Thrall Talents
Welcome to our Talents page for Thrall. Here, we give you an overview of how strong each of Thrall's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Thrall's Talent Build
| Level | Choices |
|---|---|
| 1 |
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| 4 |
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| 7 |
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| 10 |
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| 13 |
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| 16 |
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| 20 |
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Thrall's Talent Build Cheatsheet
Feral Spirit Build
RecommendedThrall's Feral Spirit Build is designed to take down enemy Heroes more easily
by empowering
Feral Spirit and Basic Attacks.
The amount of burst damage you can deal can be threatening
even for the most durable Heroes.
Alpha Wolf at Level 16 allows you to deal more damage
on enemy Heroes that have high maximum Health (for example Azmodan).
Frostwolf Pack at Level 4, once you complete its Quest,
will let you do that more often. Alternatively, you can pick
Feral Resilience at Level 4 to increase your survivability
against Heroes with slow but heavy-hitting Basic Attacks.
Choose this Build when you want to burst down the enemy frontline and/or when the enemy team has more than 2 Heroes with high maximum Health.
Chain Lightning Build
SituationalThrall's Chain Lightning Build is designed to safely deal poke damage to enemy Heroes before the real team fight starts and then engage when they are not full Health.
Thunderstorm at Level 16 greatly empowers
this kind of playstyle because it makes
Chain Lightning
deal more damage every time you switch target.
Mana Tide
at Level 4 lets you do that more often.
Choose this Build when the enemy team suffers against poke damage because they do not have a good Healer for that or they completely lack one.
ARAM Build
ARAMThrall's ARAM Build is designed to safely deal poke damage to enemy Heroes before the real team fight starts and then engage when they are not full Health.
Thunderstorm at Level 16 greatly empowers
this kind of playstyle because it makes
Chain Lightning
deal more damage every time you switch target.
Mana Tide
at Level 4 lets you do that more often.
Level 1 Talents for Thrall
Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning.
Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20.
Reward: After killing 40 enemies, Chain Lightning bounces an additional time and gains an extra charge.
Pinnacle Reward: After killing 100 enemies, each Chain Lighting bounce forks to an additional target.
Echo of the Elements is a good Quest-based Talent that empowers
Chain Lightning when killing enemy Minions
or Heroes within 1.5 seconds of being hit by it.
After 20 stacks, it costs 20 less Mana.
After 40 stacks, it bounces an additional time and gains an extra charge.
After 100 stacks, each bounce forks to an additional target.
The second charge directly increases your burst damage,
especially if you have
Elemental Assault at Level 7, and
your poke damage, especially if you have
Thunderstorm at Level 16,
and indirectly increases your self-sustain by making
Frostwolf Resilience trigger more often.
Quest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 6 stacks. Gained rewards cannot be lost.
Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces.
Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 270 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.
Crash Lightning is a situational Quest-based Talent that increases
the damage done by
Chain Lightning when it bounces
from a Hero to another with a single use.
After 15 stacks, the bounce damage is increased by 270.
After 30 stacks, the bounce damage is increased by 270 and bounces prioritize enemy Heroes.
Upon dying, you lose 6 stacks but you keep any Quest Reward unlocked so far.
In order to increase the chances to get a stack, you should wait for enemy Heroes
to be grouped and far away from enemy non-Heroes. If nearby enemy Minions are almost dead,
wait a few seconds before casting
Chain Lightning on enemy Heroes.
You should pick this Talent only if the team strategy consists of you being in the 4-man most of the time. Since the bonus damage it gives does not scale as you level up, it gives a bigger percentage increase when completed earlier.
Quest: Basic Attack Heroes while Windfury's Movement Speed bonus is active.
Reward: After hitting 20 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage.
Reward: After hitting 40 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage.
Pinnacle Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
Maelstrom Weapon is a strong Quest-based Talent that empowers
Windfury and
Frostwolf Resilience
(only with the Pinnacle Reward) when hitting enemy Heroes with Basic Attacks
while under the effect of
Windfury.
After 25 stacks, Basic Attacks deal 40 more damage
and casting
Windfury gives 10% additional Movement Speed.
After 55 stacks, Basic Attacks deal 75 more damage, for a total of 115 additional damage,
and Thrall gains 15% Movement Speed while not under the effect of
Windfury.
After 100 stacks,
Frostwolf Resilience restores 200% more Health.
