Junkrat Build Guide “Fire in the hole!”
Welcome to our guide for Junkrat, a Ranged Assassin in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.
Junkrat's Overview
Junkrat is a Ranged Assassin from the Overwatch
universe who can deal a large amount of sustain
or burst damage from a safe
distance. The area of effect aspect of both
Frag Launcher and his Basic Attacks provide him with
great waveclear and team-wide splash damage. None of
Junkrat's Abilities use Mana, giving him incredible lane sustain and high
teamfight presence when challenging Objectives or areas of high contention.
All of his Basic Abilities can also be cast while moving. This is critical, as
he lacks any sort of reliable escape beyond
Concussion Mine.
When utilized correctly, Junkrat does have Talents that can make him rather
slippery and difficult to catch by the enemy team, such as
Tricky Shuffles and
Ripper Air.
Both of his Heroic Abilities,
RIP-Tire and
Rocket Ride, require a period of
channeling to be cast. Junkrat should
therefore always be on the lookout for enemy Abilities that can interrupt this
channel and keep track of their use and remaining cooldowns.
Junkrat's Strengths and Weaknesses
Uses no Mana, can remain in fights indefinitely when left unanswered by the enemy team
Incredibly long range can reach targets located behind otherwise impassable terrain.
Can reposition enemies and himself with
Concussion Mine
Scales well into lategame.
Great waveclear via the AoE components of his
Frag Launcher and Basic Attacks
Steel Trap is a valuable zoning tool.
Moderate siege potential.
Very high skill ceiling
Incredibly susceptible to dive and enemy crowd-control
All abilities are skillshots which can be difficult to land successfully
Bad
Concussion Mine can result in an enemy surviving or an ally missing a critical skillshot.
Very squishy with no means of self-sustain
Requires close attention to proper positioning
Weak early game until scaling through talents.
Easy to play, difficult to master
Junkrat's Talent Build Cheatsheet
Steel Trap Build
RecommendedThe Steel Trap build works well against an enemy
team consisting of assassins like Genji or Zeratul. Once you have the talent
Gotta Trap 'Em All!, you will be able to set up a
perimeter around you, saving yourself from enemy assassins diving you, and then
proceed to punish them for it. You will still want to go for
RIP-Tire and
Cannonball! at
level 10 and 20 to nuke a trapped enemy hero.
Concussion Mine Build
SituationalThe Concussion Mine build works well with
an organized team due to the displacement power of this build.
We prioritize getting all of the cooldown-reducing talents allowing
Junkrat to always have Concussion Mine up for the occasion.
Talents such as
Bogged Down and
BOOM POW
reward Junkrat greatly for hitting an enemy hero with a mine, triggering
Blow 'Em Up! and slowing the displaced enemy hero, effectively
resulting in securing a kill.
Frag Launcher Build
SituationalJunkrat's Frag Lanucher Build emphasizes his ability to
deal large amounts of damage from a distance. Taste For Explosions
scales the damage done by
Frag Launcher and makes Junkrat more powerful when heading into
the late game.
Endless Nades enables Junkrat
to deal more reliable sustain damage
during critical standoffs or trades and will help accrue stacks of Taste for Explosions more
quickly.
Ripper Air provides Junkrat with a much welcome
kiting tool and means of self-peel
when being dove by the enemy team.
A well-placed
RIP-Tire can be the difference between a lost and won teamfight.
ARAM Build
ARAMJunkrat's ARAM build focuses on the buffing Frag Launcher for good poke damage. Through Endless Nades, the talent pretty much allows you to do exactly what it says.
Junkrat's Synergies and Counters
Junkrat's low Health pool and squishiness require him to hide behind a strong frontline that can distract enemy Heroes during fights. Tanks and bruisers with reliable crowd-control can either help Junkrat set-up takedowns, or assist him with peel should he be focused by the enemy team. A support that can provide Junkrat with healing or damage mitigation in the form of a shield or buffs is mandatory as he has no source of self-sustain within his entire kit.
Junkrat is countered by highly mobile Heroes who can easily dive
him in the backline. Beyond Concussion Mine
Junkrat has no immediate source of peel, therefore he is particularly
susceptible to Heroes that can stick to him with some form of gap-closer.
The fact that all of Junkrat's abilities are skillshots also makes
it particularly difficult to combat highly mobile enemy Heroes.
