Orphea Talents
Welcome to our Talents page for Orphea. Here, we give you an overview of how strong each of Orphea's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Orphea's Talent Build
Level | Choices |
---|---|
1 | ? ? ✓ |
4 | ? ✓ ? |
7 | ? ✘︎ ✓ |
10 | ✓ ? |
13 | ✘︎ ? ✓ |
16 | ? ✓ ? |
20 | ✓ ? ? ? |
Orphea's Talent Build Cheatsheet
Standard Build
RecommendedThis build is the most consistent build of them all, it can be used in any game, against any composition. The recommended Heroic is Eternal Feast, however, Crushing Jaws can also be picked to cancel a channeled ability, like Mosh Pit.
At level 4 Allegrissimo can be chosen if the opposing team does not have any ways to quickly burst Orphea, and if she can consistently hit Shadow Waltz on a large target, like on Deathwing or Diablo. At Level 16 Lurking Terror can be chosen if Orphea's team needs better follow-up on a backliner, like on Hanzo or Valla.
Shadow Waltz Build
AdvancedOrphea's Shadow Waltz Build focuses on improving sustain damage and chase potential. Even though this build has the highest possible DPS, it is challenging to make it work. Any crowd control greatly reduces Orphea's damage and survivability. Therefore, this build is only recommended for experienced players against compositions with low crowd control.
Chomp Build
BeginnerOrphea's Chomp Build has the best survivability among all Builds, and it is the best for beginners, as its damage is not reliant on hitting Shadow Waltz or Dread. However, it is terrible against enemies with high range, as it requires proximity to them to be useful.
This build has 2 main power spikes, the first one being on level 7, with Insatiable, which boosts Orphea's damage significantly. The second one is on level 13 with Abyssal Symbiosis, enhancing her survivability. After those levels, it is important to be take advantage of those strengths and focus on punishing enemies that are close to Orphea, as the extra shield and heal ensures that she will survive if not stunned or outnumbered.
Aram Build
ARAMOrphea's Aram Build is focused on high-range burst damage. To excel using this build, Orphea should focus on quickly completing her 2 quests, Growing Nightmare and Mind Devourer. Since Mind Devourer gets stacks from both the wave and explosion of Dread, it is always better to make sure that the wave will hit. Therefore, it is better to always aim Dread behind enemies.
Level 1 Talents for Orphea
Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
Increase Dread's damage by 50%.
Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption.
Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.
Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Discussion
En Pointe is for advanced players only, requiring a whole build around it. It nearly doubles Shadow Waltz's damage, but is hard to use reliably. Pick it only if you are very experienced with Orphea and paired with Allegrissimo.
Growing Nightmare greatly increases Dread's damage output even without quest completion. However, it should be chosen in very specific cases as the eruption part of the ability is relatively easy to dodge. It is very effective if you are focusing on following up a tank from afar. It should only be chosen when paired with Mind Devourer and Lurking Terror.
Ancestral Strength improves Orphea's damage output through its situational 15% damage increase and modest but reliable Slow effect. This effect makes each of Orphea's Abilities significantly easier to hit to yield more damage and survivability.
Level 4 Talents for Orphea
Reduce the cooldown of Shadow Waltz by 1 second.
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.
Passive: Gain 15% maximum Health.
Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
Discussion
Allegrissimo is a good option for this tier, boosting Orphea's damage, mobility, and survivability. However, crowd control easily cancels her Shadow Waltz, greatly reducing this talent's efficacy. Therefore, it should only be chosen if enemies cannot easily punish her; otherwise, Backbiter is a better choice.
Backbiter is overall a great talent, increasing your survivability with 15% extra health and giving Orphea a new dash that can be used in several ways. However, it shouldn't be paired with a Chomp-oriented build, as the added dash will make it easier for enemies to kite her.
Chaotic Assault is a weak talent in the early game and should only be picked when paired with Abyssal Symbiosis at Level 13. Before that, Orphea will often attack without three stacks of Overflowing Chaos, wasting this talent's potential. However, after picking Abyssal Symbiosis, it will significantly increase her damage.
Level 7 Talents for Orphea
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60 (+4% per level).
Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
Quest: Hitting Heroes with Dread increases its damage by 5, up to 150.
Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Discussion
Insatiable provides a powerful cooldown reduction effect that can, in theory, increase Chomp's damage output approximately four times. In practice, this is rarely the case, but Insatiable still allows Orphea to become extremely threatening at short range. It is only a good talent if enemies cannot easily cancel your Chomp.
Ravenous Hunger is a difficult Quest with ultimately limited payoff, particularly when considering Insatiable's reliability as an alternative choice.
Mind Devourer is a versatile talent due to Dread's uncancelable nature and large range. It can be picked in all games, and Orphea should focus on completing it as soon as possible, as the cooldown reduction after completion is excellent. Aiming Dread behind enemy heroes to stack both the wave and eruption helps complete the quest quickly.
