Sonya Talents
Welcome to our Talents page for Sonya. Here, we give you an overview of how strong each of Sonya's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Sonya's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Sonya's Talent Build Cheatsheet
Basic Attacks Build
RecommendedSonya's Basic Attacks Build is designed to increase your sustain damage
for killing Heroes with Wrath of the Berserker active,
ways to generate Fury for extending
Wrath of the Berserker's
duration while active, and some survivability tools for team fights.
The damage increase comes from Furious Blow
at Level 1,
Giant Slammer at Level 16,
and (optionally) from
Poisoned Spear at Level 7.
The extra Fury generation comes from
Shot Of Fury at Level 4.
Use Whirlwind
and
Battle Rage at Level 7
to heal yourself in lane or while fighting.
Use
Ignore Pain at Level 20
to reduce incoming burst damage while fighting.
Leap Build
SituationalSonya's Leap Build is designed to increase burst damage
for killing enemy Heroes right after using Leap,
waveclear for laning,
and some survivability tools for team fights.
The damage increase comes from Furious Blow
at Level 1, from
Giant Slammer at Level 16,
and (optionally) from
Poisoned Spear at Level 7.
The waveclear comes from
Shattered Ground at Level 4.
Use Whirlwind
and
Battle Rage at Level 7
to heal yourself in lane or while fighting.
Use
Ignore Pain at Level 20
to reduce incoming burst damage while fighting.
Whirlwind Build
SituationalSonya's Whirlwind Build excels against team compositions without reliable ways to
interrupt Sonya during Whirlwind
and ideally with multiple melee or low-range Heroes to hit at the same time,
so that you will self-heal for more and thus be harder to kill.
Life Funnel at Level 7 increases the healing Sonya
receives from
Whirlwind.
Hurricane
at Level 4 allows you to cast
Whirlwind more often and,
more importantly, gives you the ability to remove any Slow
or Root from yourself.
Use Whirlwind
to heal yourself in lane or while fighting.
Use either
Nerves of Steel at Level 16
or
Ignore Pain at Level 20
to reduce incoming burst damage while fighting.
If the enemy team has Heroes with high Attack Speed or multi-hit Basic Attacks,
you should replace Tough As Nails at Level 1
with
War Paint otherwise they will easily deplete
all your Block charges.
ARAM Build
ARAMSonya's Basic Attacks Build is designed to increase your sustain damage
for killing Heroes with Wrath of the Berserker active,
ways to generate Fury for extending
Wrath of the Berserker's
duration while active, and some survivability tools for team fights.
The damage increase comes from Furious Blow
at Level 1,
Giant Slammer at Level 16,
and (optionally) from
Poisoned Spear at Level 7.
The extra Fury generation comes from
Shot Of Fury at Level 4.
Use Whirlwind
and
Battle Rage at Level 7
to heal yourself in lane or while fighting.
Use
Ignore Pain at Level 20
to reduce incoming burst damage while fighting.
Level 1 Talents for Sonya


Every 4th cast of Seismic Slam deals 40% more damage to the primary target and costs no Fury.
Furious Blow is a strong Talent that increases Sonya's damage
by empowering
Seismic Slam every 4 casts. When empowered,
Seismic Slam deals 40% more damage and costs no Fury,
saving 25 Fury each time. On average,
Seismic Slam
will deal 10% more damage and cost 6 less Fury.
If you look at the buff tracker in the bottom-left corner,
you can prepare Furious Blow for the next fight.
This trick is more important when having
Leap as Heroic Ability
because the additional burst damage provided can easily make
the difference between securing a kill and missing it. For this reason, you should
always pick
Furious Blow and
Leap together.


Sonya's Basic Attacks heal for 30% of the damage dealt.
War Paint is a decent Talent that heals Sonya for a percentage
of the damage done via Basic Attacks, allowing you to get better trades
and providing you with another way to self-sustain
while laning or capturing Mercenary Camps. By increasing Sonya's
Attack Damage, you will also increase the healing provided by this Talent.
In case you are going for a Whirlwind Build, you should generally prefer
Tough As Nails over
War Paint, as time
spent channeling
Whirlwind is time
not spent dealing damage with Basic Attacks.


