Lt. Morales Talents
Welcome to our Talents page for Lt. Morales. Here, we give you an overview of how strong each of Lt. Morales's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Lt. Morales's Talent Build
Level | Choices |
---|---|
1 | ? ✓ ? |
4 | ✓ ? ? |
7 | ? ✓ ? |
10 | ✓ ? |
13 | ? ✓ ? |
16 | ✓ ? ? |
20 | ✓ ? ? ? |
Lt. Morales's Talent Build Cheatsheet
Healing Beam Build
RecommendedBasic Attacks Build
SituationalLt. Morales's Basic Attacks Build is great for healing your team during prolonged team fights, but it requires to use Basic Attacks on enemy Heroes as often as possible, without exposing and dying.
The combination of Caduceus Feedback at Level 1 and Bedside Manner at Level 13 is pretty good for pressuring the enemy frontline with Basic Attacks while also generating Energy for your heals.
Displacement Grenade Build
SituationalLt. Morales's Displacement Grenade Build gives you a lot of utility in the form of personal Shields and a powerful Slow in the early game, with extremely low cooldown once you reach the late game.
You can use this Build against team compositions featuring a lot of low-range Heroes. Since they tend to play near each other, you will easily get multi-hits with Displacement Grenade and, as a consequence, more value from Second Opinion at Level 20 and Blast Shield at Level 4.
Level 1 Talents for Lt. Morales
Increases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.
Caduceus Feedback is a good Talent that increases your Attack Range and, more importantly, makes your Basic Attacks generate Energy. Just be careful with your positioning when using this Talent because, once dead, your remaining Energy will not matter anymore.
Ideally, this is the best Energy Regeneration tool you have at your disposal for when you need to constantly channel Healing Beam, but you will not be able to use Basic Attacks against enemy Heroes all the time, so its real value will vary based on how aggressive the enemy team will be and it obviously will not work while not fighting against enemy Heroes.
Pick this Talent only if you can use Basic Attacks without risking death because it allows you to generate a considerable amount of Energy, even while channeling Healing Beam. With it, you can extend Healing Beam's duration from about 17 seconds (equivalent to 100 Energy) to about 25 seconds (equivalent to 100 + 50 Energy) if you can Basic Attack (equivalent to 100 + 200 Energy) once every 2 seconds (usually possible) or to about 50 seconds if you can Basic Attack once per second (rarely possible). All that said, in order to match the value of Life Support in a sustain healing scenario, you only need about 1 Basic Attacks every 3 seconds.
During the first 2 seconds of Energy regeneration, Healing Beam regenerates 100% more Energy.
Passive: Increase your maximum Energy by 10.
Life Support is a strong Talent that increases your maximum Energy by a small amount and slightly empowers your Energy Regeneration for a brief period after stopping channeling Healing Beam.
Thanks to how the bonus Energy Regeneration works, assuming you are in a situation where your team needs sustain healing and not burst healing, you can basically heal for 50% value without spending Energy by playing as follows: channel Healing Beam for 4 seconds, stop channeling it, wait 4 seconds, and repeat. This playstyle is pretty good for First Responder at Level 16.
Quest: Each enemy Hero hit with Displacement Grenade restores 3 Energy.
Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds.
Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.
Clear! is a decent Talent that empowers Displacement Grenade by reducing its cooldown, increasing its detonation area, and making it restore 3 Energy for each enemy Hero hit.
Thanks to the cooldown reduction and the area increase provided, this Talent has synergy with Blast Shield at Level 4 and Second Opinion at Level 20, as well as with any Level 13 Talent: EMP Grenade, System Shock, and Bedside Manner.
Level 4 Talents for Lt. Morales
Consume 30 Energy to heal Lt. Morales for 30% of her maximum Health over 3 seconds. Caduceus Reactor is disabled while this is active.
Passive: Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 10 Energy per use.
Cellular Reactor is a strong Talent for keeping Lt. Morales alive in dangerous situations at the cost of 30 Energy. In addition to that, Safeguard will regenerate 2 Energy for each instance of damage, up to 5 instances of damage per cast, for a total of 10 Energy gained in the best-case scenario.
Without this Talent, she can only heal herself via Caduceus Reactor because Healing Beam cannot be self-cast. While its cooldown is relatively low, try to have it ready for team fights and keep an eye on your Energy consumption otherwise you will not have enough Energy to heal allied Heroes with Healing Beam.
Taking damage while below 40% Health grants 40 Armor for 3 seconds. This effect has a 30 second cooldown.
Passive: Increase the healing provided by Caduceus Reactor from 2% to 4% of Lt. Morales's maximum Health per second.
Trauma Trigger is a situational Talent that, once every 30 seconds, automatically provides a solid amount of Armor to Lt. Morales if she gets damaged when below 40% of her maximum Health and passively doubles the healing provided by Caduceus Reactor, healing her for about 20% of the healing done by Healing Beam to allied Heroes.
The extra Armor provided by this Talent is only useful when the enemy team wants to take you down using crowd control that will not allow you to cast Safeguard on yourself and/or activate Cellular Reactor before it is too late.
