The Butcher Talents
Welcome to our Talents page for The Butcher. Here, we give you an overview of how strong each of The Butcher's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
The Butcher's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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The Butcher's Talent Build Cheatsheet
Ruthless Onslaught Build
RecommendedThe Ruthless Onslaught build contains a healthy blend of survivability,
utility, and reliable damage output. The cooldown reduction of
Ruthless Onslaught
greatly increases The Butcher's roaming and
ganking potential while
Meat Shield
and
Enraged mitigate much of the damage he will receive upon engaging his enemies.
Lamb to the Slaughter allows The Butcher to lock down and shred a single target
(usually an isolated Assassin or Healer),
while
Slaughterhouse at Level 20 provides an incredible source of multi-target
crowd-control.
Hamstring Build
SituationalThe Hamstring Build focuses on maximizing damage output by means bolstering the
effectiveness of Hamstring at the cost of
survivability and utility. This build works well against enemy Heroes who
are able to more easily kite The Butcher around by means
of Movement Speed buffs or gap-closers. The increased
length of Hamstring from
Flail Axe and its reduced cooldown
from
Invigoration will allow The Butcher to more easily
land Hamstring and re-apply the slow portion of the ability.
Insatiable Blade and
Bolt of the Storm
can further assist The Butcher in sticking to his desired target, particularly
if you got
Furnace Blast.
Level 1 Talents for The Butcher
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If Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by 1 second.
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Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
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Increases Hamstring damage by 100% to Minions, Mercenaries, and Monsters.
Discussion
Invigoration has become the best choice
for The Butcher in all situations. The Mana refund on Hamstring
provided by Invigoration will allow The Butcher to stay in the Battlefield
much longer, as he will be able to more often cast
Butcher's Brand to keep him himself nice and
healthy. The reduced cooldown on Hamstring will provide a decent increase
to The Butcher's damage output (especially in conjunction with
Cheap Shot at Level 4 and
Brutal Strike at 16). The Cooldown reduction
will also increase the uptime that enemy targets will be under the slow
effect of Hamstring, making it somewhat easier for The Butcher and his
allies to stick to Heroes attempting to flee or kite
them.
Block provides The Butcher a relatively
weak defensive mechanic that really only negates 1.5 Basic Attacks worth
of damage every 10 seconds. This damage mitigation is incredibly
underwhelming, especially at the cost of being unable to talent into
Invigoration. If The Butcher is concerned with
being focused and quickly burned down, both
Meat Shield and
Enraged
should be considered as excellent choices to prevent that.
Chop Meat currently is only beneficial in providing The Butcher with easier
waveclear, something The Butcher was never really
in desperate need of in the first place. It should be the choice in some games, like
in Tomb of the Spider Queen, but only if your team has poor waveclear.
Level 4 Talents for The Butcher
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Increases the length of Hamstring by 40%.
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Reduces the cooldown of Ruthless Onslaught by 33% upon impact.
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Hamstring does 100% more damage to targets affected by a Slow, Root, or Stun.
Discussion
Each one of The Butcher's Level 4 Talent options can prove beneficial to his overall success, however, deciding on which is the "best" ultimately depends on the situation at hand. That is why the following three talents are all considered to be both “recommended" and “situational".
Flail Axe makes it much easier to land
Hamstring, as its standard length is relatively
short. Flail Axe is also a great choice against teams consisting of Heroes
who have an easier time kiting The Butcher, such as
Ranged Assassins or Healers.
Flail Axe also pairs wonderfully with
Crippling Slam
at Level 16 should The Butcher still find himself having a difficult time
locking down specific targets. Ultimately, Flail Axe is a great choice when
utilizing the Hamstring Build if players are willing to sacrifice the damage
output of
Cheap Shot for Flail Axe's bonus range.
Unrelenting Pursuit greatly reduces the cooldown of
Ruthless Onslaught, assuming The Butcher is able to
make contact with his target. This can be surprisingly difficult against some
team compositions, primarily those with mobile damage dealers and strong
frontlines. However, Unrelenting Pursuit's should be
chosen to greatly increase The Butcher's roaming and
ganking potential. Effective rotations and ganks early
on in the match will guarantee The Butcher should finish the quest portion of
Fresh Meat early on, which can have a huge beneficial
outcome on the remainder of the match.
