Nazeebo Talents
Welcome to our Talents page for Nazeebo. Here, we give you an overview of how strong each of Nazeebo's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Nazeebo's Talent Build
Level | Choices |
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1 | ✓ ? ? |
4 | ✓ ? ? |
7 | ✓ ? ? |
10 | ? ✓ |
13 | ? ? ✓ |
16 | ✓ ? ? |
20 | ? ✓ ? ✘︎ |
Nazeebo's Talent Build Cheatsheet
Zombie Wall Build
RecommendedNazeebo's Zombie Wall Build combines a bit more safety with high damage output against enemy Heroes who cannot play around Zombie Wall by using their own Abilities or with the help of allied Heroes.
The increased casting range provided by Thing of the Deep at Level 1 helps Nazeebo hit enemies with his Abilities—especially Zombie Wall—and gives him extra safety at any stage of the game, unless dove.
While his early game damage is not that great, the additional Spell Power provided empowers both his Heroic Abilities, something that will compensate this little weakness during big team fights.
Corpse Spiders Build
AdvancedNazeebo's Corpse Spiders Build focuses on Corpse Spiders, which provides him with outstanding burst damage.
Choose this Build when you need to take down an enemy Hero as fast as possible, especially if they dive on your team but also when your Tank has a short-range engage that can be used to crowd control a target and allow you to easily follow-up with all of your Abilities.
Plague of Toads Build
SituationalNazeebo's Plague of Toads Build is all about poke damage with Plague of Toads, to pressure the enemy Healer and win the team fight by attrition without exposing too much.
If you are playing on a Map where the Objective is valuable and takes over 30 seconds to be secured by one of the teams, this Build may be an option against some team compositions who lack sustain healing and cannot engage aggressively.
Level 1 Talents for Nazeebo
Enemies hit by Corpse Spiders' jar are Slowed by 25% for 1 second.
Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 25% and their duration is increased by 1 second.
Widowmakers is a strong Quest-based Talent that initially makes Corpse Spiders apply a moderate Slow to enemy Heroes hit and, after Quest completion, increases damage and duration of Spiders by a fair amount.
The extra duration provided by this Talent has synergy with other Corpse Spiders-related Talents: Hexed Crawlers at Level 4 for extra healing, Spirit of Arachyr at Level 7 for extra damage, and Spider Colony at Level 16 for extra cooldown reduction.
Quest: Hit Heroes with Plague of Toads.
Reward: After hitting 35 Heroes with Plague of Toads, it spawns 2 additional toads.
Reward: After hitting 70 Heroes with Plague of Toads, it reduces the damage Heroes deal by 5%, stacking up to 25%.
Pandemic is a decent Quest-based Talent that empowers Plague of Toads in two stages: first it increases the number of Toads and then it makes them reduce the damage done by enemy Heroes.
The additional Toads you get from this Talent have synergy with other Plague of Toads-related Talents: Toads of Hugeness at Level 7 for extra damage, and Guardian Toads at Level 13 for extra survivability.
Increase the range of Nazeebo's Basic Abilities by 20%.
Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power.
Reward: After gaining 100 stacks of Voodoo Ritual, gain an additional 5% Spell Power.
Thing of the Deep is a good Quest-based Talent that increases the range of your Basic Abilities right after picking it and gives you Spell Power after unlocking the first and second Rewards.
Having more range helps you hit enemy Heroes with your Abilities as it will be easier to throw Corpse Spiders behind them or cast an aggressive Zombie Wall to block their retreat, especially in narrow areas.
Level 4 Talents for Nazeebo
Corpse Spiders restore 1% of Nazeebo's maximum Health and Mana when they attack an enemy Hero.
Hexed Crawlers is a strong Talent that restores about 12-20% maximum Health and 12-20% maximum Mana when using Corpse Spiders on enemy Heroes, boosting your survivability during team fights. The amount of Health and Mana restored depends on other Talents.
To get the most out of this Talent, combine it with Widowmakers at Level 1, Spirit of Arachyr at Level 7 and either Spider Colony or alternatively Soul Harvest at Level 16.
Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Big Voodoo is a good Talent that increases maximum Health and maximum Mana values based on the Quest progress of Vile Infection, which translates to about 30% maximum Health and 20% maximum Mana at 175 stacks.
Being directly dependent on Voodoo Ritual stacks makes Big Voodoo way less effective in the early game compared to Blood Ritual and Hexed Crawlers.
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.
Passive: Takedowns grant 3 stacks of Voodoo Ritual.
