Maiev Talents
Welcome to our Talents page for Maiev. Here, we give you an overview of how strong each of Maiev's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Maiev's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Maiev's Talent Build Cheatsheet
Standard Build
RecommendedMaiev's Standard Build provides superior sustain damage. Key
Fan of Knives-related Talents provide you with powerful, continuous area of effect
damage that force your opponents to spread out, reducing their effectiveness.
Naisha's Memento is the default option for this build, as it
will greatly improve your early game and PvE
capabilities. However, on Maps where you cannot abuse your improved Mercenary clear speed,
we recommend getting
Pursuit of Vengeance instead.
Cruel Chain Build
SituationalMaiev's Cruel Chain Build focuses on dealing the maximum possible
damage in the late game. Through stacking in the early Levels,
Bonds of Justice will greatly improve
Umbral Bind.
Be aware that Bonds of Justice stacks for each secondary
target hit by
Umbral Bind, so it is better to always apply the
empowered Basic Attack on a minion. As the name suggests, this Build is extremely dependent
on
Cruel Chain, therefore we recommend focusing on stacking
your Level 1 Talent before picking it.
Level 1 Talents for Maiev
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Quest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15.
Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75.
Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.
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Each Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.
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- Charges: 1
Activate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds.
Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.
Discussion
Bonds of Justice provides a modest but reliable damage increase. Bonds of Justice's damage
can grow quite high on Maps that promote early game combat to allow you to
steadily use
Umbral Bind, such as Battlefield of Eternity,
Braxis Holdout, Dragon Shire, and Tomb of the Spider Queen.
Pursuit of Vengeance provides Maiev with slightly more mobility.
Although damage-oriented options may be preferred at this Level, Pursuit of Vengeance
is not a bad Talent. If you cannot deliver many Basic Attacks in teamfights,
it can be a better choice than
Naisha's Memento.
Differently from Bonds of Justice,
Naisha's Memento
instantly adds an excellent tool to her kit.
Naisha's Memento
is the default choice for Level 1, as it greatly enhances Maiev's early game
and improves her PvE power, while the other options do not add as much.
Naisha's Memento should be used at the start of the fight,
right before applying
Umbral Bind to maximize the damage dealt.
It is very efficient to quickly release Mercenary Camps, as it also bounces on
neutral targets.
Level 4 Talents for Maiev
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Quest: Hit 3 enemy Heroes with a single Fan of Knives.
Reward: Increase Fan of Knives damage by 35%.
Reward: Each additional time 3 enemy Heroes are hit by a single Fan of Knives, gain an additional 5% damage, up to 50%.
Reward: Hit 4 enemy Heroes with a single Fan of Knives to instantly gain all Rewards.
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Using Fan of Knives deals 50 (+4% per level) Physical Damage to enemies around Maiev.
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After blinking with Spirit of Vengeance, the shadow explodes, damaging all nearby enemy Heroes for 6% of their maximum Health.
Discussion
Pin Down is dependent on a hard quest to be useful, and therefore
we only recommend this Talent for experienced Maiev players. Pin Down's damage boost will
be applied to every
Fan of Knives hit, while its counterpart depends
on being in melee range with your target. For this reason, you only need 1 stack
to surpass
Blade Dance's effectiveness in fights, which is not
hard to get if you are a veteran Maiev player.
For most players, Blade Dance is more reliable than
Pin Down,
as it has the distinct advantage of being active the instant it is picked. This Talent
deals damage in a small radius around you. Position yourself in the middle of the wave to
hit all Minions with the short-range effect from this Talent when casting
Fan of Knives.
The Physical Damage it inflicts also synergizes with two Talents at Level 16,
Armored Assault and
Cruel Chain (it adds another
stack to increase
Umbral Bind's pull damage).
Sudden Vengeance provides Maiev with a nice amount
of on-demand burst damage. Sudden Vengeance's
main advantage over
Blade Dance lies in its non-reliance on fighting more than one
Hero to generate value. In other words, it is less situational, though its
overall damage potential is proportionally lower.
