E.T.C. Talents
Welcome to our Talents page for E.T.C.. Here, we give you an overview of how strong each of E.T.C.'s talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
E.T.C.'s Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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E.T.C.'s Talent Build Cheatsheet
Guitar Solo Build
RecommendedE.T.C.'s Guitar Solo Build increases your damage output and, more importantly, self-sustain when hitting enemies with Basic Attacks, which not only keeps you healthy in lane but is also particularly effective in prolonged team fights.
Hammer-on at Level 7 increases the damage
you deal with Basic Attacks and, as a consequence, it also increases
the healing you get from
Guitar Hero at Level 1.
This synergy works on any enemy, not only on Heroes, which means
you will be pretty good at tanking enemy Structures while
pushing with your team.
When facing Heroes who can create impassable terrain
(for example Entomb by Leoric)
and/or when playing on Maps with impassable terrain
on rotation paths (such as Cursed Hollow)
and/or around Objective areas (notably Dragon Shire), you can replace
Speed Metal at Level 4 with
Crowd Surfer.
Face Melt Build
AdvancedE.T.C.'s Face Melt Build is designed to give you the highest amount of crowd control outside of Heroic Abilities when playing as main Tank. Thanks to that, you will be able to disrupt enemy moves and peel for your team when needed.
Thanks to Loud Speakers at Level 4
increasing the radius of
Face Melt,
it will be easier to trigger
Mic Check at Level 13
and thus be able to knockback and even
interrupt enemy Heroes more often.
Hybrid Build
SituationalE.T.C.'s Hybrid Build boosts your waveclear
and turns you into a global Hero,
a combination that allows you to play as an Offlaner
with great success, especially on big Maps because
you can get more value from Stage Dive there.
Since you want to keep Powerslide ready for when
you will join a fight with
Stage Dive, you will rely on
Guitar Solo to trigger
Echo Pedal
at Level 7 to clear Minions and defend from Mercenaries. As a consequence,
Aggressive Shredding at Level 16 will basically double
your waveclear.
When facing Heroes who can create impassable terrain
(for example Entomb by Leoric)
and/or when playing on Maps with impassable terrain
on rotation paths (such as Cursed Hollow)
and/or around Objective areas (notably Dragon Shire), you can replace
Speed Metal at Level 4 with
Crowd Surfer.
ARAM Build
ARAME.T.C.'s ARAM Build increases your damage output and, more importantly, self-sustain when hitting enemies with Basic Attacks, which not only keeps you healthy in lane but is also particularly effective in prolonged team fights.
Hammer-on at Level 7 increases the damage
you deal with Basic Attacks and, as a consequence, it also increases
the healing you get from
Guitar Hero at Level 1.
This synergy works on any enemy, not only on Heroes, which means
you will be pretty good at tanking enemy Structures while
pushing with your team.
When facing Heroes who can create impassable-terrain
(for example Entomb by Leoric), you can replace
Speed Metal at Level 4 with
Crowd Surfer.
Level 1 Talents for E.T.C.


While Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks. Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.
Guitar Hero is a strong Talent which provides
a moderate amount of self-sustain
while hitting enemies with Basic Attacks during
Guitar Solo,
regardless of them being Heroes or not.
In addition to that, it also extends the duration of
Guitar Solo by a considerable amount,
allowing you get more value from other Talents which empower it.
We find this Talent quite powerful while laning and in prolonged team fights, but pretty much useless against burst damage. Furthermore, since it works off Basic Attacks, it is countered by Blinds.


Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100
Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 (+4% per level) Health every second while it is active.
Prog Rock is a good Quest-based Talent
that provides a reasonable and reliable amount of
self sustain for each Regeneration Globe collected,
and, after getting 20 of them during the course of the game, this effect is
also extended to allied Heroes, making it an effective counter to some amount of
poke damage and just generally good for recuperating
Health.


Using a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.
Block Party is a strong Talent which gives
to you and allied Heroes nearby Block charges
every time you use an Ability, including Heroic Abilities.
In particular, Block Party is
especially valuable when playing against Heroes with slow but heavy-hitting Basic
Attacks (such as Hanzo) and really bad when playing against Heroes
with fast-hitting Basic Attacks (like Tychus).
Level 4 Talents for E.T.C.