Junkrat's Maps
![Alterac Pass Alterac Pass](http://static.icy-veins.com/images/heroes/map-portrait-alterac-pass.jpg)
![Braxis Holdout Braxis Holdout](http://static.icy-veins.com/images/heroes/map-portrait-braxis-holdout.jpg)
![Cursed Hollow Cursed Hollow](http://static.icy-veins.com/images/heroes/map-portrait-cursed-hollow.jpg)
![Dragon Shire Dragon Shire](http://static.icy-veins.com/images/heroes/map-portrait-dragon-shire.jpg)
![Garden of Terror Garden of Terror](http://static.icy-veins.com/images/heroes/map-portrait-garden-of-terror.jpg)
![Infernal Shrines Infernal Shrines](http://static.icy-veins.com/images/heroes/map-portrait-infernal-shrines.jpg)
![Sky Temple Sky Temple](http://static.icy-veins.com/images/heroes/map-portrait-sky-temple.jpg)
![Tomb of the Spider Queen Tomb of the Spider Queen](http://static.icy-veins.com/images/heroes/map-portrait-tomb-of-the-spider-queen.jpg)
![Towers of Doom Towers of Doom](http://static.icy-veins.com/images/heroes/map-portrait-towers-of-doom.jpg)
![Volskaya Foundry Volskaya Foundry](http://static.icy-veins.com/images/heroes/map-portrait-volskaya-foundry.jpg)
![Warhead Junction Warhead Junction](http://static.icy-veins.com/images/heroes/map-portrait-warhead-junction.jpg)
![Battlefield of Eternity Battlefield of Eternity](http://static.icy-veins.com/images/heroes/map-portrait-battlefield-of-eternity.jpg)
![Blackheart's Bay Blackheart's Bay](http://static.icy-veins.com/images/heroes/map-portrait-blackhearts-bay.jpg)
![Hanamura Temple Hanamura Temple](http://static.icy-veins.com/images/heroes/map-portrait-hanamura-temple.jpg)
As noted earlier, Junkrat provides excellent lane sustain, teamfight
presence, and wave clear. All of these traits make him good on maps where a
rotation between lanes is needed and has a "king of the hill" type of
objective, such as the Altars on Towers of Doom. The poke damage provided by
Frag Launcher can be used to indefinitely whittle down
enemies from afar as they attempt to take control of an objective. On bigger
maps, Junkrat can make good use of his level 13 talent
Ripper Air which allows him to quickly move from lane
to lane. Maps with smaller choke points make
Steel Trap a particularly effective zoning tool while
Concussion Mine can catch an unaware enemy off-guard
and force them into a detrimental position. Fighting an enemy team forced into
a narrow corridor will also generate the most value from the splash-damage
component of his abilities and Basic Attacks.
Junkrat's Tips and Tricks
- Be careful not to overshoot enemy targets with
Frag Launcher. Aiming just in front of the desired target (on the very edge of their hitbox) will cause the bomb to bounce into them if it does not make immediate contact.
Concussion Mine is Junkrat's primary source of self-peel. Try to not use it unwisely at the start of a fight just because it is off cooldown.
- Try to set up
Steel Trap in areas of high contention just before an impending fight. The 2-second setup time makes the ability very difficult to use effectively mid-combat.
RIP-Tire's jump ability (Q) can be used to flank or cut-off unprepared enemies behind otherwise impassable terrain.
Rocket Ride often times should be used as a "second life" to deny enemy experience when cast just before dying; it may even allow Junkrat to pick up a kill or two!
- Use Junkrat’s level 13 talent
Ripper Air effectively to move throughout the map. Mount is slower than
Ripper Air. Only use your mount if Concussion Mine is on cooldown.
Concussion Mine and
Steel Trap can be used to provide vision in bushes. On maps like Tomb of the Spider Queen, you can use Concussion Mine and Steel Trap to provide vision in the bushes between the upper turn-in point.
- Do not be trigger happy with your
Concussion Mine. Just because an enemy is standing on top of it, does not mean you need to activate it. Make smart decisions regarding the use of this.
- Currently, you can animation cancel Junkrat's Basic Attack. This is very effective in terms of wave clear where your rotation will look like this: AA -> Immediately after you see the grenade from AA pop out -> 1 Frag Launcher -> Right click to force AA -> 1 Frag Launcher -> Right click to force AA and so on. Try this out in Test Mode first to get the gist of it.
