Nova Talents
Welcome to our Talents page for Nova. Here, we give you an overview of how strong each of Nova's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Nova's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Nova's Talent Build Cheatsheet
Holo Decoy Build
RecommendedNova's Holo Decoy Build provides good single-target sustain damage from the mid game. Since you cannot choose the target of your Clones, this Build is more effective against partially or fully isolated enemy Heroes.
Lethal Decoy at Level 16 increases your damage output
when having Clones active, although you cannot choose who they will attack.
Rapid Projection at Level 4 lets you do this more often
and for less Mana.
Ionic Force Field at Level 13 makes you and your Clones
harder to kill.
Apollo Suit at Level 20 can be picked
if you want
Ionic Force Field at Level 13 to go off
after every Basic Attack and to confuse your opponents with Stealth.
Pinning Shot Build
AdvancedNova's Pinning Shot Build provides superior single-target burst damage in the late game, also enabling allied Heroes to deal more damage if you all focus the same target.
The combination of Double Tap at Level 13
and
Crippling Shot at Level 16 is great for
increasing not only your own damage but also your team's one.
Snipe Build
SituationalNova's Snipe Build provides superior single-target sustain damage against Heroes in the early game and solid area-of-effect damage against Heroes and non-Heroes in the late game.
Perfect Shot at Level 7 drastically increases your damage output,
given you can constantly hit enemy Heroes with
Snipe.
Psionic Efficiency at Level 13 helps you to recover
Precision Sniper stacks when you happen to miss enemies with
Snipe.
Explosive Round at Level 16 provides waveclear
and can be used to hit targets that would be otherwise impossible to reach.
Choose this Build when your team needs more waveclear,
even though it comes online in the mid game,
and when the enemy team features low-mobility Heroes
that cannot easily dodge your Snipe.
ARAM Build
ARAMNova's ARAM Build provides good single-target sustain damage from the mid game. Since you cannot choose the target of your Clones, this Build is more effective against partially or fully isolated enemy Heroes.
Lethal Decoy at Level 16 increases your damage output
when having Clones active, although you cannot choose who they will attack.
Rapid Projection at Level 4 lets you do this more often
and for less Mana.
Ionic Force Field at Level 13 makes you and your Clones
harder to kill.
Apollo Suit at Level 20 can be picked
if you want
Ionic Force Field at Level 13 to go off
after every Basic Attack and to confuse your opponents with Stealth.
Level 1 Talents for Nova
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Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.
Longshot is a good Talent which gives 2 Attack Range
to your next Basic Attack within 2 seconds after using
Pinning Shot
and passively increases the range of
Pinning Shot itself.
The extra range is quite useful when enemy Heroes are retreating
or playing safe. Thanks to it, sometimes you will be able to secure kills
you would have missed otherwise. You can get even more value from this Talent
by pairing it with Double Tap at Level 13.
Nova's Abilities cost a lot of Mana. To help with that, we suggest to
combine this Talent with Rapid Projection
and/or to avoid casting
Holo Decoy too often.
If you still have Mana issues, then feel free to replace
this Talent with one of the alternatives in the same Tier.
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After being Stealthed for 2 seconds, Pinning Shot's Slow is increased to 60% and costs no Mana. Bonus is lost after losing Stealth for 1 second.
Covert Ops is a good Talent that,
after being Stealthed for 2 seconds,
makes
Pinning Shot refund its Mana cost
and apply a powerful Slow to its target.
You can count on this Talent for landing Precision Strike
more easily against Heroes who have access to Movement Speed buffs. For players who may
struggle with accuracy, this Talent can help land
Snipe too.
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After being Stealthed for 1 second, gain an additional 10% Movement Speed. While Stealthed, regenerate 3 Mana per second.
Advanced Cloaking is a strong Talent that
gives 3 Mana (not scaling) per second while Stealthed and,
after being Stealthed for 1 second, increases the Movement Speed
provided by
Permanent Cloak to 25%.
The bonus Mana provided by this Talent helps you to stay on the battlefield for a bit longer, allowing you to roam with Health as the primary limiting factor. On most Battlegrounds you will spend around 10 seconds for going from a lane to another, so you will end up having 30 more Mana each time you switch lane to gank.
The extra Movement Speed by this Talent can be used to move around while Stealthed
at almost the same speed as when using a Mount, allowing yourself to cast Abilities
without slowing down your movements on the battlefield. In particular,
you can use Holo Decoy to dismount enemy Heroes
without dismounting yourself in the process. You can empower this strategy
by going for
Rapid Projection at Level 4.
