Auriel Build Guide “Diablo is vanquished, and all evil with him.”

Last updated on Feb 10, 2025 at 12:53 by Elitesparkle 29 comments
General Information

Welcome to our guide for Auriel, a Healer in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.

1.

Auriel's Overview

Auriel is a Healer who turns part of the damage done by a chosen allied Hero and by herself into area of effect healing.

2.

Auriel's Strengths and Weaknesses

V Strengths
X Weaknesses
  • -Low sustain healing when out of combat
  • -No mobility
  • -Weak to poke damage
  • -Heroic Abilities that make the target allied Hero's position exploitable
  • -No access to Cleanse or similar tools to remove crowd-control effects
  • -Unable to provide Unstoppable frames
3.

Auriel's Talent Build Cheatsheet

Detainment Strike Build

Recommended
Level 1 Searing Light Icon
Level 4 Repeated Offense Icon
Level 7 Energized Cord Icon Glimmer of Hope Icon ? Empathic Link Icon ?
Level 10 Crystal Aegis Icon
Level 13 Piercing Lash Icon
Level 16 Reservoir of Hope Icon
Level 20 Shield of Hope Icon

Auriel's Detainment Strike Build empowers your healing output, crowd control, and damage. Due to how Detainment Strike Icon Detainment Strike works, this Build works best when fighting near impassable terrain.

The fact that Repeated Offense Icon Repeated Offense at Level 4 makes Detainment Strike Icon Detainment Strike knock back enemy Heroes farther away increases the chances they will be Stunned against impassable terrain.

Thanks to Piercing Lash Icon Piercing Lash at Level 13, Detainment Strike Icon Detainment Strike will pierce enemy Heroes, allowing you to interrupt a Hero that is behind another one, or to Knockback or Stun multiple Heroes at the same time.

Since it increases your maximum Energy, Reservoir of Hope Icon Reservoir of Hope at Level 16 not only makes Ray of Heaven Icon Ray of Heaven heal more but also deal more damage to enemy Heroes via Searing Light Icon Searing Light at Level 1. So, when hitting enemy Heroes with it, you will gain Energy.

Sacred Sweep Build

Situational
Level 1 Searing Light Icon Righteous Assault Icon ?
Level 4 Majestic Span Icon
Level 7 Energized Cord Icon Glimmer of Hope Icon ? Empathic Link Icon ?
Level 10 Crystal Aegis Icon
Level 13 Blinding Flash Icon
Level 16 Reservoir of Hope Icon Wrath of Heaven Icon ?
Level 20 Shield of Hope Icon

Auriel's Sacred Sweep Build empowers your healing output, utility against Heroes relying on Basic Attacks, and damage. Choose this Build when you need to Blind enemy Heroes that have low or average Attack Range.

The increased radius provided by Majestic Span Icon Majestic Span at Level 4 makes Sacred Sweep Icon Sacred Sweep hit enemy Heroes that are farther away and increases the chances you will hit them with the inner area, and therefore Blinding them.

Since it increases your maximum Energy, Reservoir of Hope Icon Reservoir of Hope at Level 16 not only makes Ray of Heaven Icon Ray of Heaven heal more but also deal more damage to enemy Heroes via Searing Light Icon Searing Light at Level 1. So, when hitting enemy Heroes with it, you will gain Energy.

If you need to Blind enemy Heroes more often, you can replace Searing Light Icon Searing Light at Level 1 with Righteous Assault Icon Righteous Assault.

ARAM Build

ARAM
Level 1 Searing Light Icon
Level 4 Repeated Offense Icon
Level 7 Energized Cord Icon Glimmer of Hope Icon ? Empathic Link Icon ?
Level 10 Crystal Aegis Icon
Level 13 Piercing Lash Icon
Level 16 Reservoir of Hope Icon
Level 20 Shield of Hope Icon

Auriel's ARAM Build empowers your healing output, crowd control, and damage. Due to how Detainment Strike Icon Detainment Strike works, this Build works best when fighting near impassable terrain.

The fact that Repeated Offense Icon Repeated Offense at Level 4 makes Detainment Strike Icon Detainment Strike knock back enemy Heroes farther away increases the chances they will be Stunned against impassable terrain.

