Gul'dan Talents
Welcome to our Talents page for Gul'dan. Here, we give you an overview of how strong each of Gul'dan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Gul'dan's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Gul'dan's Talent Build Cheatsheet
Drain Life Build
RecommendedGul'dan's Drain Life Build is currently the best build to use on Gul'dan
as it drastically improves your survibability by empowering Drain Life.
The Talent choices in this build focuses heavily on reducing the downside of picking Gul'dan
which is mainly having the Healer always healing Gul'dan due to how Life Tap works.
With the Drain Life build, Gul'dan will have superb lane presence and lane sustain, in the later
levels he gets alot of added burst damage
if you manage to play around
Darkness Within.
Be careful when playing against interrupts.
Corruption Build
AdvancedThe Corruption Build is comprised of talents that will maximize
Corruption's overall effectiveness in battle. Completion
of
Echoed Corruption provides Gul'dan with a massive
power spike, therefore it is important for Gul'dan to land as many casts of
Corruption as possible on enemy Heroes right from the start of a match.
Corruption's long range makes it great for defending and sieging
fortifications, as well as poking away enemies from capturing
battleground specific objectives such as the Altars on Towers of Doom.
Anti-melee Fel Flame Build
SituationalThe Fel Flame build is a heavily situational build and its effectiveness
depends entirely on the enemy team composition. If it is
a heavy melee team (at least 3 melee heroes) this build can see some use with its
constant casting of Fel Flames. The bonus size of Fel Flame upon completion
of
Pursuit of Flame will allow Gul'dan to feel somewhat
safer as he will need to extend less to harass his opponents.
Level 1 Talents for Gul'dan
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Quest: Hit 30 enemy Heroes with Fel Flame.
Reward: Fel Flame's radius is increased by 10%.
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Increases the cast range of Drain Life by 25% and the healing provided by Regen Globes by 50%.
Quest: Gather 15 Regen Globes.
Reward: Basic Ability Mana costs are permanently reduced by 20.
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Quest: Hit 40 enemy Heroes with Corruption.
Reward: After the third strike, Corruption strikes 3 times in the opposite direction.
Discussion
Pursuit of Flame is only a recommended choice when
utilizing a Fel Flame Build. Although there is a Quest
portion to the Talent, it does not take too long to complete, as Gul'dan will be
able to land many casts of Fel Flame against his lane opponent when trading with
them during the early game. The increased size of Fel Flame from Pursuit of
Flame will allow Gul'dan to fight from somewhat safer positions, deeper behind
his allied frontline. The larger size will also make it
much easier for Gul'dan to generate and maintain stacks of both
Fel Armor and
Rampant Hellfire,
as well as trigger the cooldown reduction effect of
Bound by Shadow.
Chaotic Energy greatly increases
Gul'dan's self-sustain and utility in lane.
Lowering the Mana cost of Abilities
and getting more healing from globes will help out in the early game with
Life Taps
and put some ease into your Healer. The range increase synergizes well with the
later Talents as well.
Echoed Corruption is a great Talent that provides
Gul'dan with even more damage on top of his already loaded kit. The quest
portion of the Talent is relatively easy to complete, as each strike of
Corruption that connects with an enemy Hero will
count towards the Objective. A single, well placed cast of Corruption should
regularly gather multiple strikes that count towards the quest goal. Once the
quest is completed, Corruption has the potential to do an even greater amount
of burst and damage over time to a decent sized area. This Talent
is incredibly strong on Maps with many narrow choke points
such as Towers of Doom and Tomb of the Spider Queen. These constricted
passage ways will help funnel enemies into Corruption's path. It is
important to note that Echoed Corruption is mandatory when using a Corruption Build,
as much of the following Talents will be chosen to most
effectively maximize Corruption's power.
Level 4 Talents for Gul'dan
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Drain Life's cooldown recharges 100% faster while it is channeling. If an enemy dies while under the effect of Drain Life, the cooldown is instantly refreshed.
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Increase the Mana restored by Life Tap to 40%.
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- Charges: 3
- Recharge Time: 25 seconds
Instantly kill an enemy Minion and heal for 365 (+4% per level) Health.
