Qhira Talents
Welcome to our Talents page for Qhira. Here, we give you an overview of how strong each of Qhira's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Qhira's Talent Build
Level | Choices |
---|---|
1 | ✓ ? ? |
4 | ✓ ✘︎ ? |
7 | ? ✓ ? |
10 | ? ✓ |
13 | ✓ ? ? |
16 | ✓ ✘︎ ? |
20 | ? ? ✘︎ ✓ |
Qhira's Talent Build Cheatsheet
Heavy Bleeding Build
RecommendedQhira's Heavy Bleeding Build focuses on Qhira's outstanding sustain damage potential. Her main goal should always be to spread the ticking bleeding damage onto several enemies at the same time.
At Level 4, Qhira can decide depending on the situation she finds herself in. We usually recommend picking Upstage, but when you are against Heroes with fast Basic Attacks, like Tracer, Your Pain, My Gain is a good alternative.
Final Strike is the standard Heroic Ability here, as it will be very effective in most games. However, Unrelenting Strikes is a better choice if enemies cannot easily cancel it. In this scenario you should pick Silent Killer at Level 20, since the Silence and cooldown Reduction provided by it will be excellent in fights.
Basic Attack Build
SituationalThe Basic Attack Build, as the name suggests, focuses on Qhira's Basic Attacks. This build is mostly focused on Qhira's dueling potential because it is not as effective as the other builds in teamfights. However, the extra damage from Finishing Touch and the healing from Siphoning Link are very oppressive in a duel. This build is better in Braxis Holdout and Dragon Shire, because controlling the objective in the solo lane is essential on those maps.
Level 1 Talents for Qhira
If Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.
While at maximum stacks, Blood Rage's bleed deals 30% additional damage to enemy Heroes under 50% Health.
Quest: Damage enemy Heroes with Blood Rage's bleed damage.
Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.
Discussion
Maximum Effort will add a good source of Slow to help Qhira to chase enemies or to hit her Revolving Sweep. It is an excellent option when the enemy composition features low mobility Heroes.
Fatal Wounds provides Qhira with additional Bleed damage on targets below 50% of their Health, which works very well with Final Strike. After completion, which is not that difficult to do, all Bleeding damage is extended by 2 seconds, which drastically increases the time window of activating Blood Rage.
Finishing Touch can be a good Talent when Qhira is the Offlaner of a composition, since the extra damage on Basic Attacks will be excellent during trades. However, it is only recommended to take this Talent if you need it to win your lane in Braxis Holdout and Dragon Shire, because getting the point will give your team a decent advantage.
Level 4 Talents for Qhira
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
Discussion
Upstage grants Qhira evasion against Basic Attacks which is great even against teams that lack traditional Basic Attackers, since most Tanks and Bruisers hit quite hard innately.
Ensnaring Swing is not recommended because of Revolving Sweep's long cooldown. The benefit this Talent provides does not justify neglecting the additional protection granted by the other two Talents at this tier.
Your Pain, My Gain provides protection against all sorts of damage, thanks to the stackable Armor it creates. Thus, we consider it a relatively safe option in most games as long as the enemy team is not too stacked with crowd control, especially Blinds. This will also be a good choice against Tracer, Genji, or Tychus, since these Heroes can abuse their fast Attack Speed and remove all your Evasion charges from Upstage.
Level 7 Talents for Qhira
Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 (+4% per level) Health.
Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 (+4% per level) Health over 4 seconds. Stacks up to 4 times.
Passive: Basic Attacks heal for 20% of the damage dealt.
Discussion
The Thirst is excellent when paired with Maximum Effort, since it also heals from the bonus damage provided by it. We only recommend getting The Thirst together with other Carnage Talents.
Healmonger's additional healing is outstanding and noticeable enough to make it the default Talent. This Talent is different from Blood Rage in that it will heal the same amount if the target has 1 or 5 marks. Sometimes it will be useful to activate Blood Rage instantly after marking a low target, in order to survive.
