Tyrael Talents
Welcome to our Talents page for Tyrael. Here, we give you an overview of how strong each of Tyrael's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Tyrael's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Tyrael's Talent Build Cheatsheet
Standard Build
RecommendedThe Standard Build aims to make Tyrael as resilient as possible in order to allow him to hold the
frontline without dying too quickly. It is important to highlight that Tyrael
does not have Stun or Root abilities, which means his
zoning potential is limited compared to other Warriors. However, numerous defensive
talents like Stalwart Angel and
Defense of the Angels
make him very hard to kill and cause Tyrael to become a thorn
in the enemy team's side.
This build also greatly increases Tyrael's ways of supporting the team.
Justice for All will protect his teammates, while
Swift Retribution can greatly increase their damage and mobility.
Holy Ground is the pick for this build. Together with
Horadric Reforging, you will have Holy Ground whenever you need it.
Sanctification is the standard Heroic Ability for
this build due to its versatility. It can be used for protection, point
control, or attacking (invulnerability protects from crowd control).
However,
Judgment is an excellent choice if the opposing team
has no ways to protect a single target.
Reciprocate
has good synergy with Judgment, because of the extra burst damage
provided by it.
Sword of Justice Build
SituationalThe Sword of Justice Build is similar to the Standard Build, but is more directed
to dealing damage and increasing mobility, instead of adding control with
Holy Ground.
Basic Attacks Build
SituationalThe Basic Attacks Build is a good alternative if the opposing team does not have blinds or heavy crowd control. Tyrael becomes a great menace for the opposing team if nobody can peel against his dive. However, be aware that this playstyle may leave your team helpless in team fights, so it is better to only pick it if your allies can take care of themselves.
Level 1 Talents for Tyrael
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Increase the Shield amount Tyrael gains from Righteousness by 40% and heal Tyrael for 140 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.
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Increase the Shield applied to allies by Righteousness to 80% of the Shield gained by Tyrael.
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Dealing damage to a Hero heals Tyrael for 20 (+4% per level) Health over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 10 times.
Quest: Every Regeneration Globe gathered increases this heal amount by 1%.
Discussion
Salvation does not feel consistent enough to be a competitive
choice compared to
the other options, especially if Tyrael is played as a Bruiser.
Justice for All is a great defensive choice, especially against
high area of effect damage Abilities to protect
nearby allied Heroes. This Talent works extremely well with
fellow melee Heroes, as they will naturally stand nearer to Tyrael's own location.
Ardent Restoration's self-healing is relevant in a more selfish
Tyrael playstyle. However,
Justice for All will add more resistance
to your team than Ardent Restoration will give to you. Therefore, only get this Talent if
you are not worried about your team being bursted down.
Level 4 Talents for Tyrael
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Gain 25 Armor while El'druin's Might is active, and for 3 seconds after teleporting.
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Heroes hit by El'druin's Might heal Tyrael for 3% of his maximum Health. Tyrael's Basic Attacks against enemies Slowed by El'druin's Might increase the Slow duration by 1 second, up to 4 seconds.
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If Smite hits an enemy, Tyrael's Basic Attacks within the next 4 seconds heal for 70% of the damage dealt.
Discussion
Stalwart Angel provides 25 Armor for a long period of time
if Tyrael does not flash to his sword immediately when using
El'druin's Might.
Since Tyrael lacks any form of innate defensive stats boosts, this Talent will help him greatly to hold
the frontline. Also, pay attention to the great synergy between Stalwart Angel and the cooldown reduction
provided by
Horadric Reforging at Level 16.
Bound by Law adds a decent self-sustain,
while also causing Tyrael's Basic Attacks to maintain the Slow on the target.
This allows nearby allied Heroes to catch up immediately and
chase the target down. This Talent, too, possesses great synergy
with
Horadric Reforging at Level 16.