Junkrat's Role in the Current Meta
Currently, Junkrat has a decent spot in the current meta. As most of the
Maps in the current ranked rotation favor late game compositions, Junkrat can
very well scale into a high-DPS monster. Unfortunately, he will not fit into
most team compositions and this is due to his very weak early game damage, you
would need a Hero that offsets Junkrat's early game. During early game you
would want to focus on getting your Taste For Explosions
stacks up and try to make impactful plays with your
Concussion Mine. Once Junkrat scales into late game,
(most notably at Level 16) he becomes a high sustain damage dealer.
Junkrat can easily poke enemies attempting to capture an Objective that requires channeling, such as Altars on Towers of Doom, Nukes in Warhead Junction, or Tributes on Cursed Hollow. Junkrat's more fragile nature requires allies that can form a strong frontline that can preoccupy his enemies while he dishes out his barrage of grenades.
Should an enemy slip through the cracks of his frontline, Junkrat can
disengage with Concussion Mine to create some distance
between himself and his aggressor. Concussion Mine has a lengthy cooldown so
Junkrat should position himself in an especially passive way when this Ability
is unavailable to him. Junkrat's lack of any
self-sustain also requires at least one Healer
on his team to ensure he will remain topped off should he receive poke
damage or be dove in the
backline.
One of Junkrat's greatest strengths lies in the range of his
Frag Launcher. Because the grenades provide vision to
Junkrat and his allies, Frag Launcher should be regularly used as a scouting
tool to deter a missing enemy from capturing a Mercenary Camp or Objective
behind the veil of the Fog of War. Grenades, Concussion Mine and
Steel Trap can also be put into bushes to give vision.
When possible, Junkrat should be constantly
repositioning the location of Steel Trap to best prevent an enemy from ganking
or flanking him or an ally during the laning phase or a teamfight.
Changelog
- 26 Sep. 2023 (this page): ARAM Build added.
- 30 Jan. 2022 (this page): Updated builds.
- 12 Dec. 2021 (this page): Updated Steel Trap build.
- 09 Dec. 2021 (talents page): Updated Steel Trap build.
- 30 Aug. 2021 (talents page): Talents have been updated.
- 30 Aug. 2021 (this page): Updated builds.
- 19 May 2021 (talents page): Guide has been updated with the new functionality of Big As
- 03 May 2021 (talents page): Updated builds and talents.
- 03 May 2021 (this page): Updated builds.
- 21 Nov. 2020 (talents page): Updated builds and talents.
- 21 Nov. 2020 (this page): Updated builds and talents.
- 25 Aug. 2020 (talents page): Guide has been reviewed and no changes are needed.
- 25 Aug. 2020 (this page): Guide has been reviewed and no changes are needed.
- 08 Aug. 2020 (talents page): Builds updated
- 08 Aug. 2020 (this page): Builds updated
- 02 Jul. 2020 (talents page): Guide has been reviewed and no changes are needed.
- 02 Jul. 2020 (abilities page): Guide has been reviewed and no changes are needed.
- 02 Jul. 2020 (this page): Guide has been reviewed and no changes are needed.
- 24 Nov. 2019 (talents page): Reviewed guide and no changes are needed.
- 24 Nov. 2019 (this page): Reviewed guide and no changes are needed.
- 26 Sep. 2019 (talents page): Updated Junkrat to reflect his newest rework.
- 26 Sep. 2019 (this page): Updated Junkrat to reflect his new rework.
- 05 Jun. 2019 (talents page): Updated most talent tier discussions and recommendations.
- 05 Jun. 2019 (this page): Made various improvements and updates to the guide to bring it more in line with the current meta.
- 02 Nov. 2017 (talents page): Updated the guide following the most recent balance patch, with the following changes being notable.
- Level 4 Talent Gotta Trap 'Em All (E) has had the Heroes hit requirement reduced from 8 to 7.
- Level 7 Talent Sticky Wicket (E) has had the Slow duration increased from 3 to 3.5 Seconds.
- 16 Oct. 2017 (this page): Added Junkrat guide.
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Outofmilk is an avid Heroes of the Storm player, and has been playing this game since the first wave of Alpha invites. He currently plays around the Grandmaster / high Master area and is now here to share his knowledge with you.
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