Gall Abilities and Strategy
Welcome to our Abilities page for Gall. Here, we give you an overview of every ability in Gall's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Gall's other abilities. We also give you strategy tips to play Gall efficiently.
Gall's Tips and Tricks
Shadowflame is by far your highest source of damage. Use it whenever it is off-Cooldown, and take advantage of the fact that it deals its damage instantly.
Dread Orb has an extremely long range; using it against nearby Structures whenever there are no better targets is an effective way of maximising its potential.
Runic Blast requires you to be well-coordinated with your Cho partner; ask them to let you know whenver they use
Rune Bomb, or pay close attention to Cho's "Bomb's out!" shout.
Twisting Nether works particularly well with Cho's
Upheaval; try and use them together. Use the Ability's Movement Speed reduction effect to keep enemies within attack range.
Shadow Bolt Volley can be difficult to aim, especially if Cho is not prepared for it; let them know ahead of time!
Shove is extremely useful for avoiding dangerous skillshots and area of effect Abilities.
- Be mindful when activating
Ogre Rage in combat, as it leaves Cho 25% less resilient than he would otherwise be.
Shadowflame
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- Cooldown: 3 seconds
Deal 135 (+5% per level) damage to enemies in the area.
Shadowflame is Gall's bread-and-butter, and essentially fulfils the function
of sustain anged damage that his otherwise inexistent Basic Attack. It should
be used whenever it is off-Cooldown, and, if possible, aimed in a way that it
hits as many different targets as possible. One exception to this rule, however,
is if you have picked up the
Double Trouble Talent, at which
point it is wise to try and time Shadowflame casts with your Cho player's
Consuming Blaze. Shadowflame's instantaneousness makes it
useful for scouting bushes, dismounting opponents,
or dispelling Stealthed.
Dread Orb
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- Cooldown: 6 seconds
Throw a bomb that will bounce three times, dealing 126 (+5% per level) damage to enemies.
Dread Orb's main purpose is to inflict
area of effect damage and zone
opponents. Against large or otherwise immobile targets, Dread Orb can be
targeted in a way that two, or even three of the bounces all hit this target,
dealing an exceptional amount of damage. This tactic is especially useful when
sieging or to quickly take down Bosses.
When using Dread Orb, focus on hitting your intended target(s) with the
first bounce, as it is the least likely to be avoided. Before Twilight Nova, players
will seldom be hit by an Orb more than once, as the Ability's projectile is so
slow-moving and sports a graphical effect that stands out. Any more than one
such hit falls within the realm of luck or otherwise bad play from an opponent's
part. This does not mean, however, that you should not try and exploit Dread
Orb's excellent zoning potential; indeed, one side effect of having such an
obvious projectile is that the Ability gives players the time to actively avoid
its area of effect.
Runic Blast
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Detonate Cho's Rune Bomb, dealing 210 (+4% per level) damage around it.
Runic Blast deals a large amount of area damage and should absolutely be used
every time Cho's
Rune Bomb is used. However, some sense of timing is necessary
to properly use the Ability. Indeed, special attention must be paid in regards
to when you are actually able to detonate the bomb, and when you should actually
do so—it is essentially useless to use Rune Blast when there is no enemy
within range, and actively wasteful to do so before it reaches an intended
target. When Rune Bomb is launched, a clear, purple circle indicates Runic
Blast's area of effect so as to ease usage. A sound prompt, along the lines of
Cho yelling "Bomb's away!" also warns you that a Rune Bomb has been launched,
and as such, that Runic Blast can be used. Be on the lookout for Cho's
Rollback Talent which gives you a second chance to hit with
Runic Blast, should you miss an opportunity on the bomb's initial throw.
Twisting Nether
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Cooldown: 80 seconds
After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
Twisting Nether's Slow is extremely useful to Cho,
who may capitalise upon it to inflict a large amount of damage through his Basic
Attacks and Abilities. When combined with
Upheaval, Twisting Nether
can also catch several players into its area of effect for a large amount of
area of effect damage. As with most area of effect Heroic Abilities, hitting as
many players as possible should be a priority when there is no need to burst
down one specific target, for which
Shadow Bolt Volley is much
more appropriate as a choice.
Shadow Bolt Volley
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Heroic
- Cooldown: 60 seconds
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
Shadow Bolt Volley has the potential of dealing some of the highest
single-target damage out of any other Ability. As a downside, its projectiles
are rather difficult to aim onto moving targets, and can be blocked by low-value
or otherwise undesirable enemies. As such, one must see to try and use the
Ability against important targets that are affected by crowd control.
It is recommended to practice using Shadow Bolt Volley in Try Mode so as to get
a good feel for the Ability's peculiar cast time and delay. Shadow Bolt Volley
is generally picked against two or more Tanks as they make excellent targets
for the Ability.
Shove
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- Cooldown: 30 seconds
Nudge Cho a small distance and grant him 25% Movement Speed for 2 seconds.
Shove replaces Gall's Mount, because he is tied to Cho.
Although its main use is avoiding dangerous skillshots
or area of effect Abilities, it can also be used in a pinch to catch up to
fleeing opponents or simply secure an escape for Cho.
Ogre Rage
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- Passive
Gall's damage is increased by 25%, but Cho's Armor is reduced by 25.
Cho can activate Ogre Hide to grant himself 25 Armor, but remove this damage bonus.
Passive: Gall is permanently immune to Stun and Silence effects.
Ogre Rage is Gall's Trait. It provides Gall with a significant amount of Ability
damage, and should be activated whenever you are about to deal damage while Cho
is not being directly threatened; it is important to note that while Ogre Rage
is active, Cho's
Ogre Hide is disabled, meaning that Cho's survivability
(and Gall's, by extension) is significantly lowered. Judging when to activate
Ogre Rage so to not reduce Cho's survivability too dramatically is key to
mastering Gall as a whole.
Eye of Kilrogg
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Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
Eye of Kilrogg provides Cho'gall with an effective scouting tool. Eye of Kilrogg is
particularly useful for keeping a literal eye over contested areas before
adventuring there, or protecting your backline Heroes from potential
Stealthed attackers. Bushes
are particularly popular locations for summoning
Eyes of Kilrogg.
Changelog
- 03 Oct. 2020: Ability section updated.
- 26 Jun. 2017: Fixed a paragraph that was referring to Ogre Rage instead of Ogre Hide.
More Ranged Assassin Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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