Cheap Shot doubles
Hamstring's damage, causing The Butcher to
become an even more threatening presence in close quarters. Unfortunately,
Ruthless Onslaught is The Butcher's only ability
with crowd control that Cheap Shot will be able
to utilize. Therefore Cheap Shot is only recommended when The Butcher has
allies that will be able to apply reliable and consistent apply crowd-control
to his target, such as Jaina and Arthas.
Level 7 Talents for The Butcher
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While facing a branded enemy, The Butcher's Movement Speed is increased by 25%.
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Every time a nearby enemy minion dies, The Butcher heals 5% of his maximum health.
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When Ruthless Onslaught impacts an enemy Hero, The Butcher gains 50 Spell Armor for 2.5 seconds, reducing Ability Damage taken by 50%.
Discussion
Insatiable Blade's
additional 25% Movement Speed will help The Butcher stick to his targets
to more effectively deal massive amounts of damage and to utilize
Butcher's Brand's full duration. Unfortunately,
one of The Butcher's greatest drawbacks is his difficulty surviving the initial
focusfire of the enemy team. If this is the case,
then The Butcher should look to talenting into
Meat Shield instead, as Insatiable Blade's self
healing will rarely be enough on its own.
Meat Shield is The Butcher's strongest source
of overall damage mitigation. Like previously mentioned, this talent helps
to alleviate some of The Butcher's difficulties in surviving an enemy teams
initial damage, especially when facing off against a
burst composition. Meat Shield might prove
redundant should The Butcher be paired with an ally who is already able
to mitigate a large portion of the damage The Butcher will receive upon
initiation, such as Uther or
Medivh.
If this is the case,
Insatiable Blade or
Victuals should be selected for depending on what
the given circumstances call for.
Victuals actually provides The Butcher with an
impressive amount of self-sustain when in lane. At
5% Health per Minion, a single wave of enemy Minions will replenish almost a
third of The Butcher's total Health. This talent is very useful when being
poked by enemy Abilities while sieging
or defending fortifications. This talent is best utilized on smaller Battlegrounds
where much of the action takes place very close to or within lanes, such as Tomb
of the Spider Queen or Dragon Shire. It is important to remember (and cannot
be emphasized enough) that one of The Butcher's greatest drawbacks is his
difficulty surviving enemy focusfire after having
initiated on a Hero. If this is the case, The Butcher may be better off
talenting into
Insatiable Blade or
Meat Shield instead.
Level 10 Talents for The Butcher
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- Mana: 75
- Cooldown: 60 seconds
After a 3 second delay, fire explodes around The Butcher dealing 500 (+4% per level) damage to enemies.
Can be cast while using Ruthless Onslaught.
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- Mana: 75
- Cooldown: 90 seconds
Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals 171 (+4% per level) damage and causes the enemy to be chained to the post and Silenced for 3 seconds.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Furnace Blast deals an immense amount of
AoE damage to all targets caught within its
vicinity. The Butcher is able to single-handedly take down most squishier
targets (such as assassins, supports,
and healers). The 3-second delay on Furnace
Blast can be difficult to manage, and it is recommended to cast Furnace Blast
either before or during
Ruthless Onslaught to ensure
it connects with the intended target(s). Furnace Blast should be timed to
explode just as The Butcher gets within range of his target. This minimizes
the amount of time enemies have to respond to Ruthless Onslaught's stun and
Furnace Blast's damage. Players should consider choosing
Lamb to the Slaughter as their Level 10 Talent should
the enemy team consist of a Hero or Heroes whom can readily mitigate Furnace
Blast's damage, such as those who can place themselves in Stasis
like Brightwing or Jaina. Before
talenting into Furnace Blast, make sure to keep an eye on the enemy team's
Talent selection to look for ways that it could be rendered useless.
