Diablo Talents
Welcome to our Talents page for Diablo. Here, we give you an overview of how strong each of Diablo's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Diablo's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Diablo's Talent Build Cheatsheet
Fire Stomp Build
RecommendedDiablo's Fire Stomp Build boosts your survivability and damage output
when hitting enemy Heroes with Fire Stomp.
Remember to alternate it with other Basic Abilities to get more value
from
Eternal Flames at Level 7.
While you can play this Build in most games,
the self-healing provided by Fire Stomp
empowered by various Talents makes this Build particularly useful
when playing against Heroes who counter you (for example Tychus)
and therefore force you to not play aggressively.
Shadow Charge Build
AdvancedDiablo's Shadow Charge Build provides superior burst damage and crowd control on closed Maps where one can reliably slam opponents against impassable terrain (notably Infernal Shrines).
You should constantly look for good angles for Shadow Charge
because you have various Talents depending on your target being Stunned
with it. Ideally, you should go for squishy enemy Heroes,
but any target is fine when they are out of position and/or have no defensive tools.
Sacrificial Soul at Level 4 makes it harder to get Souls back
as you have to fully commit to Stun enemy Heroes
with
Shadow Charge.
Malevolence at Level 7
increases your burst damage when doing so.
Basic Attacks Build
SituationalDiablo's Basic Attacks Build provides superior self-sustain and
fair single-target damage potential. As a key Talent, Diabolical Momentum
allows
Feast on Fear to trigger often through repeated Ability casts
for significantly increased combat survivability, especially once you get
Cruelty.
You can get the most out of this Build when the enemy team
has a low amount of crowd control—including
Blinds—at their disposal as you will be generally
free to hit your target and heal up via Life Leech at Level 4.
Hybrid Build
SituationalDiablo's Hybrid Build provides superior burst damage and crowd control on closed Maps where one can reliably slam opponents against impassable terrain (notably Infernal Shrines).
You should constantly look for good angles for Shadow Charge
because you have various Talents depending on your target being Stunned
with it. Ideally, you should go for squishy enemy Heroes,
but any target is fine when they are out of position and/or have no defensive tools.
Souls to the Flame at Level 4 makes it easier to get Souls back
as you do not have to fully commit to hit enemy Heroes with
Fire Stomp.
Combined with it,
Eternal Flames at Level 7 helps you get Souls
and makes you more durable when you commit.
ARAM Build
ARAMDiablo's ARAM Build boosts your survivability and damage output
when hitting enemy Heroes with Fire Stomp.
Remember to alternate it with other Basic Abilities to get more value
from
Eternal Flames at Level 7.
Level 1 Talents for Diablo
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Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Feast on Fear is a good Talent that
provides direct combat self sustain.
It should be noted that Feast on Fear does not stack, meaning that multiple
applications will merely refresh the effect's duration. As such, it may be worth
trying to use
Shadow Charge and
Overpower with a
few seconds of spacing, although never at the expense of setting up
kills.
You can get more value from this Talent by combining it with
Diabolical Momentum at Level 7
and/or
Domination at Level 16.
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Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.
Devil's Due is a strong Talent that
increases your survivability and self sustain through
two secondary sources of healing, Regeneration Globes and Healing Fountains.
Assuming 100 Souls and Devil's Due, a Regeneration Globe will
provide Diablo with 36% of his maximum Health, whereas Healing Fountains will
provide him with 120%. This healing can and should be used as a way of
trading, as there are only few Heroes who can burn through such healing.
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- Cooldown: 45 seconds
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
Soul Shield is a strong Talent that
reduces the damage you take from enemy Abilities by increasing your
Spell Armor, which is a threat in many games.
It is worth noting that both
Fire Stomp and
Lightning Breath can significantly reduce or outright recharge
Soul Shield's cooldown if multiple enemy Heroes are hit, making it wise to use
Soul Shield early on during engagements.
