Medivh Talents
Welcome to our Talents page for Medivh. Here, we give you an overview of how strong each of Medivh's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Medivh's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Medivh's Talent Build Cheatsheet
Standard Build
RecommendedThis build focuses on both Medivh's defense and offense.
Arcane Explosion becomes an incredibly powerful talent if timed well against heavy damage
from the enemy team. At Level 10 we recommend either
Poly Bomb
or
Ley Line Seal depending on your team composition's playstyle. If you have other
AoE combo abilities available, such as Diablo's
Apocalypse, then Ley Line Seal becomes the perfect foundation to execute devastating
crowd control chains. If the enemy team composition features aggressive Assassins, however, Poly Bomb can become
a great counter to hinder their movement and render them defenseless for a couple of seconds.
Level 1 Talents for Medivh
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Increases Raven Form's Movement Speed bonus by 50%.
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Raven Form increases Medivh's Mana and Health Regeneration by 75%.
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Medivh can manually place both Portal locations and it no longer breaks Raven Form.
Activate Medivh's Trait to cancel an unlinked Portal.
Discussion
Raven's Intellect offers much needed Mana and Health Regeneration
to Medivh. However, the only reason to pick this Talent is if you are unable to utilize Portal Mastery
properly.
Portal Mastery is a great Talent, since it allows Medivh
to use
Portal without breaking
Raven Form, which
allows him to save allies without exposing himself to enemy Heroes.
You can find more details in our Portal Mastery guide.
Winds of Celerity feels underwhelming because
Raven Form's
original Movement Speed already feels fast enough.
Level 4 Talents for Medivh
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The first time an ally uses a Portal, they gain 40 Armor for 5 seconds, reducing their damage taken by 40%.
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A Raven Familiar joins allies each time they use a Portal. The Raven will dive at the ally's next Basic Attack against a Hero within 5 seconds, dealing 114 damage and Slowing them by 30% for 2.5 seconds.
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- Cooldown: 45 seconds
Activate to greatly increase sight range for 5 seconds and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven Form.
Passive: Increase Medivh's sight range while in Raven Form by 25%.
Discussion
Dust of Appearance isn't needed for Medivh
as his Raven Form already provides enough vision to keep up with the enemy team.
Raven Familiar offers enough damage
to make it worth the investment. Furthermore, the Slow is surprisingly strong
when it comes to chasing enemy Heroes down or keeping them at a distance.
Mage Armor is not worth picking up over
the damage boost gained from Raven Familiar
Level 7 Talents for Medivh
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If Arcane Rift hits an enemy Hero, Medivh's next Basic Attack within 6 seconds deals 50% more damage and heals for 50% of the damage dealt.
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When Force of Will expires, it deals 80 (+4% per level) damage to nearby enemies, plus 50% of the damage it prevented, up to 315 (+4% per level) additional damage.
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Preventing at least 268 (+4% per level) damage with a single cast of Force of Will grants 30% Spell Power for 15 seconds. Stacks up to 2 times.
Discussion
Arcane Explosion is particularly effective if
the enemy team consists of multiple Melee Assassins
and Tanks who will
take damage at the same time if they stand to close to each other.
Since you will be picking Medivh with a dive composition, you will always want to pick
Arcane Explosion because of the burst synergy it offers.
Force of Magic is a lackluster Talent compared to Arcane Explosion.
30% Spell Power won't out damage the burst gained from Arcane Explosion.
Mystic Assault's reward is not good enough to justify the
condition of landing
Arcane Rift on an enemy Hero.
Level 10 Talents for Medivh
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- Mana: 75
- Cooldown: 40 seconds
Polymorph an enemy Hero for 2 seconds, Silencing them and making them unable to attack. On expiration, Poly Bomb spreads to other nearby enemy Heroes.
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- Mana: 75
- Cooldown: 80 seconds
After 0.5 seconds, unleash a wave of energy that places enemy Heroes in Time Stop for 3 seconds.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Poly Bomb is an incredibly useful Heroic Ability
against melee Heroes in particular who usually clump up while focusing
on an enemy target. Heroes who get value by playing aggressively, such as
Sonya and Illidan,
suffer greatly from being crowd controlled while engaging on their target.
It is quite important to keenly observe the course of battle before
casting Poly Bomb. Make sure to use it when the
enemy team groups up and/or is impaired by Slow and Stuns,
which will make it much harder for them to spread out.