Lamb to the Slaughter is a great option for those
playing The Butcher whom wish to bring additional utility to the match at the
cost of
Furnace Blast's raw damage output. In the
late-game, a well placed Lamb to the Slaughter post brings with it serious
match winning potential. Vulnerable heroes, such as those
overextended or simply out of position, will find
themselves chained down and easily picked off. It is important to note that
Lamb to the Slaughter prevents chained Heroes from escaping with dashes,
blinks, gap-closers, and all other types of mobility spells since they will
be Silenced for its entire duration. Lamb to the Slaughter becomes
drastically more powerful at Level 20 when combined with
Slaughterhouse, which will Silence and lockdown
all enemies caught within its' radius. The Butcher should always attempt to
coordinate any additional crowd-control his
allies might posses, in order to maximize their overall efficiency.
Level 13 Talents for The Butcher
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Basic Attacks deal 35% of The Butcher's Basic Attack Damage in an area around the target.
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Ruthless Onslaught deals bonus damage to Heroes equal to 10% of their maximum Health.
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After using Hamstring, The Butcher's next 3 Basic Attacks within 5 seconds deal an additional 15% damage.
Discussion
The AoE damage of
Cleaver simply feels out of place in The Butcher's
kit, as his primary objective is to isolate and burn down individual targets.
Unless forced to do so by some external means, enemy players will rarely
position close enough to one another for Cleaver to do any additional damage
in group engagements, as grouping like that could make them very susceptible
to other more dangerous AoE abilities. Cleaver's only reliable benefit is
providing The Butcher with faster waveclear which,
stated previously in regards to
Chop Meat, is most
often unnecessary.
Savage Charge is a great talent if you are not close to
the 200 meat stacks at level 13, since the 10% damage will be better than some
extra Basic Attack damage. It is a good option when paired with
Unrelenting Pursuit.
Brutal Strike is a strong Level 13
talent option in terms of both damage output and utility. As a match
progresses and more and more Fresh Meat is collected, The Butcher will begin
causing obscene amounts of damage with his Basic Attacks. Brutal Strike will
not only further increase this damage, but because
Butcher's Brand healing is based off of Basic Attack
damage, Brutal Strike will increase the overall self-healing The Butcher can
receive during the Brand's duration. Although the duration of Brutal Strike is
5 seconds, (assuming The Butcher is able to stick to his target) he should be
able to easily land all 3 Basic Attacks between every cast of
Hamstring. This especially holds true when The
Butcher is able to fully exploit the Basic Attack reset mechanic of Hamstring
after every cast.
Level 16 Talents for The Butcher
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Hamstring's slow no longer fades out, and the duration is increased by 30%.
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While below 50% of his maximum Health, taking damage causes The Butcher to become Enraged for 10 seconds, gaining 40% Attack Speed and 25 Armor, reducing damage taken by 25%.
This effect has a 25 second cooldown.
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Basic Attacks against enemy Heroes grant 5% increased Attack and Movement Speed for 3 seconds, up to 25%.
Discussion
Crippling Slam is a talent that should only be
considered when locking down a specific target is more important to The Butcher
and his allies than both damage and damage mitigation. It is important to remember
that regardless of how long The Butcher is able to stick to a target for, it means
nothing if he is easily killed or unable to do enough damage to kill his target.
Crippling Slam is most effective against targets that are able to more effortlessly
kite The Butcher and his team, such as ranged
assassins or supports. Crippling
Slam tends to work best when
Flail Axe has already been
talented into at Level 4, as the increase in
Hamstring's
length will become invaluable to striking more mobile targets.
Enraged is a great talent that provides two
incredibly strong bonuses to two completely different but equally important
aspects of The Butcher's play-style. First off, the massive 40% increase in
Attack Speed will not only dramatically increase The Butcher's damage output
for an impressive 10 second duration, but it will also increase the
self-healing generated by him through attacking a target marked with
Butcher's Brand. The more The Butcher is able to
attack a target affected by the Brand, the longer the Brand will exist on that
target, ultimately giving rise to a potential for huge Health returns.