Stores up to 3 charges.
Discussion
Health Funnel's cooldown
reset on enemy death is good, and the fact that this resets
even when using
Drain Life on
Minions makes it very viable for early-game lane rotations and waveclearing.
Improved Life Tap significantly improves Gul'dan's
core mechanic
Life Tap. A 15% increase in the Mana
provided by a single Tap is huge, and should keep Gul'dan well supplied
without having to over-tap to stay relevant in teamfights. The Health
Gul'dan can save when using Life Tap not only keeps him safer during the match,
but also translates to more potential Mana in the long run. More Mana allows
Gul'dan to keep his damage output up, especially in longer trades when
poking enemy Heroes over Objectives or
sieging. This Talent should only be
picked if you are unable to utilize
Consume Soul properly.
Consume Soul is a great Talent for matches
when Gul'dan will find himself in lane for longer durations or constantly
nearby enemy Minions. The amount of Health replenished by Consume Soul is
significant, and the fact it can store 2 charges means Gul'dan can restore
a massive amount of Health almost instantly. The 25-second cooldown of
Consume Soul is also quite generous. Consume Soul combined with
Drain Life provides Gul'dan with nearly unparalleled
self-sustain when laning. The better Gul'dan
can manage his Health, the more Health he will be able to sacrifice for
Mana using
Life Tap. Consume Soul is best on Maps
where Gul'dan will have regular access to enemy Minions such as Tomb of
the Spider Queen, Dragon Shire, and Towers of Doom.
Level 7 Talents for Gul'dan
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Each enemy Hero hit with Fel Flame reduces the cooldown of Corruption by 1.75 seconds.
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Drain Life deals 50% more damage and Slows the target's Movement Speed by 40%.
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Increases Spell Power by 15% but reduces healing received from allies by 25%.
Discussion
Hunger for Power is a game changer for Gul'dan, as
a 15% increase in all damage output is not something to take lightly. Since
Gul'dan's primary role as a Ranged Assassin is to deal
damage and waveclear, this Talent will prove invaluable.
Although it does come at the cost
of a 25% reduction in healing received from his allies, this does not affect
the many other ways Gul'dan will be going about keeping himself nice and
healthy (
Drain Life,
Consume Soul,
Healthstone). Whether intentional or not, at the time of this
writing Regen Globes and Healing Fountains ARE affected by Hunger for
Power, although that is not mentioned in the Talent tooltip.
The increase in damage will make each cast of an Ability more impactful, meaning
that on paper, Gul'dan should have to cast fewer Abilities to be equally as
effective. Theoretically, this casting of fewer Abilities should result in a
need for less Mana, which causes the need to be regularly casting
Life Tap to go down, which ultimately results in Gul'dan
no longer requiring constant heals from his allies in the first place. Now, it
is important to note that this is all somewhat irrelevant, as Gul'dan should
continue to regularly blast off Abilities just as often as before having talented
into Hunger for Power. Because of this, we as Gul'dan players should rejoice in
the fact that a 25% reduction in healing is a small price to pay for such a power
spike. The reduction in healing received should not be too much to prevent allies
from continuing to heal Gul'dan. The increase in damage on
Fel Flame will also make waveclearing
a breeze, allowing Gul'dan and his teammates to rotate faster.
On a quick side note; the 15% increase in Spell Power only affects the damage
aspect of
Drain Life, and does not increase the amount
of healing Gul'dan will receive from the Ability.
Curse of Exhaustion is probably the biggest damage upgrade you have
for a Drain Life Build. Increasing the damage by 50% and Slowing the target by 40% will
allow you get more Health out of enemy Heroes and make them more susceptible to threats from
your allies. With the range bonus from your Quest at Level 1, you will definitely notice
the power you get from this Talent.
Bound by Shadow is the definition of a situational
Talent, as it will only be beneficial to Gul'dan if the enemy team
has a heavy melee composition.
The build places heavy emphasis on zoning and poking enemies with
Corruption,
so being able to reduce its cooldown dramatically by landing casts of
Fel Flame can be useful. When playing with a
burst composition,
Hunger for Power
remains a stronger pick. Bound by Shadow will integrate smoothly into
poke compositions built around stalling
teamfights in order to zone enemies or
siege Structures.
