locusts.
At Level 4,
Adrenal Overload is excellent when your team has a decent
Basic Attacker, such as Illidan or Greymane, who can take full advantage of its bonus
Attack Speed. Without such an ally,
Prolific Dispersal provides more map control
and information through additional
Toxic Nests, while
Slapathur
makes Abathur much harder to dive when facing Heroes such as Genji or Zeratul.
At Level 7,
Networked Carapace greatly strengthens the
push of allied Minion waves, but
Calldown: MULE is essential on
Sky Temple and Haunted Mines, where repairing Structures helps counter objective pressure.
Level 1 Talents for Abathur
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Toxic Nests deal 75% more damage over 3 seconds and reduce the Armor of enemy Heroes hit by 15 for 4 seconds.
Increase the Shield amount of Carapace by 40%.
- Cooldown: 75 seconds
Activate to spawn 3 Locusts at a nearby location.
Discussion
Pressurized Glands provides
Spike Burst with a reasonable power increase during the
early game, and has good synergy with
Soma Transference
and
Envenomed Spikes at Levels 13 and 16 respectively.
Pressurized Glands also helps improve your waveclear. It
is the best option for a
Symbiote build.
Envenomed Nest dramatically increases the damage of
Toxic Nest, but deals this extra damage over time.
Consider taking this if you are
planning on taking the other Toxic nest talents at levels 4 and 7. This Talent
can also be useful in Quick Match games when the enemy team lacks a healer or
self-sustain options.
Reinforced Carapace increases Carapace's shield amount.
Carapace's healing effect ends if the shield is destroyed. This Talent adds a
very small boost to shield strength; for this reason we recommend Pressurized Glands instead.
Locust Brood is an excellent Talent for creating pressure
across the map. However, Locusts remain fragile until
Survival Instincts
is unlocked, so Locust Brood should only be activated when the enemy team's position is known and
far from the targeted lane. Spawn the Locusts from an advanced position to give the enemy team less time to react.
Level 4 Talents for Abathur
Heroic Symbiote hosts gain 25% increased Attack Speed.
Increases the damage and range of Symbiote's Stab by 20%.
Increase the duration of Toxic Nests by 45 seconds, reduce its cooldown by 2 seconds, and add 2 additional charges.
- Cooldown: 6 seconds
Abathur’s Basic Attacks deal 500% additional damage and Stun non-Elite enemies and disable Structures for 1.5 seconds.
The same Hero or Structure can only be Stunned or disabled once every 6 seconds.
Discussion
Adrenal Overload significantly increases the damage
potential of Heroes who depend on Basic Attacks for damage, self-sustain, or
to trigger other effects. Heroes that do not rely on Basic Attacks benefit much
less from this Talent; its usefulness depends on team composition.
Needlespine allows Abathur to deal more damage with
Symbiote by increasing
Stab's range and damage. This
talent is very impactful, but if you have a good Hero reliant on Basic Attacks,
Adrenal Overload will be a better option. Otherwise, Needlespine will have great value.
Prolific Dispersal dramatically increases the number of
Toxic Nests
Abathur can deploy simultaneously. Prolific Dispersal has strong synergy with
Vile Nest at level 7, even in the absence of
Envenomed Nest from
level 1. Consider this talent in maps where you can easily disrupt enemy rotations,
such as Towers of Doom, Dragon Shire or Infernal Shrines.
Slapathur is a strong defensive option against melee Heroes that
dive Abathur under allied Structures. It also allows you to capture Mercenary Camps alone
or defend against enemy Mercenaries when your team is absent. However, it competes with
Adrenal Overload, which is a powerful choice when your team has a good
Hero who benefits greatly from the bonus Attack Speed.
When the rest of the enemy team is visible elsewhere, coordinate with an ally and use
Deep Tunnel to surprise an isolated Offlaner,
Stunning and heavily damaging them so your ally can immediately follow up and secure the kill.
This risky play works well against Heroes with low burst damage, such as Malthael,
or Heroes whose Abilities can be interrupted by Stuns, such as Yrel.
