Tassadar Talents
Welcome to our Talents page for Tassadar. Here, we give you an overview of how strong each of Tassadar's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Tassadar's Talent Build
Level | Choices |
---|---|
1 | ✓ ? ? |
4 | ? ? ✓ |
7 | ? ? ✓ |
10 | ✓ ? |
13 | ? ? ✓ |
16 | ? ? ✓ |
20 | ✓ ? ? ? |
Tassadar's Talent Build Cheatsheet
Standard Build
RecommendedTassadar's Standard Build is an excellent approach for every game, as it provides tassadar with a good mix of burst damage, resistance and sustain damage.
At Levels 4 and 13, there are several Talents that improve your safety. Induction's extra Movement Speed is excellent against Compositions with several skillshots. However, Plasma Shield is better against poke Heroes or against enemies that will chase you no matter how fast you move, like Zeratul or Genji. At Level 13, while Shadow Walk is excellent against divers, Oracle gives you a very good resistance against Spell Damage. Furthermore, Tassadar does not need all this safety in every game. Sometimes it will be better to get Electric Fence and Feedback instead, to increase your damage and crowd control.
At Level 7, Arc Discharge is a good option, since it will greatly increase Basic Attack range, enhancing Archon and providing good damage from Psionic Storm. However, the other Talents are also very effective. Psionic Echo adds a good burst damage, which is useful to follow up your Tank, but it does not enhance his DPS as much as Beam Alignment does. We always recommend going for Twilight Archon here, because this build is very dependent on Archon's Basic Attacks and having Beam Alignment charged.
Psionic Storm Build
SituationalTassadar's Psionic Storm Build allows Tassadar to be poking enemies from a long and safe range. It may not have the same damage capabilities as a Shock Ray Build, but due to the long range of all Abilities, it is a great choice if you are concerned about enemies easily reaching you. This build's playstyle is focused on using Psionic Storm from a long range, to then use Shock Ray in the direction the enemy is moving, so that in the moment they leave Psionic Storm area, Psionic Echo will spawn another one, being a great poke and harass tool.
Psi-Infusion does not increase Tassadar's damage, but it enables him to be constantly poking enemies with the combo described above while also giving him good Mana sustain. However, it is not necessary if the enemy team's composition do not feature any high range Hero, and we recommend getting Static Charge in that situation. The main power spike from this Build comes with Psionic Echo, which greatly increases your damage output.
All the Talents at Level 13 can be good; Shadow Walk can save Tassadar from divers, Oracle gives him a very good resistance against Spell Damage, and Feedback will be outstanding during Archon, being a good pick if you do not need the extra survivability from the other 2 Talents.
Level 1 Talents for Tassadar
Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge.
Maximum of 200 bonus damage.
Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes.
Quest: Resonance Beam charges 50% faster.
Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes.
Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.
Discussion
Static Charge will greatly increase Shock Ray's damage in the late states of the game. It also gives 33% of Resonance Beam's charge for each enemy hit, turning it into a great Talent when paired with Plasma Shield and Beam Alignment, since you will be able to have it constantly charged without having to risk yourself with Basic Attacks. It is a great Talent to go when committing to a Shock Ray Build.
Psi-Infusion greatly increases Psionic Storm's range, while also increasing his Mana Regeneration. Psi-Infusion is not a strong Talent by itself, but when picked together with Psionic Echo, it will be very impactful, since it will allow you to poke enemies with Storm, to then hit them with Shock Ray, dealing an insane amount of poke damage.
Khaydarin Amulet is a niche Talent that can be a great nuisance for the opposing team, as the bounce on Basic Attacks Slows, deals considerable damage and constantly dismounts enemies. However, since Tassadar is a squishy Hero, Khaydarin Amulet is not always a good choice. We recommend getting other options if enemies can easily punish you with crowd control.
Level 4 Talents for Tassadar
Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.
Force Wall deals 92 (+4% per level) damage a second to nearby enemies and Slows them by 35%.
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.
Discussion
Induction is a very good Talent, since it compensates for the fact that Shock Ray will lock you in place for 1 second. We recommend going for this Talent against Compositions with several skillshots, or against Heroes that will target you easily, but do not have much chase potential after the first dash, like Greymane, Thrall, or Artanis.
Electric Fence does not add any form of survivability or escape like the other 2 Talents in this tier do, but the damage and slow can be very impactful if you do not need be concerned about dives or pokes. Eletric Fence will be great if enemies cannot kill you.
Plasma Shield essentially adds a sort of self-sustain source for Tassadar as long as he keeps Resonance Beam charged. It is a great Talent with Static Charge, since it will be up almost every time.
Level 7 Talents for Tassadar
While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds.
Passive: Reduce the Mana cost of Shock Ray from 55 to 40.
Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.
When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target.
This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.
Discussion
Beam Alignment will slightly improve Shock Ray's Builds. As long as you keep hitting Shock Ray, you will be constantly recharging Resonance Beam. However, be aware that if you miss one, it is important to use a Basic Attack once to refresh your Stacks.
Psionic Echo will not only improve your Mana management, but will also greatly increase your poke capabilities. After getting this Talent, you have to be aware that you cannot be using Shock Ray right after you used Psionic Storm. It will always be better to only apply the second Psionic Storm right after the first one stops hitting the target. Also, never use Shock Ray before Psionic Storm, since you will have to wait for it to be available again to do your combo.