Thanks to Piercing Lash Icon Piercing Lash at Level 13, Detainment Strike Icon Detainment Strike will pierce enemy Heroes, allowing you to interrupt a Hero that is behind another one, or to Knockback or Stun multiple Heroes at the same time.

Since it increases your maximum Energy, Reservoir of Hope Icon Reservoir of Hope at Level 16 not only makes Ray of Heaven Icon Ray of Heaven heal more but also deal more damage to enemy Heroes via Searing Light Icon Searing Light at Level 1. So, when hitting enemy Heroes with it, you will gain Energy.

4.

Auriel's Synergies and Counters

V Auriel synergizes with

To get the most value out of Bestow Hope Icon Bestow Hope, you should pick Auriel together with a Hero who can consistently deal damage from the distance (such as Valla).

Detainment Strike Icon Detainment Strike benefits from impassable terrain, making Auriel better when paired with Heroes that can push enemy Heroes on it (like Diablo with Shadow Charge Icon Shadow Charge) or create it out of nowhere (for example Nazeebo with Zombie Wall Icon Zombie Wall).

As she can fight for long periods of time without having Mana issues, Auriel likes to be in team with Heroes who can take care of multiple lanes at the same time by double soaking (like Yrel) while the rest of her team puts a lot of pressure on a single lane.

X Auriel is countered by

The 4-second cooldown on Ray of Heaven Icon Ray of Heaven prevents it from saving allied Heroes from burst damage. A well-timed crowd control (such as Wailing Arrow Icon Wailing Arrow) 3 seconds after she cast the previous Ray of Heaven Icon Ray of Heaven can further extend this time frame.

Heroes who have access to Knockback effects (like Junkrat with Concussion Mine Icon Concussion Mine) can use them to split Auriel's team so that she cannot use Ray of Heaven Icon Ray of Heaven on multiple Heroes at the same time.

Auriel's Heroic Abilities allows the enemy team to easily follow up with their Abilities (for example Entangling Roots Icon Entangling Roots by Malfurion).

Due to her dependency on dealing damage to get Energy for healing, Auriel does not perform that well against poke damage (such as Hanzo), especially when the enemy team has the lead.

5.

Auriel's Maps

Auriel's stronger maps
Battlefield of Eternity Braxis Holdout Hanamura Temple
Auriel's average maps
Alterac Pass Blackheart's Bay Dragon Shire Infernal Shrines Sky Temple Tomb of the Spider Queen Towers of Doom Volskaya Foundry
Auriel's weaker maps
Cursed Hollow Garden of Terror Warhead Junction

The fact that Auriel does not use Mana is great during the early game, therefore she is a fantastic pick on Maps where a good start can make the difference between a win and a loss (notably Braxis Holdout).

If your team has an Offlaner who can double soak (such as Xul), you can basically play Auriel on 3-lane Maps like when you are playing on 2-lane Maps, so just focus on a side lane and pressure the enemy team as much as you can.

Auriel also likes Maps where she can exploit impassable terrain to Stun enemy Heroes with Detainment Strike Icon Detainment Strike.

6.

Auriel's Tips and Tricks

  • Be careful when casting Sacred Sweep Icon Sacred Sweep because it locks you in place for 0.625 seconds.
  • Try to get the most value out of your Energy by casting Ray of Heaven Icon Ray of Heaven on at least two allied Heroes.
  • A well-timed Detainment Strike Icon Detainment Strike is a powerful peeling tool even if it does not trigger the Stun but only acts as a Knockback.
  • Quickly switch Bestow Hope Icon Bestow Hope to another Hero when the current one is not able to deal damage for any reason.
  • Do not use Crystal Aegis Icon Crystal Aegis at the last moment, but use it to prevent a big chunk of damage.
  • Resurrect Icon Resurrect only if the zone is safe, else you will end up giving free Experience to the enemy team and wasting your Heroic Ability, if you do not get interrupted in the first place.
7.

