Malthael Talents
Welcome to our Talents page for Malthael. Here, we give you an overview of how strong each of Malthael's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Malthael's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Malthael's Talent Build Cheatsheet
Standard Build
RecommendedMalthael's Standard Build provides superior survivability and sustain damage. It provides you with powerful self-sustain and continuous area of effect damage that force your opponents to spread out, reducing their effectiveness.
Massacre Build
SituationalMalthael's Massacre Build is focused on dealing the
maximum possible damage through
Massacre and
Mortality.
Tormented Souls adds extra damage and mobility to Malthael through
multiples uses of
Wraith Strike.
Level 1 Talents for Malthael
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Increase Wraith Strike's range by 35%.
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Gain an additional 20% Movement Speed while mounted.
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- Cooldown: 25 seconds
Activate to increase Movement Speed by 25% and pass through other units for 4 seconds.
Discussion
Death's Reach significantly improves Malthael's effective threat range, and is often
picked alongside other
Wraith Strike Talents. It is good
against many marksmen, while
Fear the Reaper
is better to kite Melee Heroes.
On a Pale Horse provides no combat benefits.
Still, the Talent is excellent if you need to double soak
on relatively big Maps, such as Infernal Shrines, Towers of Doom,
Garden of Terror, Sky Temple, or Cursed Hollow.
Fear the Reaper provides Malthael with utility he sorely lacks:
an on-demand means of improving his mobility. Fear the Reaper is particularly
useful for its underrated ability to remove Malthael's collision, allowing
him to move back to safety unhindered after using
Wraith Strike,
without the possibility for enemy Heroes to bodyblock him.
The collision removal is also deceptively useful for dodging Abilities by
allowing you to unpredictably move right through your target.
Level 4 Talents for Malthael
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Soul Rip deals 50% more damage to Heroes if it hits only one Hero.
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Increase Death Shroud's range by 33%, reduce its cooldown by 3 seconds, and reduce its Mana cost from 50 to 30.
Death Shroud's initial impact deals 2% maximum Health as damage to non-Structure enemies.
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Quest: Apply Reaper's Mark to Heroes for a total of 180 seconds.
Reward: Permanently increase Reaper's Mark's duration by 2 seconds.
Discussion
Die Alone increases Malthael's single-target damage output to very
reasonable amounts, allowing him to duel Heroes he would otherwise not be able
to, such as Thrall. It should be noted that Die Alone can also be used in team
fights by focusing your
Reaper's Mark on a single target, though this is
seldom recommended unless you absolutely need to dispatch a specific target. Die
Alone is powerful when solo-laning.
Throwing Shade improves Malthael's ability to poke on
top of increasing his threat range. Throwing Shade is often picked along
Massacre, as your playstyle will be to constantly mark all
possible targets with
Reaper's Mark. This Talent is excellent
on Battlefield of Eternity, as it enables good long-ranged poke
against the Immortal.
Black Harvest significantly improves Malthael's area of effect damage over
time output by increasing the duration of
Reaper's Mark. This duration
increase also indirectly improves Malthael's survivability and mobility by
making it easier to maintain Reaper's Mark up on multiple targets for
Soul Rip and
Wraith Strike purposes. Black Harvest
tends to be picked over
Die Alone when the opposing team composition features
2 or more Tanks or other Heroes with high max Health such as Azmodan,
and if you plan to not solo lane.
Level 7 Talents for Malthael
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Soul Rip Slows enemies by 20% for 2.5 seconds.
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Wraith Strike now damages and applies Reaper's Mark to enemies around its target.
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- Cooldown: 20 seconds
Activate to reduce healing received by Heroes afflicted by Reaper's Mark by 50% for 4 seconds.
Discussion
Cold Hand improves Malthael's ability to stick to his targets by providing
him with a very reliable Slow. Cold Hand is
particularly debilitating when used along
Soul Collector, as
it will assure all enemies are hit by
Cold Hand's Slow.
Massacre is excellent to apply
Reaper's Mark
towards multiple targets, increasing your damage and self-sustain.
