Azmodan Talents
Welcome to our Talents page for Azmodan. Here, we give you an overview of how strong each of Azmodan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Azmodan's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Azmodan's Talent Build Cheatsheet
Greed Build
RecommendedThe Greed build focuses primarily on split pushing
through the use of Azmodan's minions
and heroic ability.
Demonic Invasion does significant
siege damage and can be used behind turrets directly
onto a keep or fort and can slowly demolish them throughout the game. With the
talents buffing Azmodan's
All Shall Burn,
he can provide some good teamfight presence as well.
Gluttony Build
SituationalThe Gluttony exploits the synergy between the aforementioned Talent,
Art of Chaos,
Total Annihilation, and
Pride, which are notable for making
Globe of Annihilation powerful
at all stages of the game. The rest of the build seeks to improves
Summon Demon Warrior.
Although inherently weak, Demon Warriors become significantly more useful with
the key
Hellforged Armor and
Brutish Vanguard Talents.
Level 1 Talents for Azmodan
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Globe of Annihilation deals 15% more damage to non-Heroic targets.
Quest: After gaining 200 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed.
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Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.
Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
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Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 85% the amount of Annihilation he has.
Discussion
This tier improves Globe of Annihilation.
Greed is the best pick when going for
a siege type of build on Azmodan.
Greed synergizes well with Demonic Invasion and allows you to split-push better
and take down Forts or Keeps in the mid and late game.
Gluttony is the Talent to go for if you want more teamfight presence.
The Quest effect is particularly powerful, as reducing
Globe of Annihilation's cooldown is invaluable for gathering
Annihilation stacks beyond 200 and generally damaging opponents during
team fights.
Wrath trades
Gluttony's reliability for potentially
more Annihilation stacks. Wrath is typically picked against double Tank team
compositions on 2-lane Maps. Such compositions often allow you to get many
Basic Attacks off, which greatly improves your overall Annihilation stack
generation. Wrath's Quest effect also provides more burst damage than the
alternatives. Wrath synergises particularly well with
Bombardment.
Level 4 Talents for Azmodan
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Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
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Demon Warriors and Lieutenants gain 20 Armor and last 4 seconds longer.
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Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.75 seconds and Demon Lieutenant by 1.5 seconds.
Discussion
This Tier improves Summon Demon Warrior.
Army of Hell doubles the burst
power of
Summon Demon Warrior
at the cost of doubling its cooldown. Although this Talent may seem like an
attractive effect at first glance, Summon Demon Warrior's true utility comes
from using the Ability to selectively take damage for you, absorb skillshots, and
reducing the Movement Speed of enemies (through
Brutish Vanguard later on).
The alternative
Hellforged Armor Talent fulfills this purpose much better,
on top of providing more opportunities to use Summon Demon Warrior by keeping
its reasonable 10-second cooldown untouched. Further, summoning two Demon
Warriors are at once makes them prone to be killed by area of effect damage.
Army of Hell is an easy trap to fall into.
Hellforged Armor makes Demon Warriors
and
Demon Lieutenant surprisingly
resilient, allowing them to survive Hero attacks to ultimately be more
disruptive and deal more damage. The 4-second increased duration also represents
a 40% overall damage increase for Demon Warriors (20% for Demon Lieutenants),
should they remain alive for the full duration. This Talent single-handedly
makes
Summon Demon Warrior worth using in most cases, whereas it would
otherwise be a very situational Ability.
Battleborn provides both
Summon Demon Warrior and
Demon Lieutenant
with a reasonable cooldown reduction effect. This effect, however, requires
Azmodan to constantly deliver Basic Attacks to see any value, which is rarely
possible during team fighting situations, even when combined with other Basic
Attack-oriented Talents. Battleborn also suffers from being a very poor
late-game Talent due to the general late-game weakness of Demon Warriors. The
Hellforged Armor alternative is just too good to not pick.