We find this Talent quite powerful because it boosts your damage output, increases your mobility, and it may enhance your survivability as well. Unlocking the Pinnacle Reward is great but it may not always be possible because it requires a lot of stacks.
Since it increases the damage done by Basic Attacks, this Talent has synergy with
Elemental Assault at Level 7 and
Tempest Fury at Level 16.
Since it increases the healing done by
Frostwolf Resilience, this Talent
has synergy with
Grace Of Air or
Frostwolf's Grace
at Level 13,
Tempest Fury at Level 16,
and
Nexus Blades at Level 20.
Level 4 Talents for Thrall
Heroes damaged by Feral Spirit grant 4 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 75 Physical Armor against the next incoming Hero Basic Attack.
Stacks are consumed on the next cast of Feral Spirit.
Feral Resilience is a good Talent that
helps charging
Frostwolf Resilience and gives
Physical Armor in the form of Block charges
when hitting enemy Heroes with
Feral Spirit.
Block charges are especially valuable when facing Heroes with slow but heavy-hitting Basic Attacks (such as Hanzo) and really bad when playing against Heroes with fast-hitting Basic Attacks (like Tracer) or who can summon Clones (for example Nova).
Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
Frostwolf Pack is a good Quest-based Talent that
reduces the cooldown and Mana cost of
Feral Spirit when completed.
To complete it faster and reduce the chances to lose all progress, you should
follow-up on crowd control
provided by your Tank or other allied Heroes.
Do not pick this Talent when you expect to use
Feral Spirit for
waveclear because casting it on non-Heroes before completing
the Quest will cause you to lose all progress and not being able to help your team
clearing Minions for several minutes may be a problem on some Maps.
There is no strong synergy between this Talent and
Alpha Wolf
at Level 16 because this Talent reduces
Feral Spirit's cooldown
but does not reduce
Windfury's cooldown.
Frostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
Mana Tide is a good Talent that increases the
self-sustain provided by
Frostwolf Resilience.
The additional Mana is there to compensate for the cooldown reduction, but it also
helps you at keeping your Mana at a good level when not using your Abilities on cooldown.
The small cooldown reduction for your Basic Abilities provided by this Talent
has synergy with
Echo of the Elements
or
Crash Lightning at Level 1,
and
Thunderstorm at Level 16.
Level 7 Talents for Thrall
For 8 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them grants a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 3% of their maximum Health and healing for the same amount.
.
Rolling Thunder is a decent Talent that empowers
the marks on targets hit by
Chain Lightning.
Basic Attacks empowered by this
effect grant 1 stack of
Frostwolf Resilience.
If the target is a Hero, Basic Attacks deal damage equal to 3% of their
maximum Health and heal Thrall for the same amount.
The fact it deals percent-based damage may be useful when playing against Heroes with Armor and/or high maximum Health (for example Deathwing).
- Cooldown: 1 seconds
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.
Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
Ancestral Wrath is a good Talent that can be activated
by paying 8 stacks of Ancestral Wrath to deal
damage equal to 15% of the target's maximum Health over 3 seconds
and heals Thrall for 1.5 times that amount, increasing his survivability.
You gain 1 stack of Ancestral Wrath every time
Frostwolf Resilience goes off.
The fact it deals percent-based damage may be useful when playing against Heroes with Armor and/or high maximum Health (for example Deathwing).
After using an Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
Elemental Assault is a strong Talent that increases
Thrall's Attack Damage after using any Ability (including Heroic Abilities),
something that may help you win the offlane against specific enemy Heroes
and/or to deal more burst damage against
squishy enemy Heroes in team fights.
The damage bonus provided by this Talent amplifies any effect that
increases your Basic Attacks damage. As such, this Talent is great
when paired with
Maelstrom Weapon at Level 1,
especially if you manage to unlock its Pinnacle Reward.
Level 10 Talents for Thrall
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
- Mana: 75
- Cooldown: 70 seconds
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
Sundering is a good Heroic Ability that damages and
Stuns enemy Heroes hit, a powerful effect to have at your disposal
when your team needs an interrupt to enable and/or secure
(for example against Anduin with
Holy Word: Salvation).
- Mana: 90
- Cooldown: 100 seconds
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
Earthquake is a strong Heroic Ability that damages and
Slows enemy Heroes in the area each time it pulses,
something that makes it really easy for your team to fight because the
enemy Heroes will have a hard time moving around. While it is powerful on its own,
this Talent has a pretty obvious synergy between the huge Slow provided
and other area of effect Abilities that require
the enemy Heroes to not move that much in order for them to hit
(such as
Apocalypse by Diablo).
