The Lost Vikings Talents
Welcome to our Talents page for The Lost Vikings. Here, we give you an overview of how strong each of The Lost Vikings' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
The Lost Vikings' Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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The Lost Vikings' Talent Build Cheatsheet
Standard Build
RecommendedStandard Build should be the option to go for in most matches. It not only
improves Vikings' split-push, but is also decent
in teamfights. Erik the Swift and
Large and In Charge
will enable constant harass by Erik, while giving a good crowd control
to Olaf, which is much needed.
Olaf the Stout is the standard choice on its tier,
but
Viking Bribery can be good in maps with good
Siege Mercenary Camps, like in Cursed Hollow or Garden of Terror.
Level 1 Talents for The Lost Vikings
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Passive: Olaf gains 20% bonus maximum Health.
Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
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After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving and once removed, Erik gains 75% bonus Basic Attack damage for 6 seconds.
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Increases Baleog's splash damage against non-Heroes to 100%.
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Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
Discussion
Olaf the Stout greatly increases Olaf's maximum Health; with
it, he has as much life as Thrall does. The block part of this Talent is a
nice addition, and will help Olaf when he is facing Basic Attack centric Heroes, like
Greymane or Raynor.
Spy Games greatly increase Erik's damage output,
while also giving him some extra utility with invisibility and vision. This Talent
can be used to constantly increase Erik's damage, by standing still for 3 seconds
while attacking, to then move and repeat. However, it is only useful in very
specific scenarios. For this reason, we recommend going for the other Talents
instead.
Explosive Attacks may be another great choice
in terms of split-pushing utility. Although not commonly seen as stronger than
Viking Bribery in terms of versatility,
Explosive Attacks is the go-to Talent choice on Maps where Mercenary Camps are not
ideal for split-pushing, like mentioned in
Viking Bribery's description.
Viking Bribery permits a single Viking to
defeat a Mercenary Camp within
seconds of leaving lane, allowing them to quickly return in order to soak
Experience and collect available Regeneration Globes. Once the Mercenary Camps are taken,
players who have talented into
Mercenary Lord may choose to travel with their
allied Mercenaries, greatly increasing their damage output and overall
sustain. It is not good to go
for
Viking Bribery on Maps where you cannot
get much value from bribe effects as you will not be able to easily
split-push with Mercenaries, like
Battlefield of Eternity, Tomb of the Spider Queen,
Braxis Holdout, or Alterac Pass.
Level 4 Talents for The Lost Vikings
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Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
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Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 (+4% per level) Health per second.
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Erik's Basic Attacks against Structures light them on fire for 3 seconds, causing 225 (+4% per level) damage.
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Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
Discussion
Pain Don't Hurt greatly increases the
survivability of Baleog through a life steal element being applied to his Basic
Attacks. Unfortunately, the other options in this tier will be more impactful
than Pain Don't Hurt. For this Reason, we do not recommend this Talent.
Erik the Swift Is the standard pick for experienced
Vikings players, since it enables Erik to be constantly harassing enemies or getting vision.
This Talent not only
increases Erik's survivability and sustainability, it also gives him an added
bonus to his already incredibly useful swiftness.
It's a Sabotage! is a nice addition to Erik's Siege
damage. However, it competes with
Erik the Swift,
which is a game-changing Talent for Erik.
Mercenary Lord is a decent option for this tier
if you are not used to playing Vikings. Not only does this Talent
increase the pushing speed of your Mercenaries by increasing their damage
output, it also ups their survivability. However,
Erik the Swift
adds way too much for Erik to be changed into Mercenary Lord if you are good at controlling
him.
Level 7 Talents for The Lost Vikings
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Increase Baleog's attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
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- Cooldown: 10 seconds
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
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- Cooldown: 15 seconds
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
Discussion
Baleog the Fierce greatly increases Baleog's
range, while also increasing his damage when all 3 vikings are together.