Keep in mind that Armor effects do not stack, so you should try to use Safeguard either before or after Trauma Trigger automatically goes off.
Enemy Heroes hit by Displacement Grenade are Slowed by 50% for 1 second after being knocked away and grant Lt. Morales a Shield equal to 6% of her maximum Health. This shield stacks up to 5 times.
Blast Shield is a good Talent that allows Lt. Morales to Shield herself with Displacement Grenade while also Slowing every enemy Hero hit.
To get the most out of this Talent, you need Clear! at Level 1 to increase the area of Displacement Grenade and Second Opinion at Level 20 to heavily reduce its cooldown when hitting multiple Heroes at the same time.
Level 7 Talents for Lt. Morales
Safeguard removes all Slows from its target and its cooldown is reduced by 3 seconds.
Physical Therapy is a situational Talent that slightly reduces the cooldown of Safeguard and makes it able to remove Slow effects from the targeted allied Hero.
Consider picking this Talent to counter powerful Abilities or Talents which rely on Slows being active (for example Virulent Reaction at Level 16 on Stukov).
While an ally affected by Safeguard is Stunned or Rooted, Safeguard grants an additional 20 Armor.
Passive: Increase the duration of Safeguard by 1 second.
Vanadium Plating is a strong Talent that slightly increases the duration of the Armor provided by Safeguard and grants additional Armor to allied Heroes who are Stunned or Rooted.
Go for this Talent when the enemy team has burst damage, especially if they also have at least a Stun (for example Powerslide by E.T.C.) or Root (such as Entangling Roots by Malfurion).
Allies with Safeguard receive 75% of the healing done by Healing Beam on another ally.
Medi-Drone is a situational Talent that makes Safeguard heal for 75% of the healing done via Healing Beam while the Armor effect is up. This effect does not work if whoever you are trying to heal with Healing Beam is at full Health.
Pick this Talent when you want to mitigate Lt. Morales's weakness to area of effect damage—as it basically lets you heal 2 Heroes at the same time—or to survive against dive—because it can be used on Lt. Morales too.
Level 10 Talents for Lt. Morales
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
- Cooldown: 70 seconds
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
Stim Drone is a strong Heroic Ability that can be used to boost the combat performance of a Marksman or even a Bruiser who heavily relies on Basic Attacks.
- Cooldown: 45 seconds
Unlock the Medivac Dropship and Reinforcements abilities. These abilities share a cooldown.
Medivac Dropship
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
Reinforcements
Call down a Medivac Dropship at your Hall of Storms for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers.
Medivac Dropships provides a situational Heroic Ability that can be chosen when you need additional protection and/or a global, especially on big Maps where traveling from a point to another takes a lot of time.
Level 13 Talents for Lt. Morales
Displacement Grenade deals an additional 96 (+4% per level) damage over 2 seconds, and up to 400 (+4% per level) bonus damage to Shields.
EMP Grenade is a situational Talent that deals high damage against enemy Shields (such as Shield Overload on Artanis) and moderate damage to Heroes without Shields.
Being a damage Talent, it competes with Bedside Manner. You should only pick this Talent when your team needs burst damage to quickly take down enemy Heroes who are protected by Shields, not necessarily every time you see Shields in the enemy team, especially if you need the damage reduction from System Shock.
Heroes hit by Displacement Grenade deal 30% less damage for 3 seconds.
System Shock is a strong Talent in most games because it helps Lt. Morales to mitigate incoming damage, increasing her strength against burst damage even more.
Heroes hit by Displacement Grenade will take an additional 6% of maximum Health as damage from Lt. Morales's next Basic Attack against them.
Passive: Basic Attacks against Heroes deal an additional 1% of maximum Health as damage.
Bedside Manner is a good Talent that gives you access to percent-based damage: 1% from Basic Attacks against any enemy Hero and 6% from the next Basic Attacks within 6 seconds against enemy Heroes who have been recently hit by Displacement Grenade.
You can combine this Talent with Caduceus Feedback at Level 1 to get more value from it, especially if the enemy team has a low-threat Tank that you can constantly pressure from the distance.
Level 16 Talents for Lt. Morales
Channeling Healing Beam on a Hero for at least 3 seconds causes them to be healed for 258 (+4% per level) over 3 seconds when Healing Beam ends.
Passive: Increase the range of Healing Beam by 30%.
Extended Care is a strong Talent which slightly increases the range of Healing Beam so that Lt. Morales has to expose a bit less for healing an allied Hero and which provides extra healing over time when Healing Beam ends.
Thanks to this Talent, Healing Beam and Safeguard will basically have the same range. This is extremely useful when trying to save allied Heroes who are taking a lot of damage because you can start healing them sooner, increasing the chances they will survive.
The extra range provided by this Talent indirectly increases your survivability because you will be able to be in a slightly safer position while healing allied Heroes who are positioned forward, in the frontline of your team.
You can trigger the extra healing from Extended Care by switching the allied Hero you are targeting with Healing Beam, assuming the target your are currently healing does not need your help anymore.
While above 60 Energy, Healing Beam's healing is increased by 20% and both Lt. Morales and her Healing Beam target gain 15% Movement Speed.