Divine Vigor by itself is a bit underwhelming due to the fact that
Tyrael's innate Basic Attack damage is relatively low. Because of this, this Talent should only
be chosen if you plan to pick
Purge Evil with it.
Level 7 Talents for Tyrael
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When Tyrael's Shield from Righteousness expires or is destroyed, it deals 190 (+4% per level) damage to nearby enemies.
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Each enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 60% for 4 seconds.
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Smite grants 20% more Movement Speed and also grants 25% Attack Speed for 2 seconds.
Discussion
Reciprocate causes your Shields to explode if they
expire or get destroyed, damaging nearby enemies. This provides Tyrael with an additional source
of waveclear, which allows him to kill Minions and Mercenaries much more
quickly. Against enemy Heroes this Talent can provide an unexpected amount of damage.
Go for this Talent if your team composition does not feature Basic Attack dependent Heroes.
Purge Evil tackles Tyrael's low Basic Attack damage, however,
it forces Tyrael to play very aggressively. This can often cause him to be caught out of position
and lead to a one-dimensional and predictable playstyle. Besides that, in the right scenario
it converts Tyrael into a killing machine, being a great choice if enemies cannot reliably
protect themselves against his damage.
Swift Retribution is an incredibly versatile Talent and becomes
truly powerful if your team composition features Basic Attack
and mobility-dependent Assassins, such as
Greymane or Valla.
This Talent does not only gain value in actual team fighting, but also helps your
team to clear Objectives and Mercenary Camps much more quickly. Swift Retribution also
increases the Attack Speed and Movement Speed of allied Minions and Mercenaries; using it on those will increase
your siege potential.
Level 10 Talents for Tyrael
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- Mana: 80
- Cooldown: 70 seconds
After 0.75 seconds, charge an enemy Hero, dealing 150 (+4% per level) damage and Stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 (+4% per level) damage.
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- Mana: 75
- Cooldown: 90 seconds
After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.
Discussion
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
Judgment is not a bad Heroic Ability, but unfortunately it competes
with
Sanctification, one of the strongest Abilities in whole game, which
mostly justifies Tyrael's pick choice. However, it can be picked together with some high range
burst damage, such as Li-Ming, Genji, or Falstad
with
Hinterland Blast, in order to delete a squishy
target, like Tyrande.
Sanctification proves to be the complete opposite
of everything
Judgment stands for. While Sanctification
provides a static bulwark to protect your team from enemy Abilities and Basic Attacks,
Judgment brings you right into the heat of battle. While Sanctification
supports your allies, Judgment harms your enemies. We recommend Sanctification in
most games. It can be also used offensively, allowing Heroes like Genji
or Greymane to dive while Invulnerable,
so enemies cannot peel for their allies.
Level 13 Talents for Tyrael
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Upon teleporting using El'druin's Might, El'druin swaps places with Tyrael, and El'druin's Might can be reactivated to teleport an additional time.
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Create a ring for 3 seconds that blocks enemies from entering the area teleported to using El'druin's Might.
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Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 second. Each allied Hero Shielded by Righteousness increases the damage of the next Smite by 35%.
Discussion
Sword of Justice is a flashy Talent that needs to be used with diligence.
Use it to dive deep into the
enemy ranks, bait several Abilities onto you, only to teleport back to your original location.
This playstyle requires expertise and experience
as otherwise Tyrael may get caught by several crowd control effects preventing
him from teleporting back. Last but not least, this Talent
has great synergy with
Burning Halo at Level 16, as it
triggers the bonus damage after teleporting twice.
Holy Ground can be used to zone
enemy Heroes and prevent them from entering certain locations. Holy Ground can
also be used to steal Mercenary Camps and Bosses if Tyrael places
his
El'druin's Might exactly in the middle of the capture zone.
Doing so makes it impossible for all enemy Heroes to enter the capture zone.
Furthermore, it has outstanding synergy with the cooldown reduction provided by
Horadric Reforging at Level 16. Should be picked on Maps that
have Bosses, since enemies cannot contest.