It also has good synergy with
Mortality, as it will apply
the percent-based damage on all targets.
Touch of Death excels against Heroes with high
self sustain, like Diablo, Dehaka, or Sonya.
It is also a good Talent to counter double-Healer
team compositions and generally impair high burst Healers
such as Whitemane, Rehgar, or Alexstrasza.
Level 10 Talents for Malthael
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- Mana: 20
- Cooldown: 60 seconds
Unleash a torrent of souls, continually applying Reaper's Mark to nearby enemies for 4 seconds. When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike.
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- Mana: 100
- Cooldown: 70 seconds
Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health.
Quest: Enemies killed between the application of Last Rites and within 1.5 seconds of it dealing damage permanently reduce its cooldown by 5 seconds, to a minimum of 20 seconds.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Tormented Souls has two main purposes. First, it allows Malthael to reliably
apply
Reaper's Mark in a large area. Combined with
Soul Rip,
this effect makes Malthael particularly threatening and difficult to kill in
team fighting situations. This wide Reaper's Mark application also provides
Malthael with many opportunities to use
Wraith Strike offensively
and defensively.
Tormented Souls also completely resets the cooldown of Wraith Strike upon
use and then once again 4 seconds later. This lets you use a first Wraith Strike
aggressively, knowing that the Ability will be available shortly after to
provide you with an opportunity to escape. This makes Tormented Souls synergise
particularly well with Mortality and
Massacre,
which may be used to quickly damage multiple targets for up to 24% of their total Health.
Last Rites's power lies in its ability to reliably deal some
of the game's highest burst damage from range. By nature, Last Rites will kill
any Hero at or below 33% of its maximum Health. This threshold is
indicated by a skull icon floating above nearby enemy Heroes. It should be noted
that even if the target does not die from Last Rites' effect, it is still
damaged. Still, since Last Rites' damage scales with how proportionally low its
target's Health is, the Ability should almost exclusively be used as a finisher.
Certain effects, such as Invulnerability or Stasis effects, can prevent Last Rites from dealing its damage, although Armor and other forms of damage mitigation will not. It is important to account for the aforementioned effects when using Last Rites, especially due to its delayed effect.
Another noteworthy point lies in Last Rites' cooldown reduction clause: every target who dies while under Last Rites' effect permanently reduces the Ability's cooldown by 5 seconds. This bonus is acquired whether or not Last Rites is the source of the killing blow, as long as the dying Hero was under the effects of Last Rites.
Level 13 Talents for Malthael
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Increase Soul Rip's bonus healing from Heroes to 4.75% of the Hero's maximum Health.
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Gain 10 Physical Armor per enemy Hero afflicted by Reaper's Mark, up to a maximum of 30.
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- Cooldown: 20 seconds
Activate to become Unstoppable for 2 seconds, but remove all active Reaper's Marks.
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- Cooldown: 20 seconds
After 2 seconds, gain 50 Spell Armor for 4 seconds.
Discussion
Soul Siphon's extra healing is not good enough to compare it with
Shroud of Wisdom and
Ethereal Existence.
The Healing added by it will not be more efficient than the damage mitigated by
Soul Siphon's counterparts.
Ethereal Existence is used to counter team compositions that rely heavily
on Basic Attacks, and specific Heroes such as Greymane, Raynor
or Illidan.
Inevitable End is one of the most reliable sources of
Unstoppable in the game, as it only has a 20-second cooldown. This Talent excels
against premeditated crowd control, like Diablo's
Apocalypse or Anub'arak's engages. However, it is
also great if the opposing team has ways to disrupt Malthael during the fights, as
Inevitable End will protect him against
these Stuns and Silences.
Be aware that Inevitable End removes all applied marks.
It is better to either activate it after blinking with
Wraith Strike,
before using
Death Shroud, or during
Tormented Souls.