Level 4 Talents for Diablo
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Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.
Sacrificial Soul provides a significant amount of Armor if there
are enough opportunities to trigger
Shadow Charge's
collision-based Stun. As such, this Talent is recommended on wall-heavy
Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of
Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. It works
particularly well with
Domination at Level 16.
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Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
Souls to the Flame is a reliable way of improving
your self sustain. It
works particularly well with
Eternal Flames at Level 7. Further, it is the
most effective choice for generating
Black Soulstone stacks.
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Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
Life Leech has the highest potential for self-healing, provided
you are able to deliver Basic Attacks. Not recommended against Tychus, who may
punish you easily. Very powerful otherwise, particularly when combined with
Cruelty.
Level 7 Talents for Diablo
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Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.
Eternal Flames is a strong Talent that resets the cooldown
of
Fire Stomp when Stunning
enemy Heroes with Basic Abilities. The cooldown reset provided
has great synergy with all
Fire Stomp-related Talents:
Soul Shield at Level 1,
Souls to the Flame at Level 4,
Hellfire at Level 13, and
Debilitating Flames at Level 16.
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Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 (+4% per level) Spell Damage. Stores up to 2 charges.
Malevolence is a good Talent that increases
your burst damage when using Basic Abilities.
The damage provided by this Talent can be easily amplified
thanks to the Armor reduction provided by
Devastating Charge at Level 13 and
triggered more often with
Domination
or even
Overpowering Nightmare at Level 16.
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When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
Diabolical Momentum is a good Talent which reduces
the cooldown of your Basic Abilities when hitting enemy Heroes with Basic Attacks.
The cooldown reduction provided has synergy with
Feast on Fear
at Level 1 and
Cruelty at Level 13 as they can give you more
self-sustain and more crowd control respectively.
Level 10 Talents for Diablo
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
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- Mana: 50
- Cooldown: 90 seconds
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Apocalypse is a good Heroic Ability
that can be used to Stun one or more enemy Heroes.
Since it has a delay, you should use it in combination with other
crowd control effects (for example
Dragon's Arrow by Hanzo).
The single-target combo (explained in the Abilities page) is unreliable
when playing against Heroes who can stop the animation of Shadow Charge
and/or
Overpower (for example Raynor
with
Penetrating Round) because you will not be able
to lock the desired enemy Hero in place while
Apocalypse goes off.
Cleanse effects are also good against it.
The multiple target combo (explained in the Abilities page) can be countered
with Abilities that can remove
the Apocalypse's Stun
or the crowd control that is being used as a
setup from multiple Heroes at the same time
(for example
Soothing Mist by Brightwing).
Be aware that Apocalypse's runes do not spawn below Heroes removed
from the battlefield by Stasis effects that affect enemy Heroes
(for example
Devouring Maw by Zagara).
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- Mana: 80
- Cooldown: 90 seconds
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
Lightning Breath is a strong Heroic Ability
as it deals a huge amount of damage to enemy Heroes hit.
When combined with
Hellfire at Level 13,
it deals even more damage thanks to the Spell Power provided.
If your team has Heroes who deal more damage to Slowed
enemy Heroes, you can use Lightning Breath
in combination with them (for example Fenix
with
Purification Salvo).
If the enemy team has Heroes who can Time Stop you
(notably Containment Disc by Maiev), you should
avoid picking
Lightning Breath because
they can freeze you while you are channeling it
and move away from its area, taking little to no damage from it.
Level 13 Talents for Diablo
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Increase Shadow Charge's terrain collision damage by 50%.
Quest: Hit an enemy Hero against terrain 5 times.
Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.
Devastating Charge can provide a powerful Armor-reduction
effect when it matters most: right after a successful initiation with
Shadow Charge. As such, this Talent is specifically recommended on wall-heavy
Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of
Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry, although it
remains powerful on other Maps. It works particularly well with
Domination.
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Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 33 (+4% per level) damage per second to nearby enemies.
