Garrosh Talents
Welcome to our Talents page for Garrosh. Here, we give you an overview of how strong each of Garrosh's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Garrosh's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Garrosh's Talent Build Cheatsheet
Bloodthirst Build
RecommendedGarrosh's Bloodthirst Build provides various improvements which allow him to shine in most situations: additional damage, more survivability, and utility to help teammates.
The synergy between Bloodcraze at Level 13
and
Seasoned Soldier at Level 16 makes you
quite durable, especially if when you can safely wait 3 seconds
between
Bloodthirst's casts.
Groundbreaker Build
AdvancedGarrosh's Groundbreaker Build gives you more crowd control and some survivability at the cost of damage. As such, this Build is oriented towards a defensive playstyle, when your team needs a lot of peeling.
Thanks to Earthshaker at Level 16,
you will have an additional interrupt
and an easier time grouping enemy Heroes:
use
Wrecking Ball to throw
an enemy Hero on top of another one, walk towards them
as they are Stunned, and use
Warlord's Challenge once in range.
Wrecking Ball Build
AdvancedGarrosh's Wrecking Ball Build gives you more crowd control and damage at the cost of survivability. As such, this Build is oriented towards an aggressive playstyle, when your team does not need a lot of peeling.
Thanks to Mortal Combo at Level 16
and
Titanic Might at Level 20,
when catching 2 enemy Heroes with
Wrecking Ball
and hitting them with
Groundbreaker right after,
you will be able to throw them on the spot 2 more times.
ARAM Build
ARAMGarrosh's ARAM Build provides various improvements which allow him to shine in most situations: additional damage, more survivability, and utility to help teammates.
The synergy between Bloodcraze at Level 13
and
Seasoned Soldier at Level 16 makes you
quite durable, especially if when you can safely wait 3 seconds
between
Bloodthirst's casts.
Level 1 Talents for Garrosh


Quest: Stun Heroes with Groundbreaker.
Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 (+4% per level) damage over 3 seconds to Heroes.
Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.
Warbreaker is a good Quest-based Talent that provides bonus damage and
cooldown reduction to
Groundbreaker, something that makes
it a solid choice to empower Garrosh's survivability in combination with
Defensive Measures at Level 13.
Contrary to most Quests, the bonus damage scales with Team Level.


Increase Wrecking Ball's throw range by 25% and its damage by 125%.
Unrivaled Strength is a strong Talent that slightly increases how far the
target can be thrown by using
Wrecking Ball while also
increasing the damage done to them by a solid amount (about 50 less than
Warbreaker after Quest completion and about the same
as
Body Check).
You can combine this Talent with Mortal Combo at Level 16
and
Titanic Might at Level 20
to boost your damage in the late game.


- Cooldown: 15 seconds
Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 35% for 3 seconds. Enemy Heroes hit receive 30% reduced healing for 3 seconds.
Body Check is a situational Active-based Talent
that can be used to counter high amount of burst healing
in the enemy team (for example against Whitemane).
Body Check also applies a Slow and deals a decent amount of damage (about 50 less than
Warbreaker after Quest completion and about the same
as
Unrivaled Strength).
Level 4 Talents for Garrosh


Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
In For the Kill is a decent Talent that empowers Garrosh's ability
to clear enemies who have low maximum Health (like Minions or
Skeletal Defenders on Infernal Shrines) as you will easily get
the cooldown reset when using
Bloodthirst on them.
You should not take this Talent when playing Garrosh as Tank, as you are not supposed to be busy clearing Minions for multiple seconds, however, it may be useful while playing Garrosh as Offlaner.


Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
Thirst for Battle is a good Talent that reduces the cooldown of
Bloodthirst when hitting enemy Heroes with Basic Attacks.
The reduced cooldown of Bloodthirst will slightly increase your damage output
and survivability, especially if combined with Bloodcraze at Level 13
and
Seasoned Soldier at Level 16.


- Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Indomitable is a strong Talent that gives yourself
Unstoppable for 1.5 seconds on a relatively short cooldown,
something that is extremely good for playing around kite
when you want to engage.
Active it when you expect a Stun or Silence to hit you because you cannot self-remove them with it or use it when you are already affected by a Root or Slow because they do not stop you from casting Abilities.
Level 7 Talents for Garrosh


Groundbreaker reduces the Attack Speed of Heroes hit by 30% for 4 seconds.
Intimidation is a situational Talent that
allows you to reduce the Attack Speed of enemy Heroes hit
with either the inner or outer area of
Groundbreaker,
so it does not matter if you do not Stun them in the process.


