Auriel Talents
Welcome to our Talents page for Auriel. Here, we give you an overview of how strong each of Auriel's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Auriel's Talent Build
Level | Choices |
---|---|
1 | ✘︎ ? ✓ |
4 | ? ? ✓ |
7 | ? ? ✓ |
10 | ? ✓ |
13 | ✓ ? ? |
16 | ✓ ? ? |
20 | ? ? ✘︎ ✓ |
Auriel's Talent Build Cheatsheet
Ray of Heaven Build
RecommendedAuriel's Ray of Heaven Build increases your healing, utility, and damage. Any damage you deal helps with Energy generation, and thus with healing. Once you get to the late game, your healing becomes quite powerful.
Since it increases your maximum Energy, Reservoir of Hope at Level 16 indirectly increases the damage done by Searing Light at Level 1 too, which means you get more Energy back when dealing damage with Ray of Heaven, in addition to healing more with it.
ARAM Build
ARAMAuriel's ARAM Build increases your healing, utility, and damage. Any damage you deal helps with Energy generation, and thus with healing. Once you get to the late game, your healing becomes quite powerful.
Since it increases your maximum Energy, Reservoir of Hope at Level 16 indirectly increases the damage done by Searing Light at Level 1 too, which means you get more Energy back when dealing damage with Ray of Heaven, in addition to healing more with it.
Level 1 Talents for Auriel
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.
Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Increasing Clarity is a weak Quest-based Talent that increases the center damage of Sacred Sweep, something that provides you with additional burst damage and waveclear.
We do not recommend this Talent because the requirement to hit enemy Heroes with Sacred Sweep will unnecessarily force yourself to expose during the early game.
Reduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.
Righteous Assault is a good Talent that allows you to cast Sacred Sweep more often than usual.
Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed.
Searing Light is a strong Talent that makes Ray of Heaven deal damage to enemies hit, but only for 30% of the Energy paid for casting it.
The damage done by Ray of Heaven thanks to this Talent will contribute to your Energy Regeneration via Bestow Hope.
As your primary task is to heal your team, you should rarely use Ray of Heaven only to deal damage—basically only if you can kill an enemy Hero without causing an allied Hero to die in the process.
Thanks to the area of effect nature of Ray of Heaven, Searing Light is better against team composition that feature multiple short-range or melee Heroes.
Level 4 Talents for Auriel
Increases the radius of Sacred Sweep by 15%.
Majestic Span is a good Talent that increases the distance covered by Sacred Sweep, helping you to hit enemy Heroes from a slightly safer position.
Detainment Strike Slows enemy Heroes by 20% for 2.5 seconds. Slow amount and duration doubled on enemies it Stuns.
Passive: Increase Detainment Strikes' Stun duration by 0.25 seconds.
Heavy Burden is a decent Talent which empowers Detainment Strike in two ways: makes the Stun slightly longer and empowers the Slows. If the terrain collision happens, then the Slow will be stronger and last longer.
Enemies hit by Detainment Strike are knocked back 25% farther.
Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.
Reward: After stunning 6 Heroes, increase this damage bonus to 250.
Repeated Offense is a strong Talent that increases the knockback distance of Detainment Strike.
The additional distance increases the number of situations where Detainment Strike can result in a Stun when near impassable terrain, and it also makes Detainment Strike better for peeling when a collision is not possible.
Level 7 Talents for Auriel
Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%.
Glimmer of Hope is a good Talent that, after collecting a Regeneration Globe, reduces the cost of your next Ray of Heaven by 75% of the amount of Energy you have while casting it.
The requirement of having a Regeneration Globe is not that easy to fulfill during all team fights, however, Glimmer of Hope will still help you to start team fights with way higher Energy than usual.
Thanks to its percent-based effect, Glimmer of Hope is great when paired with Reservoir of Hope as it gets better when your maximum Energy gets higher than usual.
Consider picking this Talent on Maps were it is easier to get Regeneration Globes, so 3-lane Maps that are not too big and where your team can easily rotate from a lane to another (notably Tomb of the Spider Queen).
Auriel stores 25% of damage taken by allies with Bestow Hope.
Empathic Link is a situational Talent that allows Auriel to convert 25% of the damage taken by the allied Hero with Bestow Hope on them into Energy.
We mainly recommend picking this Talent when in team with Cho'Gall as it allows you to get Energy not only when they deal damage thanks to baseline Bestow Hope but also when they take damage.
Increases the energy stored from Auriel's Basic Attacks to 120% of the damage against Heroes and 55% of the damage against non-Heroes.
Does not affect Auriel's Bestow Hope ally.
Energized Cord is a good Talent that doubles the Energy that Auriel gets from damaging enemy Heroes and almost triples the Energy she gets when damaging non-Heroes.
The first part of the Talent mostly helps during team fights as you will basically be able to fill up your Energy with half the Basic Attacks than usual when hitting enemy Heroes, however, keep in mind that Blinds will counter this Talent.
The second part of the Talent mostly helps outside of team fights because she gets way less Energy from damaging non-Heroes compared to damaging Heroes, a gap that gets reduced after picking Energized Cord.
Level 10 Talents for Auriel
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
- Cooldown: 100 seconds
Channel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.
Auriel can use this ability while dead to resurrect herself.
Resurrect is a decent Heroic Ability that enables allied Heroes to play more aggressively as it can turn an even trade into a favorable one.
- Cooldown: 60 seconds
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
Crystal Aegis is a strong Heroic Ability that counters burst damage and various debuffs.