Allows Powerslide to travel over walls and terrain. If no enemies are hit, reduce the cooldown by 7 seconds and refund the Mana cost.
Crowd Surfer is a situational Talent
that allows E.T.C. to pass through otherwise impassable terrain,
giving him extra defensive and aggressive opportunities
in narrow areas (for example on Cursed Hollow),
and reduces the cooldown of
Powerslide
when it doesn't hit anyone.
Consider going for this Talent when playing against Heroes
who can block your path (such as Tassadar
with Force Wall)
to avoid being stuck in a dangerous position.


Increases Face Melt range and knockback by 50%.
Loud Speakers is a strong Talent that
significantly increases the range of
Face Melt,
allowing you to make plays that would be otherwise impossible.
You can use this Talent to split the enemy team, to better peel for allied Heroes, to save yourself from danger, or even have an easier time when trying to interrupt enemy Abilities.


Using a Basic or Heroic ability also gives nearby allied Heroes 20% Movement Speed for 2.5 seconds.
Speed Metal is a good Talent which,
when using Abilities, provides a constant
and solid Movement Speed buff
to E.T.C. and nearby allied Heroes.
Movement Speed gives both offensive and defensive utility: it helps with Basic Attacks uptime, positioning, body-blocking, escaping, and avoiding skillshot-based Abilities.
Consider picking this Talent when you have gone for Guitar Hero
at Level 1 and are planning to go for
Hammer-on at Level 7
as it helps you to stick on enemy Heroes while hitting them with Basic Attacks.
Level 7 Talents for E.T.C.


Face Melt does 300% more damage to enemies recently affected by Powerslide.
Pinball Wizard is a good Talent that
greatly increases the damage done by
Face Melt
if it deals damage within 2 seconds after
Powerslide
hit the same target.
As a general rule, you should wait for Powerslide's
Stun to end before using
Face Melt,
even when having
Pinball Wizard. The 2-second window
is more than enough for waiting allied Heroes to follow up
with their skillshot-based Abilities
the 1.25-second Stun provided by
Powerslide
before you suddenly move the targets with
Face Melt.
You should avoid using Pinball Wizard for clearing Minions and Mercenaries,
however, sometimes it may be the correct play. Just make sure that there are
no enemy Heroes nearby before wasting all your survivability tools like that
and that you will not need them to fight in the next dozen of seconds.
Stage Dive requires you to have
Powerslide
ready to use at any moment, so you cannot waste it for clearing Minions and
Mercenaries. As a consequence, if you are playing E.T.C. as Offlaner
and thus plan to pick
Stage Dive later on,
do not pick
Pinball Wizard.


While Guitar Solo is active your Basic Attacks deal 35% more damage.
Hammer-on is a strong Talent which increases
your Attack damage while
Guitar Solo is active.
Without the help of Talents, this effect lasts 4 seconds.
If you want to empower this Talent, you can go for
Guitar Hero at Level 1
to increase its duration by up to 7 seconds,
from 4 seconds to a maximum of 11 seconds
when you are allowed to constantly use Basic Attacks.
Furthermore, the fact it increases the damage you deal
with Basic Attacks means you will get more healing
from
Guitar Hero at Level 1.
Keep in mind that Blinds can be used to
counter this Talent as it works off
Basic Attacks. When that is the case, consider replacing it
with either Pinball Wizard or
Echo Pedal.


Using a Basic or Heroic Ability releases two pulses of 18 (+4% per level) damage. This deals 200% bonus damage to Minions, Mercenaries, and Monsters. The first occurs instantly, the second occurs 2 seconds later.
Echo Pedal is a good Talent which boosts your waveclear
after using any Ability, allowing you to easily kill enemy Minions and Mercenaries.
We recommend this Talent when playing E.T.C. as Offlaner
because it allows you to get rid of enemy Minions and Mercenaries by using Guitar Solo.
This way you will be able to keep
Powerslide off cooldown,
available for offensive or defensive usage immediately after landing with
Stage Dive.
Level 10 Talents for E.T.C.
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.


