Artanis Talents
Welcome to our Talents page for Artanis. Here, we give you an overview of how strong each of Artanis's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Artanis's Talent Build
Level | Choices |
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1 | ? ✓ ? |
4 | ? ✓ ? |
7 | ✓ ? ? |
10 | ✓ ? |
13 | ✓ ? ? ? |
16 | ? ✓ ? |
20 | ? ? ? ✓ |
Artanis's Talent Build Cheatsheet
Shield Overload Build
RecommendedArtanis's Shield Overload Build is designed to heavily increase your survivability by empowering Shield Overload as much as possible, indirectly helping you to deal more damage over the course of a team fight.
The combination of Shield Battery at Level 4 and Force of Will at Level 16 makes Artanis hard to take down. Level 13 can be either Phase Bulwark against burst damage or Templar's Zeal against sustain damage and/or Blinds.
Phase Prism Build
SituationalArtanis's Phase Prism Build provides various buffs when you hit enemy Heroes with Phase Prism: Armor, Attack Speed, and cooldown reduction.
Chrono Surge at Level 7 and Blades of a Templar at Level 16 give you Attack Speed that helps you stack Protector Of Aiur at Level 1, slowly turning you into a late-game powerhouse.
Twin Blades Build
SituationalArtanis's Twin Blades Build is designed to give you a high amount of damage, mostly in the form of burst damage right after activating Twin Blades.
You should consider this Build only if you really want to take down high-mobility Heroes who are diving in the backline of your team or if you need percent-based damage.
ARAM Build
ARAMArtanis's ARAM Build provides various buffs when you hit enemy Heroes with Phase Prism: Armor, Attack Speed, and cooldown reduction.
Chrono Surge at Level 7 and Blades of a Templar at Level 16 give you Attack Speed that helps you stack Protector Of Aiur at Level 1, slowly turning you into a late-game powerhouse.
Level 1 Talents for Artanis
Damaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%.
Stores up to 2 charges.
Reactive Parry is a situational Talent that gives Physical Armor in the form of Block charges when hitting enemy Heroes with Twin Blades or Blade Dash, storing up to 2 charges.
Thanks to how the aforementioned Abilities work, it is possible to get multiple Block charges per cast. In order to maximize them, try to wait a bit after using one of those Abilities, so that the Block charges generated by the second Ability you use will not be wasted due to the cap.
Block charges are especially valuable against Heroes with slow but heavy-hitting Basic Attacks (such as Leoric) and really bad when playing against Heroes with fast-hitting Basic Attacks (like D.Va), in particular to mitigate the damage received from the enemy Offlaner.
Twin Blades attacks deal 150% bonus damage to non-Heroes.
Amateur Opponent is a good Talent that makes it easier to capture and/or defend Mercenary Camps, and it has great value on Maps that require you to clear Objectives very quickly (for example to win the Immortal on Battlefield of Eternity). You can also use it to destroy enemy Turrets (the Items found on Volskaya Foundry) or to take down Summons (such as Summon Water Elemental by Jaina).
Quest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage.
Protector Of Aiur is a good Talent that gives additional Basic Attack damage based on the number of Basic Attacks done to enemy Heroes and the number of enemy Heroes that you helped to kill during the game.
To get more value out of this Talent, combine it with at least one Talent that gives Attack Speed: Chrono Surge at Level 7 and/or Protector Of Aiur at Level 16.
Level 4 Talents for Artanis
Hitting an enemy Hero with Phase Prism grants 30 Armor for 5 seconds.
Psionic Synergy is a good Talent that grants Artanis a nice amount of Armor for a few seconds, but depending on the ability to successfully land Phase Prism, which cannot always be guaranteed.
Only pick this Talent when you plan to go for Graviton Vortex at Level 13 because it will help you to quickly get another Phase Prism off when you happen to miss.
Shield Overload's cooldown recharges 125% faster while its Shield is active.
Passive: Reduce Shield Overload's cooldown by 4 seconds.
Shield Battery is a strong Talent that lowers the cooldown of Shield Overload by a few seconds and make it cooldown progress faster while its Shield is active.
You can easily get value out of this Talent while taking poke damage, while freezing enemy Minions, or while clearing a Mercenary Camp because it works regardless of how much Health you have.
Increases Shield Overload's Shields by 80% while below 25% Health.
Shield Surge is a decent Talent that increases the strength of Shield Overload if it gets triggered when you are below 25% maximum Health and it does nothing otherwise.
While this Talent provides a powerful effect, it is not easy to get value from it because it only works when low on Health, something that makes it not reliable against burst damage as it could completely bypass its effect.