Against Xul or Imperius, use Deep Tunnel after their main
crowd control Abilities are on cooldown, as they will not be able
to turn on Abathur while your ally finishes them.
Level 7 Talents for Abathur
Toxic Nests Slow enemy Movement Speed by 40% for 2.5 seconds.
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
- Cooldown: 60 seconds
Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 90 Health every 1 second.
Discussion
Vile Nest can be extremely annoying for the enemy team.
This talent can help your team secure objectives and kills by reducing the
effectiveness of enemy rotations and ganks. Vile Nest has great synergy with
Prolific Dispersal.
Networked Carapace is predominantly a
PvE Talent focused on
pushing empty lanes by keeping large numbers of Minions and
Mercenaries healthy. It applies untalented shields to allied Heroes who are
nearby the Symbiote host.
Carapace's heal
effect is not applied to Minions or Mercenaries, but it is applied to all
Heroes that are shielded by Networked Carapace. This Talent is good against
teams with low waveclear, as it makes it much harder
for them to deal with waves or
Evolve Monstrosity.
Calldown: MULE should almost always be taken on Sky
Temple, because it gets insane value due to the way the main objective plays
out there. It is a situational pick on other maps. Calldown: Mule is usually
a very strong choice. It allows you to apply pressure and push
lanes during all stages of the game while repairing your own Structures.
Level 10 Talents for Abathur
- Cooldown: 70 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
- Cooldown: 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times. The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.
Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Ultimate Evolution is a fantastic and versatile Heroic ability. It should
usually be used on high damage Heroes, as these clones will benefit the most
from the extra Ability Power and Basic Attack damage. Ideally, the cloned Hero
will also have a gap closer to ensure that you are able to close
in on enemies and deal meaningful damage during the 20 second window. Cloning
Tanks will yield less damage, but can be useful if your team requires
more crowd control.
Evolve Monstrosity is a strong pushing and sieging
tool, but you must sacrifice a lot of team fight presence in order to take it.
It is unrealistic to assume that you will be able to get the monstrosity into an
ideal position. Sometimes having
Symbiote on a hero will
be better than using
Ultimate Evolution in a fight. At those
games, we recommend picking
Evolve Monstrosity instead, as
it will push the offlane while you are supporting your team in the best possible way.
Level 13 Talents for Abathur
Symbiote's Stab gains 1 additional charge and its cooldown is reduced by .5 seconds.
Symbiote's Spike Burst heals the host for 64 (+4% per level) Health per enemy Hero hit.
Locust's Basic Attacks become a long-range siege attack and they now lose health 50% more slowly.
Discussion
Spatial Efficiency can put out a lot of damage when
paired with
Needlespine. This can be useful when you
find yourself primarily using Symbiote to imbue a ranged Basic Attacker with
Adrenal Overload, or would otherwise get decreased
value out of
Spike Burst Talents.
Soma Transference can heal the host for a significant
amount of Health, especially if
Symbiote is on a melee
Hero who will be within range of multiple enemy Heroes.
Pressurized Glands synergises very well with this Talent.
Soma Transference is less effective on ranged allies.
Bombard Strain is essential for a dedicated Locust Build, as it greatly
improves the Locusts' unattended split-push pressure. By attacking quickly from the
backline, Locusts are less likely to die early while clearing enemy Minion waves
or Mercenary Camps, or when facing enemy Catapults. This makes defending against them much harder,
even when the enemy team is ahead. If an ally uses crowd control on an enemy
Hero trying to clear them, the Locusts' fast ranged Basic Attacks can quickly shred the target.
Level 16 Talents for Abathur
Abathur's Symbiote's Spike Burst also Slows enemy Movement Speed by 40% for 2 seconds.
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
Ultimate Evolution clones and Monstrosities deal 137 (+4% per level) damage to nearby enemies every 3 seconds and when they die. Enemy Heroes hit heal the clone or Monstrosity for 100% of the damage dealt.
Increases Locust's Health by 100% and damage by 60%.
