Lich Mastery Leveling Build for Last Epoch (Patch 1.1)
This is the perfect leveling guide for new players wanting to start with Lich! This page will cover everything and anything you could need to know about leveling the class, including which skills to use, what stats to prioritize, and what uniques are useful early in the game.
Introduction
Cheat death with Lich, cutting down enemies with Harvest. This build focuses on debuffing enemies with Marked For Death and Damned in order to deal tons of Melee Necrotic Damage to foes. This build is a Melee-Minion hybrid, utilizing Summon Skeleton in order to shred the armor off enemies.
Scaling both our offensive and defensive capabilities are Reaper Form and Wandering Spirits. Reaper Form will provide us an extra life every time we enter it, allowing us to play a bit more risky while transformed, and provide a multitude of offensive buffs in the form of Necrotic Damage, Critical Hit Multiplier, and access to Marked for Death. Meanwhile, Wandering Spirits will shred Necrotic Resistance off enemies and apply stacks of Damned. The summoned ghosts will also do one very important thing; Fear. While it isn't some massive damage increase, it is an important defensive layer. Fear will interrupt enemies and stop them from dealing damage to you for a short amount of time.
Purely for defenses, Aura Of Decay is taken to eliminate Poison Damage from ever becoming a problem for you.
Lich Leveling Passive Trees
Acolyte Passive Tree
There's only three nodes we want to target within the Acolyte passives. Truth be told, the Acolyte Passive Tree isn't spectacular. However, it does provide some very early Intelligence which allows us to create a good base of Melee Necrotic Damage for Harvest. All of the nodes selected here will focus on damage increases.
- Since this build will start with Summon Skeleton as the first skill, adding a bit of Minion Damage is a good thing. Grab all 8 points in Blood Aura. Thankfully this also scales our personal damage, making it a useful node through out all of the leveling process.
- Immediately slot 8 points into Forbidden Knowledge afterwards. Not only does this solve Necrotic Resistance for the entirety of the leveling process to 70, but each point of Intelligence scales as 1 Necrotic Melee Damage for Harvest and Reap. Early on this will make a huge difference.
- From here, you should grab 4 points in Dark Rituals. This is great for the Attack Speed, as the Skeletons you summon will eventually be applying Armor Shred to targets. More Attack Speed means more Shred stacks.
At this point you will have 20 points into Acolyte and can proceed to start filling out Mastery nodes. While this is a Lich build, our top priority will be to start placing points into Necromancer.
Necromancer Passive Tree
We're looking to allocate a very specific amount of points into the Necromancer tree for a singular reason; We want our Skeletons to Shred Armor on enemies. Specifically, Skeleton Archers. We won't much care about the damage your minions do once we enable our character to deal damage, so their only real purpose is acting as backline support.
- Start Necromancer by taking 5 points in Risen Army. Grave Thorns is a usable option, but the reality is your Skeletons really won't die often even without stacking defensives, and even if they do they're incredibly easy to resummon. Opt for the Attack Speed buff.
- Cursed Blood is a great option, especially for early Harvest. It's easy for us to add base Melee Damage to this skill, so getting nodes that increase our Necrotic Damage are perfect. Place all 10 points in this node.
- To finish off Necromancer, put 4 points into Aegisfall. This provides a 100% chance for your minions to Shred Armor. While you could go all the way and place 8 points into this, we really want to start placing points into Lich going forward and those 4 points will be useful elsewhere.
Lich Passive Tree
Every point we get going forward will get dropped into Lich. It's unfortunate, the first half of the Lich tree really isn't spectacular. There isn't really option to deviate from what we've chosen here. Once you get "beyond the chain" in the Passive Tree, higher damage dealing options exist and the build will begin to take form where your damage increases become drastic in short amounts of time.
- Start Lich by taking 10 points in Apocrypha. We do not care about the Mana Regen, however the Intelligence correlates directly into Melee Damage making this node an easy decision.
