Deathwing Talents
Welcome to our Talents page for Deathwing. Here, we give you an overview of how strong each of Deathwing's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Deathwing's Talent Build
Level | Choices |
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1 | ? ✓ ? |
4 | ✓ ? ? |
7 | ? ? ✓ |
10 | ✓ ? |
13 | ✓ ? ? |
16 | ✓ ? ? |
20 | ✓ ? ? |
Deathwing's Talent Build Cheatsheet
Molten Flame Build
RecommendedDeathwing's Molten Flame Build empowers the damage you can deal from the distance to enemy Heroes caught within Molten Flame for a few seconds.
The damage comes from the combination of multiple Talents that empower the same Basic Ability: Infernus at Level 4, Wicked Inferno at Level 13, and Conflagration at Level 16.
When playing this Build, you should heavily prefer World Breaker Form.
Basic Attacks Build
SituationalDeathwing's Basic Attacks Build makes you harder to kill and increases your damage at the same time, especially when you can fight at melee range.
The combination of Dragon Soul at Level 1 and Heat Wave at Level 4 boosts your damage and survivability during the early game and after.
In the mid game, Fire and Fury at Level 13 further empowers Deathwing's overall power when fighting at melee range.
While transitioning to the late game, you gain access to Elementium Plating at Level 16 that increases your survivability even more.
When playing this Build, you should use Destroyer Form when you can play aggressively or World Breaker Form when you have to play defensively or poke.
Dragonflight Build
SituationalDeathwing's Dragonflight Build is a powerful choice for games where you can safely land on top of enemy Heroes with Destroyer after your Tank engages.
The combination of Dragon Soul at Level 1 and Heat Wave at Level 4 boost your damage and survivability during the early game and after.
In the mid game, Fire and Fury at Level 13 further empowers Deathwing's overall power when fighting at melee range.
The key Talents of this Build, however, are Death Drop at Level 7 increasing the damage dealt by allied Heroes and Gaze Onto Destruction at Level 16 reducing the damage dealt by enemy Heroes while also Slowing them.
When playing this Build, you should heavily prefer Destroyer Form, especially when landing from Dragonflight.
ARAM Build
ARAMDeathwing's ARAM Build empowers the damage you can deal from the distance to enemy Heroes caught within Molten Flame for a few seconds.
The damage comes from the combination of multiple Talents that empower the same Basic Ability: Infernus at Level 4, Wicked Inferno at Level 13, and Conflagration at Level 16.
When playing this Build, you should heavily prefer World Breaker Form.
Level 1 Talents for Deathwing
Destroyer: Incinerate heals Deathwing for 75% of the damage dealt to enemy Heroes.
World Breaker: Lava Burst's explosion damage heals Deathwing for 150% of the damage dealt to enemy Heroes.
Dragon Soul is a good Talent that significantly increases Deathwing's self-healing when hitting enemy Heroes with either Incinerate in Destroyer Form or Lava Burst in World Breaker Form. Pick this Talent in synergy with Heat Wave at Level 4.
While Deathwing has 3 or more Armor Plates, he heals for 0.6% of his maximum Health per second.
Molten Blood is a solid Talent that allows Deathwing to passively regenerate Health when he has 3 or more Armor Plates from Aspect of Death.
Pick this Talent when you want to mitigate the effectiveness of poke damage while laning and you are not scared of burst damage during team fights.
Deathwing's Basic Attacks against enemy Heroes heal him for 25% of the damage dealt. Upon losing an Armor Plate, Deathwing becomes Protected for 0.75 seconds.
Draconic Might is a useful Talent that increases Deathwing's self-healing when hitting enemy Heroes with Basic Attacks and gives Protected when one of Deathwing's Armor Plates from Aspect of Death gets destroyed by damage. While you cannot choose when to become Protected, you will still mitigate some damage with it. The healing that Draconic Might provides on Basic Attacks has synergy with Fire and Fury at Level 13.
Level 4 Talents for Deathwing
Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this damage bonus to 75% when Molten Flame is cast at 75 Energy or higher.
Infernus is a strong Talent that increases the damage that Molten Flame deals to enemy Heroes by 12.5% when below 75 Energy and by 37.5% when cast above that threshold—compared to the tooltip, the values are halved because of how Aspect of Death affects Deathwing's damage against Heroes.