Every 16 seconds, gain 60 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 60%.
Stores up to 3 charges. Charges refresh 200% faster while Fury's Movement Speed bonus is active.
Tough As Nails is a situational Talent that
passively gives Physical Armor in the form of
Block charges. These charges are generated faster
while Sonya is affected by
Fury's Movement Speed bonus.
Block charges are especially valuable when facing Heroes with slow but heavy-hitting Basic Attacks (such as Hanzo) and really bad when playing against Heroes with fast-hitting Basic Attacks (like Tracer) or who can summon Clones (for example Nova).
Level 4 Talents for Sonya


Increase Seismic Slam's splash damage by 250%. Targeting a Hero with Seismic Slam further increases its splash damage by 250%, while targeting other enemies increases the length of its splash by 66%.
Shattered Ground is a good Talent that empowers
Seismic Slam's splash.
When directly targeting an enemy Hero with
Seismic Slam,
the splash damage is increased by 500%. When directly targeting an enemy non-Hero,
the splash damage is increased by 250% and the splash length is extended by 66%.
The damage done to the main target is not increased.
If you plan to pick Leap as Heroic Ability, even if
Shot Of Fury increases your burst damage
on the main target, you should heavily prefer
Shattered Ground
because it increases your waveclear, allowing you to
clear Minions and rotate faster.


Reduce the cooldown of Whirlwind by 2 seconds. Casting Whirlwind removes all Slows and Roots from Sonya.
Hurricane is a good Talent that reduces
Whirlwind's cooldown and turns it into
a Slow and Root removal.
The cooldown reduction provided is great in conjunction with
Life Funnel at Level 7 as it allows you
to get even more healing from
Whirlwind.
The ability to remove some types of crowd control
effects from Sonya right before Whirlwind goes off
helps her to reposition for dealing damage with it or to escape from danger.


Activate to gain 50 Fury. Usable while Whirlwinding.
Passive: After casting Seismic Slam, your next Basic Attack deals 40% more damage.
Shot Of Fury is a strong Talent that increases
Sonya's Attack Damage after casting
Seismic Slam
and can be activated to generate 50 Fury when needed.
We find this Talent quite useful as, by generating Fury on activation,
it allows you to extend Wrath of the Berserker's duration
when needed, in addition to
Ancient Spear.
Level 7 Talents for Sonya


Ancient Spear deals an additional 100% damage over 6 seconds.
Poisoned Spear is a good Talent that adds a
potent damage-over-time effect to
Ancient Spear, effectively doubling its damage
against all kinds of enemies.
Even if it takes a total of 6 seconds, Poisoned Spear
is still the best burst damage option in this Tier,
making it an interesting option when planning to pick
Leap
as Heroic Ability.
When playing against Heroes with Stealth, the damage-over-time effect is nice to have as it will either break Stealth or prevent them from entering Stealth in the first place as they know it will break.


Increases the healing of Whirlwind to 35% of damage dealt.
Life Funnel is a good Talent that increases
Whirlwind's healing from 25% to 35% of damage dealt.
The effectiveness of this Talent goes up when Sonya is able to constantly
hit multiple enemies during
Whirlwind.
Thanks to the additional self-sustain provided, this effect helps Sonya stay healthy while laning, while capturing Mercenary Camps, and in team fights.
Avoid picking this Talent when playing against Heroes who can
easily interrupt Whirlwind.
If they pay attention to it,
Whirlwind's effectiveness
in team fights will be drastically reduced, so you will get little to no value
from
Life Funnel in these situations.


- Charges: 2
- Recharge Time: 30 seconds
Activate to instantly restore 10% of Sonya's maximum Health. Stores up to 2 charges. Usable while Whirlwinding.
Passive: Sonya deals 25% more damage to Mercenaries.
Battle Rage is a strong Talent which passively increases
Sonya's damage to Mercenaries and can be activated to heal Sonya for 10% of her
maximum Health. Stores up to 2 charges.
When activated, it goes on a 5-second cooldown. You can activate it while
channeling
Whirlwind.
We generally recommend this Talent because it increases your self-sustain, can occasionally be helpful against burst damage, and empowers your damage against neutral and enemy Mercenaries.
Level 10 Talents for Sonya
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.