- Place 5 points into Grasp of Fate to increase the Necrotic Damage we'll deal.
- With limited options at this point, Bed of Souls is really the only node you can take and see any sort of boost from. This is mostly for the Vitality, as we gain a slight boost to our Health pool and some small Poison Resistance gains.
- Now that we've hit the mid-point in Lich, good options begin to present themselves in the form of Critical Hit Rate and Necrotic Penetration. Prioritize the 8 points into Three Plagues for the 24% Necrotic Penetration.
- With the added Critical Rate in Harvest, Increased Critical Rate is a no-brainer. Place 4 points into Deathbringer for a decent boost in Critical Hit consistency.
- With only two nodes left for us to put points into, Darkguard is the better option here as it provides a small layer of survivability against chip damage while in Reaper Form. Finish off the remainder of the points you have into Clairvoyant Insight afterwards.
Summon Skeleton
While some of the leveling builds we use on the site are meant to start at level 20, this one was made with Level 1 players in mind. Summon Skeleton is a great skill to start allocating points into immediately. Your Bone Brigade will deal great damage early on with little to no investment. By the time we're ready to take up the mantle of doing the damage ourselves, we will have already converted the Skeletons into pure archers to provide backline support.
- The first node we take will be Unholy Rage, however at the start this is mostly a roadblock. Start with 2 points in this, unlocking access to Marrow Walkers, adding an extra Bone Buddy to your growing army.
- After this, place 1 more point into Unholy Rage, giving us access to another branching path. This route will have us taking 1 point in Lone Guardian (mostly a pathing node) into the single point in Mightier than the Sword. This completely removes the melee-variant from your Skeletons and ensures you will only summon Archers.
- We'll come back to fill in Unholy Rage later, but for now we will set our sights on the lower half of the Skill Tree, taking 2 points in Necrotic Conviction. Albeit a pathing node, early on the more damage modifier is a welcome addition.
- Hollow Walkers is your next goal, adding yet another reanimated ghoul to your friend group.
- Turn your attention to the top right portion of the Passive Tree, selecting 2 points in Unbound Necromancy. This is a pathing node, however the Mana Efficiency will be useful later on. This takes us into the final summon limit node, Grave Walkers.
- It's time to return back to Unholy Rage. At this point you should already have your Skeletons applying Armor Shred to everything they hit, so we want this Attack Speed for a higher amount of stacks on targets. Place the last 2 points into this node to finish it out.
- Place a singular point into Marrow Tap, allowing us to access to next node Empty the Graves. This allows us to summon 3 Skeletons each time we press the skill, which is a great help if Skeletons die in the middle of a fight. This does significantly increase the Mana cost, which is why the Mana Efficiency node was mentioned earlier as being useful.
- Double back and place the remainder of your points into Marrow Tap giving your Skeletons a bit of sustain, for a total of 20 Skill Points in Summon Skeleton.
Wandering Spirits
On top of the Skeletons we'll be utilizing, this build will also want ghosts in the form of Wandering Spirits. Just like Skeletons, early on these Spirits will deal a considerable amount of damage for little-to-no effort on your part. These spectral entities will have a main focus on applying ailments to enemies in the form of Necrotic Shred and Damned, both bolstering the damage we will deal with Harvest and Reap. Upon the first time a Spirit spawns on top of an enemy, it will Fear them, which causes them to momentarily run sporadically, but also interrupts any sort of damage cast that enemy was preparing. Use this to your advantage to stay out of harms way.
- Place an initial 2 points into Spirit Swarm. The goal for this skill is to have it active nearly 100% of the time, so the cooldown reduction is worth it. However, we won't be maxing out the points here for later, there are more lucrative nodes beyond this.
- Both Drained Will and Sins of the Forgotten should be prioritized from here. Cap both of these with 3 points each. The Spirits will now apply Damned and Necrotic Shred just for existing near enemies.
- Terrifying Presence is priceless; this is how we Fear enemies, providing a bit of a defensive buffer for the build which helps us avoid being overwhelmed by enemies.