Auriel's Role in the Current Meta

Auriel is a powerful Healer when it comes to in-combat healing but she not that good when out of combat because Bestow Hope Icon Bestow Hope requires herself and/or her team to deal damage for generating the Energy needed for casting Ray of Heaven Icon Ray of Heaven.

8.

Changelog

  • 10 Feb. 2025 (talents page): Guide reviewed.
  • 10 Feb. 2025 (abilities page): Guide reviewed.
  • 10 Feb. 2025 (this page): Guide reviewed.
  • 31 Jan. 2025 (talents page): Guide reviewed for the latest Balance Update.
  • 31 Jan. 2025 (abilities page): Guide reviewed for the latest Balance Update.
  • 31 Jan. 2025 (this page): Guide reviewed for the latest Balance Update.
  • 15 Oct. 2024 (talents page): Guide reviewed.
  • 15 Oct. 2024 (this page): Guide reviewed.
  • 20 Sep. 2023 (talents page): ARAM Build added.
  • 20 Sep. 2023 (this page): ARAM Build added.
  • 07 Dec. 2021 (talents page): Guide reviewed for the latest Major Patch.
  • 07 Dec. 2021 (abilities page): Guide reviewed for the latest Major Patch.
  • 07 Dec. 2021 (this page): Guide reviewed for the latest Major Patch.
  • 25 Jun. 2021 (talents page): Builds updated.
  • 25 Jun. 2021 (this page): Builds updated.
  • 20 Jan. 2021 (talents page): Guide reviewed for the latest Balance Update.
  • 20 Jan. 2021 (abilities page): Guide reviewed for the latest Balance Update.
  • 20 Jan. 2021 (this page): Guide reviewed for the latest Balance Update.
  • 27 Oct. 2020 (talents page): Builds updated.
  • 27 Oct. 2020 (this page): Builds updated.
  • 03 Oct. 2020 (talents page): Talent Build fully revised to match new standards.
    • Talent Descriptions modified to better describe when to pick them.
  • 03 Oct. 2020 (abilities page): Ability and Strategy fully revised to match new standards.
    • Tips and Tricks modified to add important tips that were missing and to remove obvious ones that were not worth mentioning.
    • Ability Descriptions modified to better explain how to use Abilities effectively.
  • 03 Oct. 2020 (this page): Introduction fully revised to match new standards.
    • Overview rewritten to better describe the Hero.
    • Strengths and Weaknesses modified to give a better idea about the Hero when being played right.
    • Synergies and Counters modified to mention notable Heroes that were missing and to remove misleading Heroes that were listed.
    • Maps modified to focus on the main aspects of the Hero when evaluating a Map.
    • Tips and Tricks modified to list important tips that were missing before and to delete more obvious ones.
  • 10 Apr. 2020 (talents page): Talent Build partially revised to match new standards.
    • Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
    • Talent Descriptions modified to better describe when to pick them.
  • 10 Apr. 2020 (this page): Introduction partially revised to match new standards.
    • Talent Build Cheatsheet updated to reflect the current metagame.
    • Role in the Current Meta modified to remove the unnecessary part about the now fixed Experience Globes.
  • 15 Dec. 2019 (this page): Updated Role in the Current Meta to include information on current Nexus Anomaly.
  • 29 Aug. 2019 (talents page): Guide reviewed following balance patch - Updates to recommended Builds and Talent discussions.
  • 29 Aug. 2019 (abilities page): Guide reviewed following balance patch.
  • 29 Aug. 2019 (this page): Guide reviewed following balance patch - Updates to recommended Builds and Synergies and Counters.
  • 10 May 2018 (talents page): Talent discussion updated to reflect balance patch.
  • 26 Aug. 2017 (talents page): Bursting Light removed.
  • 14 Aug. 2017 (talents page): Adjusted Level 7 Talent suggestions to current meta.
  • 16 May 2017 (abilities page): Updated Detainment Strike's discussion to make it clear that it can proc on terrain generated by Heroes.
  • 29 Apr. 2017 (talents page): Updates to Talent suggestions and strategies following Heroes 2.0 Launch event
  • 29 Apr. 2017 (this page): Meta updates following Heroes 2.0 Launch event
  • 11 Nov. 2016 (this page): Moved guide to new format
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