Level 10 Talents for Orphea
- Mana: 75
- Cooldown: 50 seconds
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
- Mana: 75
- Cooldown: 70 seconds
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
Discussion
Eternal Feast should be chosen most of the time due to its large range, short cooldown, and overall consistency. It can be used as a follow up, a peeling tool, or for point control. The best way to use this heroic is on an immobilized enemy to guarantee a significant portion of the damage.
Crushing Jaws is a slow, short-range, high-cooldown, and inconsistent heroic. It should only be picked if you need to cancel important channeled abilities, like Mosh Pit or Holy Word: Salvation. However, despite being a weak heroic ability, it has an excellent upgrade at Level 20. It can be chosen for a late-game strategy if you have allies that can help you land it.
Level 13 Talents for Orphea
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos and a 170 (+4% per level) Shield for 3 seconds.
- Cooldown: 10 seconds
Activate to deal 150 (+4% per level) damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 (+4% per level) and gain 1 Chaos.
Discussion
Determination is a weak talent that provides minimal resistance and a small damage boost that may not activate often. Invasive Miasma usually offers more survivability, damage, and waveclear, making it a much better choice at this talent tier.
Abyssal Symbiosis vastly increases Orphea's survivability, making aggressive Chomp usage safer and therefore more viable. Great synergy with Insatiable and Chaotic Assault.
Invasive Miasma is the recommended option for this tier, as it greatly increases her survivability, waveclear, and damage. It is not easy to use and takes time to master due to its 2-second delay before activating. However, if you are not used to it, activating it as soon as an enemy reaches melee range is good choice, as the area will either make them retreat or greatly heal you.
Level 16 Talents for Orphea
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
Basic Attacks that consume Chaos ignore Armor and deal 90 (+4% per level) Spell Damage to the target and all enemies around them.
- Mana: 60
- Cooldown: 10 seconds
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Enemy Heroes hit by this Chomp are Slowed by 70% for 1.5 seconds.
Discussion
Bond of Anguish is only useful if you are using a full Shadow Waltz build. In that case, it will greatly increase Orphea's damage output and survivability. Otherwise, it should not be chosen.
Dead Magic significantly increases Orphea's sustain damage output while being extremely simple to use. It is particularly powerful against Heroes who rely on Armor, such as Mal'Ganis, E.T.C. and Garrosh. The fact that it ignores Armor also improves Orphea's self-sustain against these targets, making it a very good quality-of-life improvement.
Lurking Terror should be chosen if your priority target is a high-ranged backliner, where you cannot normally hit Chomp. It is very consistent in these scenarios. However, if enemies have high Armor, Dead Magic should be picked instead.
Level 20 Talents for Orphea
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active and for 5 seconds afterwards, Orphea's Basic Abilities recharge 150% faster.
Crushing Jaws reduces the Armor of Heroes hit by 50 for 3 seconds. Takedowns set its cooldown to 5 seconds.
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
- Cooldown: 20 seconds
Activate to instantly reset the cooldown of Shadow Waltz. For the next 5 seconds, dashing with Shadow Waltz resets its cooldown and increases the duration of Final Toccata by 1 second.
Discussion
Monster Within is a good talent, excelling if you manage to hit several targets with Eternal Feast. Even if it does not hit any target, it remains valuable as it greatly reduces the downtime between Orphea's combos due to the cooldown reduction it provides. This makes it a good choice in most builds.
Engulfing Oblivion further empowers Orphea's signature Crushing Jaws combo by not only increasing the ability's damage but also bolstering allies'. Given that the heroic ability is very hard to hit and reduces a significant amount of armor, it is a good idea to aim for easy-to-hit targets. This allows you to burst down even very healthy and tanky targets due to the -50 armor debuff.
Eldritch Conduit significantly boosts Orphea's damage output, but it outperforms other options only if it frequently reaches maximum stacks. This talent is best used in combination with Abyssal Symbiosis, which makes stacking much easier.
Final Toccata is a good talent but is extremely weak when not paired with Shadow Waltz talents. It is the hardest talent to use in this tier, so it is only recommended for experienced players. Additionally, it resets the Shadow Waltz cooldown, so you can use it immediately if you miss a Q and need a quick recovery.
Changelog
- 14 Sep. 2024: Talents and Builds updated to ensure meta relevance.
- 22 Nov. 2020: Talent description for Ancestral Strength and Insatiable updated.
- 14 Aug. 2020: Talent builds and recommendations updated.
- 14 Apr. 2020: Talent builds and recommendations updated.
- 27 Jan. 2020: Talent builds and recommendations updated following January 22 balance patch.
- 11 Dec. 2018: Talents updated.
- 06 Dec. 2018: Shadow Waltz build added.
- 13 Nov. 2018: Guide published.
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Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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