Bladedancer Overview for Last Epoch (Patch 1.1)
Welcome to our Last Epoch Bladedancer build guide for the Rogue class. Here you will learn everything about the Bladedancer playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.
Introduction to Bladedancer
"An artisan of shadows, she dashes out of the reach of her enemies, each movement another deadly cut. Her blade finds its target, and the next, again and again, they fall, She dodges their strikes and makes them pay dearly for it. She dances and kills."

The Bladedancer is one of three Mastery classes that can be chosen from the base class of Rogue. This lethal assassin generates shadow clones of himself to strike down and confuse his enemies on the battlefield. His movements are beyond the mortal realm as he vanishes in and out of existence, striking down his target and their protectors in an instant.
Gain access to the best Bladedancer builds below!
Bladedancer Skills
Upon unlocking the Bladedancer Mastery, you'll gain access to your Mastery-specific
skill, Dancing Strikes. While
Shadow Cascade and
Synchronized Strike are not
specific to the Bladedancer, the Mastery Tree itself comes with four skills total that are
unlocked by placing a certain amount of points into the Tree itself. All three Rogue
Masteries can use two of the four skills as long as they hit the requirements to do so.
Only the
Dancing Strikes and
Lethal Mirage skills are reserved for the Bladedancer.
Dancing Strikes
Description | Requires dual wielding. A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but Dancing Strikes deals 1% more damage(multiplicative with other modifiers) per 3% increased attack speed. |
Scaling Tags | Physical, Melee, Area, Movement, Dexterity |
Minion Scaling Tags | N/A |
Possible Damage Types | Physical, Poison |
Base Cooldown | 0.7 seconds |
Base Mana Cost | 3 Mana |
Shadow Cascade
Description | Requires dual wielding. A circular attack that's also used by your shadow clones. |
Scaling Tags | Physical, Melee, Area, Dexterity |
Minion Scaling Tags | N/A |
Possible Damage Types | Physical |
Base Cooldown | 0 seconds |
Base Mana Cost | 15 Mana |
Synchronized Strike
Description | Requires a melee weapon. Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you. |
Scaling Tags | Physical, Melee, Area, Movement, Dexterity |
Minion Scaling Tags | N/A |
Possible Damage Types | Physical |
Base Cooldown | 1 seconds |
Base Mana Cost | 40 Mana |
Lethal Mirage
Description | Become immune for a duration and rapidly strike nearby targets with 6 mirages. |
Scaling Tags | Physical, Melee, Area, Movement, Dexterity |
Minion Scaling Tags | N/A |
Possible Damage Types | Physical, Lightning |
Base Cooldown | 10 seconds |
Base Mana Cost | 45 Mana |

This guide has been written by Enzee, an active theorycrafter in the ARPG community, actively creating build guides for Last Epoch and Path of Exile.
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