- Harrowing Aura should have 2 points placed into it. The worst part of this skill is the fact Spirits will summon at random locations and just kind of do their own thing when it comes to movement. This node aims to resolve the weakness by increasing the range at which your Spirits apply ailments.
- From here on out, all nodes taken will aim to increase the frequency at which Spirits remain active. The choice between what to take next is up to you as the player, as both options result in a very similar outcome; more, longer lasting Spirits. Thin Veil and Lingering Souls should both be maxed out for a total of 8 points.
- Your final point should go back into Spirit Swarm for the cooldown reduction.
Transplant
Harvest is our main damage skill for the build. It can be scaled in two ways; Dexterity, providing increased damage, or Intelligence, providing base Necrotic Melee Damage. For this build, we'll be opting for the latter, completely ignoring Dexterity in favor of Intelligence. However, if you find Dexterity on gear while leveling, there is absolutely no reason you can't equip it. Harvest scales extremely well as a Critical Hit based skill, so that is how we will utilize it's Passive Tree.
- Start with a single point in Harrowing Blade. Wandering Spirits are already shredding Necrotic Resistance, so there's no need to invest in this further.
- Place 3 points into Great Scythe. We'll come back to this later, but damage nodes take priority over range increases for the time being.
- Fill in all 3 points for Spectral Whetstone. This boosts Harvest's Critical Hit Rate to a base of 14%, enabling a high Critical Hit Chance through gear drops and late nodes in the Lich Passive Tree.
- Pathing forward would take us to nodes that require Marked For Death access. We won't be able to apply that until a bit later in the leveling process (through Reaper Form), so for now backtrack to Great Scythe and fill in the last 2 points here.
- Dedicate your next 5 points into Symbol of Loss. This will significantly boost the damage Harvest deals consistently, Critical Hit or not. However it does require a Cursed target. This is taken around the time you should be hitting level 35 and gaining access to Reaper Form, so it lines up perfectly.
- Drop 5 points into Learned Weakness. Similar to the previous node, this requires a Cursed enemy to be hit by Harvest which should not be an issue.
- Your final point can be placed into Steal Youth for the increased Movement Speed. This works well to quickly move through maps, a necessity due to the limited amount of time we can spend in Reaper Form.
Reaper Form
Want a second life? That's what Reaper Form does. You literally can not be killed while under the effect of this skill. However, time spent transformed is limited; as time passes, your Reaper Health will continue to drop faster and faster, resulting in eventually being forced out of form. We can combat this (and do) partially with Health Leech off Reap. To bolster this, Health Leeched from Melee Damage / Hits should be aimed for on gear drops. Reaper Form provides a ton of bonuses for us and is also a wonderful movement tool, all centering around Reap. This is also how we apply Marked For Death to enemies, enabling half of the Harvest nodes we took.
Similar to Harvest, Reap scales the same way; Dexterity and Intelligence. Keep that in mind when looking at gear drops.
- Start with a single point into Deathtouch Scythe in order to place 3 points into Haunting. This allows both Harvest and Reap to apply Marked for Death to enemies.
- Head upwards, taking a single point in Soul for a Soul in order to access Reaper's Curse. This provides a substantial boost to Critical Hit Rate, mainly aimed at Harvest.
- Head back down and take 3 points in Swift Harbinger. With this massive reduction in cooldown, we're looking at a rotation of Harvest → Harvest → Reap on repeat, significantly boosting how much Health we're able to leech while transformed.
- Throw 2 more points into Deathtouch Scythe to access Executioner. This significantly increases the damage our Critical Strikes will deal with both Harvest and Reap.
- With 1 point leftover, throw it into Deathtouch Scythe to cap the node.
Aura of Decay
Aura Of Decay has one main purpose, which is to eliminate Poison Damage from the list of lethal things in the game. This is pretty useful for the Majasa fight at the end of the story, but also comes in handy when dealing with DoTs in Monoliths. It also reduces our reliance on gear to survive, one of the biggest hurdles you may face when leveling normally. You can instead invest in other Resistances or Health.