Level 10 Talents for Gul'dan
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- Mana: 90
- Cooldown: 80 seconds
After 0.5 seconds, deal 120 (+4% per level) damage to enemy Heroes in an area and Fear them for 2 seconds. While Feared, Heroes are Silenced and are forced to run away from Horrify's center.
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- Mana: 80
- Cooldown: 70 seconds
After 1.5 seconds, summon a rain of meteors in an area for 7 seconds. Each meteor deals 165 (+4% per level) damage in a small area.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Horrify is the Heroic Ability you will want to pick
in every situation. A 2-second Fear, causing the enemy team to
split up, is huge in teamfights and good casts of Horrify can decide
the outcome of a teamfight.
Rain of Destruction is one of the most lackluster
Heroic Ability in the game and even with the recent buff it should never be picked.
The fact that this Heroic Ability has the chance to miss all meteors
in a teamfight just makes it all the much worse. Until Rain of Destruction gets
reworked, stay away from it.
Level 13 Talents for Gul'dan
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Hitting an enemy Hero with Fel Flame grants 50 Spell Armor for 2.5 seconds, reducing Ability Damage taken by 50%.
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Drain Life heals for 75% more Health when used on Heroes.
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Gul'dan's maximum Health is permanently increased by 40% but his respawn time is increased by 10 seconds.
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- Cooldown: 45 seconds
Activate to heal for 25% of Gul'dan's maximum Health.
Discussion
Fel Armor is a great source of damage mitigation for
Gul'dan as long as he will be able to get off a consistent amount of
Fel Flame casts. A 50% reduction in damage taken from
Abilities is outstanding and the 2.5-second duration per Fel Flame strike is very
generous. Because Fel Flame has a cooldown of 1.5 seconds, as long as he can connect
the Ability, Gul'dan should be able to keep up Fel Armor for the entire duration
of every brawl. The reduction in damage taken also affords Gul'dan a little more
freedom to draw Mana via
Life Tap without running the
risk of ending up with dangerously low Health.
Harvest Life works better in 1v1 situations where
the bonus Health from Harvest Life could decide the outcome: life or death.
If you have all the other
Drain Life-based Talents, it is mostly recommended to pick this one
up as well, however,
Healthstone can still work great if you
need the Health instantly rather than over time.
The permanent Health increase of Dark Bargain is
extraordinary, however, the cost of its strength is too unforgiving to be
justified. Being taken out of the match for an additional 10 seconds after
death is detrimental to your allies and will often lead to enemies
capitalizing on their huge numbers advantage when contesting Objectives or
sieging. Although Gul'dan's entire kit is based around his
Health management, Dark Bargain is way too risky of a gamble to bet on.
Having reliable access to an immediate 25% Health heal on a 45-second cooldown
makes Healthstone a very strong Talent.
Especially when combined with
Consume Soul, Gul'dan
is able to rise up from life-threatening low amounts of Health almost instantly.
Even when Gul'dan is winning trades and only taking diminutive amounts of
damage, Healthstone can be activated immediately after replenishing his Mana
with
Life Tap to stay topped off and ready for
imminent skirmishes or teamfights. If timed wisely, Healthstone should be
available for every major altercation, particularly those surrounding important
Objectives. The on-demand nature of Healthstone also allows it to be used to
prevent Gul'dan from being immediately blown up if caught out or the target of
the enemies focus fire.
Level 16 Talents for Gul'dan
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Fel Flame's damage is increased by 12% for 5 seconds when hitting an enemy Hero. This can stack up to 5 times.
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Corruption deals an additional 78 (+4% per level) damage on impact. If the enemy is hit by all three strikes, the third strike deals 268 (+4% per level) damage.
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Dealing 600 (+4% per level) damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul'dan 25% Spell Power for 5 seconds.
Discussion
Rampant Hellfire is a great Talent that will considerably
improve the damage output of Gul'dan and is best selected for when utilizing
a Fel Flame Build. The increased size of Fel Flame
from completing the
Pursuit of Flame quest will make
striking targets to generate and maintain stacks of Rampant Hellfire much easier.