When you do not need to cast Abilities for a while and need to travel
for a long distance, prefer using the Mount for having 5% additional Movement Speed.
If you need to cast Holo Decoy on the way,
you will stay in Stealth but your Movement Speed will drop a little.
Level 4 Talents for Nova
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Reduces Holo Decoy's cooldown and Mana cost by 60%.
Rapid Projection is a strong Talent that heavily
reduces the cooldown and Mana cost of
Holo Decoy,
allowing you to spend less Mana when casting it occasionally
or to cast it more often for the same amount of Mana over time.
Combined with Advanced Cloaking at Level 1,
this Talent can be used to dismount enemy Heroes without slowing down yourself
while traveling from a lane to another at high Movement Speed,
although not exactly as fast as a Mount.
The cooldown reduction can be used to trigger
One in the Chamber at level 7 more often.
That said, you should usually hold
Holo Decoy
for blocking skillshot-based Abilities
or use it for scouting dangerous areas before walking nearby.
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Increase the cast range of Holo Decoy by 100% and its duration by 120%.
Passive: Reduce the cooldown of Ghost Protocol by 15 seconds.
Holo Stability is a good Talent that
reduces the cooldown of
Ghost Protocol to 45 seconds
and increases the duration and range of
Holo Decoy,
allowing you to poke and dismount from a higher distance.
The doubled duration has synergy with Lethal Decoy at Level 16
and
Rewind at Level 20, effectively doubling
Holo Decoy's damage output
against isolated enemies.
The cooldown reduction can be useful when you desperately need the on-demand
Stealth provided by Ghost Protocol
as a counter for powerful enemy Abilities which require the target to be visible.
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- Cooldown: 0.25 seconds
Enemy Minions killed near Nova grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
Covert Mission is a good Talent which gives Nova the ability to instantly kill
a non-Elite Mercenary with each Charge accumulated
by killing Minions and Heroes during the game. Mercenary Camps entirely captured
this way will respawn in half the time.
Keep in mind that you cannot use Bribe effects on Elite Mercenaries (the Sentinel from the Sentinel Camp on Hanamura Temple and the Support Camp on Volskaya Foundry, and all Bosses from any Boss Camp on Battlegrounds featuring them).
Being able to capture Mercenary Camps helps to compensate for Nova's lack of macro. The faster respawn allows your team to use a given Mercenary Camp more often, something that is especially useful for the non-Elite ones dropping Items (the Fortification Camps on Volskaya Foundry and Hanamura Temple).
Level 7 Talents for Nova
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Hitting an enemy with Snipe reduces its cooldown by 2 seconds and refunds half its Mana cost, doubled against enemy Heroes.
Perfect Shot is a good Talent that
reduces cooldown and mana cost of
Snipe
by 2 seconds and 25 Mana when used on non-Heroes
or by 4 seconds and 50 Mana when used on Heroes.
The cooldown reduction against Heroes included in this Talent, together with the bonus damage coming from 5 stacks of Precision Sniper, makes it the best sustain damage option in this Tier when fighting against enemy Heroes, but only if you are facing easy-to-hit opponents.
The cooldown reduction against non-Heroes helps when capturing Mercenaries, defending Mercenaries, taking down Monsters, or damaging enemy Structures. In addition to that, if you miss a Hero and happen to hit a non-Hero behind them, you will not lose Precision Sniper stacks and you will get some cooldown reduction as well as some Mana back.
Since missing enemies with Snipe will result
in losing all stacks of Precision Sniper,
we recommend picking this Talent in combination with
Psionic Efficiency at Level 13,
to get them back faster.
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After using an Ability, Nova's next Basic Attack within 3 seconds deals 65% additional damage.
One in the Chamber is a good Talent that empowers
the next Basic Attack you execute after casting any Ability,
resulting in a higher damage output if you make sure to Basic Attack
after casting each Ability.
Double Tap at Level 13
and
Rewind at Level 20 have great synergy
with this Talent as they allow you to cast your Abilities more often.
Similarly,
Rapid Projection at Level 4
has moderate synergy for the same reason.
While you do not want to spend a long utility
cooldown just to deal a bit more damage, it is good to know that activating
Ghost Protocol will trigger this Talent too.
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Nova's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 15 for 3 seconds, but her Attack Speed is proportionally slower.
Although Anti-Armor Shells is a strong Talent that increases your
Attack Damage (from 105 to 262.5) but proportionally decreases your Attack Speed (from 1 to 0.4).