Blood Ritual is a good Talent that gives 2% maximum Health and Mana when killing enemies affected by Voodoo Ritual. This effect works on Monsters (for example the Skeletal Guardians on Infernal Shrines) as well. In addition to that, taking down enemy Heroes will slightly help you stack Voodoo Ritual.
Thanks to this Talent, you can regenerate 14% maximum Health and 14% maximum Mana per wave of Minions during the laning phase.
The additional Mana at your disposal indirectly increases your waveclear by letting you cast Basic Abilities without having to worry about Mana.
Level 7 Talents for Nazeebo
The number of Corpse Spiders spawned is increased from 3 to 4. If Corpse Spiders' jar hits only one enemy, it creates an additional spider.
Spirit of Arachyr is a strong Talent that increases the number of Spiders generated by Corpse Spiders. You get one extra Spider just for having this Talent and then another extra Spider if the Ability impacts on a single target.
Zombie Wall deals 100% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Dead Rush is a good Talent that doubles the damage done by Zombie Wall and makes it spawn a few Zombies when it ends.
The damage increase provided by this Talent is not that reliable because most Heroes are small enough to stand exactly in the middle of Zombie Wall to avoid all its damage and some Heroes can kill or Knockback some of the Zombies away.
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to a maximum of 100%.
Toads of Hugeness is a decent Talent that increases the damage done via Plague of Toads based on the distance traveled.
The effect provided by this Talent allows Nazeebo to zone enemy Heroes or to take down Structures while pushing with his team, but it gets zero value when enemy Heroes get close to you during team fights.
Level 10 Talents for Nazeebo
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
- Mana: 90
- Cooldown: 70 seconds
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies. The Gargantuan's Stomp deals 140 (+4% per level) damage and Slows by 30% for 2 seconds.
Gargantuan is a good Heroic Ability that can be used to deal more damage, to zone vulnerable enemy Heroes out of a team fight, or to tank enemy Structures while sieging.
Pick it while playing against a dive composition that can consistently interrupt Ravenous Spirit and/or when you want to deal more damage to enemy Structures when left unchecked.
- Mana: 100
- Cooldown: 90 seconds
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Ravenous Spirit is a strong Heroic Ability that will deal more damage than Gargantuan over its duration, but there are a number of drawbacks attached to using Ravenous Spirit: you are immobile while channeling, it can be interrupted, and some enemy Heroes can run away from it.
Pick it when the enemy team does not have too many interrupts that you find too hard to play around (by waiting them to be used or by outranging them), otherwise they will quickly neutralize it and you will basically end up playing the game without a Heroic Ability.
Level 13 Talents for Nazeebo
Hitting an enemy Hero with Plague of Toads grants 30 Armor for 3 seconds, stacking up to 6 seconds.
Guardian Toads is a decent Talent that gives you a fair amount of Armor when hitting enemy Heroes with Plague of Toads. Hitting multiple Heroes before the buff provided by this Talent falls off will extend its duration, up to a maximum of 6 seconds.
We find this Talent slightly better against team compositions that feature multiple melee Heroes as they will tend to group together and easily get hit by Plague of Toads, however, we think it can rarely compete with Ice Block.
Gain 40 Spell Armor. Heroic Basic Attacks against Nazeebo remove this bonus for 3 seconds and spawn a Corpse Spider to attack the Hero.
Superstition is a situational Talent that gives you a high but conditional amount of Spell Armor that can be useful while playing against a poke composition. Basic Attacks against you will disable the Armor buff for a few seconds and spawn a Spider like Corpse Spiders that will focus the Hero who attacked you.
- Cooldown: 60 seconds
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ice Block is a strong Talent that can drastically increase your survivability by either allowing you to dodge enemy Abilities or giving your team time to assist you.
Level 16 Talents for Nazeebo
Corpse Spider Attacks against Heroes reduce the cooldown of Nazeebo's Basic Abilities by 0.125 seconds.
Spider Colony is a strong Talent that lowers the cooldown of all Nazeebo's Basic Abilities when hitting enemy Heroes with Corpse Spiders.
The cooldown reduction provided is particularly good in synergy with other Corpse Spiders-related Talents because you will be able to cast them about twice as often as usual.
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
Ring of Poison is another decent Talent that adds damage and duration to Zombie Wall, however, it also cannot compete with Soul Harvest.
- Cooldown: 15 seconds
Activate to increase Nazeebo's Health and Spell Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.
Soul Harvest is a good offensive and defensive Talent that temporarily gives Spell Power and maximum Health based on the number of enemies hit (including Structures).
A common trick is to safely walk near Minions just before a team fight starts to boost your stats for free. If you want to get the buff during a team fight, do not be greedy and just hit the enemy front line as they engage on you.
