Qhira Talents
Welcome to our Talents page for Qhira. Here, we give you an overview of how strong each of Qhira's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Qhira's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Qhira's Talent Build Cheatsheet
Heavy Bleeding Build
RecommendedQhira's Heavy Bleeding Build focuses on Qhira's outstanding sustain damage potential. Her main goal should always be to spread the ticking bleeding damage onto several enemies at the same time.
At Level 4, Qhira can decide depending on the situation she finds
herself in. We usually recommend picking Upstage, but
when you are against Heroes with fast Basic Attacks, like Tracer,
Your Pain, My Gain is a good alternative.
Final Strike is the standard Heroic Ability here, as it
will be very effective in most games. However,
Unrelenting Strikes
is a better choice if enemies cannot easily cancel it. In this scenario you should
pick
Silent Killer at Level 20, since the Silence and cooldown Reduction
provided by it will be excellent in fights.
Basic Attack Build
SituationalThe Basic Attack Build, as the name suggests, focuses on Qhira's Basic Attacks.
This build is mostly focused on Qhira's dueling potential because it is not
as effective as the other builds in teamfights. However, the extra damage from
Finishing Touch and the healing from
Siphoning Link
are very oppressive in a duel. This build is better in Braxis Holdout
and Dragon Shire, because controlling the objective in the solo lane
is essential on those maps.
Level 1 Talents for Qhira
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If Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.
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While at maximum stacks, Blood Rage's bleed deals 30% additional damage to enemy Heroes under 50% Health.
Quest: Damage enemy Heroes with Blood Rage's bleed damage.
Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
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Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.
Discussion
Maximum Effort will add a good source of Slow to help
Qhira to chase enemies or to hit her
Revolving Sweep. It is
an excellent option when the enemy composition features low mobility Heroes.
Fatal Wounds provides Qhira with additional Bleed damage
on targets below 50% of their Health, which works very well with
Final Strike.
After completion, which is not that difficult
to do, all Bleeding damage is extended by 2 seconds, which drastically increases the time
window of activating
Blood Rage.
Finishing Touch can be a good Talent when Qhira is the
Offlaner of a composition, since the extra damage on
Basic Attacks will be excellent during trades. However, it is only recommended
to take this Talent if you need it to win your lane in Braxis Holdout and
Dragon Shire, because getting the point will give your team
a decent advantage.
Level 4 Talents for Qhira
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Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
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The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
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Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
Discussion
Upstage grants Qhira evasion against Basic Attacks
which is great even against teams that lack traditional Basic Attackers, since most Tanks
and Bruisers hit quite hard innately.
Ensnaring Swing is not recommended because of
Revolving Sweep's long cooldown. The benefit this Talent provides
does not justify neglecting the additional protection granted by the other two Talents
at this tier.
Your Pain, My Gain provides protection against all
sorts of damage, thanks to the stackable Armor it creates. Thus, we consider it a
relatively safe option in most games as long as the enemy team is not too stacked
with crowd control, especially Blinds. This will also be a good choice against
Tracer, Genji, or Tychus, since these Heroes
can abuse their fast Attack Speed and remove all your Evasion charges from Upstage.
Level 7 Talents for Qhira
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Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
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If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 (+4% per level) Health.
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Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 (+4% per level) Health over 4 seconds. Stacks up to 4 times.
Passive: Basic Attacks heal for 20% of the damage dealt.
Discussion
The Thirst is excellent when paired with
Maximum Effort,
since it also heals from the bonus damage provided by it. We only recommend getting
The Thirst together with other
Carnage Talents.
Healmonger's additional healing is outstanding and noticeable
enough to make it the default Talent. This Talent is different from Blood Rage in that it will
heal the same amount if the target has 1 or 5 marks. Sometimes it will be useful
to activate
Blood Rage instantly after marking a low target,
in order to survive.
Siphoning Link may not heal much in a teamfight, but
it is the only Talent at this tier that works in PvE. It can
be great in a offlane, because it enables Qhira to
sustain herself before, during, and after a duel.