In addition to that, right before dealing damage, your Basic Attacks reduce
the Physical Armor of enemy Heroes hit,
resulting in 15% more damage per second from your Basic Attacks.
The primary advantage coming from this Talent is the ability to constantly deal more damage without having to spend Mana, something that indirectly increases your Map uptime as you will have to Hearthstone less often.
Coming in big chunks, the damage from this Talent is quite useful to deal as much damage as possible to high-mobility Heroes (Zeratul comes to mind) before they quickly move out of Attack Range or to deal constantly deal damage without exposing too much as you will have 2.5 seconds to move between Basic Attacks.
The extremely slow Attack Speed and drastically different gameplay may be confusing at first,
so we do not recommend this Talent if you are new to the Hero. Instead,
start with One in the Chamber that is easier to use.
You can combine this Talent with Lethal Decoy at Level 16
to make your Clones deal even more damage when they attack the same target as Nova because
their Basic Attacks benefit from Physical Armor reduction effects.
Level 10 Talents for Nova
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
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- Mana: 100
- Cooldown: 100 seconds
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 (+4% per level) damage each.
Triple Tap is a good Heroic Ability that
can be used to deal an extremely high amount of damage to a single enemy Hero,
sometimes even from high distance, granted there are no other Heroes
or enemy Structures the way. Just be careful when using it, though,
as you will be locked in place for 2.3 seconds.
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- Mana: 100
- Cooldown: 50 seconds
After a 1.5 second delay, deals 435 (+4% per level) damage to enemies within an area. Unlimited range.
Precision Strike is a strong Heroic Ability
that deals a significant amount of damage in a large area
from global range.
You can use this Heroic Ability as a follow-up
to help your teammates when they are trying to kill an enemy Hero anywhere on the battlefield.
When alone, use Pinning Shot as a setup instead.
Level 13 Talents for Nova
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Snipe's range is increased by 15% and hitting a Hero grants an additional stack of Precision Sniper.
Psionic Efficiency is a good Talent that helps you
stack Precision Sniper, Nova's Baseline Quest, and slightly increases the range
of
Snipe.
Getting twice the default amount of Precision Sniper stack
makes your damage ramp up quicker, especially when playing Perfect Shot at Level 7,
and helps you build it up again when you happen to miss enemies with
Snipe.
The range increase is not surprising, however, it may occasionally turn a miss into a hit
or at least a Hero miss into a non-Hero hit, thus saving Precision Sniper stacks.
When possible, try to position yourself and aim Snipe in a way
that takes advantage of this: with the target between you and another enemy.
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Pinning Shot now has 2 charges, but its cooldown is increased by 2 seconds.
Double Tap is a good Talent that
gives you access to a second charge of
Pinning Shot
at the cost of having a slightly longer cooldown for each of them.
After casting one of them, you will have to wait 1 second before being able to cast the other.
After casting both of them, you will have to wait twice the cooldown to be able to repeat so.
The additional charge provided has synergy with Longshot at Level 1
and
Crippling Shot at Level 16 because you will be able to use them
more often during short team fights and can be used to get an additional trigger from
One in the Chamber at Level 7.
When your team is not providing crowd control,
Pinning Shot is usually being used as a setup
for
Snipe and
Precision Strike, however,
that is not always possible due to their cooldowns not aligning well. The second
charge of
Pinning Shot will help with that.
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Gain 25 Armor for 3 seconds after losing Stealth.
Ionic Force Field is a strong Talent that increases
your survivability by giving you a fair amount of Armor right after Stealth ends.
Clones will benefit from this Talent as well, so they will be harder to take down for 3 seconds
and the enemy team will not be able to easily spot the real Nova because of it.
In case you are going to take damage while in Stealth and you want to mitigate it
(for example Consume Souls by Mephisto),
you can manually break Stealth by briefly channeling your Hearthstone
or your Mount and then immediately stop channeling to keep moving in the direction you intend to go.
Level 16 Talents for Nova
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Snipe also deals 90% damage to enemies near the impact.
Explosive Round is a good Talent that, thanks to the 3.5 explosion radius,
allows otherwise impossible
Snipe casts to deal damage.
Even if your intended target is hiding behind another enemy,
you will still be able to hit them for only 10% less damage.
Against team compositions featuring many low-range or melee Heroes,
this Talent can deal a huge amount of damage,
especially if you have Perfect Shot at Level 7
to be able to use
Snipe more often.
