Falconer Mastery Leveling Build for Last Epoch (Patch 1.1)

Last updated on Feb 19, 2024 at 00:00 by EMP1241

Welcome to our Last Epoch Falconer Falconer Leveling build guide for the Rogue class. Here you will learn everything about the Falconer play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Introduction

This Falconer mastery leveling guide is designed to get us started in the right direction with your new mastery, by offering a simple skill setup to assist us while we play through main story act of the game and begin the Monolith endgame. We have chosen a set of skills and passives that create an effective and yet simplistic play style that can rapidly push our character to around level 70 and complete the main campaign.

Yes! It's true, the Falconer was Nerfed in 1.1, but not enough for it to make a serious difference. The Falconer is still a S+ Class with a massive damage and defensive scalers to take advantage of. This build uses Aerial Assault Icon Aerial Assault as the primary movement skill, that will also produce exploding Umbral Blades Icon Umbral Blades that will also apply Shadow Daggers Icon Shadow Daggers. This aids the player in quickly and efficiently moving across the campaign, whilst still clearing enemies that may be in your path. We also utilize Falconry Icon Falconry to clean up bosses as well as Dive Bomb Icon Dive Bomb for more troublesome packs.

Umbral Blades Icon
Falconry Icon
Dive Bomb Icon
Aerial Assault Icon
Smoke Bomb Icon
Skill row background
2.

Falconer Leveling Passive Trees

Class Passives Skill Passives
Rogue Falconer Bladedancer
Umbral Blades Aerial Assault Falconry Dive Bomb Smoke Bomb

Rogue is our base class to start this character off with. Our goal in this Passive Tree is to gain defensive scaling with Evasion and Dodge and Parry. We are also able to start scaling some offenses with Swift Assassin. In end game builds this tree may be more utilized, but for now, this will do.

Rogue Passive Tree
2.1.

Rogue Passive Tree

  • 4 points into Swift Assassin: This increases our attack speed, and adds to our base physical damage.
  • 1 point into Guile: We really only take this to move on in the tree.
  • 5 points into Evasion: This gives us a massive 20% damage reduction while moving and increased dodge rating.
  • 5 points into Agility: This gives us a 25% chance to gain haste on hit, we also now have increased damage, based on our movement speed.
  • 5 points into Dodge and Parry: This adds to our Dodge rating, but also gives us Glancing Blows chance.

The Falconer tree will be the bulk of our points, focusing on buffing our Falcon, as he will do majority of the work for us. Please take the first 5 points in the Bladedancer first. After those 5 points, we wont be leaving the Falconer Tree.

Falconer Passive Tree
2.2.

Falconer Passive Tree

  • 5 points into Raptor's Wings: We increase our chance to gain haste on hit from the Agility node earlier. Additionaly, we also have a chance to gain haste if our Falcon hits.
  • 5 points into Handler: Increases to our minion damage, and add +5% chance for our Falcon to Critically Strike.
  • 2 points into Wilderness Scout: Adding Health and Dodge Rating.
  • 4 points into Outlander's Tenacity: Further add to our Dodge Rating, and gaining a % of our Maximum HP as Endurance Threshold.
  • 1 point into Crimson Skies: A value point, as we have a chance to gain Crimson Shroud. This gives us up to 15% less damage taken from DoTs.
  • 3 points into Peltast: Both our Falcon and us gain throwing attack speed.
  • 5 points into Tactician: Our Falcon gets a large increase to both their Throwing and melee base damage.
  • 5 points into Fencing Grace: We gain Block Chance and Block Effectiveness. We also gain increase damage.
  • 5 points into Avian Hurl: This gives us a large increase to our base throwing damage. Moreover, our Falcon now gains 50% of all of our base throwing damamge as BOTH melee and Throwing for it.
  • 3 points into Evasion Tactics: We gain an increase to our Armor and Dodge rating.
  • 3 points into Relentless Talons: Both the Falcon and us gain increased damage, we also heal when our Falcon hits and enemy, based on our Dexterity.
  • 1 point into Intuitive Connection: All of the Falcon abilites are now Instantly Casted.
  • 6 points into Needle Like Precision: The Falcon and us, gain increases to Critical Strike chance and Critical Strike Multiplier.
  • 7 points into Finesse Them: This node will give our Falcon Critical Strike Multiplier based on OUR Critical Strike Avoidance. This gives us a reason to go above 100%.
  • 4 points into Stymphalian Feathers: We gain armor based on our Dexterity, additionally, whenever our Falcon hits an enemy, we gain 2% increased armor.

The Bladedancer tree will be added before everything else. The movespeed is far too valuable in order to move around in the campaign. Because of this, you'll move around the campaign faster, hence leveling faster.

Bladedancer Passive Tree
2.3.

Bladedancer Passive Tree

  • 5 points into Pursuit: This will increase your melee and throwing damage. However, we mostly take this node for the 8% increased movespeed.
Umbral Blades Passive Tree
2.4.