Discussion
Envenomed Spikes provides a significant Slow over
a large area, especially when combined with
Pressurized Glands at
Level 1. It allows melee Heroes to stick to targets much more easily than they
would otherwise be able to. One advantage this has over
Adrenaline Boost
is that its effect cannot be removed by damaging your Symbiote host. The other
important difference is that Envenomed Spikes can affect multiple enemies.
Adrenaline Boost is essentially the opposite of
Envenomed Spikes, speeding up a single ally, rather than
slowing down multiple enemies. Slowing enemies allows your entire team to
reposition, as opposed to giving a single ally increased Movement Speed.
However, Adrenaline Boost can help your team run down kills that would
otherwise escape. The main drawback to Adrenaline Boost
is that its effect is removed when Carapace shield is destroyed. Despite those
flaws, this Talent is very impactful when Symbiote is on a hypercarry,
or on a very mobile hero, such as Zeratul, Tracer, Genji
or Greymane.
Volatile Mutation deals damage to enemies very near
Abathur's Heroic entities. This talent may have some conflicts with
Ultimate Evolution,
where you will often clone a ranged Hero and may only be within range for
Volatile Mutation very briefly. Volatile Mutation is overshadowed by Envenomed Spikes
and Adrenaline Boost, since those will be much more effective and reliable in fights
than Volatile Mutation.
Like other Locust Talents,
Survival Instincts is essential for
a dedicated Locust Build. Once selected, it greatly increases Abathur's
split-push pressure, forcing the enemy team to respond to Locusts in side lanes
even while
Locust Brood is on cooldown. The additional Health and damage
guarantee that they will survive against undefended Minion waves, allowing them to
accumulate in greater numbers and threaten enemy Forts and Keeps.
Level 20 Talents for Abathur
Increase the duration of Ultimate Evolution by 50%. As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 35% of their maximum Health. Refreshes every 5 seconds.
Increase Monstrosity's Basic Attack damage by 100%.
Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and Shielding.
- Cooldown: 45 seconds
Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
Discussion
Evolutionary Link makes it harder for the enemy team
to kill
Ultimate Evolution's target. Because the shield
is based on the target's maximum Health, this can be situationally useful if
your composition's preferred clone is a melee assassin.
We recommend going for this Talent when you are not going for a Symbiote build, but
still picked Ultimate Evolution. However, it can still be picked with Symbiote build,
as long as you have Genji, Maiev, or Qhira to clone.
Evolution Complete is a great Level 20 talent to
take in games where Evolve Monstrosity has been selected.
However, Evolve Monstrosity is really underwhelming
when compared to
Ultimate Evolution.
Hivemind increases
Symbiote's
effectiveness by 50% when considering Symbiote Abilities directly. However,
Hivemind doubles Symbiote's effectiveness when considering Talents like
Soma Transference and
Envenomed Spikes, as these Talents work per Hero hit,
rather than per Ability cast. This provides you with greatly increased team
fight presence. Regardless of what other Talents you take, you will almost
always get good value out of Hivemind in team fights.
Locust Nest pushes a full Locust build to the limit,
helping to generate as many Locusts as possible. It will double the number of
passively generated Locusts, and allows you to simultaneously spawn Locusts in
different lanes. This Talent is only recommended when you have several Talents
already invested into Locusts, as other options at this tier will
get more value otherwise.
Changelog
- 24 Aug. 2026: Updated Talents and Builds after recent balance patch.
- 11 Mar. 2026: Updated builds and Talents to reflect meta development.
- 31 May 2025: Guide reviewed.
- 26 Mar. 2021: Updated builds and Talents to better reflect Current Meta.
- 09 Apr. 2020: Updated builds and Talents to better reflect Current Meta.
- 15 Feb. 2020: Updated text for Prolific Dispersal to account for balance patch.
- 29 Jan. 2020: Reviewed Talents section for relevance and fixed grammatical error.
- 18 Apr. 2019: Updated Talents section to account for balance patch.
- 12 Feb. 2019: Updated guide to reflect Hero rework in balance patch.
- 12 Dec. 2017: Edited Calldown: MULE to reflect 2018 game design changes.
More Support Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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