Siphoning Link may not heal much in a teamfight, but it is the only Talent at this tier that works in PvE. It can be great in a offlane, because it enables Qhira to sustain herself before, during, and after a duel.
Level 10 Talents for Qhira
- Mana: 50
- Cooldown: 60 seconds
Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
- Mana: 45
- Cooldown: 40 seconds
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Unrelenting Strikes has great initiation potential, however, it struggles against team compositions that feature plenty of crowd control. Stuns, Silences, and Roots counter Qhira while spinning and charging up and usually allow enemies to just run away. Thus, we label Unrelenting Strikes situational at best, and only consider picking it if the enemy team is extremely low on any form of hard crowd control. However, it can be an option if you have Uther with Divine Shield in your team, as both Heroic Abilities can be used together, shredding through enemies.
Final Strike is a strong finisher which can be used in most teamfights, sometimes even twice, thanks to its very low cooldown. It works very well with Fatal Wounds at Level 1, as both Talents increase Qhira's damage against injured foes, allowing her to hunt and execute fleeing targets.
Level 13 Talents for Qhira
Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 135 (+4% per level) damage.
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
Discussion
Chainsaw lowers Carnage's already low cooldown even more, which is great to maintain full Bleed Stacks on multiple enemies at the same time.
Pulsing Pain is a great alternative choice to The Hunted, especially if the enemy team features Blinds and other form of crowd control, which makes Basic Attacking consecutively quite harder.
The Hunted's time window is long enough to allow Qhira to stack the damage up nicely. Furthermore, the additional damage is noticeable enough to justify taking this Talent. This Talent will be exceptional when solo laning in Braxis Holdout or Dragon Shire, since Qhira can deal double damage with her Basic Attacks.
Level 16 Talents for Qhira
Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 3 seconds.
Revolving Sweep's cooldown recharges 250% faster while Qhira is swinging around her target. She also gains 60 Spell Armor for 5 seconds after the re-activation impact.
Discussion
Booming Kick adds additional Stun duration and potential Stun targets to Qhira's Revolving Sweep, which can be a big playmaker. It is the default choice for this tier.
Lingering Ailment's Armor reduction is not bad, however, we find its amount to be lackluster. Thus, it becomes too unimpactful to be a good choice at Level 16.
Swing Life Away helps fight one of Revolving Sweep's biggest downsides, which is its long cooldown. Furthermore, it adds much welcome tankiness against Spell Damage to Qhira's kit. It is a good Talent to get against Mages and similar, but if you are not getting focused, Booming Kick might be a better choice.
Level 20 Talents for Qhira
Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
Increase the damage to enemy Heroes under 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.
Discussion
Silent Killer can cover Unrelenting Strikes's main weakness, which is being canceled by crowd control. Use it over the enemy that can cancel you, so they will get Silenced for the whole duration without being able to react. The extra cooldown reduction provided by it is very noticeable, and should not be ignored.
Unleashed Potential can single-handedly decide the outcome of a teamfight if Qhira manages to successfully get a reset on Final Strike. The resulting damage and cooldown reset on all her Abilities (excluding her Trait) is devastating to the enemy team.
Utility Belt is too situational and unreliable to make it worth a Level 20 investment.
No Sanctuary is a Talent whose utility, bonus Movement Speed, and damage, should not be underestimated. It is slightly more reliable than Unleashed Potential, since it will be useful in every fight. Get it if you are not confident in getting kills with Unleashed Potential.
Changelog
- 26 Mar. 2021: Updated Talent recommendations.
- 26 Feb. 2021: Updated Talent recommendations.
- 24 Aug. 2020: Updated Talents and Builds after recent balance patch.
- 30 Jul. 2020: Updated Talents and Builds to reflect current meta.
- 04 Jun. 2020: Updated Unrelenting Strikes and Silent Killer's relevance in Builds and Talents page after balance patch.
- 14 Apr. 2020: Updated Talents and Builds to reflect current meta.
- 14 Aug. 2019: Updated Qhira's talent build description.
- 09 Aug. 2019: Added Talent discussions.
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Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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