Level 7 Talents for Azmodan
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If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
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After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 4 seconds have an additional 1.5 range and can hit 3 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
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If All Shall Burn's Channel kills or lasts its full duration, All Shall Burn's final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
This tier improves Annihilation generation.
Discussion
Art of Chaos is a straightforward Talent with a great payoff that helps
with both Mana management and gathering additional Annihilation. Since you
should be already be aiming to hit as many Heroes as possible with
Globe of Annihilation at all times, Art of Chaos requires no adjustment
from your part; simply keep on dunking.
Bombardment is a situational Talent picked alongside
Wrath.
Its main advantage is making it easier for Azmodan to deliver Basic Attacks,
thanks to the added range provided by the Talent.
Master of Destruction helps with
split-pushing, as it provides
Azmodan with more area of effect damage. When synergized with the other
Talents, it can reliably get you those last stacks
of Annihiliaton as well.
Level 10 Talents for Azmodan
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- Mana: 60
- Cooldown: 100 seconds
Rain a small army of Demonic Grunts down on enemies, dealing 85 (+4% per level) damage per impact. Grunts deal 39 (+4% per level) damage, have 750 (+4% per level) Health and last up to 10 seconds. When Grunts die they explode, dealing 40 (+4% per level) damage to nearby enemies, doubled against enemy Heroes.
Usable while Channeling All Shall Burn.
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- Mana: 100
- Cooldown: 20 seconds
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.
Usable while Channeling All Shall Burn.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Demonic Invasion summons Demonic Grunts
and does great siege damage.
This Ability should rarely be used in team fights as it would
just be used for a type of wall, which could work in specific scenarios if
the enemy team consists of skillshot Heroes whose Abilities can be blocked.
Tide of Sin is a generic way of improving
Azmodan's area of effect damage output and waveclear,
and incidentally, his ability to generate Annihilation.
Level 13 Talents for Azmodan
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Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
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Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn's Channel kills or lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
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The cooldown of Demon Lieutenants' Demonic Smite is reduced by 2 seconds and they grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan's summoned Demons.
Discussion
This tier provides utility.
Brutish Vanguard synergises well with
Hellforged Armor by multiplying
the survivability of your Demon Warriors. Further, this Talent provides Azmodan
with something his baseline kit sorely lacks: a Slow.
On top of improving your Demon Warriors' uptime, this effect helps
with hitting both
Globe of Annihilation and
All Shall Burn's end effect.
Cydaea's Kiss provides Azmodan with some
self sustain and improves the reliability of
All Shall Burn slightly. This Talent also helps with
Annihilation generation through
Master of Destruction.
Chain of Command improves Azmodan's
map presence by allowing you to bolster
Mercenary Camps and generally split-push faster. Although it is a powerful
Talent, Chain of Command suffers from
Demon Lieutenant's long 1-minute
Cooldown. This means that for any given match, you will only get to benefit from
Chain of Command a few times, and this, under the specific circumstances where
no opposing Hero is able to kill off your Demon Lieutenant.
Level 16 Talents for Azmodan
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Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
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If All Shall Burn Channels for its full duration or kills the target, a Demon Warrior is summoned at the target's location and all Demon Warriors deal 75% increased damage for 5 seconds.
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- Cooldown: 20 seconds
Activate to charge a short distance, dealing 275 (+4% per level) damage and Slowing enemies caught in the path by 60% for 1.25 second.
Discussion
This Tier improves Azmodan's late-game damage output.
Total Annihilation significantly increases
Globe of Annihilation's damage. This
increase ranges between 25 and 75% of the Ability's base damage (before taking
Annihilation stacks into consideration) depending on the target's total Health.
Assuming full Annhilation stacks, this damage increase instead ranges between
10 and 30%. Regardless, few Talents in Heroes of the Storm provide such a
steep damage increase to any given Ability, making Total Annihilation incredibly
potent.
