Li-Ming Talents
Welcome to our Talents page for Li-Ming. Here, we give you an overview of how strong each of Li-Ming's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Li-Ming's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Li-Ming's Talent Build Cheatsheet
Teleport Build
RecommendedLi-Ming's Teleport Build provides superior damage. As key Talents, Calamity
and
Mirrorball allow you to deal unparalleled
burst damage. Quickly
killing Heroes in this manner triggers
Critical Mass, allowing you to
deal even more damage.
Artillery Build
BeginnerThis specialised artillery build provides superior ranged damage. Key
Arcane Orb-related Talents allow you to threaten Heroes while safely
remaining out of their range. This build is notably effective against team
compositions that lack mobility, and on the Infernal Shrines Battleground.
Level 1 Talents for Li-Ming
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When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.
Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
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Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
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Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.
Discussion
This Tier improves Li-Ming's Mana efficiency.
Force Armor is an excellent counterpick to Ability-heavy team
compositions. It is notably effective against Jaina, Kael'thas and Nova, as
they all rely on a few hard-hitting Abilities to take you down. Further, it
provides a deceptively large amount of Mana Regeneration when it matters most.
In a team fight situation, particularly during a winning one, Force Armor lets
you get extra Ability casts to further push your advantage. At all stages of
the game, it allows you to use
Magic Missiles on-Cooldown for
sieging or other purposes without ever running out of Mana.
Force Armor is a particularly smart niche pick on the Battlefield of Eternity
Map due how much Mana must be expended to battle the Immortal, and due to the
unavailability of Regeneration Globes to trigger
Power Hungry reliably.
Aether Walker promotes careful play by providing you with a
form of Mana conservation and a significant cooldown reduction for
Teleport,
granted you are able to avoid damage. Although this Talent synergises particularly well
with every other Teleport-related Talent, its effects can be difficult
to maintain without proper care and knowledge. Abuse the Mana cost and cooldown
reduction to avoid damage and quickly reposition for good
Arcane Orb hits.
Power Hungry provides you with a small damage increase as well as Mana Regeneration at the cost of reliability. Power Hungry is generally a solid choice all-around, though it is particularly useful on Maps where Regeneration Globes are plentiful, such as Dragon Shire, Tomb of the Spider Queen, and Towers of Doom.
Level 4 Talents for Li-Ming
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Basic Attacking a target recently hit by a Magic Missile does an extra 87 (+4% per level) damage.
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If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
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Takedowns restore 30% of Li-Ming's missing Health.
Discussion
This tier situationally improves Li-Ming's damage.
Although Charged Blast has quite the damage potential, and particularly
in PvE, it requires Li-Ming to endanger herself to reliably exploit
due to the Basic Attack requirement. It should be noted that this Talent synergises particularly well
with
Fireflies due to the cooldown reduction it provides.
Charged Blast has niche use against Tracer, who is difficult to hit with
Abilities but vulnerable to Basic Attacks.
Triumvirate is a Talent with great potential that requires a
very specific playstyle to exploit. Typically chosen along
Arcane Orbit,
Triumvirate excels in Maps that feature static Objectives with long-lasting
team fights, such as Cursed Hollow and Infernal Shrines. Triumvirate's nature,
however, makes it not that good versus teams with plenty of dive potential.
Dominance exploits Li-Ming's greatest strengths to mitigate
her main weakness. If
Critical Mass is a compelling reason
to get kills, Dominance accentuates this by vastly improving Li-Ming's
team fight survivability.
Level 7 Talents for Li-Ming
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If three Magic Missiles hit the same target, the third one deals an additional 140 (+4% per level) damage.
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Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
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Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Discussion
This tier improves Li-Ming's burst damage.
Seeker provides a solid damage increase to players with pinpoint accuracy.
If you cannot reliably land triple
Magic Missiles hit, avoid
picking this Talent. It is worth mentioning that Seeker provides Li-Ming with
a considerable increase to her PvE damage, making it useful on Maps
featuring two Bosses such as Cursed Hollow and Warhead Junction.
However,
Calamity is a powerful, time-proven alternative.
Zei's Vengeance complements
Triumvirate and
Arcane Orbit,
and is generally picked in area of effect crowd control-heavy teams
that seek to capitalize on
Arcane Orb's capacity to deal Heroic-like
levels of damage when Talented for. This is difficult to pull off against
dive-heavy teams, however.
Calamity turns
Teleport, an essentially defensive Ability,
into an offensive one. Calamity provides a hefty amount of damage that works
very well with
Critical Mass. Be careful, however, as aggressively
using Teleport may spell the end for you if you do not manage to secure a kill
for the reset.
