Zarya Talents
Welcome to our Talents page for Zarya. Here, we give you an overview of how strong each of Zarya's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Zarya's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Zarya's Talent Build Cheatsheet
Basic Attacks Build
RecommendedZarya's Basic Attacks Build
boosts her damage from melee distance by empowering her Basic Attacks,
which will deal even more damage at high Energy.
Use this Build to melt the enemy frontline.
The signature Talent of this Build is
Feel the Heat at Level 1.
To get more value from it, you need the extra survivability
and the additional Energy generation
from
I Am the Strongest at Level 4.
Unstoppable Competitor at Level 13 can be
useful for removing Blind effects
and other forms of crowd control,
which will stop your Basic Attacks and/or prevent you to reposition.
Shield Ally Build
AdvancedZarya's Shield Ally Build offers damage and utility for your team. Being playable from ranged distance, this Build can be used in a multitude of situations without fear of being punished.
When used correctly, Together We Are Strong at Level 1
is extremely good for keeping your
Energy high,
allowing you to deal more damage with Basic Attacks and Abilities.
Speed Barrier at Level 4 is great for both
defensive and offensive usage. When someone is in danger, use it
in conjunction with
Cleansing Shield at Level 16
or simply to help them retreat. When everyone is safe, use it as
a mobility tool for melee Heroes.
ARAM Build
ARAMZarya's ARAM Build offers damage and utility for your team. Being playable from ranged distance, this Build can be used in a multitude of situations without fear of being punished.
Once completed, Demolitions Expert at Level 1
empowers your poke damage, especially after
getting
Pinpoint Accuracy at Level 7 and if
you decide to pick
Grenadier at Level 20.
Level 1 Talents for Zarya
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Quest: For every 5 enemy Heroes hit by Particle Grenade, its recharge rate lowers by 0.4375 seconds, up to 3.5 seconds.
Reward: Once Particle Grenade has hit 40 enemy Heroes, its radius is increased by 15%.
Demolitions Expert is a good Talent that increases Zarya's
damage output from the distance, given you have easy-to-hit targets
for
Particle Grenade.
Considering that she has no mobility,
Talents which improve Particle Grenade are great
to increase the impact she can have during a team fight without fully
committing with an aggressive position.
Demolitions Expert has good synergy with Pinpoint Accuracy at Level 7
because it increases the damage done by
Particle Grenade
and applies a Slow that makes it easier to hit
the same target multiple times in a row.
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For 3 seconds after gaining Shield Ally, every 5 (+4% per level) damage done by the bearer contributes 1 Energy to Zarya, up to 40 Energy per Shield.
Together We Are Strong is a strong Talent that converts
part of the damage done by Heroes recently targeted by
Shield Ally
into
Energy, an useful effect to keep Zarya's Energy
high when the enemy team does not have a lot of burst damage.
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Zarya's Basic Attack deals 50% additional damage to enemies in melee range. While above 40 Energy, Zarya's Basic Attack size is increased by 35%.
Feel the Heat is a good Talent that increases the damage
that Zarya can deal with her ranged Basic Attacks to enemies in melee range
and also makes her Basic Attacks cover a 35% longer and 35% wider area,
but without increasing her Attack Range.
The extra damage provided by this Talent is particularly good against low-mobility and low-range Heroes because they cannot easily get out of your Attack Range.
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Regen Globes now instantly grant 20 Energy.
Quest: Spend 150 seconds at or above 50 Energy.
Reward: Gain an additional 20 maximum Energy.
Maximum Charge is a good Talent that makes
Regeneration Globes restore 20
Energy and,
after completing a Quest,
increases the maximum Energy that Zarya can store by the same amount.
The higher maximum Energy will indirectly increase her maximum damage and help Energy-based Talents to come online. While it will be harder to top off the Energy bar, this weakness will be compensated by the Regeneration Globes effects mentioned above, unless you are fighting in a zone where there is a lack of them nearby.
Level 4 Talents for Zarya
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Personal Barrier absorbs an additional 140 (+4% per level) damage.
Passive: Damage absorbed by Zarya's Shields contributes 20% more Energy.
I Am the Strongest is a good Talent
which makes the Shield provided by
Personal Barrier 25% larger
and also makes it and
Pain is Temporary at Level 13
give you 20% more
Energy when taking damage.
When playing Zarya, you should usually
prefer Talents that increase the survivability of allied Heroes rather than your own,
except when you are scared of being focused down by the enemy team
and/or you are going for a more aggressive Build
featuring Feel the Heat at Level 1.
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Quest: Regeneration Globes increase Shield Ally absorb amount by 15, up to 300 permanently.
Reward: After collecting 20 Regen Globes, permanently reduce the cooldown of Shield Ally by 2 seconds.
