Infernal Shrines Map Guide
Welcome to our strategy guide for Infernal Shrines, a Map in Heroes of the Storm. On this page, you will find everything required to understand how it is designed and how to play it.
Introduction
Infernal Shrines is a 3-lane Map belonging to the Diablo universe. The signature Objective of this Map are Shrines. When active, each team has to kill 40 Guardians. The first team who does that gets a Punisher, a powerful unit that will enable a strong push.
Draft Strategy
- Double Healer
- Effects relying on impassable terrain
- Quests to stack on Heroes
- Strong late game
- High waveclear
- Weak late game
Lane Assignments
Here you can find one or more formations that are viable on this Map. Keep in mind that positions in lane are not strict and will often change based on the situation.
Formation 1-4
The go-to formation for Infernal Shrines is 1-4:
Map Strategy
- At 0:30 minutes or whenever available, start clearing the allied Siege Camp in the middle lane and capture it as soon as possible. Watch out for invades!
- After that, if your team has an advantage, start clearing the neutral Siege Camp in the bottom lane and capture it as soon as possible.
- At 2:15 minutes or 30-40 seconds before the next Objective phase, start clearing the allied Bruiser Camp and capture it slightly before the Shrine activates. To make this Mercenary Camp join the lane together with allied Minions, capture it at 2:40 minutes or 10 seconds after a wave of Minions spawned.
- At 3:00 minutes or right before the next Shrine activates, you must be already near the Shrine! Being late by just 5 seconds is enough to gift 10 Guardians to the enemy team. If you are 10 seconds late, the enemy team can easily get a lead of 20 Guardians and basically get a free Punisher.
- If it is the first Shrine of the game, the Offlaner can double soak during the Objective phase and while the Punisher is up. When the Objective is bottom, they should rotate between the middle and the top lane. When the Objective is middle or top, they should rotate between the middle and bottom lane.
- If you win the Objective, push together with the Punisher. The first thing you should do is to destroy a Side Wall (on the external side of the Towers surrounding the Gate) so that your team can use that space to make aggressive plays and/or to get out when caught by enemy Heroes.
- If you lose the Objective, fall back and kill the Punisher as quickly as possible without dying. Do not try to save Structures that have low Health as that will only give the enemy team an opportunity to dive.
Mercenary Camps
As shown in the image below, Infernal Shrines has a total of 5 Mercenary Camps:
- 2 Bruiser Camps (violet icon) in the top lane;
- 2 Siege Camps (green icon) in the middle lane;
- 1 Siege Camp (green icon) in the bottom lane.
Mercenary Camps on Infernal Shrines are always active, even when a Shrine is up or when a Punisher is alive.
Siege Camp
This type of Mercenary Camp features 3 Impalers. Once captured, it spawns the same units fighting for your team in the corresponding lane. When possible, push with them to get more value.
| Spawn | Respawn |
|---|---|
| 0:30 minutes | 3:00 minutes after its last capture |
Impalers are ranged units that can attack enemies from the distance but lack area of effect damage to quickly clear enemy Minions. Once captured, they are capable of damaging enemy Structures without getting in their range.
Bruiser Camp
This type of Mercenary Camp features 1 Fallen Shaman and 2 Fallen Hounds. Once captured, it spawns the same units fighting for your team in the corresponding lane. When possible, push with them to get more value.
| Spawn | Respawn |
|---|---|
| 0:30 minutes | 4:00 minutes after its last capture |
Once captured, the Fallen Shaman periodically summons 2 Fallen Hounds whenever they die. The most efficient way to clear them in lane is therefore to kill the Fallen Shaman first and the Fallen Hounds after. Fallen Shaman and Fallen Hounds deal 100% increased damage to Minions, Structures and Summons.
Map Objective
The signature Objective of Infernal Shrines are Shrines. When active, each team has to kill 40 Guardians. The first team who does that gets a Punisher, a powerful unit that will enable a strong push. Shrines also spawn 2 Regeneration Globes when completed.
| Spawn | Respawn |
|---|---|
| 3:00 minutes | 3:00 minutes after the Punisher dies |
Activate the Shrines
The Infernal Shrines periodically gather power. Activate them and prepare for a fight.
|
Defeat Guardians
Slay 40 Guardians before the enemy team to bring forth a mighty Punisher.
|
Beware the Punisher
Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.
|
Shrines
Shrines can be in 3 different locations: right above the top lane, right above the middle lane, and between the middle and the bottom lanes. 99% of the time, the Shrine will be in a different location from the previous one.
Guardians have 20 Spell Armor and spawn in intervals of 0.15 seconds, until 10 of them exist. From that point, a 5-second timer starts, which triggers another spawn phase. Guardians follow enemies to attack them, so you can group them by moving around and then use area of effect Abilities to kill many of them at the same time. When doing so, be careful because enemy Heroes will try to steal them by last-hitting! You should try to do the same.
The best Heroes for clearing the Shrine are:
- Alexstrasza with
Dragonqueen; - D.Va with a well-timed
Self-Destruct; - Hogger with a well-placed
Hogg Wild; - Tychus with
Commandeer Odin.
Punishers
The type of Punisher will change every time, across 3 different types:
- Arcane (purple), placing rotating Arcane beams to damage enemies;
- Frost (blue), firing delayed frost bombs that Root enemies and disable Structures;
- Mortar (orange), launching a stream of firebombs to damage enemies.
Punishers can jump on enemy Gates and Heroes, dealing damage and Stunning enemy Heroes hit. Punishers prioritize jumping on enemy Gates, so Heroes cannot bait them in while defending. Do not stand too close to the Gate or you will get hit by the jump!
Core Ability
Every 12 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.
Win Conditions
To win the game on Infernal Shrines, you should count on any of the following win conditions:
- Map Objective,
- Split-push.
Tips and Tricks
- Use the first Healing Fountain (2-minute cooldown) at or before 1:00 minute because the first Objective on this Map activates at 3:00 minutes, so you will have it back in time for that.
- Look at the color of the Shrine or mouseover a Shrine indicator on the Minimap to see whether the next Punisher will be a Mortar (orange), Frost (blue), or Arcane (purple) one.
- 39-ing the Objective (stopping at 39 Guardians killed) is a strategy used to delay a Punisher spawn when your team has an advantage and the enemy team killed little to no Guardians. Use it to wait for allied Heroes to respawn, for the next Talent Tier to be unlocked, or even for creating a Talent Tier advantage during the next Objective phase.
- Punishers can jump on enemy Gates and Heroes, dealing damage and Stunning enemy Heroes hit. Punishers prioritize jumping on enemy Gates, so Heroes cannot bait them in while defending. Do not stand too close to the Gate or you will get hit by the jump!
- Global Heroes should ideally take care of the lane that is farther away from the next Objective location, so that they can use their global tool to quickly join their team during the next Objective phase.
Changelog
- 30 Sep. 2025: Guide updated for the latest Map Updates.
- Map Strategy section updated.
- Mercenary Camps section updated.
- Map Objective section updated.
- Tips and Tricks section updated.
- 18 Oct. 2024: Guide created.
Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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