Umbral Blades

Umbral Blades Icon Umbral Blades is going to be one of our main sources of damage. We wont necessarirly be spamming this later in the campaign, as the triggers from our Aerial Assault Icon Aerial Assault will be automating this quite often. In the early game, however, this will be the skill we continuously spam. To be clear, the damage is actually going to come from Shadow Daggers Icon Shadow Daggers.

2.4.1.

Order of Skill Points

  • 1 points into Dawnfall: This node gives us a defensive layer with Dusk Shroud, but also boosts our damage with each Dusk Shroud we have with Edge of Obscurity.
  • 1 point into Sword Thrower: This node is what starts to make Umbral Blades Icon Umbral Blades hit very hard.
  • 1 point into Lethal Darkness: Inflicts a stack of Shadow Daggers Icon Shadow Daggers on hit.
  • 1 point into Cacophony of Steel: This causes our blades to spin in place, making the Umbral Blades Icon Umbral Blades hit three times per second with Bladestorm Icon Bladestorm. However, the real damage comes from applying Shadow Daggers Icon Shadow Daggers.
  • 4 points into Steel Torrent: This node increases the duration and size of the Bladestorm Icon Bladestorm from Cacophony of Steel.
  • 1 point into Loathing: We take this node in order to have the Bladestorm Icon Bladestorm home in on enemies. It is slow, but effective.
  • 5 points into Jagged Carvings: We add 20 base Physical Damage to Umbral Blades Icon Umbral Blades.
  • 1 point into Precision Cuts: We take this node for the ability to have Umbral Blades Icon Umbral Blades go exactly where we want, when we self cast.
  • 1 point into Explosive Blades: This causes the Blades to now explode when it touches and enemy.
  • 4 points into Burst of Agony: We add significant damage and area of the explosion, based on how long it has been on the ground for.
Arial Assault Passive Tree
2.5.

Aerial Assault

NOTE:You must put unscaled Falconry Icon Falconry on the bar for Aerial Assault Icon Aerial Assault to function.

Aerial Assault Icon Aerial Assault we be our second skill that we scale. This will begin to automate the build as we get points into Plumed Daggers. Do not be frivolous with Mana, use Umbral Blades Icon Umbral Blades manually when necessary. Until we pickup rings that kill our mana cost for throwing, we have to utilize Aerial Assault to regain mana.

2.5.1.

Order of Skill Points

  • 3 points into Avian Hunter: We decrease the Cooldown and increase the damage.
  • 1 point into Projectile Training: Featherstorm from the Falcon, gains 30% of our damage.
  • 3 points into Twilight Strike: The Falcon will now throw 6 Umbral Blades. Note: 3 Blades will instantly Detonate and 3 will linger and 3 will linger.
  • 1 point into Plumed Daggers: The previous node will now Shred Armor.
  • 1 point into Skyward Swoop: You recover 10% of Aerial Assault's Cooldown whenever your Falcon hits an enemy.
  • 2 points into Refreshing Resolve: You gain 6% of your missing mana, when you use Aerial Assault.
  • 1 point into Coordinated Assault: You reduce the cooldown based on current mana that you have, for both Falconry Icon Falconry and Dive Bomb Icon Dive Bomb.
  • 1 point into Featherstorm: Featherstorm has and increased duration.
  • 2 points into Domain of the Huntress: Featherstorm now slows, and you gain 2 Dodge Rating per point of Dexterity you have while inside the storm.
  • 1 point into Shaded Wingspan: If there is a boss or rare, a Shadow Falcon will automatically attack them when you use Aerial Assualt. Note: This is a shadow, not the Falcon. Their skills work independtly of eachother.
  • 1 point into Umbral Remnants: A shadow will be created if Wingburst or Featherstorm kills and enemy.
  • 2 points into Ambush: Wingburst and Featherstorm do more damage to High Health Enemies.
  • 1 point into Slayer of big Prey: The previous node will always apply to any rare of boss enemy, regardless of health.
Falconry Passive Tree
2.6.

Falconry

Falconry Icon Falconry will further automate the build. As our Falcon will nave have massive gains to all damage he does. By putting points into Sky Chaser he will have reduced cooldowns on his hard hitting feather knives. Be sure to use this skill on bosses, especially when they are low, as the Falcon will instantly kill enemies below 16% hp.

2.6.1.

Order of Skill Points

  • 1 points into Falconer's Journey: Your Falcon will do 1% more damage per level you are, and 1% per Dexterity.
  • 3 points into Side by Side: When you hit an enemy with an attack, the skill reduces its cooldown.
  • 4 points into Avian Stamina: The active portion of the ability, hits additional times.
  • 2 points into Bird of Prey: Falcon strikes now instantly kill an enemy at 16% or less health.
  • 2 points into The Blood Dance: When your Falcon kills an enemy, it will hit two more enemies.
  • 1 point into Trained to Hunt: Your highest increased global damage now applies to the Falcon at 75% its value.
  • 1 point into Go For the Eyes!: Your Critical Strike Chance will now be applied to the falcon at 75% its value.
  • 1 point into Exposed Weakness: When you use a Throwing Attack and critically strike, your Falcon will gain your Critical Multiplier at 25% of its value. (This effect can stack twice per 2 seconds).
  • 1 point into Feather Knives: Your Falcon will throw knives at enemies at random, automatically.
  • 3 points into Sky Chaser: Significantly increases the rate at which the Falcon will throw Feather Knives.
  • 1 point into Rending Talons: Your Falcon will have % of your values of applying ailments. IE: Armor Shred.
Dive Bomb Passive Tree
2.7.