Level 7 Talents for Maiev
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Hitting at least 2 Heroes with a single Fan of Knives causes the next Fan of Knives to drop a star on targets that deals 77 (+4% per level) damage when it impacts.
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Enemy Heroes pulled by Umbral Bind have their Armor reduced by 15 and are Slowed by 25% for 3 seconds.
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Each enemy Hero hit by Spirit of Vengeance increases all damage Maiev deals by 15% for 4 seconds, stacking up to 30%.
Discussion
Elune's Wrath provides Maiev with a great damage boost.
Just like
Blade Dance, this Talent synergizes well with two Level 16
Talents,
Cruel Chain and
Vengeful Knives,
as Elune's Wrath's damage is calculated as a damage source that is distinct from
Fan of Knives. It is the standard choice for this tier, as it
will be extremely useful in all teamfights, while its counterparts are much less reliable.
Bonds of Corruption provides Maiev with a decent
Slow and Armor
reduction effect that occurs right before targeted burst damage is most likely to occur.
This is a good Talent when Maiev is unable to deal much damage, so she can
be useful without risking herself too much. This is a good Talent with
Pursuit of Vengeance.
Ruthless Spirit boosts all damage dealt by Maiev, at the cost
of reduced mobility (considering
Spirit of Vengeance should be used
to hit enemies instead of to reposition). This Talent does not add as much damage into
a teamfight as
Elune's Wrath does, but it can be activated more often in the game,
as it has value even in 1v1 scenarios.
Level 10 Talents for Maiev
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- Mana: 50
- Cooldown: 40 seconds
Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds. Leaving Containment Silences the enemy Hero for 1 seconds.
Containment Disc automatically activates 6 seconds after hitting a Hero.
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- Mana: 80
- Cooldown: 100 seconds
Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Containment Disc is a unique Ability that is primarily used
to instantly take specific Heroes out of the game for a lengthy time period,
preventing them from using key Abilities. Containment Disc can be used at any enemy
during a teamfights, as it will have great value on all of them. Squishy Heroes will
be severely punished by the Silence,
Tanks and Bruisers will lose all their momentum and peeling
capabilities for 5.5 seconds, and Healers will not be able to protect their teammates
as well. It can also be used for killing enemies separated from their team. It
should be used at will, as the cooldown is very low.
Warden's Cage is Maiev's more combo-oriented Heroic Ability choice, and doubles
as a way to hinder dive. Generally, Warden's Cage follows Maiev's typical
Spirit of Vengeance plus
Umbral Bind combo to lock down tethered Heroes for an
extended period of time. Simply ensure that your allies are nearby and ready to
following up. Otherwise, it can be used following opposing
initiation to make following up more difficult and creating
some breathing room for whoever is being targeted.
Level 13 Talents for Maiev
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Each enemy Hero hit by Fan of Knives grants 5 Armor for 5 seconds, up to 20 Armor.
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Tethering at least 2 enemy Heroes with Umbral Bind grants 35 Armor for 4 seconds.
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Blink grants 20 Armor for 3.5 seconds. Maiev's Basic Attacks against enemy Heroes refresh this duration.
Discussion
Bladed Armor is the most reliable of the three Talent
choices at this tier, in that it is easy to
trigger and lasts the longest, but also offers the least amount of Armor.
It is the recommended choice here, unless you got
Pursuit of Vengeance
at Level 1, then
Shadow Armor will also be very effective.
Chain Gang provides the most Armor and does so exactly when you need it, but its
condition to activate is hard to reach. Chain Gang is an excellent choice if you can
consistently hit multiple targets with
Umbral Bind.
Shadow Armor provides a reasonable amount of Armor with potentially high uptime
and usually when you need it as well.