Level 13 Talents for Auriel
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
Blinding Flash is a strong Talent that adds a Blind component to the center of Sacred Sweep.
While we find this Talent good in most if not all scenarios, you should definitely pick this Talent against Heroes who deal most of their damage via Basic Attacks.
Enemies hit by the outer area are pushed slightly toward the center.
Converging Force is a decent Talent that gently displaces enemy Heroes hit with the outer area of Sacred Sweep towards its inner area.
The slow knockback effect provided slightly increases the chance that you will deal bonus damage by hitting with the inner area of Sacred Sweep. Furthermore, it can be used to interrupt the following effects, although you will probably never be in range for dealing with some of them. Abilities not present in this list cannot be interrupted via this Talent.
- Fend by Cassia
- Mosh Pit by E.T.C.
- Drain Life by Gul'dan
- Celestial Charge by Imperius
- Dwarf Toss by Muradin
- Natural Agility by Hanzo
- Icing by Mei
- Blade Dash by Artanis
- Lurking Arm by Stukov
- Ravenous Spirit by Nazeebo
- Eye of Horus by Ana
- RIP-Tire by Junkrat
- Disintegrate by Li-Ming
Detainment Strike now pierces and hits all enemy Heroes in a line, reducing the cooldown by 2 seconds for each Hero hit.
Piercing Lash is a good Talent that makes Detainment Strike pierce enemy Heroes hit and proportionally reduce its cooldown.
The pierce component of this Talent works well against team compositions that feature multiple melee Heroes with low mobility as you will easily peel them away from yourself or the rest of your team.
Level 16 Talents for Auriel
Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75.
Reservoir of Hope is a strong Quest-based Talent that increases the amount of maximum Energy that Auriel can store by a small amount each time she uses Ray of Heaven while having full Energy.
In practice, this Talent increases the amount of healing you can do with a single cast of Ray of Heaven, effectively increasing your healing output if your Bestow Hope can quickly and constantly generate Energy for you by dealing damage to enemy Heroes.
Allies with Bestow Hope gain 20% Attack Speed.
Passive: Auriel gains 10% increased Basic Attack Damage.
Will of Heaven is a decent Talent that increases the Attack damage of allied Heroes affected by Bestow Hope by a good amount and your Attack damage by a decent amount. As a consequence, you will also generate more Energy.
We find this Talent not good for increasing your healing output because Auriel will easily reach full Energy without it, however, you may want to consider picking it when your team lacks damage and your preferred Bestow Hope's target does most of their damage via Basic Attacks.
Allies with Bestow Hope gain 10% Spell Power.
Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.
Wrath of Heaven is a decent Talent that increases the Spell Power of allied Heroes affected by Bestow Hope by a decent amount and decreases the Armor of enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike. As a consequence, you will also generate more Energy.
We find this Talent not good for increasing your healing output because Auriel will easily reach full Energy without it, however, you may want to consider picking it when your team lacks damage and your preferred Bestow Hope's target does most of their damage via Abilities.
Level 20 Talents for Auriel
Resurrected allies gain 200% increased Movement Speed, decaying over 4 seconds. While a resurrected ally remains alive, Resurrect's next cooldown recharges 100% faster.
Light Speed is a decent Talent that gives a high amount of Movement Speed to whoever you Resurrect and makes you use your Heroic Ability more often by reducing its cooldown.
The cooldown reduction is conditional: the longer your latest Resurrect stays alive, the more cooldown reduction you get. You can get up to 50 seconds of cooldown reduction this way.
When Crystal Aegis expires, it grants the target 75 Armor for 5 seconds, reducing damage taken by 75%.
Diamond Resolve is a decent Talent that makes Crystal Aegis give a huge amount of Armor to the affected Hero when the Stasis ends, drastically increasing their survivability for 5 seconds.
The additional survivability can allow the affected allied Hero to get away to safety if low on Health or play more aggressively if high on Health.
- Cooldown: 30 seconds
After 2 seconds, fly to a target location.
Angelic Flight is a weak Talent that, after channeling for 2 seconds, makes you fly to a chosen location within 75 range.
Due to its slow cast time, this Talent is not reliable for escaping from danger, although it can still be used for that if you are in a desperate situation, hoping you will not die or get interrupted before it goes off. At most, it could be used to quickly join your team if you are the only Hero that died during the previous fight, acting as a sort of Death Timer reduction.
- Cooldown: 60 seconds
Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing.
Shield of Hope is a strong Talent that gives a powerful Shield to Auriel and any allied Hero within 8 range.
The amount of Shield will be lower for allied Heroes with high Health and higher for allied Heroes with low Health, so you should try to use it when whoever is getting focused by the enemy team is below 50% Health to get at least 25% of their maximum Health as Shield.
Changelog
- 15 Oct. 2024: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 25 Jun. 2021: Builds updated.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 27 Oct. 2020: Builds updated.
- 03 Oct. 2020: Talent Build fully revised to match new standards.
- Talent Descriptions modified to better describe when to pick them.
- 10 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 29 Aug. 2019: Guide reviewed following balance patch - Updates to recommended Builds and Talent discussions.
- 10 May 2018: Talent discussion updated to reflect balance patch.
- 26 Aug. 2017: Bursting Light removed.
- 14 Aug. 2017: Adjusted Level 7 Talent suggestions to current meta.
- 29 Apr. 2017: Updates to Talent suggestions and strategies following Heroes 2.0 Launch event
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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