Keep in mind that Rampant Hellfire will stack up to 5 times, and generates a
stack for EVERY enemy Hero struck, theoretically allowing it to be fully stacked
with one cast of Fel Flame should it somehow manage to hit the entire enemy
team. Although Rampant Hellfire lacks the initial burst effect of
Darkness Within, its long term damage will greatly
surpass it should Gul'dan be able to maintain his stacks. It should be noted
that it is never a good idea to put Gul'dan in a vulnerable position just to
stack or maintain stacks or Rampant Hellfire. Although he may get a few quick
stacks, there is not much he can do with them if he is immediately targeted
and taken down by his opponents.
Ruinous Affliction
is a core Talent in the Corruption Build. When well placed, a cast of
Corruption empowered with Ruinous Affliction will do
insane amounts of area of effect damage to any target caught
in its wake.
Echoed Corruption helps to ease the burden of
trying to land 3 strikes of Corruption on a single target, as the additional strikes
will count toward the damage bonus of Ruinous Affliction.
Bound by Shadow also keeps the cooldown time of Corruption
realistically low, allowing Gul'dan to systematically poke
down enemy Heroes as they attempt to contest Objectives.
Darkness Within adds some micromanagement
to Gul'dan's kit, but will reward you if you manage to execute it properly.
You get a free
Life Tap and 25% Spell Power for five
seconds. The criteria for achieving the bonus are pretty easy and you can
potentially go a whole teamfight without ever having
to lose Health due to spamming Life Tap. This Talent really only works well in a Drain Life Build,
due to the two other Talents synergizing well with their respective builds.
Level 20 Talents for Gul'dan
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Increases the duration of Horrify by 1 second, and while Feared, enemies lose 20 Armor, causing them to take 20% increased damage.
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Rain of Destruction slows enemies Movement Speed by 90% for 0.5 seconds.
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- Cooldown: 1 seconds
Summon a Demonic Circle at Gul'dan's location. Activate to teleport Gul'dan to the Demonic Circle.
Discussion
Haunt adds a huge amount of utility to the already
impressive
Horrify. An additional second of duration
on a large area of effect
crowd-control Ability is absolutely huge. The
additional vulnerability debuff to EVERY Hero struck
with Horrify is just insane, as Gul'dan and his allies will be able to do
immense amounts of teamwide damage to their helpless victims.
Demonic Circle is a great source of re-positioning
or escape for Gul'dan players who happen to find themselves being repeatably
dove on by more aggressive opponents. Although
Horrify can be used to peel
away immediate threats, manipulating the direction of opponents can be quite
tricky. Demonic Circle is an overall more reliable source of escape and should
be always placed nearby the location of an impending teamfight. Try to position
the Circle close to where the backline of Gul'dans team will be in order to
receive assistance from allies after having escaped, but make sure it is far
enough away to avoid being immediately focused again.
Demonic Circle is a viable Talent particularly when
facing threats such as Illidan, Greymane,
or Tyrael.
Deep Impact is a Talent that ultimately provides too
little utility to
Rain of Destruction to make it a
reasonable pick over
Horrify at any point in a match.
Rain of Destruction will remain to have its list of set backs, and the Slow
provided by Deep Impact is just as unpredictable as the damage. Although at a
glance the 90% Slow effect looks huge, the .5 second duration renders it
basically useless.
Changelog
- 16 Apr. 2022: Guide has been reviewed and no changes are needed.
- 20 Jan. 2021: Guide has been reviewed and no changes are needed.
- 02 Jul. 2020: Guide has been reviewed and updated.
- 23 Oct. 2019: Updated Darkness Within talent.
- 04 Sep. 2019: Guide has been reviewed for latest patch and no changes are needed.
- 10 May 2018: Updated the page for the rework of the hero.
- 14 Jul. 2017: Added a note to the Talents section regarding the Level 7 Talent Hunger for Power affecting the healing received from Health Globes and Healing Fountains.
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Outofmilk is an avid Heroes of the Storm player, and has been playing this game since the first wave of Alpha invites. He currently plays around the Grandmaster / high Master area and is now here to share his knowledge with you.
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