Level 10 Talents for Li-Ming
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- Mana: 80
- Cooldown: 20 seconds
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
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- Mana: 80
- Cooldown: 30 seconds
Knock away all enemies from an area and deal 160 (+5% per level) damage.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Disintegrate perfectly complements Li-Ming's Ability set
by providing her with one crucial things she lacks: a way of dealing damage that
pierces through enemies. Disintegrate further provides Li-Ming with just enough
damage to allow her to finish off the more fragile Heroes of the roster with a single
Magic Missiles +
Arcane Orb combo.
In a pinch, Disintegrate also provides her
with a respectable option for more waveclear.
Wave of Force provides Li-Ming with something else that she
lacks: crowd control. Wave Of Force is usually picked as
a defensive tool against aggressive team comps or as a reliable interrupt
stationary-channeled Abilities.
Level 13 Talents for Li-Ming
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If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.
This effect has a 4 second cooldown.
Passive: Increases Teleport range by 50%.
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When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.
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Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Discussion
This tier improves Li-Ming's damage.
Illusionist is a versatile Talent that provides both offense
and defense. The range increase is particularly useful when combined with
Calamity, whereas the reset feature works well with
Diamond Skin
to provide that extra layer of protection. Pick this if you have been dying
often, and generally, against Stealthed Assassins.
Cannoneer is only situationally recommended under the same circumstances as its
Level 4 Basic Attack counterpart,
Charged Blast: reliably weaving in Basic Attacks
is generally too dangerous for Li-Ming players to do. Again, it should be stated
that this Talent works well versus Tracer.
Glass Cannon is the go-to choice if you feel particularly safe
against the opposing team composition, although for Li-Ming, offense is very
often the best defense. Glass Cannon is also a solid choice for
an Arcane Orb Build, as they tend to promote a safer playstyle.
Level 16 Talents for Li-Ming
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Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
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Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
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Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
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Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
Discussion
This tier significantly improves Li-Ming's damage.
Fireflies increases the damage output
of
Magic Missiles by making them
faster, and thus easier to hit with, and by reducing their cooldown. Generally,
the
Mirrorball Talent is preferred, as it provides an equivalent
damage increase in terms of pure damage-per-second output, but benefits more
from
Critical Mass, as resetting a longer cooldown for more
damage ends up leading to more overall value. Fireflies does benefit more from
other Magic Missiles-related Talents, but Mirroball provides more burst.
Arcane Orbit complements
Triumvirate
and
Zei's Vengeance,
and is generally picked in area of effect crowd control-heavy teams
that seek to capitalize on
Arcane Orb's capacity to deal Heroic-like
levels of damage when Talented for. This is difficult to pull off against
dive-heavy teams, however.
Diamond Skin is one of the strongest existing defensive Talents,
and makes Li-Ming extremely difficult to take out even for dedicated Assassins,
especially when combined with
Illusionist for the additional
cast, or simply through the resets provided by
Critical Mass.
Level 20 Talents for Li-Ming
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Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
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Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
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Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.
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Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.
Discussion
This tier provides powerful offensive utility.
Temporal Flux makes
Disintegrate
slightly harder to dodge and has can potentially be used to trigger
Talents of allied Heroes which require the target enemy Hero to be Slowed.
All that said, we do not recommend this Talent because it does not compete with
the damage boost provided by
Tal Rasha's Elements
and the utility of
Repulsion.
Repulsion more than effectively doubles the utility provided by
Wave of Force. The cast range increase is particularly valuable for pushing
opponents within the range of your Abilities or that of your teammates.
If your Tank struggles to engage,
you can help them by using
Wave of Force behind an enemy Hero.
If your teammates need peeling, you can protect them by casting
Wave of Force
in front of whoever is attacking them.
Tal Rasha's Elements provides a solid damage increase
in both poke and burst scenarios.
To benefit from its effect, use your Abilities in a mixed order,
so without casting the same Ability twice in a row. If you have
Aether Walker at Level 1 and you feel safe enough,
you can use
Teleport to get the first stack.
Archon: Pure Power is a peculiar but ultimately ineffective Talent
that does very little that Li-Ming may not already do. While sieging,
it may be tempting to simply
Disintegrate away
at Structures. However,
Magic Missiles would generally yield
more DPS, especially when appropriately Talented. During team fighting
situations, Archon: Pure Power essentially leaves you very vulnerable without
synergising with
Critical Mass, a key element in playing Li-Ming.
Changelog
- 27 Oct. 2020: Talents and builds reviewed and updated.
- 05 Apr. 2020: Description updated for Disintegrate.
- 16 Oct. 2019: Talent discussion updated following Balance Update Patch v 2.48.2.
- 11 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 14 Jan. 2018: Updated Tier 5 Talent assessments. Updated Orb and Calamity builds.
More Ranged Assassin Guides
Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.
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