Ley Line Seal has the potential of single-handedly
winning or losing a team fight. If it successfully hits multiple enemy
Heroes, your team can set up a strong follow-up combination. However,
if it misses, it has literally zero value and you will have wasted a
relatively long cooldown in vain. Furthermore, Ley Line Seal's travel
animation is very slow, which usually allows enemies to dodge it.
Level 13 Talents for Medivh
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Force of Will also applies to allies near the target, but its cooldown is increased by 2 seconds.
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Preventing at least 268 (+4% per level) damage with Force of Will reduces its cooldown to 4 seconds.
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Increase the amount of healing from Force of Will to 70% of the damage it absorbed.
Discussion
Circle of Protection is an amazing Talent if
your team consists of multiple Melee Assassins
and Tanks who generally
tend to group up when focusing the same target. This Talent should only be
picked if the enemy team has something like Azmodan who will always try to
cast his globe on your team.
Reabsorption's extra healing on just one allied target
feels underwhelming
when
Circle of Protection has the ability to
completely protect several allies at the same time.
Enduring Will is your go-to Talent in most games.
The reduced cooldown is huge and can allow you to protect an ally from
tons of damage in teamfights.
Level 16 Talents for Medivh
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When Arcane Rift damages an enemy Hero, the next Arcane Rift deals 15% more damage.
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Basic Attacks reduce Medivh's Heroic Ability cooldown by 3%. Each enemy Hero hit by Arcane Rift reduces Medivh's Heroic Ability cooldown by -9%.
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Decrease Portal cooldown by 25% and increase Portal duration by 50%.
Discussion
Stable Portal is a very versatile Talent that offers plenty of
benefits. Lowering the cooldown and extending the duration of
Portal
allows Medivh's team to cover larger distances more frequently and reliably. As a result,
it also provides strong synergy with
Raven Familiar at Level 4.
Arcane Charge is a good Talent if
you are an experienced Medivh player and have the timing and accuracy to consistently
land multiple
Arcane Rifts.
Temporal Flux can be useful when paired with
Ley Line Seal whose cooldown is significantly higher than
Poly Bomb. This Talent can allow Medivh to dish out more
Heroic Abilities during a teamfight.
Level 20 Talents for Medivh
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Poly Bomb now hits an area, instantly Polymorphing enemy Heroes, hitting the same area again 1 second later.
Poly Bomb's duration is reduced to 1 second, and the spread radius is increased by 25%.
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Increase the duration of the Time Stop by 33% and gain the ability to redirect the wave once while it's active.
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Minions and Catapults hit by Arcane Rift are instantly killed.
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- Cooldown: 60 seconds
Activate to instantly restore 200 mana to all nearby allied Heroes and grant them 15% Spell Power for 10 seconds.
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- Charges: 2
- Recharge Time: 10 seconds
Stealth an allied Hero for 40 seconds, they are Unrevealable for the first 0.5 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Stores up to 2 charges.
Discussion
Glyph Of Poly Bomb now lets you target an area and the
polymorph is instant, allowing for a quick CC so your team can follow-up. The radius increase
makes it easier to spread the polymorph aswell! There can be some value in saving
Polymorph and rather use it as a follow-up CC as the bomb now hits twice.
Medivh Cheats! tackles one of
Ley Line Seal's
main issues, which is the slow projectile speed. The ability to manually redirect
the course of Ley Line Seal once allows Medivh
to catch enemies that he would have missed otherwise.
Guardian of Tirisfal offers potentially decent
waveclear, which unfortunately comes too late
in the game to be relevant in most games.
Dust of Disappearance's very low cooldown make it a tempting
Talent at first glance. However, the Talent remains unimpactful
in most situations, especially during team fights.
Arcane Brilliance only makes sense if your team
features Heroes like Kael'thas
or Li-Ming who are quite Mana hungry
and actually benefit from increased Spell Damage.
Changelog
- 16 Dec. 2024: Updated for latest patch.
- 28 Oct. 2020: Build and talents has been updated.
- 02 Jul. 2020: Guide has been reviewed and no changes are needed.
- 04 Sep. 2019: Guide has been reviewed for latest patch and no changes are needed.
- 12 Jul. 2019: Updated Medivh's talents in accordance with the most recent Balance Updates.
- 04 Apr. 2018: Updated Medivh's talents in accordance with the most recent Balance Updates.
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Outofmilk is an avid Heroes of the Storm player, and has been playing this game since the first wave of Alpha invites. He currently plays around the Grandmaster / high Master area and is now here to share his knowledge with you.
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