Even though this Talent seems very good, it has low value when one viking die or is
far from a fight. We recommend Spin to Win instead, since it adds too much and
should be the option every time.
Spin To Win! is essential for Vikings. It increases
waveclear and teamfight damage, if you ever need to
be part of one. It deals incredibly high damage to Heroes, and should be used trying to hit
the most you can, or to finish one. However, you should be aware of your enemy's
Cooldowns. If you go in with the 3 vikings in order to Spin a target, you become an easy
target for area of effect Abilities, like
Powerslide.
Norse Force! is not an inherently bad Talent,
it is just unfortunately way outclassed in this specific tier. The
Shield provided to the Vikings is actually very strong, and will greatly
increase the survivability of the little scoundrels. When talenting into this
defensive Ability however, The Lost Vikings players will lose out on one of the most
powerful overall Talents in their kit:
Spin To Win!. Besides, at Level 13 the Vikings
will have
Jump! available.
Jump! tends to be just as, if not more,
effective as Norse Force! in providing the Vikings with some defensive
utility.
Level 10 Talents for The Lost Vikings
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- Cooldown: 90 seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
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- Cooldown: 100 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
More often than not, it is a
bad decision to put Vikings in a compromising position simply for the purpose of
forcing Longboat Raid!. Even when Longboat Raid! is
active, the Longboat itself has a relatively low Health pool and is incredibly
susceptible to burst and sustain damage.
In extreme situations, Longboat Raid! can even be used defensively.
Mostly, as Vikings, the recommended playstyle is to keep the 3 splitting until
a lategame fight, if necessary. Longboat Raid demands all Vikings to be together,
encouraging a bad playstyle.
Play Again! is a relatively straightforward
ability to understand, and is even easier to use. The real challenge to
utilizing Play Again! to its full potential is understanding when is the most
appropriate time to activate it. It can be used to reposition Vikings, to revive them,
to push a fort, or even for healing. This is an Heroic Ability that adds
massive amount of utility for the Vikings, and should be the choice in every game.
Level 13 Talents for The Lost Vikings
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Olaf deals 34 (+4% per level) damage every second to nearby enemies.
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- Cooldown: 30 seconds
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
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While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
Discussion
Hunka' Burning Olaf is not a bad Talent.
The idea of this Talent actually integrates very smoothly into the
emphasis of The Lost Vikings's main objective: to apply lane pressure by pushing down waves
of enemy defenses. However, Jump is essential for Vikings. Without it, they
will have a terrible time against burst damage or
crowd control.
Jump! is hands down the strongest choice for
The Lost Vikings at this Level 13. Although sitting at a cooldown of 30 seconds, having the
ability to become Invulnerable for 1.5 seconds is
phenomenal. Jump! provides the inherently vulnerable Vikings with an incredibly
precious defense/escape mechanic. This Talent is particularly ideal for The Lost Vikings's
standard playstyle that will sometimes leave the Vikings in compromising
positions deep within enemy terrain. Not only should Jump! be used to prevent
large amounts of damage that would otherwise be unavoidable, the Ability can be
used to in unison with
Go Go Go! to make for some
flashy escapes.
Nordic Attack Squad's main downside is that it
requires all vikings to be together, and without
Jump!,
it may be hard to keep them alive. However, if you do not need the extra protection
provided by its counterpart, Nordic Attack Squad will be a good choice. It will
greatly enhance The Lost Vikings's damage in teamfights.
Level 16 Talents for The Lost Vikings
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When Olaf charges enemies, they are stunned for 1 second.
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Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.31 seconds.
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Activating Go Go Go! grants an additional 40% Movement Speed and breaks the Vikings out of Roots and Slows.
