Bladedancer Overview for Last Epoch (Patch 1.1)

Last updated on Nov 08, 2024 at 00:00 by GhazzyTV and Lavender

Welcome to our Last Epoch Bladedancer build guide for the Rogue class. Here you will learn everything about the Bladedancer playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.

TABLE OF CONTENTS OF THIS PAGE
1.

Introduction to Bladedancer

"An artisan of shadows, she dashes out of the reach of her enemies, each movement another deadly cut. Her blade finds its target, and the next, again and again, they fall, She dodges their strikes and makes them pay dearly for it. She dances and kills."

Bladedancer Class Icon Last Epoch

The Bladedancer is one of three Mastery classes that can be chosen from the base class of Rogue. This lethal assassin generates shadow clones of himself to strike down and confuse his enemies on the battlefield. His movements are beyond the mortal realm as he vanishes in and out of existence, striking down his target and their protectors in an instant.

Gain access to the best Bladedancer builds below!

2.

Bladedancer Skills

Upon unlocking the Bladedancer Mastery, you'll gain access to your Mastery-specific skill, Dancing Strikes Icon Dancing Strikes. While Shadow Cascade Icon Shadow Cascade and Synchronized Strike Icon Synchronized Strike are not specific to the Bladedancer, the Mastery Tree itself comes with four skills total that are unlocked by placing a certain amount of points into the Tree itself. All three Rogue Masteries can use two of the four skills as long as they hit the requirements to do so. Only the Dancing Strikes Icon Dancing Strikes and Lethal Mirage Icon Lethal Mirage skills are reserved for the Bladedancer.

2.1.

Dancing Strikes

Description Requires dual wielding.
A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but Dancing Strikes deals 1% more damage(multiplicative with other modifiers) per 3% increased attack speed.
Scaling Tags Physical, Melee, Area, Movement, Dexterity
Minion Scaling Tags N/A
Possible Damage Types Physical, Poison
Base Cooldown 0.7 seconds
Base Mana Cost 3 Mana
2.2.

Shadow Cascade

Description Requires dual wielding.
A circular attack that's also used by your shadow clones.
Scaling Tags Physical, Melee, Area, Dexterity
Minion Scaling Tags N/A
Possible Damage Types Physical
Base Cooldown 0 seconds
Base Mana Cost 15 Mana
2.3.

Synchronized Strike

Description Requires a melee weapon.
Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you.
Scaling Tags Physical, Melee, Area, Movement, Dexterity
Minion Scaling Tags N/A
Possible Damage Types Physical
Base Cooldown 1 seconds
Base Mana Cost 40 Mana
2.4.

Lethal Mirage

Description Become immune for a duration and rapidly strike nearby targets with 6 mirages.
Scaling Tags Physical, Melee, Area, Movement, Dexterity
Minion Scaling Tags N/A
Possible Damage Types Physical, Lightning
Base Cooldown 10 seconds
Base Mana Cost 45 Mana
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