Level 20 Talents for Nazeebo
Gargantuan Stomp's area is increased by 25% and its Slow amount is increased to 50%.
Passive: Reduce Gargantuan's cooldown by 40 seconds and its Mana cost by 50%.
Humongoid is a decent Talent that allows you to spam Gargantuan once every 30 seconds, cover a bigger area with his activable Stomp, and apply a better Slow on enemy Heroes.
Considering that it lasts 20 seconds, you will have Gargantuan on the battlefield 2/3 of the time, unless the enemy team deals with it. The high uptime is particularly useful on Maps with narrow areas and where the Objective takes a while to be secured.
It is important to know that, like for other similar cases, you will not immediately get the cooldown reduction if you pick this Talent while Gargantuan is on cooldown already.
When Ravenous Spirit damages an enemy Hero, reduce their healing received by 50% for 1 second and increase Ravenous Spirit's damage by 5% for the rest of its duration.
Passive: Increases the range of Ravenous Spirit by 50%.
Annihilating Spirit is a strong Talent that allows you to cast Ravenous Spirit from a safer distance and for more damage while also constantly applying an healing reduction effect to all enemy Heroes hit.
The damage and healing reduction effect provided by this Talent are powerful tools to have at your disposal during team fights, especially if you are playing against a team composition with a lot of healing at their disposal.
Quest: Reach 175 stacks of Voodoo Ritual.
Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 (+4% per level) to 167 (+4% per level) over 6 seconds.
Vile Infection is a decent Quest-based Talent that, after getting 175 stacks of Voodoo Ritual—it does not matter if before or after picking this Talent—turns Nazeebo into a late game powerhouse by buffing his Basic Attacks and Basic Abilities significantly.
When playing Nazeebo, you should poison as many enemy Minions with your Abilities or Basic Attacks before killing them, else you would have less maximum Health and less maximum Mana and you would lose the opportunity to pick Vile Infection.
When you are not sure if you will be able to complete Vile Infection before winning or losing the game, do not lock your Level 20 Talent unless you really need it for an important team fight or if your team is going for Core to end the game, in which case you just pick another Talent—usually upgrading your Heroic Ability—because an incomplete Vile Infection would be literally useless.
- Cooldown: 30 seconds
Consume 5 stacks of Voodoo Ritual to become Unstoppable, gain 20% increased Movement Speed, and 50 Armor for 2 seconds.
Bad Medicine is an unnecessary Talent that, once every 30 seconds, can be activated by paying 5 stacks of Voodoo Ritual to become Unstoppable as well as gain Movement Speed and a moderate amount of Armor for a few seconds.
You may use this Talent as a tool against aggressive enemy Heroes who have access to crowd control to punish you, however, a well-played Ice Block should usually be enough.
Changelog
- 17 Dec. 2023: Guide reviewed.
- 09 Oct. 2023: Guide reviewed.
- 21 Sep. 2023: ARAM Build added.
- 20 Sep. 2023: Guide reviewed.
- 28 Sep. 2021: Guide reviewed for the latest Balance Update.
- 21 Aug. 2021: Guide reviewed for the latest Balance Update.
- 25 Feb. 2021: New layout.
- 24 Feb. 2021: Builds updated.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 09 Apr. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 23 Mar. 2020: Outdated and misleading information corrected.
- 19 Dec. 2019: Updated Thing of the Deep's description. It remains Recommended despite the latest Balance Update.
- 03 Dec. 2019: Updated Nazeebo's Talents and removed the Spider Build.
- 25 Nov. 2019: Added Nazeebo's Zombie Build and updated his talent section in accordance with the latest Balance Update.
- 25 Jun. 2019: Updated Nazeebo's talents and builds in accordance with the latest state of the game.
- 29 Jan. 2018: Updated the Soul Harvest description slightly.
- 23 Dec. 2017: Added the Spider 2.0 Build and updated Spider Talents from 1 to 7 , as well as Annihilating Spirit at Level 20.
- 22 Dec. 2017: Changed Guardian Toads from Situational to Not Recommended.
- 09 Nov. 2017: Updated Nazeebo's talents, notably Spirit of Arachyr, Spider Colony, and Humongoid.
- 15 Oct. 2017: Further updated Nazeebo's talents, notably Hexed Crawlers, Big Voodoo, and Soul Harvest.
- 12 Oct. 2017: Balance patch update.
- Updated Ring of Poison description.
- Updated talent builds.
- 28 May 2017: Changed Big Voodoo from Recommended to Not Recommended. Changed Blood Ritual from Not Recommended to Recommended and updated Talent Builds.
- 04 May 2017: Updated Gargantuan's and Vile Infection's talent descriptions.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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