Basic Attacks and Bloodthirst against Heroes reduce the target's Spell Power by 30% for 2.5 seconds.
Oppressor is a strong Talent that makes your Basic Attacks
and
Bloodthirst apply a debuff to enemy Heroes
which reduces their damage and healing done with Abilities.


Increase Into the Fray's Armor by 20. Hitting enemy Heroes with Into the Fray reduces its cooldown by 12 seconds.
Lok-tar ogar! is an extremely situational Talent that
increases the Armor provided by
Into the Fray
and reduces its cooldown by a dozen of seconds for each enemy Hero hit
with the displaced ally.
The problem with using Into the Fray
aggressively is that you will not have it for defensive usage
for many seconds, unless you hit 3 enemy Heroes with it
and reduce its cooldown down to 10 seconds as a consequence.
You can use the extra Armor provided by
this Talent to save allied Heroes from burst damage
(such as Pyroblast by Kael'thas)
or dive (for example Zeratul).
Level 10 Talents for Garrosh
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.


- Mana: 40
- Cooldown: 50 seconds
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
Warlord's Challenge is a good Heroic Ability
which provides a powerful area of effect
crowd control. Once cast, all enemy Heroes caught within
a small radius around Garrosh will be Taunted for a short while.
Pick this Heroic Ability when your team needs crowd control to lock enemy Heroes down for securing kills, to peel from dive, or to have an interrupt for powerful channeled Abilities. Ideally, you should have a secondary engage in team.


- Mana: 25
- Charges: 3
- Recharge Time: 8 seconds
Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
Stores up to 3 charges.
Decimate is a strong Heroic Ability which provides
area of effect sustain damage.
Thanks to its relatively low cooldown, it can also be used for
waveclear when needed.
Pick this Heroic Ability to increase your threat range, so that you can engage from a higher distance than usual. This way you can punish enemy Heroes who step too close and/or make up for the lack of a secondary engage in team.
Level 13 Talents for Garrosh


If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.
Defensive Measures is a strong Talent that protects Garrosh
with a Shield when hitting enemy Heroes with the outer area of
Groundbreaker,
so you need to Stun them to make it work.
The bonus Shield provided allows Garrosh to become an even stronger frontline Hero and makes him even harder to burst down.
Defensive Measures synergizes with
Warbreaker at Level 1
because the small cooldown reduction it provides to
Groundbreaker
increases the uptime potential of the bonus Shield.
Shields are amplified by the damage mitigation provided by Armor Up,
meaning that
Defensive Measures will be more effective while Garrosh has low Health.


When hitting a Hero, Bloodthirst heals for an additional 15% of Garrosh's maximum Health over 3 seconds.
Bloodcraze is a good Talent that tends to be outclassed by
Defensive Measures as a defensive Level 13 Talent.
However, Bloodcraze is still considered situational as it may be advantageous
to Garrosh against highly mobile melee targets who are difficult to hit
with casts of
Groundbreaker (such as Illidan).
Rather than losing
out completely on the benefits of Defensive Measures by not being able to Stun
an enemy Hero with Groundbreaker, Garrosh may still receive the additional
passive Healing granted by his targeted Basic Ability
Bloodthirst.


- Cooldown: 30 seconds
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Double Up is a situational Talent that increases the
damage mitigation provided by
Armor Up.
The 100% bonus Armor can come in clutch, preventing Garrosh from being taken down especially if he finds himself under heavy fire without the immediate assistance of his team. Remember that Armor cannot go above or below 75. As a consequence, this Talent will give its maximum value when Garrosh has about 30% maximum Health or less.
Level 16 Talents for Garrosh


Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.
Mortal Combo is a good Talent that can set up
some ridiculously crippling crowd-control
combos.
Throwing an enemy Hero with Wrecking Ball
after Stunning them with
Groundbreaker will
result in the two Abilities being ready to use again at around the same time,
allowing you to reposition enemy Heroes every 8 seconds—6 seconds
with
Warbreaker at Level 1—while fighting.
When you have Mortal Combo at Level 16
and
Titanic Might at Level 20,
when catching 2 enemy Heroes with
Wrecking Ball
and hitting them with
Groundbreaker right after,
you will be able to throw them on the spot 2 more times.
Unrivaled Strength at Level 1 increases the damage done this way.


Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
Earthshaker is a good Talent that
will cause whatever enemy Hero you throw with
Wrecking Ball to be Stunned upon their landing
and Stun all enemies who are in that area.
You can also throw an enemy towards an enemy Hero
to use this Talent as a ranged Stun. This move can be
useful to interrupt enemies attempting
to channel a powerful Ability (for example
Holy Word: Salvation by Anduin)
and/or to group two or more enemy Heroes for
Warlord's Challenge.


