Anub'arak Talents
Welcome to our Talents page for Anub'arak. Here, we give you an overview of how strong each of Anub'arak's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Anub'arak's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Anub'arak's Talent Build Cheatsheet
Scarab Host Build
RecommendedAnub'arak's Scarab Host Build increases his sustain damage, survivability during prolonged team fights, and gives a lot of waveclear from the mid game onwards. Beetles can be used to tank the shots of enemy Structures while pushing with your team.
The increased damage comes from Burning Beetles at Level 13
while the survivability comes from
Leeching Scarabs at Level 7.
Legion of Beetles at Level 1
and
Beetle, Juiced at Level 16
spawn additional Beetles and make them harder to kill,
allowing you to get more value from the rest of the Build.
Burrow Charge Build
AdvancedAnub'arak's Burrow Charge Build increases his burst damage and survivability
while using Burrow Charge aggressively (usually
immediately after using
Impale).
The survivability mostly comes from Subterranean Shield at Level 7
and the damage comes from
Urticating Spines at Level 13,
which is the best option when it comes to burst damage.
Harden Carapace Build
SituationalAnub'arak's Harden Carapace Build increases his mobility, survivability against Spell Damage, and burst damage.
Consider going for this Build when playing against Heroes
who can deal damage over time
because it will trigger Chitinous Plating at Level 7
and thus allow you to get more value from
Urticating Spines at Level 13
as well as any other
Harden Carapace-related Talent.
ARAM Build
ARAMAnub'arak's ARAM Build increases his sustain damage and survivability during prolonged team fights or when sieging.
The increased damage comes from Burning Beetles at Level 13
while the survivability comes from
Leeching Scarabs at Level 7.
Legion of Beetles at Level 1
and
Beetle, Juiced at Level 16
spawn additional Beetles and make them harder to kill,
allowing you to get more value from the rest of the Build.
Level 1 Talents for Anub'arak
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Increase Hardened Carapace's Spell Armor by 25.
Nerubian Armor is a good Talent that
increases the Spell Armor coming from
Harden Carapace, making Anub'arak extremely hard
to kill with Abilities.
Even against Heroes that do not rely on Abilities
as their main damage source, Nerubian Armor
will still give a good amount of value, especially in the early game.
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Beetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.
Legion of Beetles is a good Talent that
improves your ability to intercept enemy skillshot
directed towards you or allied Heroes by making Beetles harder to kill.
You also get an additional Beetle, slightly increasing your damage output.
Ideally, when playing this Talent, you should toggle it off when mounted, so that you do not end up wasting its effect when randomly being dismounted. This is important when you want to have it ready for checking bushes.
You can further increase the damage provided by this Talent
by combining it with Leeching Scarabs at Level 7,
Burning Beetles at Level 13,
and/or
Beetle, Juiced at Level 16.
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Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30.
Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Regeneration Master is a decent Talent that
increases your Health Regeneration and, after completing its Quest
in the late game, your maximum Health.
While it works against any type of damage, this Talent gives no value during the early game and low value during the mid game because the Health Regeneration provided barely matters and the maximum Health bonus requires a high amount of Regeneration Globes.
Level 4 Talents for Anub'arak
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Create a bed of spikes along Impale's path that slows enemies by 25% and deals 21 (+4% per level) damage per second. Spikes persist for 3.5 seconds.
Bed of Barbs is a good Talent that
improves
Impale by adding a respectable
area of effect
Slow to it.
Beetles, generated via Scarab Host,
move at 4 units per second. Heroes are a bit faster, so the Slow
you get from this Talent can sometimes help them stick on enemy Heroes for slightly longer.
In case you need more waveclear sometimes, this Talent helps a bit.
That said, Impale should not be wasted to damage Minions if there are enemy
Heroes around, as it is a key Ability for Anub'arak.
For higher level of play, it is useful to know that the damage component
of this Talent provides vision while happening. Because of this,
you can use Impale in a bush and have vision
there for about 4 seconds, rather than losing it almost instantly.
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Harden Carapace grants 30% increased Movement Speed for 3 seconds.
Shed Exoskeleton is a strong Talent that
provides Anub'arak with a strong and reliable Movement Speed
increase effect that makes up for the lack of mobility
right after using
Burrow Charge.
Being based on
Harden Carapace,
this Talent has synergy with
Chitinous Plating at Level 7
which provides cooldown reduction for it.