- Mana: 100
- Cooldown: 120 seconds
After 0.75 seconds, channel to stun nearby enemies for 4 seconds.
Mosh Pit is a strong Heroic Ability even when the enemy team
has multiple interrupts at their disposal, however,
in that case it will be harder to use because you will need to mentally track
their cooldowns and only use
Mosh Pit when none capable
of interrupting it will be nearby, outside of its area.
The best interrupts for Mosh Pit are ranged ones
(for example
Wave of Force by Li-Ming)
because Heroes who can stay at a distance are not easy to catch,
especially if they also have mobility tools.
So, when facing many of them, you will have a hard time finding a good
Mosh Pit during the game, however, the enemy team will
still have to constantly respect it by saving interrupts
and by positioning accordingly.
Encore at Level 13 is a great Talent to pick
when going for
Mosh Pit as your Heroic Ability
as it allows you to reduce its extremely long cooldown,
so that you can use it more often when not interrupted
or that you can get it back faster when interrupted.
If you get interrupted during the initial wind-up,
Mosh Pit will go on a 10-second cooldown.
Encore at Level 13 can also reduce that
cooldown, however, smart opponents will first let you successfully
cast
Mosh Pit and then interrupt it.


- Mana: 70
- Cooldown: 75 seconds
Leap to target location, landing after 2.75 seconds, dealing 495 (+4.0% per level) damage to enemies in the area, and slowing them by 50% for 4 seconds.
Stage Dive is a good Heroic Ability which
can be picked for one or more of the following reasons:
- the enemy team has too many ways to play around
Mosh Pit and you don't want to risk it;
- your team has another main Tank and you have planned to play E.T.C. as Offlaner, at least after Level 10;
- your team wants to dive the enemy backline to exploit their vulnerability;
- the enemy team has powerful targeted Abilities which can be dodged with the Invulnerable frames you get while in the air.
When playing Stage Dive as main Tank,
it is extremely important to stay with your team and not split
to soak like you would do when playing
Stage Dive as an Offlaner instead.
Level 13 Talents for E.T.C.


Hitting at least 2 targets with Face Melt reduces its cooldown by 6 seconds.
Mic Check is a good Talent which heavily reduces
the cooldown of
Face Melt when hitting multiple enemies.
You should pick this Talent when you need extra peeling for your team. If you see that team fights are not lasting more than 5 seconds, however, you may want to avoid this Talent as it will rarely give you value.
Loud Speakers at Level 4 is quite important to have
when planning to go for this Talent later on, else you will rarely be able
to hit multiple Heroes with it.


Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later.
Passive: Each enemy Hero hit by Face Melt or the Amp reduces your Heroic Ability cooldown by 5%.
Encore is a strong Talent that provides
a powerful cooldown reduction effect for your Heroic Abilities
(5% corresponds to 6 seconds for
Mosh Pit
and 3.75 seconds for
Stage Dive)
as well as a second pulse of
Face Melt after a short delay.
If you do not need more peeling tools
to protect allied Heroes, you can take Encore
to greatly decrease the cooldown of
Mosh Pit.
The cooldown reduction also works on the 10-second cooldown you get on
Mosh Pit when interrupted during
the initial wind-up, however, smart opponents will first let you successfully
cast
Mosh Pit and then interrupt it.
Loud Speakers at Level 4 only increases the radius
of the first hit but will help you hit multiple enemy Heroes with the first hit.
On the other hand, when not having
Loud Speakers at Level 4
you will be able to hit same Hero with both the first and second hit
by using
Face Melt at melee distance and
Powerslide on them immediately after.


Face Melt slows enemies by 50% fading over 2 seconds.
Face Smelt is a decent Talent that empowers
the already strong
Face Melt by making it
apply a decaying Slow to all enemy Heroes hit.
Consider picking this Talent when having picked Guitar Hero
at Level 1 and
Hammer-on at Level 7
as it helps you with sticking on enemy Heroes while hitting them with Basic Attacks,
or in synergy with allied Heroes who benefit from Slows
(such as Raynor with
Ace In The Hole at Level 1).
Level 16 Talents for E.T.C.


After using Powerslide, gain 35 Armor for 4 seconds, reducing all damage taken by 35%.
Show Stopper is a strong Talent which gives you
a fair amount of Armor for a few seconds
after
Powerslide's animation ends.
If you find yourself getting inexplicably bursted down too often after
initiating fights, Show Stopper is there to provide you
with all necessary added survivability.
Since you already get 20 Armor from Rockstar
and considering that Armor does not stack additively with other sources,
Show Stopper basically gives you 15 Armor on top of it.
All that said, do not underestimate its value because Armor gets exponentially
more powerful the higher it becomes.


E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 seconds.
Aggressive Shredding is a decent Talent that increases your
self-sustain by significantly improving
Guitar Solo's
uptime, but only when you get to use Basic Attacks uncontested.
A less obvious benefit of this Talent is the ability to cheaply and frequently
trigger Echo Pedal at Level 7, which is great when playing
as Offlaner, or
Prog Rock at Level 1,
which gives team-wide healing.