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Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
Discussion
Large and In Charge is a great little addition
of utility to the Vikings. At first a 1-second Stun might not seem like much,
but its usefulness should not be underestimated. For the most part, Olaf
should already be sticking with the allied team as a source of support for the
carries. This 1-second Stun could provide your team with just enough added
utility to turn team fights by any number of means, such as interrupting enemy
channeled Abilities like
Kael'thas'
Pyroblast or peeling
enemy Heroes away from your carries. Large and In Charge can also be used as
follow up crowd-control on your team's target of focus.
Impatience Is a Virtue is a wonderful Talent
that, simply put, makes The Lost Vikings better at everything they do. Even if no
activateable Talents were previously selected, this Talent at worst
will reduce the cooldown time of
Go Go Go!.
Assuming the Vikings are all constantly attacking a target,
this Talent will cut the cooldown time of all Basic Abilites by about 50%. This
is particularly important for Abilities with very long cooldowns such as
Jump!, which unaltered has a cooldown of 30
seconds. Still, in most games Large and in Charge will be default pick, since
it is cruel for the enemy to have a 1 second point and click Stun.
64 KB Marathon is a neat concept that has its
benefits but is simply not as useful as
Large and In Charge. Although 64KB Marathon adds
another beneficial dimension to the already strong
Go Go Go! by allowing Vikings to be able to break
free from particular crowd control effects, it
cannot compete with the 1-second Stun provided by Large and in Charge.
Executioner is a team-fight oriented
Talent that requires The Vikings to attack a Slowed,
Rooted, or Stunned enemy Hero to proc the Attack Damage
buff. Although this can be done alone with Olaf's Charge, it is only available
once every 8 seconds. Therefore The Vikings will need to rely heavily on their
allies crowd-control to maintain the increased
Attack Damage. On larger Maps that focus heavily on PvE,
The Vikings will sometimes go long durations without even facing off against an enemy Hero.
Although this Talent may have very situational benefits, it remains severely outclassed by the overall
strength of
Large and In Charge.
Level 20 Talents for The Lost Vikings
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The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. Reduce Longboat Raid!'s cooldown by 30 seconds.
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10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
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Reduces the Lost Vikings's death timer by 50%.
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Every 5 seconds, the next Basic Attack will deal an additional 41 (+4% per level) damage to the target, and 105 (+4% per level) damage to all nearby Minions, Mercenaries and Monsters. Each Viking has their own cooldown.
Discussion
Ragnarok 'n' Roll! is a good addition to Longboat,
but unfortunately, Play Again will be the choice in almost all games. Still,
if you ever picked Longboat, it is good to get Ragnarok 'n' Roll, since it will
greatly increase the damage capabilities from the Heroic Ability.
Checkpoint Reached alone may be a game winning choice,
potentially avoiding otherwise devastating
misplays. It would be wiser to select a Talent that gives a higher chance of outright
success, such as
Fury of the Storm, rather than choose something
that might be beneficial if something were to go wrong. There are situations
where this Talent would be a great pick, but mostly, we recommend going for
Fury of the Storm instead.
The Sequel! is not recommended at all, since
Death timers are very long at Level 20 when this
Talent becomes available. Reducing the time spent dead by 50% will not
allow The Lost Vikings to prevent the enemy team from taking
an Objective or even finishing the game. This Talent
should just be avoided as all other options provide more overall value.
Fury of the Storm should be the uncontested
choice in most matches. This Talent not only
intensifies the Vikings' ability to individually apply pressure to multiple
lanes but also allows the Vikings to group up and completely melt waves and
ultimately enemy Structures because of each Viking's independent cooldown for
the bonus damage. It also increases Vikings' burst
damage in fights considerably.
Changelog
- 04 Jun. 2021: Updated Talents after May 18 balance patch.
- 25 Jan. 2021: Updated Builds and Talents.
- 21 Oct. 2020: Updated Nordic Attack Squad's discussion.
- 04 Jun. 2020: Updated builds and Talents to reflect recent balance patch.
- 12 Apr. 2020: Updated builds and Talents to better reflect current meta.
More Support Guides
Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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