Illidan Talents
Welcome to our Talents page for Illidan. Here, we give you an overview of how strong each of Illidan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Illidan's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Illidan's Talent Build Cheatsheet
Flexible Build
RecommendedThe Flexible build revolves around getting specific Talents to compensate Illidan's weaknesses. This build is recommended if the enemy team have different ways to deny your Basic Attacks, so you build around dealing with what they feature.
At level 1 you can choose to have a good presence in early teamfights
through Battered Assault, to be better in lane and mercenaries
at the early game with
Immolation,
or to have a great mid game and late game
with
Unending Hatred.
Hunter's Onslaught is the default Talent at level 4, but
Reflexive Block can be a great option against Heroes dependent
on Basic Attacks, like Raynor or Greymane.
At Level 16 you have to choose between 3 options to increase your damage.
Blades of Azzinoth is a great option when paired with
Unending Hatred or if the enemy team does not feature blinds.
Fiery Brand is extremely effective against Healthy or Armored Heroes, like Deathwing, or Cho.
Marked for Death, being the only talent that boosts Illidan's PvE capabilities while not dependent on delivering many Basic Attacks, is a good option if opposing team has many different counters for Illidan.
Basic Attacks Build
SituationalThe Basic Attacks build focuses on improving Illidan's team fighting
presence. It is commonly picked as a means of punishing team compositions that
lack the tools to hinder Illidan's Basic Attacks. Key Talents include
Metamorphosis, the Heroic Ability core to the build, Battered Assault,
which significantly improves Illidan's team fighting damage output, and
Demonic Form, which further increases Illidan's damage output and
makes crowd control ineffective.
Level 1 Talents for Illidan
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After using Sweeping Strike, burn nearby enemies for 22 (+4% per level) damage a second for 4 seconds.
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Increase Sweeping Strike's Basic Attack damage bonus duration from 3 to 5 seconds. If Sweeping Strike hits 2 Heroes its damage bonus is increased from 35% to 125%.
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Quest: Minion kills grant 0.2 Basic Attack Damage. Hero Takedowns grant 1 Basic Attack Damage.
Reward: After gaining 20 increased Basic Attack Damage, receive an additional 20 Basic Attack Damage.
Discussion
Immolation provides Illidan with a steady source of area of effect damage,
something that his base kit sorely lacks. Immolation helps at all stages of the
game, be it with waveclearing, claiming Mercenary Camps,
or simply dealing more damage whenever
Sweeping Strike is
used—which is always.
Battered Assault has the potential of greatly increasing Illidan's team fight damage.
However, you do need to ensure that
Sweeping Strike meets its condition
of hitting at least two Heroes whenever it is used. Battered Assault is
typically picked on Maps that do not feature many Mercenary Camps, as the
value of the
Immolation alternative Talent diminishes in this case.
Unending Hatred provides the largest, most reliable
damage increase in this Tier, albeit much later into the game. With
one of the highest Attack Speeds in the game, Unending Hatred will
increase your Basic Attack damage by 40 on completion, which translate to 35%
extra damage at Level 10. The
downside of Unending Hatred is that it requires time to stack and become
impactful. Unending Hatred is recommended on Maps where you do not need to fight
during the early game, such as Sky Temple
or Cursed Hollow. It is also excellent on Maps where Illidan needs
to double soak, like in Towers of Doom
or Garden of Terror.
Level 4 Talents for Illidan
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Using Dive grants 75 Physical Armor against the next 3 Hero Basic Attacks for 4 seconds, reducing the damage taken by 75%.
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Betrayer's Thirst's healing from Basic Attacks is increased from 30% to 50% while Sweeping Strike's damage bonus is active.
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Basic Abilities heal for 35% of the damage they deal. This bonus is doubled versus Heroes.
Discussion
Reflexive Block is a powerful choice against teams that feature at least
two Heroes with powerful Basic Attacks, such as Cho'gall, Greymane, Leoric,
Ragnaros, Raynor, Sgt. Hammer, Stukov, The Butcher, Thrall, Varian, Zeratul,
or Zul'jin. Otherwise, the other 2 options will generate more
value in the form of self sustain.
