Forge Guard Overview for Last Epoch (Patch 1.1)
Welcome to our Last Epoch Forge Guard build guide for the Sentinel class. Here you will learn everything about the Forge Guard playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.
Forge Guard Overview
Skill, strength, steel and the knowledge his training will prevail. His strikes are surer than hope, and his armor is stronger than despair. A bulwark of steel whose mastery of weapons, armor, and molten metal dominated the battlefield.
The Forge Guard is one of three Mastery classes that can be chosen from the base class of Sentinel. If you're looking to play a minion-type build, while retaining the class fantasy of either a bruiser or knight, this is the class for you! The Forge Guard specializes in dealing Fire Damage, but is also capable of summoning floating shields, forged weapons, and even a giant set of animated armor to fight alongside the player.
Gain access to the best Forge Guard builds below!
Forge Guard Skills
Upon unlocking the Forge Guard Mastery, you'll gain access to your Mastery-specific skill, Forge Strike. While not specific to the Forge Guard, the Mastery Tree itself comes with four skills that are unlocked by placing a certain amount of points into the Tree itself. All three Sentinel Masteries can use these as long as they hit the requirements to do so, however both Ring Of Shields and Smelter's Wrath are out of reach due to where they are located in the Passive Tree for both Paladin and Void Knight.
Forge Strike
Description | A melee attack that hits all enemies in an area in front of you. 25% chance on hit to summon a Forged Weapon which lasts for 20 seconds and is affected by the stats and attack rate of your weapon. You can control up to six Forged Weapons at once. |
Scaling Tags | Physical, Melee, Minion, Area, Strength, Attunement |
Possible Damage Types | Physical, Fire |
Base Cooldown | 4 seconds |
Base Mana Cost | 25 Mana |
Shield Throw
Description | Throws a shield at a target enemy. The shield ricochets to up to two additional targets before returning to you. The cooldown starts when the shield returns to you. |
Scaling Tags | Physical, Throwing Attack, Strength, Dexterity |
Possible Damage Types | Physical, Fire, Void |
Base Cooldown | 2 seconds |
Base Mana Cost | 20 Mana |
Manifest Armor
Description | Manifests an animated set of heavy armor, which attacks slowly. Stats granted by your body armor, helmet, gloves and boots also apply to your Manifest Armor. |
Scaling Tags | Minion, Strength, Attunement
Physical, Melee |
Possible Damage Types | Physical, Fire |
Base Cooldown | 10 seconds |
Base Mana Cost | 60 Mana |
Ring of Shields
Description | Manifests a ring of shields around you. Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields. |
Scaling Tags | Minion, Instant Cast, Strength, Attunement
Buff |
Possible Damage Types | Physical, Fire |
Base Cooldown | 15 seconds |
Base Mana Cost | 30 Mana |
Smelter's Wrath
Description | Channel to charge a powerful frontal cone attack, dealing fire and physical damage to all enemies hit. Charing for longer increases its range and power. Two second maximum charge time. |
Scaling Tags | Physical, Fire, Melee, Area, Channeled, Strength |
Possible Damage Types | Physical, Fire |
Base Cooldown | 1 second |
Base Mana Cost | 35 Mana |
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