Mal'Ganis Abilities and Strategy
Welcome to our Abilities page for Mal'Ganis. Here, we give you an overview of every ability in Mal'Ganis's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Mal'Ganis's other abilities. We also give you strategy tips to play Mal'Ganis efficiently.
Mal'Ganis's Tips and Tricks
- Since his engage tools have a limited range, it is better to flank enemy Heroes.
- Using
Night Rush immediately after the third activation of
Fel Claws will make it hard for the focused enemy Hero to react between the Stun and the Sleep.
- It is advised to crowd control nearby enemy Heroes before using your Heroic Ability, so that they cannot interrupt it.
- Sometimes it is useful not to use
Fel Claws three times in quick succession to keep its Stun ready, to use the next activation for mobility, or to maximize your damage output by using Basic Attacks in between.
Fel Claws


- Mana: 45
- Cooldown: 8 seconds
Violently slash in the chosen direction, dealing 66 (+4% per level) damage to enemies.
Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
Fel Claws is Mal'Ganis's primary tool for
engaging or peeling. It consists of an
area of effect swipe that affects all enemies
caught within its path. The unique aspect of this Ability is that it can be
activated three times per cooldown. Even if you cannot immediately see the
cooldown ticking, you should know that it starts counting as soon as you cast it
for the first of the three times available. Remember that you have only 3
seconds to cast your free activations before you lose the chance to do so—enough
time to use up to two Basic Attacks, but not three. The third
activation will also Stun all enemies hit. Although you can
do a good amout of damage this way, always keep an eye on your team because they
might need your help!
Necrotic Embrace


- Mana: 35
- Cooldown: 8 seconds
Desecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds.
While it should mostly be used to help him to stay alive longer during team fights,
Necrotic Embrace also gives Mal'Ganis a fair amout of
burst damage when he really needs to finish off an enemy Hero.
In order to get the most value from this Ability, try to use it when you expect
crowd control and/or burst damage
to hit you really soon.
Night Rush


- Mana: 70
- Cooldown: 14 seconds
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
After a short cast time,
Night Rush grants Mal'Ganis a nice boost in Movement Speed.
Any enemy Hero getting in contact with him during the effect will be put to
Sleep for a few seconds. Remember that it also makes Mal'Ganis immune to
collision with Heroes for the duration.
If you want to pass through enemy Heroes, use it. If you want to
body block an enemy Hero, then you have to cancel
it by pressing the same key again.
Carrion Swarm
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.


- Heroic
- Mana: 70
- Cooldown: 100 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies.
Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Carrion Swarm can deal moderate damage to several enemy Heroes
while also healing Mal'Ganis a sizable amount, however, it is mostly used as a great source
of survivability and escape, especially after getting quickly burst down after
engaging. Keep in mind
that we are talking about a mobile channeled Ability
that requires a short cast time, therefore it can easily be
interrupted by a careful enemy player using
Stun or Silence effects, but not
knockback effects. If it happens to be interrupted, Mal'Ganis
will have a very difficult time to survive. For the same reason, it is highly
advised not to engage or play aggressively when it is on cooldown.
Dark Conversion
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.


- Heroic
- Mana: 60
- Cooldown: 60 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Dark Conversion is a unique Heroic
Ability that requires quite a bit of finesse to effectively pull off. After a
short cast time, it causes Mal'Ganis to swap Health percentages with the target
Hero. Remember to make sure that the Health percentage of the enemy Hero is
higher than Mal'Ganis's Health percentage, else it will end up healing the enemy
Hero instead of dealing damage to it and damaging Mal'Ganis instead of
healing him. Due to how it works, it deals more damage on Heroes that have high maximum Health
(such as Stitches), however, it is not considered percent-based damage,
therefore it can be affected by damage modifers. A well-timed interrupt
will deny its cast and put it on a 10-second cooldown.
Vampiric Touch


- Passive
Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.
While not being Mal'Ganis's strongest surviving tool when in trouble,
Vampiric Touch is his primary source of survivability
while fighting in close range. The low but consistent self-healing it provides
is something that the enemy team should not overlook because it easily adds up.
Although the healing is way higher when damaging Heroes, it is good to know that
it works when hitting non-Heroes as well.
Changelog
- 28 Jun. 2021: Dark Conversion's Description improved.
- 03 Mar. 2021: Guide reviewed for the latest Balance Update.
- 05 Nov. 2020: Guide reviewed for the latest Balance Update.
- 16 Jul. 2020: Guide reviewed for the latest Balance Update.
- 25 Jun. 2020: Abilities section reviewed.
- 22 Mar. 2020: Ability and Strategy fully revised to match new standards.
- Tips and Tricks modified to add important tips that were missing and to remove obvious ones that were not worth mentioning.
- Ability Descriptions modified to better explain how to use Abilities effectively.
- 19 Jun. 2019: Updated Mal'Ganis's Abilities page to better reflect the current state of the game.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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