Thirsting Blade fulfils the same purpose
as
Hunter's Onslaught. Its effectiveness
depends just on how much you are able to freely deliver Basic Attacks. If the
opposing team features several sources of Blind or crowd control,
Hunter's Onslaught may end up being more reliable.
Hunter's Onslaught will be decent in every scenario, because
it greatly enhances your self-sustain in lane, and its value cannot be reduced by
blinds or fast Basic Attackers. It is the alternative to when there are either
not many Basic Attack-reliant Heroes on the opposing team, or in the presence
of Tracer or Tychus, both of which quickly chew through and waste Block charges.
Level 7 Talents for Illidan
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Dive grants 20% Movement Speed for 3 seconds. If the target is an enemy Hero, reduce its cooldown by 1 second.
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Increases the range of Dive by 20% and allows it to be used to dive to allied Heroes.
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Sweeping Strike can go over walls and terrain.
Reward: After hitting 15 Heroes with Sweeping Strike, gain a second charge.
Discussion
Although Rapid Chase provides reliable Movement Speed increase
and cooldown Reduction on
Dive,
the
Friend or Foe alternative is much more versatile with its
range increase and ability to jump to allied Heroes.
Friend or Foe provides Illidan with more mobility. The range increase
is useful for chasing, whereas the option to jump to an ally is invaluable to
keep yourself alive or avoid dangerous area of effect Abilities. With this Talent,
Illidan becomes a much safer Hero, because you can easily use
Dive
from a large distance,
Sweeping Strike towards your desired target,
and Dive again towards an ally to disengage as soon as enemies starts to focus you.
Unbound adds a new dimension to the way Illidan can
be played by allowing you to quickly move through both
impassable terrain and thin Structures
like Gates and Walls, making you much more nimble and difficult to catch. Its additional
charge will be incredibly strong against teams based on Basic Attacks, because
Illidan will be able to constantly reset
Evasion through
Elusive Strike. The only issue with this Talent, however, is how Illidan
needs to risk himself to complete the Quest. In the end, the range provided
Friend or Foe generally ends up being more useful.
Level 10 Talents for Illidan
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- Cooldown: 120 seconds
Transform into Demon Form at the target location, dealing 46 (+4% per level) damage in the area. Temporarily increases maximum Health by 220 (+4% per level) for each Hero hit by the initial impact. Lasts for 18 seconds.
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- Cooldown: 100 seconds
Charge to target unit, dealing 251 (+4% per level) damage on impact and stunning for 1 second.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Metamorphosis is the source of much of Illidan's team fighting power, and is
generally picked as a means of crushing team compositions that are ill-equipped
to counter Illidan. In the presence of one or more of Illidan's "enablers" as
allied Heroes, and in the absence of Illidan's counters, Metamorphosis opens
up the possibility for team fighting-centric strategies that simply focus on
fighting as often as Metamorphosis is available. Refer to this guide's
Counters section for more information about Illidan's
counters.
The Hunt allows you to create Map pressure through
split pushing and ganking. It may also be used as a key Ability
in burst compositions, although using it
as a means of initiating
is ill-advised. The Hunt is typically used on larger Maps such as Garden of Terror
and Warhead Junction or as a counter to other Heroes with
global movement Abilities such as Brightwing, Dehaka, or Falstad.
Level 13 Talents for Illidan
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If Sweeping Strike hits an enemy Hero, gain 25 Armor for 2 seconds, reducing damage taken by 25%.
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Sweeping Strike reduces the cooldown of Evasion by 3 seconds every time it damages an enemy Hero.
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While active, Evasion grants Illidan 75 Spell Armor against the next 2 sources of Spell Damage, reducing their damage by 75%.
Discussion
Nimble Defender provides a dependable damage reduction when fighting enemy Heroes,
reducing all damage that taken by 25% with an approximate 50% uptime (via the
Cooldown reduction provided by
Betrayer's Thirst). It is, however,
less specialized than its counterparts, and should only be picked if no value
is to be gained from them.
Elusive Strike has niche use against team compositions that feature
three or more Heroes with potent Basic Attacks, including, but not limited to,
Cho'gall, Greymane, Leoric, Ragnaros, Raynor, Sgt. Hammer, Stukov, The Butcher,
Thrall, Tracer, Tychus, Varian, Zeratul, and Zul'jin. The cooldown reduction
provided by this Talent, compounded with that provided by
Betrayer's Thirst, will cause
Evasion to be available
much more often than it normally would.