Bladed Armor has more potential
against melee-heavy team compositions, however, as they allow for liberal and
reliable
Fan of Knives casts, which are safer than delivering sustain
Basic Attacks. Shadow Armor works best for novice Maiev players.
Level 16 Talents for Maiev
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Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%.
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Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind's pull damage to all targets is increased by 30%, up to 150%.
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While Maiev has positive Armor of any kind, all Physical Damage dealt is increased by 25%.
Discussion
Cruel Chain has the ability to vastly increase Maiev's
late game damage output when combined with the
Bonds of Justice
Talent. As such, Cruel Chain should be prioritised on Maps that allow Bonds of
Justice to stack up effectively, such as Battlefield of Eternity,
Braxis Holdout, Dragon Shire, and Tomb of the Spider Queen.
Vengeful Knives is an excellent Talent that will greatly increase your
damage in teamfights. Against certain targets, Vengeful Knives may double
Fan of Knives's
damage. It has great synergy with
Elune's Wrath and
Naisha's Memento,
since those Talents will help you to get maximum percent-based damage
as possible on each Fan of Knives.
Armored Assault provides Maiev with a potent
Physical Damage increase,
which functions for her Basic Attacks, and
Naisha's Memento's
bounce property, and the Level 4
Blade Dance Talent. Armored
Assault is a good Talent if you cannot reliably hit multiple targets with
Fan of Knives,
since it will add guaranteed damage. The Armor clause is relatively easy to
maintain, particularly with the recommended Level 13 Talents.
Level 20 Talents for Maiev
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- Charges: 5
Activate to reset the cooldown of Spirit of Vengeance.
Recharge Shadow Orb by damaging enemy Heroes with Spirit of Vengeance 5 times.
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- Charges: 10
Activate to increase Movement Speed and Attack Speed by 40% for 5 seconds.
Recharge Shadow Orb by dealing Physical Damage to enemy Heroes 10 times.
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- Charges: 10
Activate to deal 75 (+4% per level) damage to an enemy Hero, Slowing them by 30% and reducing their Armor by 20 for 4 seconds.
Recharge Shadow Orb by dealing Spell Damage to enemy Heroes 10 times.
Discussion
Shadow Orb: Vengeance can be used to initiate
with the
Spirit of Vengeance plus
Umbral Bind
combo followed by a second Spirit of Vengeance cast to very reliably pull
opponents. Being able to cast Spirit of Vengeance twice can also be useful to
catch some of the longer-ranged Heroes, such as Chromie and Sgt. Hammer by
surprise. It is particularly good with
Cruel Chain, as it can
guarantee a good pull with a second blink from
Spirit of Vengeance.
Shadow Orb: Huntress provides Maiev with a powerful
on-demand movement and Attack Speed increase.
Shadow Orb: Huntress works particularly well with Talents that improve Maiev's
physical damage, like
Naisha's Memento,
Blade Dance,
and
Armored Assault. The Movement Speed increase is
particularly useful for securing
Umbral Bind hits and pulling Heroes.
Since Shadow Orb: Shadow Strike is targeted, meaning it cannot
miss, this Talent is particularly useful for isolating a single key target
through
Umbral Bind, as it makes it more difficult to keep up with Maiev
to deny the pulling effect. The Armor reduction is also valuable for
bursting purposes. This is the default Talent for this tier, as it can be used in diverse
ways with any build.
Changelog
- 28 Sep. 2021: Talents and Builds updated after recent balance patch.
- 26 Mar. 2021: Updated Talent recommendations.
- 20 Oct. 2020: Builds and Talents updated to reflect current meta.
- 15 Feb. 2020: Talents reviewed following February 12 patch rework.
- 27 Jan. 2020: Talent builds and recommendations updated following January 22 balance patch.
- 11 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 23 May 2019: Talent discussion and recommendations updated following patch v 2.45.1 changes.
- 30 May 2018: Talent recommendations updated to better reflect metagame state.
- 03 Feb. 2018: Guide created.
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Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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