Auriel Talents
Welcome to our Talents page for Auriel. Here, we give you an overview of how strong each of Auriel's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Auriel's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Auriel's Talent Build Cheatsheet
Detainment Strike Build
RecommendedAuriel's Detainment Strike Build empowers your healing output,
crowd control, and damage.
Due to how Detainment Strike works,
this Build works best when fighting near
impassable terrain.
The fact that Repeated Offense at Level 4
makes
Detainment Strike knock back
enemy Heroes farther away increases the chances they will be Stunned
against impassable terrain.
Thanks to Piercing Lash at Level 13,
Detainment Strike will pierce enemy Heroes,
allowing you to interrupt a Hero that is
behind another one, or to Knockback
or Stun multiple Heroes at the same time.
Since it increases your maximum Energy, Reservoir of Hope
at Level 16 not only makes
Ray of Heaven heal more
but also deal more damage to enemy Heroes via
Searing Light
at Level 1. So, when hitting enemy Heroes with it, you will gain Energy.
Sacred Sweep Build
SituationalAuriel's Sacred Sweep Build empowers your healing output, utility against Heroes relying on Basic Attacks, and damage. Choose this Build when you need to Blind enemy Heroes that have low or average Attack Range.
The increased radius provided by Majestic Span at Level 4
makes
Sacred Sweep hit enemy Heroes
that are farther away and increases the chances you will hit them
with the inner area, and therefore Blinding them.
Since it increases your maximum Energy, Reservoir of Hope
at Level 16 not only makes
Ray of Heaven heal more
but also deal more damage to enemy Heroes via
Searing Light
at Level 1. So, when hitting enemy Heroes with it, you will gain Energy.
If you need to Blind enemy Heroes more often,
you can replace Searing Light at Level 1
with
Righteous Assault.
ARAM Build
ARAMAuriel's ARAM Build empowers your healing output,
crowd control, and damage.
Due to how Detainment Strike works,
this Build works best when fighting near
impassable terrain.
The fact that Repeated Offense at Level 4
makes
Detainment Strike knock back
enemy Heroes farther away increases the chances they will be Stunned
against impassable terrain.
Thanks to Piercing Lash at Level 13,
Detainment Strike will pierce enemy Heroes,
allowing you to interrupt a Hero that is
behind another one, or to Knockback
or Stun multiple Heroes at the same time.
Since it increases your maximum Energy, Reservoir of Hope
at Level 16 not only makes
Ray of Heaven heal more
but also deal more damage to enemy Heroes via
Searing Light
at Level 1. So, when hitting enemy Heroes with it, you will gain Energy.
Level 1 Talents for Auriel
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Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.
Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Increasing Clarity is a decent Quest-based Talent that increases the center
damage of
Sacred Sweep, something that provides you with additional
burst damage and waveclear.
The requirement to hit enemy Heroes
with Sacred Sweep will unnecessarily force yourself
to expose during the early game.
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Reduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.
Righteous Assault is a good Talent that
allows you to cast
Sacred Sweep more often
than usual, increasing both your damage done and Energy generation.
To increase the chances that enemy Heroes will be hit by
the center area of Sacred Sweep,
you can combine this Talent with
Majestic Span at Level 4
and/or
Converging Force at Level 13.
The cooldown reduction provided by this Talent can be used
to Blind enemy Heroes more often
with Blinding Flash at Level 13.
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Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed.
Searing Light is a good Talent that makes
Ray of Heaven deal damage to enemy Heroes hit,
but only for 30% of the Energy paid for casting it.
The damage done by Ray of Heaven thanks to this Talent
will contribute to your Energy Regeneration via
Bestow Hope.
As your primary task is to heal your team,
you should rarely use Ray of Heaven only to deal damage—basically
only if you can kill an enemy Hero without causing an allied Hero to die in the process.
Thanks to the area of effect nature of Ray of Heaven,
Searing Light is better against team composition
that feature multiple short-range or melee Heroes.
Level 4 Talents for Auriel
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Increases the radius of Sacred Sweep by 15%.
Majestic Span is a good Talent that increases
the distance covered by
Sacred Sweep,
helping you to hit enemy Heroes from a slightly safer position.
We find this Talent useful when planning to pick Blinding Flash
or
Converging Force at Level 13 because it
increases the chances that enemy Heroes will be hit by
the center area of
Sacred Sweep.
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Detainment Strike Slows enemy Heroes by 20% for 2.5 seconds. Slow amount and duration doubled on enemies it Stuns.
Passive: Increase Detainment Strikes' Stun duration by 0.25 seconds.
Heavy Burden is a decent Talent which empowers
Detainment Strike in two ways:
makes the Stun slightly longer
and empowers the Slows.