Sixth Sense reduces Ability damage taken for the next 2 instances of
Ability damage taken. This unfortunately includes any damage dealt by Abilities,
as minute as it may be, such as ticks from Stitches's
Shambling Horror or Dehaka's
Dark Swarm. This makes it very difficult to reduce the damage of Abilities that are
actually dangerous, such as Nova's
Precision Strike. Sixth Sense still has a place place
against caster-heavy team compositions, such as those that might feature
Chromie, Jaina, Kael'thas, Kel'thuzad or Nova.
Level 16 Talents for Illidan
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Dive deals an extra 180 (+4% per level) damage if used consecutively on a target within 10 seconds.
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Every 3rd attack against the same Hero deals an additional 7% of their maximum Health as damage.
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- Cooldown: 8 seconds
Hitting 5 Heroes with Sweeping Strike allows Blades of Azzinoth to be activated, increasing Basic Attack damage by 75% for 8 seconds.
Discussion
Marked for Death provides Illidan with an alternative way of dealing damage that is no
longer tied to his Basic Attacks. This is particularly useful against Heroes
that are able kite to reduce your uptime, or otherwise
have access to Blind or other forms of crowd control. Marked for Death
also turns Dive into a sustain damage increase against Structures and
Mercenary Camps. It should be noted that this Talent also makes Illidan
particularly strong at destroying Cores. Its important to note that the extra damage
added to
Dive is counted for
Hunter's Onslaught.
Fiery Brand is Illidan's specific version of
Giant Killer.
Although it requires 3 consecutive Basic Attacks to trigger, Illidan's very fast
Attack Speed, and the fact that Fiery Brand deals a hefty 7% of the target's
Health as pure damage makes the Talent a reasonable choice against team
compositions that feature healthy or Armored Heroes such as Deathwing, Cho or two or
more Tanks or Bruisers.
A downside in Fiery Brand is that it, differently from the
other 2 options, does not increase your self-sustain
at all.
Due to how Damage calculations are made, Blades of Azzinoth
benefits much more from
Unending Hatred than from
Battered Assault and is an excellent pick if you got the former.
However, if the opposing team does not feature many blinds, this Talent can be good
with Battered Assault as well.
Level 20 Talents for Illidan
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Permanently remain in Demonic Form. Metamorphosis also increases Attack Speed by 20% and reduces the duration of Stuns, Roots, and Slows by 50%. Illidan can now mount in Demonic Form.
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The Hunt gains unlimited range. Illidan passively reveals enemy Heroes below 25% Health anywhere on the Battleground.
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Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
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- Cooldown: 70 seconds
Activate to teleport to a nearby location.
Discussion
Demonic Form provides Illidan with everything he needs. The Attack Speed
increase synergises nicely with
Betrayer's Thirst, as more Basic Attacks
provide more cooldown reduction, which translates into more survivability. The
crowd control reduction also indirectly improves his survivability
and general uptime.
Nowhere to Hide is a good option to get on extremely large Maps,
like Alterac Pass or Warhead Junction. It allows
you to constantly threaten Core, while also being able to take part in the teamfight,
which is extremely useful in the lategame.
Nexus Blades provides less damage and utility than
Demonic Form.
Although 20% increased Basic Attack damage and 20% increased Attack Speed may
appear as equivalent at a glance, one must remember that Attack Speed also
provides Illidan with cooldown reduction through
Betrayer's Thirst.
The Slowing effect of Nexus Blades is also less than useful to a Hero with infinite
chasing potential.
Bolt of the Storm is a powerful Talent for any Hero.
Illidan's mobility, however, is high enough to justify picking another Talent.
Bolt of the Storm still finds niche use for
The Hunt users, as they generally
need the added survivability that would otherwise be provided by
Metamorphosis.
Changelog
- 26 Mar. 2021: Updated Talent recommendations.
- 04 Mar. 2021: Builds and Talents updated after recent balance patch.
- 22 Sep. 2020: Builds and Talents updated to reflect current meta.
- 14 Jan. 2018: Updated Metamorphosis and Standard Split builds.
More Melee Assassin Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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