While not as obvious as the synergy above, this Heroic Ability can also be used
to Slow the enemy team while increasing the Movement Speed of your own team
(for example
Bloodlust by Rehgar).
Level 13 Talents for Thrall
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Grace Of Air is a weak Talent that gives Thrall
more self-sustain while using
Windfury,
mostly because it gets overshadowed by Frostwolf's Grace.
Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
Frostwolf's Grace is a good Talent that allows you
to insantly get healed by
Frostwolf Resilience,
regardless of the number of stacks you have and without consuming them.
The amount healed is equal to the baseline value plus the percentage of maximum Health
that Thrall is missing (for example, at 40% maximum Health it will heal 60% more).
An effect like this helps when Thrall finds himself in dangerous situations and needs burst-healing, however, it can occasionally be used to increase your self-sustain when you do not expect a team fight for the next dozen of seconds (enough time to have it off cooldown again).
- Cooldown: 45 seconds
Every 45 seconds, gain 70 Spell Armor against the next enemy Ability and subsequent Abilities for 4 seconds. Frostwolf Resilience reduces this cooldown by 10 seconds.
Can be toggled to allow or prevent this talent from triggering automatically.
Spirit Shield is a situational Talent that can be toggled on
to provide a lot of Spell Armor the next time Thrall takes
Spell Damage. Remember to toggle it off when you do not need it,
otherwise you will end up wasting its effect due to poke damage.
While we find this Talent always good, it is particularly good when the enemy
team features a Hero with a powerful heavy-hitting Ability
(such as
Pyroblast by Kael'thas)
because in that case the Spell Armor
provided can absorb more damage than
Frostwolf's Grace
could heal.
Level 16 Talents for Thrall
The final strike of Windfury hits 3 times for 75% normal damage. These hits do not provide quest progress.
Tempest Fury is a good Talent that causes
the final strike of
Windfury to hit 3 more times
for 75% damage. These extra hits do not provide Quest progress.
The additional burst damage provided by this Talent
may be useful to quickly take down enemy Heroes, especially if you picked
Maelstrom Weapon at Level 1 and managed to unlock
the second Reward or the Pinnacle Reward. Just keep in mind that, due to
being based on Basic Attacks, this Talent is weak to Blinds.
Chain Lightning Slows the primary target by 8% for 2 seconds when used on Heroes.
Quest: Targeting a Hero directly with Chain Lightning increases this Slow by 8%, up to an additional 40%.
Reward: While at a 40% bonus, Chain Lightning's damage is increased by 30%.
Bonuses are reset if Chain Lightning is used on the same Hero it was last used on, or if Thrall dies.
Thunderstorm is a good Quest-based Talent that causes
Chain Lightning to Slow enemy Heroes
and empowers
Chain Lightning when hitting a different Hero
with it, up to 5 times. Each stack provides 8% additional Slow.
When at maximum stacks,
Chain Lightning also deals 30% more damage.
Stacks are lost when dying or using
Chain Lightning on the same Hero.
The increasing Slow provided by this Talent as you progress with its Quest is not
that impactful, but it becomes powerful once the Quest gets closer to its completion.
At that point you can use it to engage on enemy Heroes
who are trying to flee or as a setup for
Feral Spirit.
Once fully stacked, you should generally avoid casting
Chain Lightning
on the same enemy Hero as primary target twice in a row, else you
will have to stack the Quest again. The only exception is when you can sacrifice
the Quest progress to secure a kill.
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.
Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
Alpha Wolf is a strong Talent that gives Thrall
a solid amount of percent-based damage, useful
when playing against Heroes with high maximum Health (such as Stitches),
while also increasing the Root duration.
To empower as many Basic Attacks as possible, you have to cast
Feral Spirit
to Root an enemy Hero and then use
Windfury
to deal damage to the same target immediately after. Just keep in mind that due to
being based on Basic Attacks, this Talent is weak to Blinds.
Level 20 Talents for Thrall
Lower the cooldown of Sundering by 40 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
Worldbreaker is a good Talent that reduces
Sundering's cooldown by a considerable amount and causes
it to leave a wall of impassable terrain
on its path, preventing Heroes from moving from a side to another.
