Greymane Abilities and Strategy
Welcome to our Abilities page for Greymane. Here, we give you an overview of every ability in Greymane's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Greymane's other abilities. We also give you strategy tips to play Greymane efficiently.
Greymane's Tips and Tricks
- Use Minions, Summons and Structures to trigger
Gilnean Cocktail's increased cone damage against Heroes.
Inner Beast's duration can be increased by attacking anything — not just Heroes.
Razor Swipe is useful for quickly avoiding skillshots and area of effect Abilities.
- A marker appears above Heroes that would die to
Go for the Throat's damage.
Cursed Bullet should not be used as a poke tool. It is extremely important to have it ready to follow up an engage on any character, as its damage is essential for the kill.
Darkflight's Cooldown runs while Greymane is in Worgen form. Cursed Bullet can be used during that form to become Human, allowing Greymane to instantly use
Darkflight again.
- Greymane gets 10 Armor during Worgen form. Use it to take less damage from unavoidable spells, like
Pyroblast.
- If you are not in Melee range from your target,
Go for the Throat can be used to give you 1-4 frames of unstoppable, removing blinds affecting you.
- During a blind, you cannot refresh
Inner Beast's duration through Basic Attacks. At that moment, you should use an Ability to not lose the Attack Speed buff (assuming you picked
Viciousness at Level 1).
Curse of the Worgen
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- Passive
Greymane can use certain Abilities to shapeshift between a Human and a Worgen.
While Human, Greymane's Basic Attacks are ranged.
While Worgen, Greymane gains 10 Armor, and his Basic Attacks become melee but deal 40% more damage.
Although we typically list Hero Abilities in their in-game order, Greymane's Trait is quite unique in that it certainly impacts the rest of his Abilities. It is thus listed first, so as to provide a clearer context for everything else.
Curse of the Worgen passively causes Greymane's Basic Attacks to have
a Range of 5.5 (the average for the majority of ranged Heroes) while in Human
form, and to deal 40% more damage and gain 10 Armor while in Worgen form, at the
cost of becoming melee. This effect also dictates which Abilities are currently
available to Greymane; the Human form has access to
Gilnean Cocktail and
Darkflight, whereas the Worgen form has access to
Razor Swipe
and
Disengage.
By default, Greymane assumes his ranged Human form. There are two ways of
becoming Worgen: Darkflight and
Go for the Throat.
Becoming Human again is achieved through
Disengage,
Cursed Bullet, mounting, or dying. Although there is no inherent cooldown
to transforming, the act is in of itself "gated" behind the base cooldown of the
aforementioned Abilities.
Properly using Greymane's alternate forms is absolutely key to his mastering. For general Hero combat, one should associate the Human form with lower, safer damage. The Worgen form should be reserved for situations where burst damage is needed and relatively safe to carry out. This very basic breakdown, of course, fluctuates and is entirely dependent upon the current situation at hand. Variables such as strategic advantages (Cooldowns, Experience or numerical advantage, position, pressure), team compositions, and win condition must all be gauged to figure out exactly when to exploit either form. This comes with much practice... and many unjustifiable deaths.
For PvE purposes, such as razing Structures of claiming
Mercenary Camps, the Worgen form is often preferred for its markedly higher
sustained damage potential. It also allows Disengage to be used to
withdraw from potential ganking attempts.
Gilnean Cocktail
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- Mana: 55
- Cooldown: 9 seconds
Hurl a flask that deals 55 (+4% per level) damage to the first enemy hit and explodes for 220 (+4% per level) damage to enemies in a cone behind them.
Worgen: Razor Swipe
Swipe forward, damaging enemies hit.
Gilnean Cocktail's high area of effect damage makes it a key
component for Greymane's waveclear and Mercenary clear
speed. Aside from that, it is a good addition to his teamfight damage.
Gilnean Cocktail is typically used in such a way that it will hit as many enemy Heroes as possible. One of your most important goals is to bring the Health of key targets down to or below 50% of their maximum so as to threaten a kill to jeopardise their ability to contribute to engagements. Consistency with Gilnean Cocktail hits goes a long way towards this goal.
It is important to always try and use Gilnean Cocktail before turning to
Worgen so as to avoid leaving its cooldown unexploited. The Ability's
near-instantaneous cast time makes it hard to justify anything less, unless
your intended target would outright die to Go for the Throat
to meet its on-kill clause.
Razor Swipe
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- Mana: 25
- Cooldown: 4 seconds
Swipe in the targeted direction, dealing 126 (+4% per level) damage to enemies hit.
Human: Gilnean Cocktail
Damage the first enemy hit and deal heavy damage behind them.
Razor Swipe replaces
Gilnean Cocktail
while in Worgen form.
Razor Swipe provides Greymane with outstanding combat mobility which, in
turn, translates into high uptime. Combined with the large
Basic Attack increase provided by Curse of the Worgen
and
Inner Beast,
Greymane becomes one of the most dangerous Heroes to have
pressure any non-Tank,
and particularly when defensive Abilities have been expended. With proper
positioning, Razor Swipe can even be used to body block escaping
or chasing foes. This becomes particularly obvious with the Level 13
Talent
Unfettered Assault. Its speed also makes it useful for dodging
impending delayed Abilities, such as Jaina's
Blizzard.