Dive Bomb

We can use Dive Bomb Icon Dive Bomb when ever we see a large or difficult pack. This may just outright kill it, or at the very least, allow our Aerial Assault Icon Aerial Assault to kill them on landing. Very few monsters on a decently scaled Falcon will survive this attack.

2.7.1.

Order of Skill Points

  • 4 points into Rushing Wings: Adds more damage and makes the dive animation faster.
  • 4 points in Devastating Dive: Adds more damage and increases the Stun duration.
  • 4 points in Rush of the Hunt: Increases the cooldown recovery of the skill.
  • 4 points into Focused Hunter: Adds more damage and reduces the Mana cost.
  • 3 points in United Assault: Reduces the cooldown when you use a throwing attack that hits an enemy.
  • 1 point into Cloud Gatherer: This node increases the duration of our defensively scaled Smoke Bomb Icon Smoke Bomb.
Smoke Bomb Passive Tree
2.8.

Smoke Bomb

Smoke Bomb Icon Smoke Bomb is our generic "Get-out-of-jail" card. We can use it to bolster our defenses, while we make a stand against a pack. Doing so, will enure maximum damage output from the Smoke Blades node. We also get to stay in the Smoke Bomb longer, thanks to the Cloud Gatherer on Dive Bomb.

2.8.1.

Order of Skill Points

  • 5 points into Generosity: This increases the area of the smoke bomb, which gives us a bigger space for safety.
  • 1 point into Enfeeblement: This node will inflict the enemies with Frailty.
  • 2 points into Moonlight Bomb: We gain Silver Shroud in Smoke Bomb.
  • 1 point into Cleansing Steam: We purge any negative ailments on us when we cast Smoke Bomb.
  • 1 point into Shrouded in Darkness: We gain Dusk Shroud while we are in the Smoke Bomb.
  • 4 points into Rapid Concealment: The previous node applies Dusk Shroud to us, twice as fast.
  • 2 points into Lingering Fumes: Smoke Bomb and its effects last longer.
  • 4 points into Smoke Blades: We gain increased base damage per second, while in the smoke bomb. The effects last 4 seconds, so 4 stacks can be applied.
Image courtesy of Last Epoch Tools
3.

Mechanics and Playstyle

Early in the campaign, the build will be slightly slower, as there will be some automation missing until you can scale enough points into Aerial Assault Icon Aerial Assault. However, once this automation kicks in, the build will run very smoothly. Mana should be fairly constant as well thanks to Refreshing Resolve. With half decent gear, your Falcon and your Umbral Blades Icon Umbral Blades should make quick work of any foe you encounter. However, be aware, any obvious high damage mechanics will still need to be avoided. Use your Smoke Bomb Icon Smoke Bomb when in danger to get a massive damage and health leech boost. Utilize your Dive Bomb Icon Dive Bomb and Falconry Icon Falconry active skill when you see fit.

4.

Gearing and Affixes

As for gearing, we will try and hunt down anything that give us base throwing damage AND negative mana cost on throwing skills, which are found exclusively in rings. However, belts, gloves, amulets and relics will give us ample places to add even more throwing damage. Throwing damage will carry this build, as our Falcon utilizes 50% of this throwing damage because of our passive points in Avian Hurl. The rest of the gear should focus on surviving and Critical Strike Avoidance. Going above 100% Critical Strike Avoidance in this build is ideal for our passive Finesse Them.

Attributes Offensive Defensive
Dexterity Added Throwing Damage
Critical Strike Avoidance
-# Throwing Mana Cost
Throwing Attack Speed
Critical Strike Chance
Critical Multiplier
Dodge Rating
Resistances
Flat Health
4.1.

Useful Uniques

As you go through the game we will come across many uniques. While the majority of low-level uniques should be set aside for leveling alts, we will want to keep our eyes out for these specific items to assist with the build. While none of these have huge build changing affixes, the majority of them are good items you can scale easily with. One of themes you will see with these uniques is Movement Speed; this affix accelerates gameplay even just from being able to go around faster the battlefield.

The most usefull by far, would be the Woven Flesh Icon Woven Flesh. This would add 100% Critical Strike Avoidance, thus increasing our Falcons Critical Strike Multiplier.

You may run across other uniques that can help alleviate defenses, but keep in mind, majority of the stats we are looking for will be on rare or exalted gear.

5.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.

The target Affixes we want to look for in our Idols are:

  • +% Health
  • + Health
  • Resistances
  • Physical Penetration with Shadow Daggers
6.

Progressing to Endgame

This build will carry you all the way to the start of the Monolith, where you will need to decide on an Endgame build to follow. We have several options available for Falconer.

7.

Changelog

  • 07 Jul. 2024: No Significant Changes with 1.1. Updated Imagery
  • 19 Feb. 2024: Guide Added.
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