First Responder is a good Talent that basically gives burst healing when having high Energy, something that can make a significant difference in keeping focused allies Heroes alive against enemy burst damage.
In case you picked Medi-Drone at Level 7, the additional healing provided by this Talent increases its healing as well. You can use this synergy to make Lt. Morales harder to kill for a few seconds by using Safeguard on herself while channeling Healing Beam on a damaged Minion or injured allied Hero nearby.
Talents that increase the Energy at your disposal have synergy with First Responder because they allow you to stay above the Energy threshold for longer.
Safeguard gains a second charge and its range is increased by 60%.
Shield Sequencer is a good Talent that empowers Safeguard by increasing its range, to easily cast it on aggressively positioned allied Heroes without exposing too much, and by giving you an extra Charge, something that enables Lt. Morales to get double value from any related Talent.
The extra range is great for saving allied Heroes who are way too far, especially if you have Vanadium Plating at Level 7 and they get either Rooted or Stunned.
This is the only Talent in this Tier that boosts Lt. Morales's own survivability. Keep that in mind when you are struggling to survive against enemy Heroes who tend to flank or dive, causing your premature death in team fights.
Level 20 Talents for Lt. Morales
Reduce the cooldown of Stim Drone from 70 seconds to 35 seconds, and increase the Movement Speed bonus from 25% to 50%.
Hyperactivity is a strong Talent that doubles the Movement Speed bonus, useful for chasing and dodging, and heavily reduces the cooldown of Stim Drone, sometimes letting you cast it twice in the same team fight.
You can pick this Talent to further empower the Hero in your team that you buffed with Stim Drone during the game, unless you need the defensive value provided by Hospice Care.
After exiting the Medivac, allies are Protected from all damage for 3 seconds.
Passive: Reduce the cooldown of Medivac Dropship abilities by 15 seconds.
Safe Zone is a situational Talent that may be useful when using Medivac Dropships for a backdoor or to force an engage, strategies that only work if playing with a coordinated team. To get value from this Talent, land near Structures so that you can start damaging them when the Protected effect is still up. Reinforcements benefits from this Talent as well.
Safeguard grants its target Unkillable for 1 second. If the target is under 50% maximum Health when the Unkillable effect ends, they are healed for 8% of their maximum Health.
Hospice Care is a situational Talent which empowers Safeguard so that it gives the Unkillable status to the targeted allied Hero and then, if they have less than 50% maximum Health, they get healed for 8% maximum Health. You can use it on Lt. Morales as well.
You should consider picking this Talent when the enemy team has a scary amount of crowd control and burst damage, to the point that even your Tank is constantly in danger. Since frontline Heroes have more maximum Health, using this Talent on them means it is easier to trigger the healing effect.
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.
Second Opinion is a good Talent that almost resets the cooldown of Displacement Grenade when hitting multiple enemy Heroes with it.
When planning to go for this Talent, it is important to have Clear! at Level 1 because it increases Displacement Grenade's area, making it easier to hit multiple enemy Heroes with it.
If you have good aim and the enemy team tends to clump, the cooldown reduction given by this Talent will help you get more value from both the Slow and the Shield provided by Blast Shield at Level 4.
Changelog
- 17 Dec. 2023: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 02 Jun. 2022: Builds updated.
- 01 Sep. 2021: Builds updated.
- 26 Aug. 2021: Guide reviewed for the latest Balance Update.
- 23 Jul. 2021: Guide reviewed for the latest Balance Update.
- 14 Jun. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 17 Jul. 2020: Guide reviewed for the latest Balance Update.
- 05 Jun. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 28 Apr. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 23 Mar. 2020: Outdated and misleading information corrected.
- 16 Oct. 2019: Added the Medi-Drone talent at Level 7 and applied it to Lt. Morales' builds in accordance with the latest Balance Update.
- 17 Jun. 2019: Updated Lt. Morales' talents in accordance with the latest state of the game.
- 13 Oct. 2018: Updated Lt. Morales' Talent Builds in accordance with the recent Balance Update.
- 15 Jan. 2017: Changed Cellular Reactor from Not Recommended to Situational.
- 22 Dec. 2017: Changed First Responder from Not Recommended to Recommended.
- 12 Sep. 2017: Changed Life Support from Not Recommended to Recommended.
- 08 Sep. 2017: Updated Lt. Morales' talents page in accordance with the Kel'thuzad patch.
More Healer Guides
Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
- Celebrating 30 Years of Warcraft in Heroes of the Storm
- Heroes of the Storm PTR Patch Notes: November 14th
- Heroes of the Storm Patch Notes: October 14th
- Heroes of the Storm PTR Patch Notes: September 26th
- Heroes of the Storm Live Patch Notes: August 12th
- Heroes of the Storm PTR Patch Notes: July 15th
- Blizzard at Gamescom 2024
- Icy Veins Seeking Writers for Zenless Zone Zero: Apply Today!
- Heroes of the Storm General Tier List
- Heroes of the Storm Mephisto
- Heroes of the Storm ARAM Tier List
- Heroes of the Storm Gul'dan
- Heroes of the Storm Master Tier List