Gain 5% maximum Health, increase Groundbreaker's Slow duration by 1 second, and Bloodthirst gains an additional charge.
Seasoned Soldier is a strong Talent that passively
increases Garrosh's maximum Health by 103 (+4% per level), boosts the Slow duration
of
Groundbreaker from 2 to 3 seconds, and provides an
additional charge of
Bloodthirst.
While the first and second effects are not that impactful, the third effect is a huge
boost to Garrosh's survivability. You can empower this Talent by combining it with
Thirst for Battle at Level 4 and/or
Bloodcraze at Level 13.
Level 20 Talents for Garrosh


Increase the duration of Warlord's Challenge by 0.5 seconds. If an enemy Hero is killed while Taunted by Warlord's Challenge, its cooldown is reduced by 45 seconds.
Death Wish is a situational Talent that allows Garrosh to
reset the cooldown of
Warlord's Challenge after taking
down an enemy Hero while also increasing the Taunt duration
from 2 to 2.5 seconds.
You should consider picking this Talent when your team's strategy involves
killing an isolated enemy Hero using Abilities that split their damage evenly
on all Heroes hit (for example Seven-Sided Strike
by Kharazim).


Heroes hit by Decimate deal 40% less damage for 3 seconds.
Deadly Calm is a strong Talent that almost halves the damage
done by enemy Heroes hit by
Decimate for a few seconds.
The fact that Decimate has multiple charges and a cooldown reduction component allows you to potentially keep the debuff active for a dozen of seconds on multiple enemy Heroes within range.
Avoid using multiple charges on the same enemy Heroes in quick succession because the second damage reduction effect will not stack with the first one, but only refresh its duration.


Wrecking Ball now throws the 2 closest enemies.
Titanic Might is a strong Talent that doubles the power
of
Wrecking Ball, especially if your team has access to
burst damage to follow up on your
engage. Throwing 2 enemy Heroes means you will easily
be able to hit both of them with
Warlord's Challenge.
When you have Mortal Combo at Level 16
and
Titanic Might at Level 20,
when catching 2 enemy Heroes with
Wrecking Ball
and hitting them with
Groundbreaker right after,
you will be able to throw them on the spot 2 more times.
Unrivaled Strength at Level 1 increases the damage done this way.
You should avoid picking this Talent when your team's strategy involves
killing an isolated enemy Hero using Abilities that split their damage evenly
on all Heroes hit (for example Seven-Sided Strike
by Kharazim).


Body Check gains an additional charge and its healing reduction is increased by an additional 45%.
Inner Rage is a situational Talent that increases
the value of
Body Check by adding a second charge
and empowering the healing reduction component. For obvious reasons, this Talent
can only be picked if
Body Check was chosen at Level 1.
Avoid using both charges on the same enemy Hero in quick succession because, even though healing reduction effects can stack up to 100% healing reduction, in this case the second application will not stack with the first one but only refresh its duration.
Pick this Talent when you need healing reduction effects to get kills,
so when the enemy team has enough burst healing
(for example Phase Shift by Brightwing)
to save whoever is being focused by your team.
Changelog
- 08 Apr. 2025: Guide reviewed.
- 08 Dec. 2024: Guide reviewed.
- 16 Dec. 2023: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 16 Sep. 2023: Guide reviewed.
- 07 Jul. 2022: Builds updated.
- 06 May 2022: Builds updated.
- 16 Jun. 2021: Guide reviewed for the latest Balance Update.
- 05 May 2021: Bloodthirst Build's Description improved.
- 24 Apr. 2021: Builds updated.
- 27 Feb. 2021: Build Tags updated.
- 25 Feb. 2021: New layout.
- 16 Feb. 2021: Builds updated.
- 24 Oct. 2020: Builds updated.
- 16 Jul. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 11 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 10 Jun. 2019: Revised the Garrosh guide and fixed minor issues. The guide is, overall, up-to-date.
- 25 May 2019: Updated Garrosh's talents and builds due to a major overhaul of the guide.
- 24 Dec. 2017: Talents page updated to reflect the Dec. 20 balance patch notes, particularly the Groundbreaker Ability changes.
- 17 Oct. 2017: The increased duration of Warlord's Challenge by the Level 20 Talent Death Wish has been removed.
- 01 Sep. 2017: Full Descriptions have been added to Talent page.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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