If the collision on impassable terrain
happens, then the Slow will be stronger and last longer.
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Enemies hit by Detainment Strike are knocked back 25% farther.
Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.
Reward: After stunning 6 Heroes, increase this damage bonus to 250.
Repeated Offense is a strong Talent that increases
the knockback distance of
Detainment Strike.
Furthermore, successfully Stunning enemy Heroes with it
makes
Detainment Strike deal more damage.
The additional distance increases
the number of situations where Detainment Strike can
result in a Stun when near impassable terrain,
and it also makes
Detainment Strike slightly
better for peeling when a collision is not possible.
Level 7 Talents for Auriel
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Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%.
Glimmer of Hope is a good Talent that,
after collecting a Regeneration Globe, reduces the cost of your next
Ray of Heaven
by 75% of the amount of Energy you have while casting it.
The requirement of having a Regeneration Globe
is not that easy to fulfill during team fights,
however, Glimmer of Hope will still help you
to start team fights with way higher Energy than usual.
Thanks to its percent-based effect, Glimmer of Hope
is great when paired with
Reservoir of Hope
as it gets better when your maximum Energy increases.
Given it requires a Regeneration Globe to work, this Talent gives more value on Maps were your team can easily rotate from a lane to another (notably Tomb of the Spider Queen) and/or where team fights happen near where Minions clash (for example Dragon Shire).
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Auriel stores 25% of damage taken by allies with Bestow Hope.
Empathic Link is a good Talent that
allows Auriel to convert part of the damage taken by the allied Hero
with
Bestow Hope on them into Energy.
We find this Talent more valuable when in team with Cho'Gall as it allows you to get Energy when Cho takes damage, when Cho deals damage at melee range, and when Gall deals damage from the distance.
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Increases the energy stored from Auriel's Basic Attacks to 120% of the damage against Heroes and 55% of the damage against non-Heroes.
Does not affect Auriel's Bestow Hope ally.
Energized Cord is a good Talent that makes
Auriel gain more Energy when hitting enemies with Basic Attacks:
60% more Energy against Heroes and 35% more Energy against non-Heroes.
In addition to that, Auriel gains 1.1 Attack Range.
The first part of the Talent mostly helps during team fights as you will basically be able to fill up your Energy with half the Basic Attacks than usual when hitting enemy Heroes, however, keep in mind that Blinds will counter this Talent.
The second part of the Talent mostly helps outside of team fights
because she gets way less Energy from damaging non-Heroes compared to damaging Heroes,
a gap that gets reduced after picking Energized Cord.
The additional Attack Range mostly helps in team fights as it allows you to hit enemy Heroes that are farther away but also allows you to stay slightly safer when attacking non-Heroes in an area where enemy Heroes could punish you.
Level 10 Talents for Auriel
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
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- Cooldown: 100 seconds
Channel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.
Auriel can use this ability while dead to resurrect herself.
Resurrect is a decent Heroic Ability that enables
allied Heroes to play more aggressively as it can turn an even trade
into a favorable one.
Due to its relatively long cooldown, we only find this Heroic Ability playable when having Cho'Gall in team because by using it on them you will basically be resurrecting 2 allied Heroes at the same time.
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- Cooldown: 60 seconds
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
Crystal Aegis is a strong Heroic Ability that counters
burst damage and various debuffs.
While not that easy to use, we recommend picking this Heroic Ability
in most if not all games because it lets you protect allied Heroes
from incoming damage when Ray of Heaven is on cooldown
and/or when the damage is too much for them to survive.
Level 13 Talents for Auriel
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Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
Blinding Flash is a good Talent that adds
a Blind component to the center of
Sacred Sweep.
While we find this Talent good in most if not all scenarios, you should definitely pick this Talent against Heroes who deal most of their damage via Basic Attacks.
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Enemies hit by the outer area are pushed slightly toward the center.
Converging Force is a decent Talent that
gently displaces enemy Heroes hit
with the outer area of
Sacred Sweep towards its inner area.
The slow knockback effect provided slightly increases the chance
that you will deal bonus damage by hitting with the inner area of Sacred Sweep.
Furthermore, it can be used to interrupt the following effects,
although you will probably never be in range for dealing with some of them.
Abilities not present in this list cannot be interrupted via this Talent.
Fend by Cassia
Mosh Pit by E.T.C.
Drain Life by Gul'dan
Celestial Charge by Imperius
Dwarf Toss by Muradin
Natural Agility by Hanzo
Icing by Mei
Blade Dash by Artanis
Lurking Arm by Stukov
Ravenous Spirit by Nazeebo
Eye of Horus by Ana
RIP-Tire by Junkrat
Disintegrate by Li-Ming
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Detainment Strike now pierces and hits all enemy Heroes in a line, reducing the cooldown by 2 seconds for each Hero hit.