- Cooldown: 20 seconds
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
Imposing Presence is a situational Talent that passively
reduces the Attack Speed of enemy Heroes attacking E.T.C and, when activated,
applies a Slow and reduces the Attack Speed of nearby enemy Heroes and Summons.
Reducing the Attack Speed is multiplicative with Block Party at Level 1,
so you will get more value from them when combined together. That said,
Imposing Presence helps you in a situation where
Block Party is not effective: facing Heroes with high Attack Speed
(such as Tracer) or with Basic Attacks that can hit multiple times (see Genji).
Level 20 Talents for E.T.C.


Channeling Mosh Pit refreshes Powerslide's cooldown, and it can be cast to increase Mosh Pit's duration by 2 seconds.
Tour Bus is a situational Talent
that makes
Mosh Pit extremely
punishing against teams that lack the interruption
to deal with the channel. In some occasions, however,
you can use the free
Powerslide to dodge interrupts.
Use it to catch more enemy Heroes than you typically would
by only using the regular Mosh Pit instead,
as the
Powerslide reset feature gives you a second chance
to hit enemy Heroes you missed.
When having this Talent, you can even cast a Mosh Pit
that hits no one in the beginning and then move it on top of enemy Heroes
thanks to the free
Powerslide you will get when it starts.


Stage Dive's impact area is 50% bigger, and its Slow is increased by 30%.
Crowd Pleaser is a good Talent that turns
Stage Dive into
an absolutely fearsome engage tool. With such a wide area of effect, it
becomes difficult for everyone to avoid the Ability. In addition to that,
its Slow will be more potent than before.


Upon dying, a ghost uses Mosh Pit at E.T.C's location.
Death Metal is an extremely situational Talent
which usually requires you to die specifically near enemy
Heroes to be impactful, and also requires allied Heroes to be able to
follow up on the impending
Mosh Pit.
The upside is that a Mosh Pit coming from a dead E.T.C. cannot be
interrupted. If you find yourself dying often, this
Talent may have significant payoff, especially if you manage to position
yourself right next to your opponents when you expect to die within 2 seconds.
You may need this Talent when playing with Stage Dive
against enemy teams who tend to focus E.T.C. immediately after landing,
but you can also pick it in other circumstances for similar reasons.
Alternatively, it can be used against team compositions featuring
4 melee or low-range Heroes because they will struggle to finish you off
without being caught by
Death Metal immediately after,
especially if they lack mobility tools.


- Cooldown: 45 seconds
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Storm Shield is a situational Talent
that may be useful when you feel like your peeling tools
are not enough to keep allied Heroes alive, whether because the enemy team
has too much burst damage or mobility.
You can also use it to boost E.T.C's own survivability.
When using Storm Shield, keep in mind two things:
- the Shield provided does not stack with Shields coming from other Talents with the exact same name, but only refreshes its amount and duration;
- being based on maximum Health, the Shield generated is more effective on some Heroes and less effective on others.


- Cooldown: 70 seconds
Activate to teleport to a nearby location.
Bolt of the Storm is a strong Talent which
can be used to instantly teleport from a position to another within range.
You can use this Talent for either offensive or defensive plays,
from simply repositioning to dodging an enemy Ability.
When in danger, use it to increase the distance from enemy Heroes,
preferably by teleporting across impassable terrain. When your team is ready
to follow up, feel free to use it as a range extender
for your Powerslide and try to get a good
Mosh Pit.
Changelog
- 30 Nov. 2024: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 20 Sep. 2023: Guide reviewed.
- 07 Jul. 2022: Builds updated.
- 03 Feb. 2022: Guide reviewed for the latest Balance Update.
- 28 Jan. 2022: Builds updated.
- 28 Sep. 2021: Guide reviewed for the latest Balance Update.
- 18 Aug. 2021: Talent Build page updated.
- Build added.
- Descriptions improved.
- New layout.
- 27 Oct. 2020: Talents and builds reviewed and updated.
- 07 Sep. 2020: Talents and builds reviewed and updated.
- 19 Jul. 2020: Talents reviewed and updated.
- 05 Apr. 2020: Description and recommendation updated for Pinball Wizard.
- 11 Oct. 2019: Talents section updated.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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