Shroud of Wisdom is used to improve your survivability against
Ability-damage heavy team compositions, featuring burst Heroes such as Jaina,
Li-Ming, or Kael'thas. It should be noted that unlike similar Talents,
Shroud of Wisdom has to be activated two seconds before the Spell Armor
is needed; as such, you need to be wise, as the Talent's name implies, and
predict impending damage burst. Generally, it is safe to assume retaliation
after engaging through
Wraith Strike.
Level 16 Talents for Malthael
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Reduce Soul Rip's cooldown by 0.5 seconds and increase its range by 25%.
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When damaging a Hero, Wraith Strike deals bonus damage equal to 8% of the Hero's maximum Health.
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Reaper's Mark deals 60% increased damage after afflicting an enemy for more than 4 seconds.
Discussion
Soul Collector significantly improves Malthael's area of effect damage output
and self-sustain, and particularly when picked along other
Talents which improve
Soul Rip. If you have been struggling with
team fight survival, Soul Collector should help.
Mortality improves Malthael's
burst damage output, particularly against
targets with high maximum Health. This Talent should only be picked alongside
Massacre,
as the percent-based damage will be applied to all targets hit.
It does, however, compete with Soul Collector, which greatly improves your survivability.
Memento Mori's damage boost is not good enough to justify
the choice, as
Soul Collector will add excellent survivability,
while
Mortality will apply more reliable damage
into the fight. It also has terrible synergy with the most versatile Level 13 Talent,
Inevitable End.
Level 20 Talents for Malthael
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Increase Tormented Souls' duration by 2 seconds. While Tormented Souls is active, Hero Takedowns refresh the duration.
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Last Rites heals for 100% of the damage dealt, and its current and future cooldown reduction bonuses are doubled.
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Death Shroud leaves a trail in its wake for 4 seconds, applying Reaper's Mark to enemies in its area.
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- Cooldown: 180 seconds
Activate while dead to immediately respawn at the Hall of Storms but increase Malthael's next respawn time by 25%.
Discussion
Reaper of Souls is a winmore Talent with outstanding potential
against team compositions featuring Murky or The Lost Vikings, who can reliably
be killed to trigger Reaper of Souls' duration increase. Otherwise, you would
be better served by
Final Curtain.
Angel of Death provides Malthael with an alternative source of self-healing,
and one that is potentially powerful. If you have been successfully killing
targets through
Last Rites only to die shortly after, Angel of Death
may be worth considering, though it is seldom more powerful than
Final Curtain.
If you managed to get at least 5 kills with Last Rites, Angel of Death becomes
much more attractive, as it will instantly bring the Ability's cooldown to its
cap of 15 seconds.
Final Curtain significantly improves your ability
to apply
Reaper's Mark to
multiple targets, greatly improving your damage over time potential and
self-sustain. The trail created by this Talent also acts as a
zoning tool, and is extremely punishing to opponents who must fight
in enclosed spaces.
No One Can Stop Death is potentially useful to salvage losing matches by
giving you another chance at life. It should be noted that this Talent can be
picked while dead to allow you to revive. This Talent is the standard choice here,
as it can be used in multiple ways, and will be effective in every game.
In Heroes of the Storm, a match can be easily
decided by a kill during the late game. No One Can Stop Death
allows Malthael to trade his life with someone else very often through
Last Rites,
which can win the game for your team.
Changelog
- 26 Mar. 2021: Updated Talent recommendations.
- 27 Oct. 2020: Touch of Death's discussion and relevance updated.
- 17 Oct. 2020: Builds and Talents updated to better reflect current meta.
- 14 Apr. 2020: Description for Tormented Souls updated.
- 15 Feb. 2020: Talents and recommendations reviewed following February 12 patch changes.
- 11 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 15 Feb. 2018: Talents and builds updated to better reflect current metagame state.
- 06 Feb. 2018: Talents and builds updated following Maiev patch changes.
- 14 Jan. 2018: Updated Heroic Talent discussion. Updated Soul Rip and Reaper builds.
- 14 Jun. 2017: Added Talent discussions.
- 13 Jun. 2017: Guide created.
More Bruiser Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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