Infernus has synergy with Molten Flame-based Talents: Wicked Inferno at Level 13 helps with Energy consumption and Conflagration at Level 16 becomes easier to trigger.
Destroyer: After hitting an enemy Hero with Incinerate, Deathwing deals 12 (+4% per level) damage per second to all nearby enemies for the next 8 seconds. Stacks up to 4 times.
World Breaker: Increase the explosion damage of Lava Burst by 125%.
Heat Wave is a good Talent that makes Deathwing strong both in skirmishes and team fights by heavily increasing his damage output after using Incinerate on enemy Heroes a few times in a row.
While Deathwing has 3 or fewer Armor Plates, his damage is increased by 25%.
Dragon's Ire is a situational Talent that increases Deathwing's damage when he has 3 or fewer Armor Plates from Aspect of Death. While it does not give more value than Heat Wave during duels and team fights, it allows Deathwing to double soak with ease.
Level 7 Talents for Deathwing
Reduce the cooldown of Deathwing's landing Abilities by 2 seconds. When Deathwing lands, he drops 7 meteors near the landing area, dealing 70 (+4% per level) damage to enemies hit. Heroes hit by the meteors reduce Dragonflight's cooldown by 25 seconds.
Meteors prioritize landing on Heroes, otherwise they fall randomly in the area.
Firestorm provides Deathwing some area of effect damage, a slightly faster landing with either Destroyer or World Breaker, and a cooldown reduction on Dragonflight for each enemy Hero hit by Meteors.
Hitting an enemy Hero with Destroyer or World Breaker's landing damage reduces their Spell Armor by 15 for 6 seconds and Deathwing's Basic Ability cooldowns by 2 seconds.
Death Drop does not deal any direct damage, but it reduces the Armor of any enemy Hero hit, effectively increasing the damage output of your whole team. The fact that it allows Deathwing to cast his Basic Abilities slightly sooner can be a valuable asset during a team fight.
- Charges: 3
- Recharge Time: 10 seconds
After using Dragonflight, Deathwing can drop meteors anywhere within vision dealing 58 (+4% per level) damage to enemies in the area. Has 3 charges.
If a Hero is hit, Deathwing heals for 3% of his maximum Health.
Skyfall makes Deathwing regenerate his Health a bit faster and poke enemy Heroes during Dragonflight, which is extremely valuable on Maps where there is an Objective to channel (notably Tributes on Cursed Hollow).
Level 10 Talents for Deathwing
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
When an enemy Fort or Keep is destroyed the cooldown of Cataclysm is reset. Cataclysm's periodic damage is increased by 80%.
Burn Beneath My Shadow empowers the damage done by your baseline Heroic Ability, Cataclysm, and resets its cooldown whenever a Fort or Keep is destroyed.
- Cooldown: 60 seconds
After 1 second, Deathwing unleashes a mighty roar, dealing 25 (+4% per level) damage to nearby Heroes and causing them to run in Fear for 1.5 seconds.
Bellowing Roar is a powerful but delayed crowd control effect that can be used defensively or offensively based on the situation.
Level 13 Talents for Deathwing
Molten Flame's Energy cost per second is reduced by 10. After using Molten Flame, Deathwing gains 15 Energy over 3 seconds.
Wicked Inferno is a strong Talent that reduces by 33% the Energy consumed per second when channeling Molten Flame; furthermore, it gives 15 Energy when it ends or when you stop channeling it. Pick this Talent if you plan to go for Conflagration at Level 16.
Destroyer: The bite from Onslaught now Slows by 60% for 1.5 seconds.
World Breaker: Reduce Earth Shatter's cooldown by 6 seconds and its Energy cost by 10.
Ruination's raw numbers do convince of its power. The additional Slow on Onslaught is impactful enough to be noticeable. The cooldown reduction on Earth Shatter is especially useful during team fights where it can Stun and damage several enemy Heroes. However, if you went for Infernus at Level 4, we still recommend Wicked Inferno instead.
Basic Attacks against Rooted, Slowed, or Stunned enemy Heroes deal 30% additional damage and reduce the cooldowns of Deathwing's Basic Abilities by 0.5 seconds.
Fire and Fury makes Basic Attacks against Heroes affected by most crowd controls deal more damage and reduce the cooldown of your Basic Abilities, which allows you to cast them as soon as possible after landing with either Destroyer or World Breaker.