For general PvE purposes, Razor Swipe can also provide a modest area of effect damage increase at a reasonable Mana cost, making the Ability particularly useful for waveclearing or rapidly claiming Mercenary Camps.
Inner Beast
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- Mana: 70
- Cooldown: 999 seconds
Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration, and reduce the cooldown of Inner Beast by 0.5 seconds.
Inner Beast is what pushes Greymane's sustain
damage to levels beyond that
of most Assassins. Although the Ability is not particularly difficult to
use, maintaining its effects over extended periods of time is what separates
mediocre from strong Greymane players. It is worth noting that any hostile
target can be used to refresh the Ability—from Heroes to Minions to Structures
to Summons—making paying attention to your immediate environment for
Basic Attack opportunities an important skill to develop. Inner Beast should
absolutely be used to speed up any Mercenary Camp claiming or sieging
process, granted that no potential PvP encounter is inbound.
Inner Beast's cooldown is reduced every time he hits someone
while it is active, refunding it all after 40 Basic Attacks (20 with
Wolfheart).
For this reason, it is important to constantly attack Minions, Structures, or Mercenaries
during it.
Darkflight
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- Mana: 10
- Cooldown: 5 seconds
Shapeshift into a Worgen and leap at an enemy dealing 88 (+4% per level) damage.
Worgen: Disengage
Roll away and shapeshift into a Human.
Darkflight is Greymane's main way of becoming Worgen, giving it an important
double purpose beyond that of being a reliable gap closer.
It is generally held onto until an important target is at 50% or less of their
maximum Health, however, in dueling situations, it should be used
earlier so as to benefit from the damage increase provided by
Curse of the Worgen and opening up
Disengage for escaping purposes.
In a pinch, however, Darkflight itself can be used as an escape move by using it
on a target directly away from whatever may be chasing you and following up with
Razor Swipe for more distance.
Disengage
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- Cooldown: 5 seconds
Roll away and shapeshift into a Human.
Human: Darkflight
Leap at an enemy and shapeshift into a Worgen.
Disengage is essentially the opposite of
Darkflight. As its name
implies, it is particularly useful for escaping, as unlike Darkflight, it does
not require a target to be used. This does not mean, however, that it can not be
used for chasing purposes as well; turning Human has some interesting
implications, as escaping the ranged Basic Attacks and impending
Gilnean Cocktail would be very difficult for any Hero.
Go for the Throat
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Heroic
- Mana: 90
- Cooldown: 80 seconds
Leap at an enemy Hero and shapeshift into a Worgen, slashing for 355 (+4% per level) damage. If this kills them, the Ability can be used a second time within 10 seconds for free.
Go for the Throat perfectly complements Greymane's playstyle by providing him
with potent unavoidable burst damage and yet another gap closer. The
Ability is almost the same as
Darkflight in terms of functionality, with
the usage consideration timing being the biggest differing factor. A best-case
scenario is to work with your teammates so as to poke down one or
several targets so that you may outright use
Gilnean Cocktail,
Darkflight,
Razor Swipe, and Go for the Throat to almost instantly dispatch your intended target.
It should be noted, however, that one should not obsess over the on-kill reset
clause of the Ability; in a pinch, Go for the Throat is just a long-range gap
closer that just deals a large amount of damage.
Cursed Bullet
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Heroic
- Mana: 50
- Cooldown: 30 seconds
Greymane shapeshifts into a Human and fires a bullet that hits the first enemy Hero in its path, dealing 35% of their current Health in damage.
Does not affect Vehicles.
Cursed Bullet's power lies in its ability to deal some of the game's highest
burst damage from range. The fact that Cursed Bullet's damage scales with how
healthy the target is means that you should see to hit targets that are close to
or at full Health in order to maximise the Ability's damage potential. This fact
also justifies using the Ability against Tanks, something that is not
generally recommendable. This is not to say, however, that Cursed Bullet should
exclusively be used against such Heroes; 35% of any given target's current
Health is enough to endanger any Hero, especially when chaining up with
Gilnean Cocktail and
Darkflight.
Another important aspect of Cursed
Bullet is that it allows you to become Human without the use of
Disengage,
permitting the use of Darkflight as a gap closer while maintaining the damage increase
probided by
Curse of the Worgen.
As with all skillshot Heroic Ability, it is important that you practice (in Try Mode or otherwise) to get a good feel of the Ability's projectile's flight speed. It should be noted that the projectile passes through anything that is not a Hero.
Despite Cursed Bullet being a fast projectile and having
low cooldown, Greymane should avoid using it just to poke
enemies, as they can be easily healed if his team cannot finish the target. Therefore,
it is better to use it to follow up a team's engage.
it should be used as soon as an enemy gets controlled,
to quickly burst them.
Changelog
- 18 Apr. 2022: Updated Cursed Bullet's discussion.
- 21 Oct. 2020: Updated Ability page.
- 26 Jun. 2017: Updated the amount of damage Cursed Bullet deals to 40%.
- 19 Feb. 2017: Added Cursed Bullet.
More Ranged Assassin Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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