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Increases Burrow Charge range by 20% and damage by 100%.
Underking is a strong Talent that increases both range and damage
of
Burrow Charge.
The range increase is great when you want to dive the enemy backline or when you want to escape.
The extra damage is always welcome, especially if your team wants to burst down enemy Heroes as fast as possible.
Level 7 Talents for Anub'arak
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While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds.
Chitinous Plating is a good Talent that has
the potential of nearly halving the cooldown of
Harden Carapace. This translates into more survivability, more Beetles,
and, later on, more damage, through
Urticating Spines at Level 13.
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Burrow Charge also grants a 400 (+4% per level) point Shield for 5 seconds.
Subterranean Shield is a strong Talent that
provides Anub'arak with a substantial survivability
increase that is conveniently located on his main initiation tool.
Subterranean Shield becomes particularly potent when combined with
Epicenter at Level 16.
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Beetles gain 30% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby.
Leeching Scarabs is a good Talent that offers
a nice amount of self-sustain and a bit more damage, however,
it requires
Legion of Beetles at Level 1
and gets better when combined with
Beetle, Juiced at Level 16.
Level 10 Talents for Anub'arak
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
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- Mana: 75
- Cooldown: 100 seconds
Deal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds.
Locust Swarm is a good Heroic Ability that makes Anub'arak extremely difficult to
take out for its duration, on top of making him impossible to ignore due to the
Ability's sheer area of effect damage output.
You should pick this Heroic Ability
only if you expect to not get any value from Cocoon,
such as when the enemy team has multiple tools to blow it up immediately
and you cannot block them in the way explained below.
For beginners, we recommend selecting Locust Swarm
as Heroic Ability because it increases your survivability and damage output.
If you are confident with using
Cocoon, then go for it.
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- Mana: 70
- Cooldown: 70 seconds
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
Cocoon is a strong Heroic Ability that can be used to get
numerical advantage for a few seconds, usually enough to secure a kill.
Keep in mind that enemy Heroes who are Unstoppable
are invalid targets. If the projectile is already flying towards them
while they become Unstoppable, then
Cocoon will be wasted and go on full cooldown.
Use Cocoon on Heroes who
possess tools to destroy it in less than 2-3 seconds.
Alternatively, engage them so that
they cannot break it immediately due to being unable to act.
If these tips cannot be applied to the game you are playing,
then consider picking
Locust Swarm instead.
Level 13 Talents for Anub'arak
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Casting Harden Carapace will also deal 90 (+4% per level) damage to nearby enemies. Deals double damage against Heroes.
Urticating Spines is a good Talent
that deals a high amount of burst damage to enemy Heroes
near Anub'arak when
Harden Carapace gets used.
The damage done via this Talent counts as Spell Damage.
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Deal 21 (+4% per level) damage per second to nearby enemies. Beetles deal 6 (+4% per level) damage per second to nearby enemies.
Burning Beetles is a strong Talent that provides
a lot of sustain damage when combined
with some
Scarab Host-related Talents:
Legion of Beetles at Level 1 and
Beetle, Juiced at Level 16.
The damage done via this Talent counts as Spell Damage.
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Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 80% for 4 seconds.
Acid Drenched Mandibles is a weak Talent that
provides a good amount of sustain damage,
in the form of Physical Damage, against enemy Heroes recently affected
by specific crowd control effects:
Slow, Root, and Stun.
We do not recommend this Talent because its damage is too low compared to the alternatives in the same Tier:
Urticating Spines when you need burst damage
and
Burning Beetles when you need sustain damage.
Level 16 Talents for Anub'arak
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Increases Burrow Charge impact area by 60% and lowers the cooldown by 1 second for each Hero hit.
Epicenter is a good Talent that primarily helps
you land
Burrow Charge on enemy Heroes
while also reducing its cooldown when it successfully hits them.
Being tied to your only escape,
this Talent should not be picked when you definitely cannot afford
to use Burrow Charge aggressively
(for example against Garrosh), unless other
allied Heroes can dive with you
and punish the enemy backline.
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Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds.
Debilitation is a good Talent
that reduces the Spell Power of enemy Heroes
recently hit with
Impale or
Burrow Charge,
halving all the damage and healing they deal with their Abilities.
You can use this Talent to deal with powerful Healers (such as Whitemane) and/or to reduce the self-healing of certain Heroes (for example W Build Diablo), so that they cannot get value from their Abilities when your Stuns end and they are not dead yet.