Level 7 Talents for Artanis
Increases the damage of the first dash of Blade Dash by 175%.
Solarite Reaper is a strong Talent that increases the damage done by the first part of Blade Dash.
We recommend this Talent when you need waveclear, something that indirectly helps you join your team faster and allows you to double soak.
Notice how Solarite Reaper is the only Talent in this Tier that is not affected by Blinds, therefore it can be a good choice to mitigate their effectiveness.
Considering that it deals damage to enemy Heroes as well, Solarite Reaper has good synergy with Templar's Zeal at Level 13.
Hitting an enemy Hero with Phase Prism grants 40% bonus Attack Speed for 5 seconds and Slows the enemy's Movement Speed by 30% for 4 seconds.
Chrono Surge is a good Talent that, if you land Phase Prism on an enemy Hero, applies a Slow to the enemy Hero hit—useful to stick on them and/or to make Purifier Beam deal a bit more damage— and gives a solid amout of Attack Speed to Artanis—useful in some matchups and good in synergy with Protector Of Aiur at Level 1 and/or Titan Killer at Level 16.
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage. While under 25% Health, this damage bonus is increased to 60%.
Final Cut is a decent Talent that gives Artanis additional Physical Damage after he uses any Ability, including his Heroic Ability.
The damage bonus provided by Final Cut is increased when Artanis has less than 25% maximum Health, making it better in combination with Shield Surge at Level 4.
Keep in mind that Final Cut does not amplify the bonus damage from Protector Of Aiur at Level 1, so it is way less interesting than Chrono Surge in that case.
Level 10 Talents for Artanis
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
- Mana: 40
- Cooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
Suppression Pulse is a strong Heroic Ability because it provides a good amount of damage mitigation during team fights, and is particularly valuable when used against Heroes that heavily rely on Basic Attacks to deal damage (such as The Butcher).
Keep in mind that Unstoppable effects (such as Ruthless Onslaught by The Butcher) can remove Blinds. Time it wisely.
- Mana: 65
- Cooldown: 70 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Purifier Beam is an extremely situational Heroic Ability that can be used to add significant amount of single-target damage on the focused enemy Hero that is being kept in place by your team with crowd control.
The target tracking effect forces the affected enemy Hero to keep moving, preventing them to get value from Abilities that require to stand still (such as Eye of Horus by Ana) and/or forcing them to go out-of-position in an attempt to avoid the beam.
Remember that it is completely useless to cast it on enemy Heroes with mobility (such as Li-Ming that has Teleport) or that are not under crowd control effects. You can use the Slow provided by Chrono Surge at Level 7 and/or from Blades of a Templar at Level 16 a setup for it. That said, it is better to coordinate Purifier Beam with allied Heroes who can Root or Stun.
Level 13 Talents for Artanis
Reduce the Mana cost of Blade Dash from 50 to 25. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 6 seconds.
Templar's Zeal is a strong Talent that significantly reduces the cooldown of Blade Dash when Shield Overload activates, however, it has good value only if paired with Solarite Reaper at Level 7 and Force of Will at Level 16. The reduced Mana cost helps to keep up with the cooldown reduction.
Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
Triple Strike is a decent Talent that increases the effectiveness of Twin Blades by adding a Basic Attack to it, something that increases the damage done and helps reducing the cooldown of Shield Overload.
In order to maximize its value, we highly recommend to pair Triple Strike with Titan Killer at Level 16, so that you can hit enemy Heroes with an additional empowered Basic Attack and thus deal more burst damage in the form of percent-based damage.
Reduce the Mana cost of Phase Prism from 50 to 25. Hitting an enemy Hero with Basic Attacks or Blade Dash reduces the cooldown of Phase Prism by 2 seconds.
Graviton Vortex is a good Talent that reduces the cooldown of Phase Prism when hitting an enemy Hero with Basic Attacks or Blade Dash. The reduced Mana cost helps to keep up with the cooldown reduction.
The cooldown reduction provided helps you Displacing enemy Heroes more often, becoming Unstoppable more often, and getting Phase Prism back faster than usual when it misses. The last point helps a lot when spending Talents on Phase Prism: Psionic Synergy at Level 4 and Chrono Surge at Level 7.
Shield Overload grants 50 Spell Armor while active and for 2 seconds after it expires.
Phase Bulwark is a situational Talent that can be chosen when you are scared of dying from Spell Damage because the enemy team has a powerful Mage (such as Jaina) and enough crowd control (for example Johanna) to scare you, especially if your Healer cannot help with that.
Level 16 Talents for Artanis
Basic Attacks against Heroes deal bonus damage equal to 0.5% of the target's maximum Health in damage, increased to 1.5% when empowered by Twin Blades.
