Murky Abilities and Strategy
Welcome to our Abilities page for Murky. Here, we give you an overview of every ability in Murky's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Murky's other abilities. We also give you strategy tips to play Murky efficiently.
Murky's Tips and Tricks
- Hide your
Spawn Egg in nooks and crannies, bushes, or near allied Structures so that it is difficult to find.
- Use
Slime and
Pufferfish to efficiently waveclear at all stages of the game.
- Standing on top of Pufferfish will prevent opponents from targeting it easily.
- Try and dodge dangerous skillshots or area of effect Abilities with
Safety Bubble.
- Call out your intended
Octo-Grab target so that your teammates know just who to focus down.
Slime
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- Cooldown: 4 seconds
Deal 86 (+4% per level) damage and apply Slime on nearby enemies for 6 seconds, slowing them by 20%.
Deal 210 (+4% per level) damage to enemies who are already Slimed.
Slime is Murky's bread and butter. It should aggressively be used on-cooldown
whenever you are in range of anything hostile. In lane, it is possible to hit an
entire typical Minion wave with the Ability by placing yourself directly on top
of the Wizard-type Minion. Against Heroes, the Slow provided
is useful at all stages of the game for body blocking,
as its long uptime allows you to remain in front of your target.
An important aspect of Slime to consider is that its damage is significantly increased against foes that have already been afflicted by its lenghty effect. You should always try to repeatedly hit Slimed targets so as to benefit from it.
Pufferfish
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- Cooldown: 15 seconds
Spit out a Pufferfish with 225 (+5.5% per level) health at the target point. After 3 seconds, the fish will blow up for 410 (+4% per level) damage. Deals 50% less damage to Structures.
Pufferfish is one of the hardest-hitting Abilities in the game. It is, however,
difficult to succesfully hit individual foes with it. When it is not
sidestepped, it might just see itself destroyed. One way of preventing your opponents
from attacking the Pufferfish is to stand directly on top of it, making clicking
through to attack it impossible. The technique is especially useful in the early
stages of the game.
Beyond Level 10—when Octo-Grab is acquired—landing
an unconditional Pufferfish hit becomes only a matter of quickly
following up with Octo-Grab.
During team fights, it is important to try and cast Pufferfish where it is unlikely to be killed by incidental area of effect damage. This generally means somewhere between your opponents' frontline and backline, and never on top of your own teammates.
Safety Bubble
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- Cooldown: 14 seconds
Becomes Invulnerable for 2 seconds. While active, Murky cannot attack or use abilities.
Safety Bubble is Murky's main defensive Ability. Since it renders him
completely invulnerable, and instantly so, it can be used to avoid dangerous
incoming Abilities. A less-known aspect of the Ability is that it can also be
used to disjoint inbound projectiles, such as those from Basic Attacks. The fact
that it removes movement-impairing effects (as well as providing a temporary
immunity to them) can be used offensively, allowing you to move through
lingering area effects that would stop other Heroes in their tracks. Murky
players become extremely difficult to peel off when tracking the cooldown of
strong crowd control Abilities to completely avoid them with
Safety Bubble.
March of the Murlocs
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Heroic
- Cooldown: 110 seconds
After 0.75 seconds, Murky commands a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals 125 (+4% per level) damage and slows its target by 15% for 5 seconds. Murlocs deal 50% damage to Structures.
To balance out to its immense damage potential, March of the Murlocs is very
easy for your opponents to avoid. Due to its very long cooldown, it is typically
only used in major team fights that occur around Structures or Objectives, as to
force opponents to either potentially face a large amount of damage, or let go
of the contested element. It can also be used to completely block off a
potential escape route.
Octo-Grab
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
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- Heroic
- Cooldown: 50 seconds
Murky becomes Unstoppable and Stuns target enemy Hero for 3 seconds while he hits them for 1 damage a second.
Octo-Grab is the longest targeted
Stun in the game. It is almost always used
in conjunction with
Pufferfish to guarantee a large amount
of damage. The most reliable way of preventing Octo-Grab from being used as a
way of locking down kill targets is to use cleanse effects
(for example
Intercession by Whitemane), as well
as a few other select Heroic Abilities (
Crystal Aegis,
Divine Shield, and
Sanctification) and Talents. It is therefore essential that you learn to
track the cooldown of those Abilities, lest Octo-Grab could end up being partly or
completely countered. Another alternative is to aim—with the help of
your teammates—for the Heroes that do have access to
cleanse effects (for example
Intercession by Whitemane)
or similar tools to deal with crowd control effects.
Spawn Egg
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- Cooldown: 15 seconds
Place an Egg at target location, revealing the nearby area. Upon dying, Murky respawns at the Egg after 8 seconds. Murky only grants 25% of a real Hero's experience upon dying.
If Murky's Egg is killed, he is revealed to enemies for 15 seconds, and Spawn Egg is placed on cooldown.
Spawn Egg is what makes Murky unique, and the main factor that separates
good Murky players from outstanding ones. Its last clause—which regards
the fact that Murky only yields 25% of a normal Hero's Experience upon death—makes
it so that, essentially, efforts spent to control or otherwise remove
him are poorly invested. As a Murky player, your main goal is to exploit this
fact to take as much pressure as possible away from your allies. Willingly
absorbing skillshots, aggressively body blocking,
or bullying Healers
as to force a response are all legitimate manners of imposing your presence.
Another important aspect of Spawn Egg to consider is the fact that Murky's revival timer is of only 8 seconds at all stages of the game. Early on, this advantage is mediocre; later in the game, it is outstanding. Furthermore, the time it takes you to travel back to points of contention—Objectives, allied Structures that need to be defended, or general team fights—is entirely dependent on how aggressively you decide to position your Egg. Spawn Egg rewards selective aggressivity.
Changelog
- 13 Dec. 2024: Guide reviewed for the latest Balance Update.
- 24 Sep. 2020: Minor fixes.
- 11 Oct. 2019: Abilites section reviewed.
More Melee Assassin Guides
Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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