Piercing Lash is a good Talent that makes
Detainment Strike pierce enemy Heroes hit
and proportionally reduce its cooldown.
The pierce component of this Talent
lets you use Detainment Strike
to interrupt a Hero that is
behind another one, or to Knockback
or Stun multiple Heroes at the same time.
We find this Talent particularly good against team compositions that feature multiple melee Heroes with low mobility as you will easily get multi-hits to peel them away from yourself or the rest of your team.
Level 16 Talents for Auriel
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Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75.
Reservoir of Hope is a strong Quest-based Talent
that increases the amount of maximum Energy that Auriel can store
by a small amount each time she uses
Ray of Heaven
while having full Energy.
In practice, this Talent increases the amount of healing you can do
with a single cast of Ray of Heaven,
effectively increasing your healing output if your
Bestow Hope
can quickly and constantly generate Energy for you by dealing damage to enemy Heroes.
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Allies with Bestow Hope gain 20% Attack Speed.
Passive: Auriel gains 10% increased Basic Attack Damage.
Will of Heaven is a situational Talent that
increases the Attack damage of allied Heroes affected by
Bestow Hope
by a good amount and your Attack damage by a decent amount.
As a consequence, you will also generate more Energy.
We find this Talent not great for increasing your healing output
because Auriel will easily reach full Energy without it, however,
you may want to consider picking it when your team lacks damage
and your preferred Bestow Hope's target
does most of their damage via Basic Attacks.
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Allies with Bestow Hope gain 10% Spell Power.
Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.
Wrath of Heaven is a situational Talent that
increases the Spell Power of allied Heroes affected by
Bestow Hope
by a decent amount and decreases the Armor
of enemy Heroes hit by the center area of
Sacred Sweep
or the terrain collision of
Detainment Strike.
As a consequence, you will also generate more Energy.
We find this Talent not great for increasing your healing output
because Auriel will easily reach full Energy without it, however,
you may want to consider picking it when your team lacks damage
and your preferred Bestow Hope's target
does most of their damage via Abilities.
Level 20 Talents for Auriel
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Resurrected allies gain 200% increased Movement Speed, decaying over 4 seconds. While a resurrected ally remains alive, Resurrect's next cooldown recharges 100% faster.
Light Speed is a decent Talent that gives
a high amount of Movement Speed to whoever you
Resurrect
and makes you use your Heroic Ability more often by reducing its cooldown.
The cooldown reduction is conditional:
the longer your latest Resurrect stays alive,
the more cooldown reduction you get. You can get up to 50 seconds of cooldown reduction this way.
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When Crystal Aegis expires, it grants the target 75 Armor for 5 seconds, reducing damage taken by 75%.
Diamond Resolve is a decent Talent that makes
Crystal Aegis give a huge amount of Armor to the
affected Hero when the Stasis ends,
drastically increasing their survivability for 5 seconds.
The additional survivability can allow the affected allied Hero to get away to safety if low on Health or play more aggressively if high on Health.
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- Cooldown: 30 seconds
After 2 seconds, fly to a target location.
Angelic Flight is a weak Talent that,
after channeling for 2 seconds, makes you fly
to a chosen location within 75 range.
Due to its slow cast time, this Talent is not reliable for escaping from danger, although it can still be used for that if you are in a desperate situation, hoping you will not die or get interrupted before it goes off. At most, it could be used to quickly join your team if you are the only Hero that died during the previous fight, acting as a sort of Death Timer reduction.
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- Cooldown: 60 seconds
Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing.
Shield of Hope is a strong Talent that
gives a powerful Shield to Auriel and any allied Hero within 8 range.
The amount of Shield will be lower for allied Heroes with high Health and higher for allied Heroes with low Health, so you should try to use it when whoever is getting focused by the enemy team is below 50% Health to get at least 25% of their maximum Health as Shield.
Changelog
- 10 Feb. 2025: Guide reviewed.
- 31 Jan. 2025: Guide reviewed for the latest Balance Update.
- 15 Oct. 2024: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 25 Jun. 2021: Builds updated.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 27 Oct. 2020: Builds updated.
- 03 Oct. 2020: Talent Build fully revised to match new standards.
- Talent Descriptions modified to better describe when to pick them.
- 10 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 29 Aug. 2019: Guide reviewed following balance patch - Updates to recommended Builds and Talent discussions.
- 10 May 2018: Talent discussion updated to reflect balance patch.
- 26 Aug. 2017: Bursting Light removed.
- 14 Aug. 2017: Adjusted Level 7 Talent suggestions to current meta.
- 29 Apr. 2017: Updates to Talent suggestions and strategies following Heroes 2.0 Launch event
More Healer Guides
Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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