Arc Discharge's extra range on Basic Attacks enables Tassadar to play in a much safer position, enhancing Archon's powers. Be aware that this Talent automatically creates a Psionic Storm, and it may easily overlap with one that you crated. To better take value out of Arc Discharge, it is better to use your own Psionic Storm right when enemy leaves the one generated by the Talent.
Level 10 Talents for Tassadar
- Mana: 100
- Cooldown: 90 seconds
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
- Mana: 60
- Cooldown: 60 seconds
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Archon will turn you into a powerful damage dealer that is able to fight most Heroes straight on in a one versus one fight. Archon brings a lot of extra power to team fights as well. With the help of your improved Basic Attacks and Basic Abilities, you will be able to deal heavy area of effect damage, while the Archon's initial Shield makes you quite resilient. Remember to only use Archon when committing to a fight, or enemies can just walk away from it, greatly reducing the efficiency of your Heroic Ability.
Even though Black Hole is less reliable than Archon, it can be very effective to follow up a good crippling Ability, like Earthquake, Entomb, or Powerslide. However, it still has many flaws. Firstly, it is a slow projectile, that can be easily be dodged. Secondly, when it hits, it will push enemies away from your team and from Psionic Storm. Since it is easy to dodge, we would recommend it to be used as a follow up tool, but unfortunately it might push enemies away, and consequently saving them. Another downside is the 0.5-second cast time. Without good setup, it will be hard to hit from distance, and it can be easily interrupted at close range.
Level 13 Talents for Tassadar
When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.
- Cooldown: 60 seconds
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor.
Can be cast while Channeling Shock Ray.
- Cooldown: 45 seconds
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second.
Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
Discussion
Feedback is a great Talent when paired with Archon, since the Slow will be applied for 2 seconds after hitting the target, instead of having to be standing still attacking. The Armor reduction is an even better bonus, that will increase the damage output from your whole team. We recommend going for this Talent when enemies do not have any Heroes capable of diving you.
Shadow Walk basically gives you a worse version of the old Tassadar Ability, Dimensional Shift. Since it adds stealth instead of invulnerable, we only recommend this Talent against mobile Heroes Reliant on Basic Attacks, like Illidan or The Butcher.
Oracle will give Tassadar much-needed self-sustain and Spell Armor. This Talent will greatly increase Tassadar's resistance against damage from mages. It is important to note that you do not have to be standing still to activate this Talent, but can just stop moving once each 0.75 seconds to keep it on. Oracle can be activated to give information of any area on the battlefield, but you have to be standing still while channeling.
Level 16 Talents for Tassadar
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
Psionic Storm deals damage 25% faster.
- Cooldown: 40 seconds
Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge.
Discussion
Thermal Lance will greatly increase Tassadar's damage in all builds, but will excel with Beam Alignment.
Psychic Shock is a great Talent when picked together with other Psionic Storm Talents. The fact that it increases the speed in which it does damage will also increase how fast consecutive hits happen, adding much more damage than the 25% mentioned in the Talent.
Executor's Will will slightly increase Tassadar's Abilities' effectiveness. It is the middle ground between Thermal Lance (adds good burst damage) and Psychic Shock (adds good sustain damage and poke damage). It is a good choice with Arc Discharge at Level 7, because Tassadar will not take as much value from the other Talents at Level 16 as he would with Beam Alignment or Psionic Echo.
Level 20 Talents for Tassadar
Basic Attacks while in Archon form increase its duration by 2 seconds.
Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created at their location.
Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.
Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.
Discussion
Twilight Archon will make your Archon even more powerful than it already is. Being able to remain in Archon form during an entire team fight can single-handedly make the difference to tip balance in your team's favor.
Kugelblitz will spawn Psionic Storms Below enemies hit by Black Hole. The Armor reduction provided by it is excellent for wombo combos. This is a great upgrade for Black Hole, and should be the choice with it.
Force Barrier is the most versatile Talent at Level 20. It will be useful every time. It should be the pick if you are not able to deal much damage with Archon, and would like to play a bit safer.
Khala's Gift can be a good option if your team features many different Heroes Reliant on Spell Damage, but mostly other options will be better in normal games.
Changelog
- 30 Jun. 2021: Updated Induction's description.
- 25 Jan. 2021: Updated recommended Builds and Talents.
- 25 Nov. 2020: Updated Talent recommendations.
- 29 Oct. 2020: Guide updated after last balance patch.
- 03 Oct. 2020: Executor's Will's relevance updated.
- 16 Jul. 2020: Guide updated after recent balance patch.
- 15 Apr. 2020: Updated Tassadar's Guide accordingly to his Rework.
- 29 Aug. 2019: Updated Tassadar's Talent Builds and several of his Talent priorities in accordance with the latest Balance Update.
- 19 Feb. 2019: Updated Tassadar's talent builds.
- 30 Jan. 2018: Changed Khaydarin Resonance from Recommended to Not Recommended.
- 29 Jan. 2018: Updated Khala's Light description and updated Tassadar's Talent Builds.
- 03 Sep. 2017: Changed Force Barrier from Not Recommended to Situational and updated several other talent descriptions.
- 06 Jul. 2017: Updated Adun's Wisdom's description.
- 09 Jun. 2017: Changed Khala's Embrace from Not Recommended to Recommended and updated Talent Builds.
- 04 May 2017: Updated several of Tassadar's talent descriptions.
- 28 Feb. 2017: Updated Khaydarin Resonance in accordance with the latest Balance Update.
- 31 Jan. 2017: Changed some Level 7 and Level 13 talent recommendations.
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Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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