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Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage.
Crippling Shot is a strong Talent which makes
every
Pinning Shot reduce the Armor of enemy Heroes hit
for 2.25 seconds, regardless of the Slow being removed or not.
As always, Armor reduction effects provide a significant damage increase for yourself and your entire team, making it a great tool for burst compositions. To get the most value out of this Talent, focus the same Heroes that are being targeted by your teammates.
You can and should combine this Talent with Double Tap at Level 13
because it helps you get the Armor reduction effect going
when you want to cast
Snipe a second time
or when you want to use another
Precision Strike,
if you have
Precision Barrage at Level 20.
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Increases the damage Holo Decoy deals to 30% of Nova's damage.
Lethal Decoy is a strong Talent that turns
Holo Decoy
from defensive and utility Ability to offensive Ability. Thanks to this Talent,
Clones will deal 30% damage compared to Nova, rather than 10% baseline damage.
The only drawback is that Clones will not necessarily target who you would like to.
You can use Holo Decoy,
Ghost Protocol,
and
Rewind at Level 20 to reset their cooldowns
and spawn multiple Clones at the same time. The resulting damage output
against isolated enemy Heroes should not be underestimated, especially
with
Anti-Armor Shells to reduce your target's
Physical Armor.
Level 20 Talents for Nova
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Triple Tap's cooldown is reset if it kills an enemy Hero.
Fast Reload is a weak Talent
which relies on the unlikely event that a Hero dies within 0.625 seconds
of being hit by
Triple Tap.
Due to its win-more nature, we do not recommend to choose this Talent.
If you want to deal more damage, Rewind is powerful and reliable.
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Precision Strike gains a 2nd charge and its cooldown is reduced by 25 seconds.
Precision Barrage is a strong Talent that unlocks
a second charge of
Precision Strike,
usable only after a short delay of 3 seconds from the first one being used,
and reduces its cooldown from 50 to 25 seconds.
After casting one of them, you will have to wait 3 second before being able to cast the other.
After casting both of them, you will have to wait twice the cooldown to be able to repeat so.
You may need this Talent not only to take down enemy Heroes but also to clear enemy Minions from global range as a way to lessen the macro pressure on your team or to increase the macro pressure on the enemy team. This trick is particularly useful in side lanes with Catapults.
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Reduce the cooldown of Permanent Cloak by 2 seconds.
Apollo Suit is a good Talent that
makes you become Stealthed after
not being in combat for just 1 second, rather than 3 seconds
from baseline
Permanent Cloak.
As a consequence, when trying to chase or flee,
you will get additional Movement Speed almost immediately.
While this Talent is not great on its own,
it can be combined with Advanced Cloaking at Level 1
and
Ionic Force Field at Level 13
to increase your survivability. If you are good with mind games,
you can use this Talent to confuse enemy Heroes who are trying
to find the real Nova surrounded by various Clones.
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- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Rewind is a strong Talent that
can be activated to reset the cooldown of all your Basic Abilities,
including
Ghost Protocol.
Cast them twice in a row to deal high burst damage.
The extra Clones can be used to further confuse enemy Heroes.
You can use this Talent in combination with One in the Chamber at Level 7
to deal even more damage, if you alternate Abilities and Basic Attacks.
On the other hand, you should avoid picking it when you already have
Perfect Shot at Level 7 because,
due to
Snipe having way lower cooldown when used
against enemy Heroes, you will get less value from the cooldown reset.
Changelog
- 19 Aug. 2024: Guide reviewed.
- 21 Sep. 2023: ARAM Build added.
- 15 Feb. 2022: Builds updated.
- 03 Feb. 2022: Guide reviewed for the latest Balance Update.
- 25 Apr. 2021: Holo Decoy build updated.
- 17 Apr. 2021: Builds updated.
- 11 Apr. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 14 Dec. 2020: Builds updated.
- 23 Sep. 2020: Builds updated.
- 05 Apr. 2020: Descriptions updated for Covert Ops and One in the Chamber.
- 11 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 03 Dec. 2018: Updated Talent discussions following patch v2.40.1 changes.
- 16 Dec. 2017: Updated Talent discussions following Stealth and Nova rework patches.
- 27 Sep. 2017: Updated Talent discussions following the changes in Ana's patch.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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- Celebrating 30 Years of Warcraft in Heroes of the Storm
- Heroes of the Storm PTR Patch Notes: November 14th
- Heroes of the Storm Patch Notes: October 14th