Meanwhile, The Butcher will be able to enjoy 10 seconds of a 15% reduction in
all damage taken. Enraged will make The Butcher incredibly difficult to take
down once he has engaged on a target with
Ruthless Onslaught and is immediately focused by the
enemy, especially when combined with the Level 7 Talent
Meat Shield. This increase in both damage and
survivability makes Enraged the go-to talent option for the the Level 16
tier.
Unfortunately after thoughtful consideration,
Blood Frenzy proves to be a very weak talent option.
The Attack Speed increase of Blood Frenzy is only generated when attacking enemy
Heroes, which means that The Butcher cannot begin to start taking advantage of
this talent until he has already entered combat. The duration of the stacks is
also incredibly short, as The Butcher may often times find himself unable to land
a Basic Attack for over 3 seconds should the target begin to
kite him around. And unlike the damage reduction of
Enraged and the lasting slow of
Crippling Slam, Blood Frenzy has no enduring effect
should The Butcher fall victim to crowd-control or a
Blind.
Level 20 Talents for The Butcher
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Furnace Blast explodes a second time 3 seconds after the initial explosion.
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Lamb to the Slaughter now chains all enemy Heroes in range.
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Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
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- Cooldown: 70 seconds
Activate to teleport to a nearby location.
Discussion
Bolt of the Storm is an incredibly strong talent
that brings with it a multitude of opportunities for counter-play and epic play
making of your own. It is an extremely flexible talent that has a variety of
different uses, such as catching fleeing enemies, disengaging (which is not possible
for The Butcher without it), and avoiding potentially debilitating abilities.
Bolt of the Storm also compliments
Furnace Blast beautifully,
allowing The Butcher to bolt in just before it explodes, nearly guaranteeing
that it strikes its targets, even after they may have been attempting to flee.
Slaughterhouse dramatically improves the power
of
Lamb to the Slaughter by affecting all enemy Heroes
caught within its grasp, not just the one closest to its placement. This talent
alone can potentially lead to multiple easy kills when used offensive and may
provide The Butcher's team with a clutch late-game peel
should they be caught in a compromising position for whatever reason. Unless
the mobility provided by
Bolt of the Storm is deemed
absolutely mandatory, or The Butcher feels perfectly confident in the amount
of utility he and his team already possesses, Slaughterhouse should be the
go-to pick when available.
Nexus Blades should only be considered when The
Butcher is looking to completely maximize his damage output. The slowing effect
of Nexus Blades is somewhat redundant as most often the target of The Butcher's
focus will already be under the slowing effects of
Hamstring. The increase in Basic Attack damage
provided by Nexus Blades is strongest when The Butcher is under the effects of
Brutal Strike and/or
Enraged.
Additionally, The Butcher's self-healing when attacking a target marked with
Butcher's Brand becomes almost comical. However, it is
important to reiterate that Nexus Blades is only effective when The Butcher's
allies are able to provide enough utility to the match that trading the benefits
of
Slaughterhouse or
Bolt of the Storm for raw damage output is most
cost-effective.
Fires of Hell theoretically should double the
damage output of
Furnace Blast, however the
3-second duration between explosions makes Fires of Hell too unreliable to
be a viable talent option. It most often will be quite difficult for The
Butcher to regularly land his second cast of Furnace Blast, as most means of
crowd-control will have been exhausted to ensure
the first cast's hit. Also, should the enemy team be paying attention to
talent selection (like an experienced player would expect), they will most
often be anticipating the second explosion of Furnace Blast and will do what
they can to position themselves accordingly.
Changelog
- 26 Mar. 2021: Updated Talent recommendations.
- 01 Sep. 2017: Level 7 Talent Insatiable Blade (W) has had the bonus healing removed and the increased Movement Speed increased from 20 to 25%.
- Level 7 Talent Victuals (Passive) has been increased from 4 to 5% per minion death.
- Level 16 Talent Crippling Slam (Q) has had the bonus duration increased from 25 to 30%.
- Level 16 Talent Enraged (Passive) has had the bonus Armor reduced from 25 to 15.
- 08 Aug. 2017: Level 1 Talent Abattoir has been removed. All Talent builds and discussions have been updated accordingly.
More Melee Assassin Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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