Titan Killer is a decent Talent to use against enemy Heroes that have a high maximum Health (for example Tanks like Stitches or Bruiser like Deathwing) or to deal as much damage as possible to high-mobility Heroes before they outrange you (such as Zeratul).
In order to maximize its value, we highly recommend to pair Titan Killer with Triple Strike at Level 13, so that you can hit enemy Heroes with an additional empowered Basic Attack and thus deal more burst damage in the form of percent-based damage.
Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds.
Force of Will is a strong Talent that increases your survivability by reducing the cooldown of Shield Overload by a few seconds every time you use an Ability, even if you do not hit enemy Heroes.
This kind of effect is quite useful when playing against Heroes who have access to Blind effects (for example Shield Glare by Johanna) as it helps you to stay alive while they expire.
Increase Attack Speed by 20%. Basic Attacks Slow by 20% for 1.25 seconds.
Blades of a Templar is good Talent that increases your Basic Attack damage and helps you stick on enemy Heroes thanks to the Slow provided, however, it does not help against enemy Heroes who have mobility tools.
When it comes to synergies, Purifier Beam benefits from this Talent because the Slow provided helps to keep the targeted enemy Hero under it and Protector Of Aiur at Level 1 benefits from this Talent because the additional Attack Speed helps you get stacks faster.
Level 20 Talents for Artanis
Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
Orbital Bombardment is a situational Talent that gives you another Charge of Suppression Pulse. Note that there is a 10-second cooldown between uses, so enemy Heroes will be Blind for 4 seconds, then not Blind for 6 seconds, and then Blind again for 4 seconds.
When the cooldown ends, you get a single Charge back. So, after using both Charges in quick succession, there is a 90-second cooldown before both Charges will be available again. That said, a single Charge will be back in 50 seconds like usual.
Increase the speed of Purifier Beam by 15%. If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Similarly to the Heroic Ability it upgrades, Target Purified is an extremely situational Talent that slightly increases the Movement Speed of Purifier Beam and, if you get a Takedown with it, a new instance of the Ability is automatically cast on the nearest enemy Hero in vision.
You should only pick this Talent if you managed to get various kills with Purifier Beam during the course of the game because the extra Movement Speed barely contributes to giving you the first Takedown needed for its reset mechanic to go off, so you need teammates with Roots and Stuns.
Increase Twin Blades' charge distance by 75%.
Zealot Charge is a good Talent that gives you access to a powerful gap-closer. Artanis does not have reliable mobility tools, so an effect like this is quite good to unlock.
Use it to engage, to reposition in a team fight, to avoid being kited by enemy Heroes, or even to escape if used on an enemy (not necessarily a Hero) that is located in a safe position.
While Shield Overload is active, deal 70 (+4% per level) damage per second to nearby enemies.
Plasma Burn is a strong Talent that provides additional damage on enemies (including Structures) at about 3 range from Artanis. Considering that Artanis excels in prolonged team fights, the damage provided by this Talent will slowly add up.
You can go for this Talent to improve your damage output when you do not need the utility provided by Zealot Charge, especially if you are playing Force of Will at Level 16.
Changelog
- 17 Aug. 2024: Guide reviewed.
- 12 Dec. 2023: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 30 Mar. 2022: Guide reviewed for the latest Balance Update.
- 01 Oct. 2021: Builds updated.
- 24 Jul. 2021: Guide reviewed for the latest Balance Update.
- 26 Apr. 2021: Builds updated.
- 22 Mar. 2021: Builds updated.
- 03 Mar. 2021: Guide reviewed for the latest Balance Update.
- 25 Feb. 2021: New layout.
- 01 Nov. 2020: Builds updated.
- 15 Sep. 2020: Builds updated.
- 07 May 2020: Builds and Descriptions changed according to the latest Balance Update.
- 22 Apr. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 20 Nov. 2019: Revised Artanis' guide and found it to up-to-date. Also added Alterac Pass to Artanis' maps rankings, as it was still missing.
- 05 Jun. 2019: Changed and updated Artanis' talents and builds to the latest standard. For Aiur!
- 15 Jan. 2019: Changed Target Purified from Situational to Recommended and Plasma Burn from Recommended to Situational.
- 26 Jul. 2018: Updated Artanis' talents section and recommended Builds in accordance with the latest Balance Update.
- 22 Dec. 2017: Updated Phase Bulwark's and Psionic Wound's descriptions.
- 06 Jul. 2017: Updated Chrono Surge's description.
- 04 May 2017: Updated Artanis' talents section with new descriptions for Graviton Vortex and Titan Killer.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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