Give Me Twenty is a good Quest-based Talent that, once completed, makes
Shield Ally absorb more damage, provide more protection to your allies,
and fill up your
Energy a bit faster than usual.
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Shield Ally increases the allied Hero's Movement Speed by 50% for the duration.
Speed Barrier is a strong Talent that causes the allied Hero affected by
Shield Ally to gain a high amount of Movement Speed
for the duration.
The ability to give Movement Speed on demand has great defensive and offensive potential because it can be used to help an allied Hero with low mobility to either retreat or engage.
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Upon expiration or breaking, Personal Barrier and Shield Ally grant 75 Physical Armor against the next 2 Hero Basic Attacks for 6 seconds, reducing the damage taken by 75%.
Defensive Shielding is a situational Talent that helps
against Heroes Heroes with slow but heavy-hitting Basic Attacks
(such as The Butcher) but it is completely useless against Heroes
with fast-hitting Basic Attacks (like Tracer).
Level 7 Talents for Zarya
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Particle Grenade deals 30 (+4% per level) more damage and Slows Movement Speed by 25% for 2 seconds to enemies hit by the center of the blast.
Pinpoint Accuracy is a strong Talent that increases the damage done with
Particle Grenade and makes it Slow
enemies hit, but those effects will happen only when hitting the target with
the center of the projectile.
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Hitting a Hero with Particle Grenade causes Basic Attacks against them to generate 2 Energy. Lasts 3 seconds.
Deep Burn is a decent Talent that can be taken
to gain Energy when Basic Attacking enemy Heroes who have been recently hit
by
Particle Grenade.
Considering that Zarya has 4 Attack Speed, you will be able to get 8 Energy per second for each enemy Hero hit, for a total of 24 Energy over 3 seconds for each enemy Hero hit.
If you do not have problems keeping your Energy high, do not pick this Talent because it does literally nothing when you already have full Energy.
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Upon expiration or breaking, Personal Barrier explodes, dealing 110 (+4% per level) damage to nearby enemies.
Explosive Barrier is a good Talent
which makes
Personal Barrier deal damage around Zarya
when it expires or it gets destroyed by damage.
Pick this Talent when you need more burst damage,
especially if you are playing with Feel the Heat at Level 1
as they both require you to play more in melee range than usual.
Level 10 Talents for Zarya
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
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- Cooldown: 60 seconds
Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds. Affected Heroes take 30 (+4% per level) damage a second.
Graviton Surge is a decent Heroic Ability that provides a powerful
area of effect crowd control that
will damage and pull towards its center any enemy Hero within its range, denying them
from moving but still allowing them to use Abilities and Basic Attacks.
The delay makes it hard to land, though, so you should use it
as a follow-up to allied crowd control effects.
Contrary to what you may expect when looking at its animation,
the displacement effect provided
does not have a daze attached to it, therefore
it will not deny enemy Heroes from casting Abilities for the duration and it will not
interrupt any channeled Ability
already in progress (such as Holy Word: Salvation by Anduin).
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- Cooldown: 45 seconds
Launch a gravity bomb that deals 124 (+4% per level) damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.
Expulsion Zone is a strong Heroic Ability that can be used in
several ways, both offensively and defensively. If used offensively, Expulsion Zone can trap enemy Heroes inside
choke points or break the enemy team's formation by isolating primary targets
from the rest of their allies. If used defensively, Expulsion Zone
can cover your own or your allies' retreat by keeping pursuing enemies at
bay. It can also block enemies from entering certain locations,
which can buy your team precious seconds to secure
an Objective.
Level 13 Talents for Zarya
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Personal Barrier makes Zarya Unstoppable for up to 2 seconds.
Unstoppable Competitor is a strong Talent that
can make Zarya Unstoppable when needed, however,
the buff ends if the Shield gets destroyed by damage. Pick it
when playing against Heroes with scary crowd control effects.
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Upon expiration or breaking, Personal Barrier grants Zarya 75 Spell Armor for 3 Seconds, reducing the damage taken from Abilities by 75%.
Spell Barrier is a good Talent that boosts Zarya's survivability
against burst damage, even if you can usually get a similar result
by going for
Pain is Temporary instead.
Pick it when you need
protection from burst damage against a team that can break Shields (for example
Varian with Shattering Throw at Level 13)
and/or when you will need a better and more frequent protection from burst damage
compared to what
Pain is Temporary gives you.
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While at or above 75 Energy, Zarya gains 20 Armor, reducing all damage taken by 20%.
Endurance Training is a weak Talent that provides
a low but constant amount of Armor that can be useful when
team fights take a lot of time to end. You will rarely need this Talent
because it does not give enough value compared to the other options in the same Tier.
