Fenix Abilities and Strategy
Welcome to our Abilities page for Fenix. Here, we give you an overview of every ability in Fenix's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Fenix's other abilities. We also give you strategy tips to play Fenix efficiently.
Fenix's Tips and Tricks
- Cast
Plasma Cutter liberally, and always try to follow it up with Basic Attacks.
- Stutter-step to keep enemies near your maximum range.
- Use
Shield Capacitor to trade damage with enemy Heroes. Your shields will regenerate, but their health will not.
- Use
Weapon Mode: Repeater Cannon on isolated targets like Boss Mercenaries, Forts, or enemies who are out of position.
- Save
Warp to escape or reposition as needed.
- Cast
Purification Salvo when enemies are slowed by Plasma Cutter for maximum damage.
Shield Capacitor
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- Cooldown: 5 seconds
Fenix has a permanent 760 (+4% per level) Shield which regenerates at 10% per second after not taking damage for 5 seconds.
Shield Capacitor accounts for much of Fenix's overall survivability, and
all of his self-sustain. Fenix trades damage very effectively while at
range, as the Shield regenerates when no damage is taken for several seconds.
This allows Fenix to be dominant in most lane match-ups, as he can steadily
increase his Health advantage over opponents. Be aware of Heroes who have
access to Talents that are particularly effective against Shields, as these can
severely reduce Fenix's survivability.
Plasma Cutter
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- Cooldown: 12 seconds
Create a laser beam at the target point that circles around Fenix twice, dealing 135 (+4% per level) damage to enemies hit and Slowing them by 25% for 4 seconds.
Plasma Cutter deals damage and
Slows enemies as it rotates around Fenix.
Because Fenix is not limited by Mana or other casting resources, Plasma Cutter
should be used liberally. It is effective against Heroes, Minions, Structures,
and even Mercenaries. While using Plasma Cutter against Heroes, it is important to be mindful of
the Slow that it provides. Not only does the
Slow make it much easier to apply
Basic Attacks, it also triggers effects for some of Fenix's Talents.
While using Plasma Cutter in a PvE setting, the radius of each cast should
be considered. A maximum radius Plasma Cutter can hit a Gate, both Towers,
and enemies close to the gate. A minimum radius Plasma Cutter can hit all units
in a Mercenary Camp. With the self-sustain
from Shield Capacitor and the
additional area of effect damage provided by
Weapon Mode: Phase Bomb, Plasma Cutter helps
Fenix to efficiently solo secure any non-boss Mercenary Camps.
Weapon Modes
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Basic Attack speed increased by 150%.
Activate to change to Weapon Mode: Phase Bomb, increasing Basic Attack range and damage, and causing Basic Attacks to splash.
Weapon Mode: Repeater Cannon greatly increases Attack Speed, but has reduced
range, damage, and area of effect
when compared with
Weapon Mode: Phase Bomb. While it
provides less utility and is less safe to use than Phase Bomb, it is useful for
single target damage when necessary. Notable examples of good Repeater Cannon
targets include Bosses and big Monsters from Objectives, isolated Structures
like Forts, or enemy Heroes who are out of position. Remember that you can
switch to Phase Bomb for an extra Basic Attack if an enemy leaves Repeater
Cannon range.
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Basic Attacks have 1.25 increased range, deal 25% more damage, and splash to nearby enemies.
Activate to change to Weapon Mode: Repeater Cannon, increasing Basic Attack speed.
Weapon Mode: Phase Bomb increases your
Basic Attack range and damage, and causes Basic Attacks to splash in a generous
area of effect. While your single target
damage per second will be lower in this mode, almost everything else about it
is superior. Phase Bomb allows you to waveclear extremely well, deal
significant siege damage to several Structures with each Basic Attack, and deal
Hero damage from a much safer distance. For these reasons, you should generally
default to using Phase Bomb; switch to Repeater Cannon when you want more
single target damage at close range.
Warp
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- Cooldown: 17 seconds
Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.
Warp is an amazing mobility tool that allows you to travel to a
selected location after a short channel. Warp should be used to escape danger,
or to secure kills on fleeing low-Health enemies. Once Warp's channel is
complete, Fenix is removed from the battlefield for a brief period before he
arrives at his selected destination. This moment of non-existence can be
incredibly useful for preventing damage and effects from Abilities that target
Fenix directly.
Purification Salvo
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Heroic
- Cooldown: 90 seconds
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
Purification Salvo is a fantastic Heroic for Fenix, because it gives him
something to secure kills with. Fenix has a great kit for poking enemies at a
distance, but his Basic Abilities lack reliable burst damage.
Purification Salvo fills this void, making him an Assassin capable of securing
kills on his own. Fenix can walk or Warp away once enemies have been locked,
and Purification Salvo will still fire. Using Warp during Purification Salvo's
firing sequence will not interrupt it; the salvo will finish firing during (and
after) Warp. This Heroic will be excellent when your team has a reliable way
to Slow enemy Heroes, such as
Lightning Breath or
Earthquake.
Planet Cracker
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Heroic
- Cooldown: 100 seconds
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.
Planet Cracker is a channeled
beam that covers unlimited distance in
the direction it is cast. It is quite amazing to see, and fun to use. However,
Heroes must simply walk to one side of it to avoid most of its damage. It does
not often deliver meaningful results without setup from allies.
For this reason, you should default to
Purification Salvo.
Planet Cracker can be good in combination with crowd-control from your team,
but it is best to make sure your allies want to play this way before selecting
this Heroic. This Heroic can be an option in Braxis Holdout, since it can be used
towards the Zerg Wave, clearing most of it on spawn.
Changelog
- 24 Aug. 2019: Guide reviewed and updated to reflect meta developments.
- 27 Mar. 2018: Guide added.
More Ranged Assassin Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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