Acolyte Overview for Last Epoch (Patch 1.0)
A rebellious scion who disobeyed her masters and sought out forbidden magic, the Acolyte will let nothing stop her from becoming more powerful.
Introduction to Acolyte (Updated for patch 1.0)
"A rebellious scion who disobeyed her masters and sought out forbidden magic, the Acolyte will let nothing stop her from becoming more powerful."
The Acolyte enjoys the practice of the dark arts, calling summons and spells from beyond the physical realm. Acolytes shield themselves with the power of the undead and sacrifice the living to warp reality around them. The class can specialize into three distinct playstyles: the Lich, Necromancer and Warlock. As a Lich, the Acolyte transforms themselves into a powerful melee fighter to wreak havoc on the living. As a Necromaner, she can summon hordes of dead warriors and abominations to do her bidding. Lastly, the Warlock, where the Acolyte uses the souls of the damned to fuel her spells, channeling fire and death as a powerful caster. Whichever path you choose, the Acolyte is a versatile character able to adapt to the most difficult content and force all to bend the knee to her unsatiable will.
Acolyte Skills
Regardless of the Mastery you choose to spec into, the Acolyte class comes with a handful of skills that can be used by all three. These skills are either unlocked by player level, or by placing Passive Points into the Acolyte Skill Tree.
Rip Blood
Description | Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you. |
Scaling Tags | Physical, Spell, Intelligence |
Possible Damage Types | Physical, Necrotic |
Base Cooldown | N/A |
Base Mana Cost | 3 Mana |
Summon Skeleton
Description | Summon a skeleton warrior or skeleton archer to guard you. You are limited to 3 Skeletons at a time by default. |
Scaling Tags | Minion, Intelligence |
Possible Damage Types | Fire, Ice, Poison, Physical |
Base Cooldown | N/A |
Base Mana Cost | 15 Mana |
Marrow Shards
Description | Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell. |
Scaling Tags | Physical, Spell, Intelligence |
Possible Damage Types | Physical |
Base Cooldown | N/A |
Base Mana Cost | Health cost |
Wandering Spirits
Description | Reveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through. |
Scaling Tags | Spell, Necrotic, Damage over Time, Area, Intelligence |
Possible Damage Types | Necrotic, Poison |
Base Cooldown | 13 seconds |
Base Mana Cost | 31 Mana |
Harvest
Description | A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed. |
Scaling Tags | Necrotic, Melee, Area, intelligence, Dexterity |
Possible Damage Types | Necrotic,Physical |
Base Cooldown | N/A |
Base Mana Cost | N/A |
Bone Curse
Description | Apply a curse to enemies in an area for 8 seconds that causes physical damage when hit. The damage is tripled if you inflicted the hit yourself. |
Scaling Tags | Physical, Spell, Curse, Area, Intelligence |
Possible Damage Types | Necrotic, Physical |
Base Cooldown | 0 seconds |
Base Mana Cost | 16 Mana |
Transplant
Description | Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around you. Instead of mana, 13% of your current health is consumed to cast this spell. |
Scaling Tags | Physical, Area, Spell, Movement, Traversal, Intelligence |
Possible Damage Types | Physical, Necrotic |
Base Cooldown | 5 seconds |
Base Mana Cost | Health |
Summon Volatile Zombie
Description | Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies. |
Scaling Tags | Minion, Intelligence |
Possible Damage Types | Physical, Fire, Necrotic, Poison |
Base Cooldown | N/A |
Base Mana Cost | 16 Mana |
Hungering Souls
Description | Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once. |
Scaling Tags | Necrotic, Spell, Damage over Time, Intelligence |
Possible Damage Types | Fire, Necrotic |
Base Cooldown | N/A |
Base Mana Cost | 11 Mana |
Summon Bone Golem
Description | Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit. |
Scaling Tags | Minion, Intelligence |
Possible Damage Types | Physical, Fire, Cold |
Base Cooldown | 10 seconds |
Base Mana Cost | 60 Mana |
Spirit Plague
Description | Curses a target with a powerful necrotic damage over time effect which lasts 3 seconds. Spreads to a single nearby target on target death. |
Scaling Tags | Necrotic, Spell, Damage over Time, Curse, Intelligence |
Possible Damage Types | Necrotic |
Base Cooldown | N/A |
Base Mana Cost | 3 Mana |
Infernal Shade
Description | Target enemies and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades. |
Scaling Tags | Fire, Spell, Damage over Time, Area, Intelligence |
Possible Damage Types | Physical, Fire |
Base Cooldown | N/A |
Base Mana Cost | 18 Mana |
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