Beastmaster Overview for Last Epoch (Patch 1.1)
Welcome to our Last Epoch Beastmaster build guide for the Primalist class. Here you will learn everything about the Beastmaster playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.
Introduction to Beastmaster
"A warrior who takes command with the might of beasts, leading by example with strength and power. He charges forward, the ferocity of his companions infusing his body - the heart of the wild beats within him. Fury leading his way."
The Beastmaster is one of three Mastery classes that can be chosen from the base class of Primalist. This brawler's tenacity and ferocity can only be matched by the teeth, claws, and stingers of his companions. He is the epitomy of the phrase "moster of a man", who uses brute strength to empower his defenses, as well as his companions. Virtually every empowerment that courses through his veins are shared with his beasts, leaving plenty of carcases for his army to feast upon.
Gain access to the best Beastmaster builds below!
Beastmaster Skills
Upon unlocking the Beastmaster Mastery, you'll gain access to your Mastery-specific skill, Summon Raptor. While Summon Bear and Summon Scorpion are not specific to the Beastmaster, the Mastery Tree itself comes with four skills total that are unlocked by placing a certain amount of points into the Tree itself. All three Primalist Masteries can use two of the four skills as long as they hit the requirements to do so. Only the Summon Frenzy Totem and Summon Sabertooth skills are reserved for the Beastmaster.
Summon Raptor
Description | Summons a primal raptor that ferociously attacks your enemies. When its health drops to 0 it is downed, and you can stand near it to revive it. The raptor counts as a companion. You can have a maximum of two companions at once by default. |
Scaling Tags | Minion, Companion, Strength |
Minion Scaling Tags | Physical, Melee, Area |
Possible Damage Types | Physical, Poison, Bleed |
Base Cooldown | 4 seconds |
Base Mana Cost | 60 Mana |
Summon Bear
Description | Summons a primal bear that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it.The bear counts as a companion. You can have a maximum of two companions at once by default. |
Scaling Tags | Minion, Companion, Strength |
Minion Scaling Tags | Physical, Melee, Area |
Possible Damage Types | Physical, Poison, Bleed |
Base Cooldown | 4 seconds |
Base Mana Cost | 60 Mana |
Summon Scorpion
Description | Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it.The scorpion counts as a companion. You can have a maximum of two companions at once by default. |
Scaling Tags | Minion, Companion, Strength |
Minion Scaling Tags | Physical, Melee, Area |
Possible Damage Types | Physical, Poison, Bleed, Cold, Lightning |
Base Cooldown | 4 seconds |
Base Mana Cost | 70 Mana |
Summon Frenzy Totem
Description | Summons a totem that grants Frenzy to all nearby allies. Frenzy increases attack and cast speed by 20%. |
Scaling Tags | Minion, Totem, Strength, Attunement |
Minion Scaling Tags | Buff, Area |
Possible Damage Types | Cold, Physical |
Base Cooldown | 6 seconds |
Base Mana Cost | 18 Mana |
Summon Sabertooth
Description | Summons a primal sabertooth cat that leaps into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The sabertooth cat counts as a companion. You can have a maximum of two companions at once by default. |
Scaling Tags | Minion, Companion, Strength |
Minion Scaling Tags | Physical, Melee, Area |
Possible Damage Types | Physical, Cold, Bleed |
Base Cooldown | 4 seconds |
Base Mana Cost | 60 Mana |
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