Level 10 Talents for Qhira
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- Mana: 50
- Cooldown: 60 seconds
Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
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- Mana: 45
- Cooldown: 40 seconds
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Unrelenting Strikes has great initiation potential, however,
it struggles against team compositions that feature plenty of crowd control.
Stuns, Silences,
and Roots counter Qhira while spinning and charging up and usually allow enemies to
just run away. Thus, we label Unrelenting Strikes situational at best, and only consider
picking it if the enemy team is extremely low on any form of
hard crowd control. However,
it can be an option if you have Uther with
Divine Shield
in your team, as both Heroic Abilities can be used together, shredding through enemies.
Final Strike is a strong finisher which can be used in most
teamfights, sometimes even twice, thanks to its very low cooldown. It works very well
with
Fatal Wounds at Level 1, as both Talents increase
Qhira's damage against injured foes, allowing her to hunt and execute fleeing targets.
Level 13 Talents for Qhira
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Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
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Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 135 (+4% per level) damage.
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Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
Discussion
Chainsaw lowers
Carnage's
already low cooldown even more, which is great to maintain full Bleed Stacks on multiple
enemies at the same time.
Pulsing Pain is a great alternative choice to
The Hunted, especially if the enemy team features
Blinds and other form of crowd control, which makes Basic Attacking consecutively
quite harder.
The Hunted's time window is long enough to
allow Qhira to stack the damage up nicely. Furthermore, the additional damage
is noticeable enough to justify taking this Talent. This Talent will be exceptional
when solo laning in Braxis Holdout
or Dragon Shire, since Qhira can deal double damage with her Basic Attacks.
Level 16 Talents for Qhira
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Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
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Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 3 seconds.
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Revolving Sweep's cooldown recharges 250% faster while Qhira is swinging around her target. She also gains 60 Spell Armor for 5 seconds after the re-activation impact.
Discussion
Booming Kick adds additional Stun duration and potential
Stun targets to Qhira's
Revolving Sweep, which can be a big
playmaker. It is the default choice for this tier.
Lingering Ailment's Armor reduction is not bad,
however, we find its amount to be lackluster. Thus, it becomes too unimpactful to be a
good choice at Level 16.
Swing Life Away helps fight one of
Revolving Sweep's
biggest downsides, which is its long cooldown. Furthermore, it adds much welcome
tankiness against Spell Damage to Qhira's kit. It is a good Talent to get against
Mages and similar, but if you are not getting
focused, Booming Kick might be a better choice.
Level 20 Talents for Qhira
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Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
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Increase the damage to enemy Heroes under 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
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Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.
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Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.
Discussion
Silent Killer can cover
Unrelenting Strikes's
main weakness, which is being canceled by crowd control.
Use it over the enemy that can cancel you, so they will get Silenced for the whole duration
without being able to react. The extra cooldown reduction provided by it is very noticeable,
and should not be ignored.
Unleashed Potential can single-handedly decide the
outcome of a teamfight if Qhira manages to successfully get a reset on
Final Strike.
The resulting damage and cooldown reset on all her Abilities (excluding her Trait) is devastating
to the enemy team.
Utility Belt is too situational
and unreliable to make it worth a Level 20 investment.
No Sanctuary is a Talent whose utility, bonus Movement Speed,
and damage, should not be underestimated. It is slightly more reliable than Unleashed Potential,
since it will be useful in every fight. Get it if you are not confident
in getting kills with Unleashed Potential.
Changelog
- 26 Mar. 2021: Updated Talent recommendations.
- 26 Feb. 2021: Updated Talent recommendations.
- 24 Aug. 2020: Updated Talents and Builds after recent balance patch.
- 30 Jul. 2020: Updated Talents and Builds to reflect current meta.
- 04 Jun. 2020: Updated Unrelenting Strikes and Silent Killer's relevance in Builds and Talents page after balance patch.
- 14 Apr. 2020: Updated Talents and Builds to reflect current meta.
- 14 Aug. 2019: Updated Qhira's talent build description.
- 09 Aug. 2019: Added Talent discussions.
More Melee Assassin Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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