- Cooldown: 60 seconds
Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.
Leap is a strong Heroic Ability that allows Sonya to become
Unstoppable and jump towards a target location.
Upon impact, all enemies take damage and are Stunned,
interrupting any channel
in progress (such as Mosh Pit by E.T.C.).
We recommend picking Leap when
your team needs an additional engage tool
or desperately needs interrupt for a powerful
channeled Heroic Ability. You can use it to
burst someone down, to dive,
or to execute a wombo combo.


- Cooldown: 60 seconds
Increase damage dealt by 40%. Reduce the duration of Stuns, Roots, and Slows against Sonya by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.
Wrath of the Berserker is a strong Heroic Ability which greatly empowers the damage that Sonya deals with Basic Attacks and Abilities and reduces the duration of most crowd control effects: Stuns (including Sleeps), Roots, and Slows. The effect lasts 15 seconds, extended by 1 second for every 10 Fury gained.
We recommend picking Wrath of the Berserker when
your team needs more damage and/or when you feel like you can get value
from split-pushing on bigger Maps.
You can also use it to capture and/or defend Mercenary Camps faster,
thus increasing your impact at macro level.
Level 13 Talents for Sonya


Ancient Spear always pulls Sonya to the target location even if it doesn't hit an enemy. When used this way, Ancient Spear's cooldown is reduced by 5 seconds.
Mystical Spear is a situational Talent that
turns
Ancient Spear into an unconditional
mobility tool. When you do not hit
an enemy with
Ancient Spear, Sonya will still
dash forward and
Ancient Spear's cooldown
will be reduced by 5 seconds.
The extra mobility provided by this Talent
can be useful to escape when in danger. You can even use it to escape or
chase over impassable terrain,
including player-created one (for example Force Wall by Tassadar).


Whirlwind deals an additional 50 (+4% per level) damage per second to Heroes below 50% Health. Does not generate additional healing.
Ruthless is a decent Talent that empowers
Whirlwind's damage when hitting enemy Heroes
below 50% maximum Health. Note that the extra damage dealt this way
does NOT increase
Whirlwind's healing.
We find this Talent not good enough to compete with No Escape
because bonus Movement Speed provided by
No Escape will help you stick
on the target, indirectly increasing your damage, and because
Whirlwind
is primarily being used for self-sustain. If you want to deal
more damage, it is better to just use
Seismic Slam instead.


Increases the Movement Speed bonus from using Basic and Heroic Abilities to 20%.
No Escape is a strong Talent that further increases
Sonya's Movement Speed bonus from
Fury when using
a Basic or Heroic Ability, helping you to stick on the target.
We heavily recommend picking this Talent because the additional Movement Speed it provides can be useful in various ways: dodging, repositioning in team fights, chasing, and escaping.
Level 16 Talents for Sonya


Basic Attacks and Seismic Slam deal an additional 1.5% of Heroes' maximum Health as damage and heal Sonya for 60% of the damage dealt.
Giant Slammer is a strong Talent that causes
Basic Attacks and
Seismic Slam to deal more
damage in the form of percent-based damage
and heal Sonya for a portion of the damage dealt this way.
If you have Leap as Heroic Ability,
you must pick this Talent to increase your burst
damage. If you have
Wrath of the Berserker,
you can be more flexible but this Talent is still the best
option to increase your burst and sustain damage as well.
Since it gives way more value when you can constantly hit
enemy Heroes with Basic Attacks and Seismic Slam,
this Talent is not good for Whirlwind Build as you will spend most of your
time channeling
Whirlwind.


Increase Basic Attack damage by 25%. Basic Attacks reduce the cooldown of Ancient Spear by 1.5 seconds.
Rampage is a decent Talent that increases
Sonya's Attack Damage and causes Basic Attacks to reduce
Ancient Spear's cooldown.
The cooldown reduction provided by this Talent allows you
to generate more Fury if you manage
to hit enemies with
Ancient Spear,
makes missing
Ancient Spear less
punishing, and has synergy with
Poisoned Spear
at Level 7 as you will be able to cast
Ancient Spear
more often.
Since it gives way more value when you can constantly hit
enemy Heroes with Basic Attacks,
this Talent is not good for Whirlwind Build as you will spend most of your
time channeling Whirlwind.