The impassable terrain it creates can be used to block enemy Heroes in a narrow area, to prevent enemy Heroes to move from a side of the battlefield to another during a team fight, or to stop their retreat. Be careful not to block your teammates with it!
The cooldown reduction may occasionally help you cast
Sundering
twice in a single team fight or use it for two consecutive team fights
with low downtime between them. For example, you could try to engage
with it and then try again shortly after if it fails, or you could gank
someone and then have it back for the next team fight.
Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds.
Earthen Shields is a strong Talent that provides
a powerful Shield to every allied Hero in the area covered by
Earthquake when it pulses, something that
can deny a lot of damage and makes it useful in any situation.
Basic Attacks reduce Thrall's Basic and Heroic Ability cooldowns by 0.25 seconds, tripled against Heroes.
Elemental Momentum is a weak Talent
that makes your Basic Attacks reduce the cooldown of your Abilities
by 0.25 seconds. The cooldown reduction provided is tripled against Heroes.
Tempest Fury at Level 16
allows you to get slightly more value from this Talent
by adding 2 Basic Attacks to
Windfury.
Even though you will always get some value from it, especially in prolonged team fights, we do not recommend this Talent because it is weaker than the alternatives in the same Tier.
Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
Nexus Blades is a situational Talent that makes
Thrall deal more damage with Basic Attack and helps him stick on the target enemy.
Due to the importance of
Earthen Shields
and the utility of
Wind Rush being superior,
we only recommend this Talent when going for Core.
- Cooldown: 90 seconds
Activate to immediately teleport to a target location and gain Windfury.
Wind Rush is a strong Talent that gives Thrall
a powerful mobility tool that can be used either as
an escape or as a gap-closer.
When used, this Talent gives Thrall a free
Windfury
effect that benefits from any related Talent. What it means is that
you should not use
Windfury right before
or right after using
Wind Rush, but wait a few seconds
to make the first
Windfury effect expire
and then use the other one, unless you just need the teleport effect.
When you pick
Sundering at Level 10,
you generally want to pick this Talent because it allows you
to quickly reach the target of your engage
and thus deal more damage to them while they are Stunned.
That said, you should save it as an escape tool when you feel in danger.
Changelog
- 16 Dec. 2025: Guide updated for the latest Balance Update.
- 07 Dec. 2025: Guide updated for the latest Balance Update.
- 30 Sep. 2025: Guide reviewed for the latest Balance Update.
- 01 Aug. 2025: Guide reviewed for the latest Balance Update.
- 18 Apr. 2025: Guide reviewed.
- 17 Oct. 2024: Guide reviewed for the latest Balance Update.
- 30 Mar. 2022: Guide reviewed for the latest Balance Update.
- 12 Mar. 2022: ARAM Build added.
- 28 Sep. 2021: Guide reviewed for the latest Balance Update.
- 06 Jul. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 01 Dec. 2020: Guide reviewed for the latest Patch.
- 05 Oct. 2020: Builds updated.
- 25 Jun. 2020: Talent Build updated to reflect the current metagame.
- 13 May 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 04 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- 23 Jan. 2020: Updated Thrall's Solo Lane Build. Rolling Thunder is now Recommended.
- 19 Dec. 2019: Updated Rolling Thunder's decription and labelled it Situational for the time being until further play testing has been done.
- 02 Sep. 2019: Updated Thrall's Talent Builds and general Talents section to more precisely reflect the current state of the game.
- 10 May 2018: Changed Rolling Thunder from Not Recommended to Recommended and created the Rolling Thunder Build.
- 08 May 2018: Changed Crash Lightning from Recommended to Situational.
- 02 Mar. 2018: Greatly updated Thrall's Talent Builds and their descriptions. Re-evaluated several talents in accordance with the new Crash Lightning Build.
- 18 Jun. 2017: Changed and updated Worldbreaker's description.
- 13 Jun. 2017: Complete revamp of the page, following Thrall's rework in Malthael's patch.
- 12 May 2017: Updated Stonewolves' and Tempest Fury's talent descriptions.
More Bruiser Guides
Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
- Heroes of the Storm Balance Patch Notes: December 12
- Heroes of the Storm Live Patch Notes: December 1
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- Heroes of the Storm PTR Patch Notes: July 1
- Blizzard Celebrates 10th Heroes of the Storm Anniversary with Free-to-Play Heroes and Gear Head Thrall Skin
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