Level 16 Talents for Deathwing
Dealing 320 (+4% per level) damage with Molten Flame to enemy Heroes within 4 seconds causes them to burn for an additional 100 (+4% per level) damage over 4 seconds. While burning, they explode every 1 second, dealing 80 (+4% per level) damage to all nearby enemies.
Conflagration comes with a hefty requirement that needs to be fulfilled to be an impactful talent choice. However, if Molten Flame affects several enemy Heroes, the resulting bonus damage can wreak havoc within the enemy lines even when Deathwing is no longer channeling.
Hitting Heroes with Destroyer or World Breaker's landing causes their damage to be reduced by 75% and Slows them by 40% for 5 seconds.
Gaze Onto Destruction is a good Talent that heavily reduces the damage done by enemy Heroes while also Slowing their Movement Speed, but only if Deathwing manages to land on top of them with either Destroyer or World Breaker.
- Cooldown: 60 seconds
Activate to gain a Shield equal to 30% of Deathwing's missing Health for 8 seconds. While the Shield holds, Deathwing regenerates 2% of his maximum Health per second.
When the Shield expires or is destroyed, Deathwing regains Armor Plates appropriate for his new Health.
The Shield and effect end immediately if Deathwing uses Dragonflight.
Elementium Plating is a good Talent when additional survivability is required. Deathwing's large hitbox and low mobility often make him a preferred focus target for the enemy team. Consequently, the healing and shielding Elementium Plating provides can be a lifesaver in dangerous situations.
Level 20 Talents for Deathwing
Enemy Heroes are Slowed by 40% while standing in scorched ground, and its duration is increased by 50%.
Stood in the Fire increases Cataclysm's damage significantly due to the extra duration and Slow, especially in choke points or other convoluted terrain. While we believe this Talent to be good regardless of the Map you are playing on, it is particularly strong on Maps that feature an abundance of impassable terrain and narrow choke points (such as Cursed Hollow).
Destroyer or World Breaker's landing damage is increased by 400%.
Deathwing also gains the benefits of all of his level 7 talents.
Arrival of a God unlocks both the Level 7 Talents that you did not pick, therefore adding 2 more effects to your landing Abilities. The additional damage done as you land may be useful when your team has a lot of crowd control and you want to deal burst damage on enemy Heroes who get caught. Since landing on the enemy team can be quite dangerous, we do not recommend picking this Talent without Gaze Onto Destruction at Level 16.
For the next 6 seconds after landing in Destroyer form, Deathwing's damage is increased by 40% and his Basic Ability cooldowns recharge 50% faster.
Damaging Heroes refreshes this effect and switching to World Breaker form removes the effect.
Destroyer's Rampage's cooldown reduction and damage amplification can only be activated if Deathwing lands in Destroyer Form. Consequently, we recommend this Talent for games where Deathwing is played aggressively and in short-range scenarios that allow him to constantly use his Onslaught and Incinerate Abilities, as well as his empowered Basic Attacks.
Changelog
- 20 Sep. 2023: ARAM Build added.
- 17 Jan. 2022: Builds updated.
- 25 Jun. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 31 Oct. 2020: Builds and Talents updated.
- 08 Oct. 2020: Guide reviewed for the latest Balance Update.
- 05 Oct. 2020: Builds updated.
- 24 Aug. 2020: Talent Build page updated.
- Builds modified to reflect the current metagame.
- Balance Update revision.
- Minor fixes.
- 25 Jul. 2020: Builds modified to reflect the current metagame.
- 08 May 2020: Builds and Descriptions changed according to the latest Balance Update.
- 12 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 14 Feb. 2020: Revised Deathwing's guide and found it is still up-to-date after the recent Balance Update.
- 23 Jan. 2020: Updated Deathwing's Talent Builds.
- 19 Dec. 2019: Revised the Deathwing Guide in accordance with the new Balance Update and found no changes were necessary.
- 06 Dec. 2019: Changed Deathwing's Aggressive Build and changed Draconic Might to Recommended.
- 03 Dec. 2019: Added the Aggressive Build and updated Deathwing's talents in general.
- 28 Nov. 2019: Updatede Deathwing's talents according to the latest PTR version.
- 26 Nov. 2019: Added Deathwing to the Heroes section.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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