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Passive: Beetles gain 30% increased health.
Every 4th Basic Attack spawns a Beetle.
Beetle, Juiced is a good Talent that increases
the survivability of your Beetles and makes
Scarab Host
spawn a Beetle once every 4 Basic Attacks. The spawning effect works when attacking
non-Heroes too, so it can be used to tank additional shots of enemy Structures
while pushing with your team.
Since it occasionally spawns addtional Beetles and makes them harder to kill, this Talent
has synergy with any Scarab Host-related Talent:
Legion of Beetles at Level 1,
Leeching Scarabs at Level 7,
and
Burning Beetles at Level 13.
Do not pick this Talent without other Beetle-based Talents.
Level 20 Talents for Anub'arak
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Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 165 (+4% per level) damage and returns to heal Anub'arak for 80 (+4% per level) health.
Hive Master is a decent Talent that
gives you a permanent Vampire Locust which deals damage to a single nearby enemy
once every 3 seconds and heals Anub'arak for about half of that amount.
The self-sustain
and sustain damage provided by this Talent
are designed for long team fights. Unless in ARAM, we do not recommend
this Talent because Rewind offers more playmaking
potential together with additional survivability and more damage.
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Staying near the Cocoon allows Anub'arak to extend the duration by up to 6 seconds per Cocoon. Upon exiting the Cocoon, enemies take 60 (+4% per level) damage over 4 seconds. This damage is increased by 100% for each second that they were inside.
Cryptweave is a situational Talent that can extend
the duration of
Cocoon, but only if Anub'arak stays within 4.5 range.
In addition to that, the targeted Hero will take damage based on how long it lasted.
You can occasionally use this Talent against scary enemy Heroes (notably Cho) to keep them blocked while fighting the rest of their team and at the same time dealing a moderate amount of damage to them.
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- Cooldown: 60 seconds
Gain 10% bonus maximum Health and 20 Spell Armor.
Activate to gain 75 Armor for 4 seconds.
The Traitor King is a situational Talent that passively gives
Anub'arak 10% additional maximum Health and 20 Spell Armor,
and it can also be activated once every 60 seconds to gain 75 Armor for a few seconds.
The huge amount of survivability provided by this Talent makes Anub'arak
way harder to kill with burst damage. That said,
you will rarely need this Talent instead of Rewind.
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- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Rewind is a strong Talent that allows Anub'arak
to instantly reset the cooldown of all his Basic Abilities once every 60 seconds.
The effect provided is outstanding and versatile, allowing you to double your burst damage, survivability, and crowd control on demand.
Being able to cast Impale
and
Burrow Charge twice in a row can lead to some of
the game's longest crowd control chains.
Thanks to Scarab Host, you will be also summoning 3 additional Beetles to assist you,
effectively increasing your damage output.
Make sure that you have used most if not all your Basic Abilities
before using Rewind, else you will waste part or all of its effect.
Changelog
- 22 Jun. 2024: Guide reviewed.
- 12 Dec. 2023: Guide reviewed.
- 20 Sep. 2023: ARAM Build addded.
- 30 Mar. 2022: Guide reviewed for the latest Balance Update.
- 28 Jan. 2022: Builds updated.
- 18 Nov. 2021: Builds updated.
- 20 May 2021: Builds updated.
- 22 Mar. 2021: Builds updated.
- 09 Mar. 2021: Builds and Talents updated.
- 25 Feb. 2021: New layout.
- 15 Dec. 2020: Builds fixed.
- 04 Nov. 2020: Guide reviewed for the latest Balance Update.
- 28 Oct. 2020: Builds fixed.
- 10 Oct. 2020: Guide reviewed for the latest Balance Update.
- 19 Aug. 2020: Burning Beetles added.
- 19 Jul. 2020: Talents reviewed and updated.
- 20 Jun. 2020: Talents reviewed following June 3 balance patch. No changes to Talent recommendations.
- 05 Apr. 2020: Description reviewed for Bed of Barbs.
- 27 Jan. 2020: Guide reviewed following January 22 balance patch. No changes to Talent recommendations.
- 26 Jun. 2019: Guide reviewed and updated.
- 05 Feb. 2019: Talents and recommendations updated following Legion of Beetles rework.
- 20 Jan. 2019: Build recommendations updated.
- 30 Jun. 2018: Updated for the latest Balance update.
- 14 Jan. 2018: Updated Balance build.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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