Law and Order is a decent Talent, which allows Tyrael
to boost both his offensive and defensive capabilities. However, Sword of Justice and Holy Ground
are more versatile for him, since those enhance his engage or retreating capabilities,
which is something Tyrael lacks.
Level 16 Talents for Tyrael
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Tyrael's Basic Attacks reduce the cooldown of El'druin's Might by 2 seconds.
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Both Tyrael and El'druin deal 18 (+4% per level) damage per second to nearby enemies. Teleporting increases this damage from Tyrael by 150% for 2 seconds.
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While El'druin's Might is active, and for 2 seconds after teleporting, Smite's cooldown recharges 125% faster.
Discussion
Horadric Reforging balances out one of
El'druin's Might's biggest downsides, namely its long
cooldown. Moreover, this Talent offers some decent synergy
with a variety of
El'druin's Might-related
Talents, most notably
Holy Ground
at Level 13.
Burning Halo offers constant area of effect
damage that can be used for waveclearing and performs particularly
well if paired with
Sword of Justice at Level 13, as the double
teleport will cause Burning Halo to activate twice.
Smite the Wicked offers decent cooldown reduction
for
Smite, however, its overall damage usually does not
outperform
Burning Halo, which also offers more consistent and
Mana efficient waveclear.
Level 20 Talents for Tyrael
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Increases the cast range of Judgment by 50%, and reduces the cooldown by 40 seconds.
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Increase the duration of Sanctification by 1 second and increase the damage of allies inside by 25%.
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Using a Basic Ability grants 50% Attack Speed for 3 seconds.
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- Cooldown: 60 seconds
Activate to gain 50 Armor for 3 seconds.
Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by 0.5 seconds.
Discussion
Angel of Justice makes your
Judgment Heroic Ability slightly more intimidating by
adding a lower cooldown and larger cast range. We find this Talent particularly powerful if you
are required to dive the enemy backline very often.
Holy Arena will not only increase
Sanctification's duration, but also
the damage of all members inside it. With this Talent, you can win almost any teamfight by just
activating Sanctification when your team is together. It is also excellent when going for
Core pushes, since enemies will not be able to do anything against your team for 4 seconds, while
everyone does much more damage to the Structure, easily finishing the game.
Seal of El'druin can be a decent choice in a Basic Attacks Build,
but very often it will be better to pick
Defense of the Angels instead,
as Tyrael does not need the extra attack speed to be relevant.
Defense of the Angels provides Tyrael with a powerful
defensive Ability against any form of damage, making it a very rewarding choice
to bait enemy focus fire onto him. Being able to manually lengthen this Talent's duration by
using Basic Attacks and Abilities makes this Talent stand out quite a bit. We recommend
going for this Talent if you are having a bad time trying to land
Sanctification.
If your Sanctification gets interrupted, you can activate Defense of the Angels
to survive until your Heroic is available again.
Changelog
- 12 Dec. 2022: Updated Tyrael's talents and builds to ensure meta relevance.
- 08 Mar. 2021: Updated Tyrael's talents and builds in accordance with the latest Balance Update.
- 13 Apr. 2020: Updated Builds and Talents to reflect current meta.
- 14 Feb. 2020: Updated Tyrael's talents and builds in accordance with the latest Balance Update.
- 23 Sep. 2019: Updated Tyrael's talent builds and talent section.
- 26 Nov. 2018: Updated Tyrael's talents and builds.
- 19 Feb. 2018: Changed Law and Order from Not Recommended to Recommended, Sword of Justice from Recommended to Not Recommended, and Smite the Wicked from Not Recommended to Situational.
- 07 Feb. 2018: Updated Stalwart Angel's description in accordance with the Maiev update.
- 17 Jan. 2018: Updated Tyrael's talents in accordance with his latest rework.
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Derenash has been playing Heroes of the Storm since 2015 and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of 2018. He participated in the HGC Copa America in 2018 where his team had a strong victory. He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.
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