- Cooldown: 60 seconds
Activate to gain 25% of your maximum Health as a Shield for 3 seconds. Usable while Whirlwinding.
Nerves of Steel is a situational Talent that, once per fight,
can be activated to gain a powerful Shield for a few seconds. You can activate it while
channeling
Whirlwind.
We find this Talent useful when playing against team composition
who can deal a lot of burst damage.
Just make sure to activate it before you take too much damage and before
you get hit by enemy crowd control effects.
That said, Ignore Pain at Level 20 is usually enough.
Level 20 Talents for Sonya


Leap leaves behind an impassable crater for 5 seconds. Reduces Leap's cooldown by 20 seconds.
Arreat Crater is a situational Talent that
reduces
Leap's cooldown and causes it to
leave a circle of impassable terrain
around Sonya upon landing, blocking Sonya and nearby enemies inside it.
The impassable terrain it creates can be used to block enemy Heroes in a narrow area, to prevent enemy Heroes from moving from a side of the battlefield to another during a team fight, or to stop their retreat. Be careful not to block your teammates with it!
The cooldown reduction may occasionally help you cast Sundering
twice in a single team fight or use it for two consecutive team fights
with low downtime between them. For example, you could try to engage
with it and then try again shortly after if it fails, or you could gank
someone and then have it back for the next team fight.


Wrath of the Berserker increases maximum Health by 10% and grants Striding Giant, which can be activated to become Unstoppable for 2 seconds. 30 second cooldown.
Striding Giant is a decent Talent that, while
Wrath of the Berserker is active, passively increases Sonya's
maximum Health and gives access to an Active called Striding Giant. Once every
30 seconds, Striding Giant can be activated to make Sonya
Unstoppable for 2 seconds.
The ability to become Unstoppable can be
useful in preventing Whirlwind from being interrupted and
at countering Heroes who rely on crowd-control for kills
(notably Chromie with
Temporal Loop). Since Striding Giant
cannot be activated when
Wrath of the Berserker is not active,
you will also need
Wrath of the Berserker's cooldown to be available.


Increases Ancient Spear's range by 50%. Hitting an enemy Hero with Ancient Spear grants 25 Armor for 4 seconds.
Composite Spear is a good Talent that increases
Ancient Spear's range by a considerable amount
and, when hitting an enemy Hero, increases Sonya's survivability
by granting her Armor for a few seconds.
The range increase provided by Composite Spear can be useful against
range-heavy team compositions that tend to kite you to death before
you can deal any significant damage.
The bonus Armor provided is also notable for prolonged team fights,
especially if you combine this Talent with Rampage at Level 16 for
a higher uptime, but cannot compete with
Ignore Pain
when you need more protection from burst damage.


- Cooldown: 60 seconds
Activate to gain 60 Armor for 4 seconds, taking 60% less damage. Usable while Whirlwinding.
Ignore Pain is a strong Talent that can be activated to gain
a huge amount of Armor for a few seconds. You can activate it while
channeling
Whirlwind.
We recommend picking this Talent in most games because it drastically increases your survivability in late-game team fights, where it is extremely important to not die too quickly and without getting any kills.
We find this Talent useful when playing against team composition
who can deal a lot of burst damage.
Just make sure to activate it before you take too much damage and before
you get hit by enemy crowd control effects.
If you also have Nerves of Steel at Level 16,
wait for one defensive effect to end before using the other one.
Changelog
- 22 Aug. 2025: Guide reviewed.
- 04 Jun. 2021: Builds and Talents updated after May 18 balance patch.
- 26 Mar. 2021: Updated Talent recommendations.
- 18 Feb. 2021: Builds and Talents updated to better reflect current meta.
- 25 Jan. 2021: Talents and builds updated to ensure meta relevance.
- 03 Dec. 2020: Talents and builds updated after recent balance patch.
- 24 Sep. 2020: Builds updated to ensure meta relevance.
- 29 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 30 Aug. 2018: Talent descriptions updated to reflect latest balance patch.
- 13 May 2018: Talent descriptions and recommendations updated to reflect Sonya's rework patch.
- 07 Mar. 2018: Talent descriptions and recommendations updated to reflect Sonya's rework patch.
- 14 Jan. 2018: Updated Tier 2 and Tier 3 Talent discussions. Updated Whirlwind and Burst builds.
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Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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