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- Mana: 1
- Cooldown: 30 seconds
Activate to consume all Energy and gain a Shield that absorbs 0.5% of Zarya's maximum Health per Energy consumed and lasts for 3 seconds. Zarya may only have one personal Shield active on herself at a time.
Pain is Temporary is a strong Talent that
can save Zarya's life if she finds herself in a dangerous situation. It is very important to mention that
this Shield works like
Personal Barrier,
which means that any damage absorbed will contribute to
Energy generation,
and that it does not stack with it, so you should not use both of them at the same time.
Pick it when you are not scared of enemy crowd control effects
but they can deal a lot of burst-damage of any kind,
especially if you have I Am the Strongest at Level 4
to get even more
Energy back while using it.
Level 16 Talents for Zarya
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Causes Shield Ally to remove all disabling effects and reduces its cooldown by 3 seconds.
Cleansing Shield is a strong Talent that allows
Shield Ally
to remove any crowd control for its target.
Since it does not give Unstoppable, it cannot be pre-emptively cast on an allied Hero in order to prevent the application of disabling effects that will hit them while the Shield is up, but it can only be used to remove effects that are already active.
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Shield Ally now grants an untalented Shield to a nearby ally upon impact.
Gain Train is a good Talent that makes
Shield Ally
give an untalented Shield to one allied Hero who is nearby the main target. Pick this Talent
when you do not need the powerful effect coming from
Cleansing Shield
and you need more Shields to protect your team from damage spread on multiple targets.
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While at or above 75 Energy, Zarya's cooldowns regenerate 25% faster.
Born in Battle is a good Talent that allows Zarya to use
her Basic and Heroic Abilities more often when having high Energy.
Pick this Talent if you do not need anything else from this Tier.
Level 20 Talents for Zarya
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Increases Graviton Surge's duration by 1 second and it Silences Heroes caught in its area.
Gravity Kills is a good Talent that adds a
Silence effect to
Graviton Surge,
something that can win games on its own. We definitely recommend this Talent
when the corresponding Heroic Ability is picked.
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Reduce Expulsion Zone's cooldown by 25 seconds and increase its duration by 1.5 seconds.
Clear Out is a good Talent that makes
Expulsion Zone last longer, increasing its duration from 3.5 to 5 seconds!
You also get the opportunity to cast it more often thanks to the cooldown reduction.
Pick this Talent when you want more crowd control, especially if you are playing on Maps with narrow areas (such as Cursed Hollow) and/or your team's strategy revolves around aggressively contesting a Capture Point (for example a Boss Camp).
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All Particle Grenade charges are returned at once.
Grenadier is a good Talent that allows Zarya to cast
Particle Grenade much more frequently than normal:
when the cooldown ends, instead of getting a single charge back,
you get all of them at once.
We find this Talent particularly good in ARAM, where you can constantly poke
enemy Heroes as well as deal constant damage to enemy Structures without exposing yourself.
Combine it with other Talents which improve Particle Grenade to get more value from it.
When going for the enemy Core, you may consider picking this Talent regardless of your Build because it is the only Talent which boosts your damage to enemy Structures, thus helping you to end the game faster, before the enemy team respawns after the previous team fight.
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- Cooldown: 60 seconds
Activate to reset the cooldown of Personal Barrier and Shield Ally.
Unyielding Defender is a strong Talent that allows Zarya
to reset the cooldown of her defensive Basic Abilities:
Personal Barrier and
Shield Ally.
First of all, it adds great defensive value during late-game team fights, when every death can make the difference between victory and defeat—being able to apply a Shield to yourself and allied Heroes more frequently can really change the course of battle. Second, by having two additional Shields, she is able to keep her Energy high, which significantly enhances her offensive capabilities as well.
Changelog
- 09 Oct. 2023: Guide reviewed.
- 21 Sep. 2023: ARAM Build added.
- 07 Jul. 2022: Builds updated.
- 28 Jan. 2022: Builds updated.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 28 Sep. 2021: Guide reviewed for the latest Balance Update.
- 06 Jul. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 23 Feb. 2021: Builds and Talent Descriptions updated.
- 16 Feb. 2021: Builds updated.
- 12 Jul. 2020: Talent Descriptions modified to better describe when to pick them.
- 16 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 14 Feb. 2020: Updated Zarya's talents and revised the guide in accordance with the latest Balance Update.
- 20 Nov. 2019: Applied minor changes to Zarya's talents and maps sections to keep it up to date.
- 23 May 2019: Updated Zarya's talents and builds in accordance with the latest Balance Update.
- 16 Apr. 2017: Added a new Anti Melee build, and updated some talent discussions to account for this build.
- 31 Jan. 2017: Changed some talent recommendations for Level 4 and 7.
- 24 Nov. 2016: Swapped Pain is Temporary and Unstoppable Competitor in talent recommendations.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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