Hell Rift has powerful split-pushing implications
and notable synergy with most
All Shall Burn-related Talents.
Demon Warriors from
Summon Demon Warrior
and from
Hell Rift itself will deal more damage,
however, Demonic Lieutenants from
Demon Lieutenant
and Demonic Grunts from
Demonic Invasion will not.
Trample provides Azmodan with a welcomed short-ranged, high damage
gap closer. Trample is particularly powerful against some of the more frail
Melee Assassins, such as Genji and Zeratul. It is also worth picking
as tool for escaping dive-heavy team compositions or those that feature
Azmodan's counters, including Malthael and Muradin. If you do not feel
pressured, however,
Total Annihilation is likely to provide more overall
damage.
Level 20 Talents for Azmodan
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Azmodan's Demons deal 40% increased damage to Structures.
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Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 (+4% per level) damage per second.
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After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 125 additional damage.
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All Shall Burn Slows enemy Heroes by 15% during its Channel. If All Shall Burn Channels for its full duration or kills an enemy Hero, its cooldown is reduced by 50%, and the target is Slowed by 50% for 2.5 seconds.
Discussion
This tier further improves Azmodan's late-game damage output.
Siegebreaker allows
Demonic Invasion
to become a small win condition. With
Siegebreaker, a single cast of Demonic Invasion plus
Demon Lieutenant can destroy a Fort
(approximately 13000 damage at Level 20). A single cast of Demonic Invasion
plus Demon Lieutenant and three full-Annihilation
Globe of Annihilations
can destroy a Keep (17000 damage). To do so, you need to time Demonic Invasion
in a way that Minion Waves do not distract your Demonic Grunts. Further,
Siegebreaker makes for a powerful Core racing Talent. Do not be too greedy,
however; you may still need your Heroic Ability to win a decisive team fight.
Black Pool should be selected when you do not have enough Annihilation stacks
to fulfill
Pride's 400-stack condition. If you are nearly there,
go for Pride. Both Talents are essentially the same, with Pride providing more
area of effect on a shorter cooldown.
Pride is Azmodan's go-to Talent at this tier. In most games, you should
have the required 400 Annihilation stacks to make the Talent function. If you do
not, and are not within a few hits of doing so, look into the alternatives.
Sin's Grasp improves the reliability
of
All Shall Burn, not unlike
Cydaea's Kiss. This Talent provides Azmodan with some teamfight presence
and the Slow can be useful
to help your team catch up to your target.
Changelog
- 30 Jan. 2025: Guide has been reviewed and no changes are needed for now.
- 19 May 2021: Guide has been reviewed and no changes are needed for now.
- 24 Mar. 2021: Guide has been updated with talents reflecting the new build.
- 09 Nov. 2020: Guide has been reviewed and no changes are needed.
- 05 Apr. 2020: Descriptions and recommendations updated for Battleborn and Trample.
- 15 Feb. 2020: Talents and recommendations updated to reflect February 12 patch rework.
- 27 Jan. 2020: Guide reviewed following January 22 balance patch. No changes to Talent recommendations.
- 27 Jun. 2019: Guide reviewed and updated.
- 03 Mar. 2019: Talent recommendations reviewed and deemed appropriate following February 27 rework.
- 09 Aug. 2018: Talent discussions added
- 07 Aug. 2018: Talent recommendations further updated following July 25 balance patch and metagame changes.
- 11 Jul. 2018: Talent recommendations updated following July 10 Azmodan rework patch.
- 14 Jan. 2018: Updated Heroic Talent assessments. Updated Wrath build.
- 28 Jun. 2017: Added Battleborn build and removed the other advised build, which had fallen out of fashion.
- 26 Jun. 2017: Updated the discussion and evaluation of many Talents.
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Outofmilk is an avid Heroes of the Storm player, and has been playing this game since the first wave of Alpha invites. He currently plays around the Grandmaster / high Master area and is now here to share his knowledge with you.
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