Hellfire has the highest damage output potential at this Tier
when combined with
Eternal Flames at Level 7
and
Lightning Breath.
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Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
Cruelty, on its own, is underwhelming. Its true power comes online, however,
when combined with other Talents that benefit from Basic Attacks, notably
Diabolical Momentum; the Attack Speed increase translates into
additional Abilities for significantly increased damage output and
crowd control.
Level 16 Talents for Diablo
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Casting Overpower resets the cooldown of Shadow Charge.
Domination is a game-changing Talent for Diablo. The ability to completely
reset the cooldown of
Shadow Charge allows you to follow
any
Overpower
cast with another Shadow Charge. This is particularly potent when used to drag
opponents right back to your teammates or to drive them into a wall for a Stun
after using Shadow Charge to close the distance. It works particularly well with
Sacrificial Soul and
Devastating Charge.
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Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.
Debilitating Flames provides Diablo with some team-wide defensive utility by
allowing you to significantly cripple the damage output and mobility of Heroes
who lack ways of reliably avoiding
Fire Stomp. Debilitating Flames is recommended
against team compositions that feature three or more melee Heroes, as they
tend to be much easier to hit with Fire Stomp.
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Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
Overpowering Nightmare provides Diablo with a disruptive and reliable way to
peel and stick to any given target. Outstanding synergy with
Malevolence and
Feast on Fear for
more self sustain
than Domination, but less engagement potential.
Level 20 Talents for Diablo
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Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
Dying Breath provides a respectable cooldown
reduction to
Apocalypse,
as well as a nasty surprise upon dying. The Talent is, however, overshadowed by
other options. You may need this Talent when your team features a combo
of Heroic Abilities among which
Apocalypse has the highest cooldown.
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Lightning Breath lasts 200% longer.
Hellstorm allows Diablo to output an extreme amount of damage over
a large area. One added benefit of this Talent is the duration increase—equal
to an impressive 8 seconds—it provides is also applied to
Lightning Breath's crowd control immunity clause,
making it excellent against team compositions that feature a good amount of it.
Hellstorm allows you to punish team compositions that lack mobility. For this
reason, Hellstorm is an outstanding tool for contesting Bosses.
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- Cooldown: 60 seconds
Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
Lord of Terror is a good defensive Talent against team compositions
that feature at least two Tanks or otherwise high-Health
Heroes, given the nature of percentage-based damage and healing. Lord of Terror
is also useful for finishing off opponents that are on the brink of death in a
pinch, as it is often unexpected.
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- Cooldown: 100 seconds
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.
Hellgate is a strong versatile Talent that can be used
to escape or to engage. Teleporting away in the
late game can easily make the difference between
winning and losing the game as Diablo may not always have enough Souls
for
Black Soulstone to go off. Teleporting in
can give you good angles for
Shadow Charge
or enough range to
Overpower right
on top of Hellgate's rune.
Changelog
- 04 Feb. 2025: Guide reviewed.
- 19 Aug. 2024: Guide reviewed.
- 11 Feb. 2024: Explanation for Heroic Abilities improved.
- 17 Dec. 2023: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 15 Sep. 2023: Guide reviewed.
- 03 Feb. 2022: Guide reviewed for the latest Balance Update.
- 03 Nov. 2021: Builds updated.
- 10 Sep. 2021: New layout.
- 20 May 2021: Builds updated.
- 22 Nov. 2020: Q build re-added to recommended builds.
- 30 Aug. 2020: Talent builds and recommendations updated to better reflect metagame state.
- 05 Apr. 2020: Descriptions reviewed for Soul Armor and Devastating Charge.
- 15 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 05 Jun. 2017: Talents updated to better reflect metagame state.
- 22 May 2018: Talents updated to account for the Diablo rework patch.
- 14 Jan. 2018: Updated Heroic Talent assessments. Updated Shadow build.
- 26 Jun. 2017: Updated the Shadow Charge build.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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