- Your first point can be placed into Plague Rat. This allows us access to Respite which will immediately boost our Poison Resistance to 60%. No need to worry about low rolls on gear, this is always 60%.
- Place 4 points into Inoculation, further reducing Poison Damage dealt to us. At this point, the Poison DoT we're applying to ourselves is a non-issue and can be ignored.
- 3 points should be placed into Loathing. This is the final guaranteed layer we have for applying Marked For Death to enemies, and is especially useful once you start the Monolith.
- Place 3 points into Absence of Life in order to reach Chill to the Bone. This will assist us defensively to Chill enemies and reduce the damage we take.
- Finally, head back down to Plague Rat and fill it in with 2 more points.
Mechanics and Playstyle
This build combines the strong early gameplay of minions with the hard hitting potential of Reaper Form and Harvest. While not impossible, Reaper Form does make us invincible while active. Use this to your advantage to play more aggressive, relying on Health Leech from your melee attacks to keep you in your transformation status.
Your Skeleton Archers need very little management. Just ensure you're always at your summon limit and they'll be fine. This build will abuse the Armor Shred from your Minions, the Damned stacks and Necrotic Shred from your Wandering Spirits, and Marked For Death off Reaper Form in order to deal high Melee Damage to enemies. This is a Crit-based build, so attempts should be made to find or craft Crit Chance and Multiplier onto gear where applicable.
You can absolutely kill enemies while out of Reaper Form, but you will be much less tanky in Human Form. Depending on the enemy you're fightings, sometimes it may be worth kiting them rather than getting back into melee range to deal damage.
Gearing and Affixes
As a brawling melee-based build, aim for two-handed weapons. Axes will be better in the late stages of leveling due to the implicits on Bone Scythes adding Necrotic Penetration to your stats, but otherwise anything goes. Just take whatever deals the most damage and hope for Increased Necrotic Damage as a prefix.
Attributes | Offensive | Defensive |
---|---|---|
Intelligence | Increased Necrotic Damage Increased Necrotic Damage while Transformed Melee Critical Strike Chance Critical Strike Multiplier Melee Attack Speed |
Resistances Ward per Second Ward Retention Health on Kill Health on Melee Hit |
Useful Uniques
While not mandatory, early uniques can make a world of a difference for how fast you progress to endgame. We'll be listing specific ones to look out for to help ease into early-Cycle gameplay.
Early on (prior to level 20), Reach of the Grave is easily the best weapon to equip. Since we're relying on Skeletons to carry us into Mastery Selection, boosting the damage Archers deal and allowing them to leech Health early on is a godsend.
Beyond level 20, the ideal item you will want to be on the lookout for is a Bone Harvester. Not only does this provide a massive boost to our Melee Necrotic Damage, it also allows us to summon a ton of Skeleton Harvesters temporarily. This is an incredibly strong weapon for early game, but also makes for a fun gameplay loop of trying to summon as many Harvesters as you can before they expire.
An item that may be a bit riskier to run is the Unique Amulet, Chimaera's Essence. This will drop your Resistances (making certain things potentially lethal that wouldn't have been otherwise) a bit, but does provide some pretty large gains in damage while using Reaper Form. Use at your own discretion.
Added in Patch 1.0, the Weaver's Will item Ambitions of an Erased Acolyte is of great use. +1 to all Acolyte Skills alongside the Ward gain make this an extremely useful item for getting ahead early on.
Idols
Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.
The most important thing you can do with Idols early on is fix your Resistances and bolster your Health. Otherwise, the specific affixes below should be a goal above all others.
- +% Health
- + Health
- Minion Chance to Apply Marked for Death on Hit
- Resistances
- Damage Over Time Taken While Transformed
Progressing to Endgame
This build will carry you all the way to the start of the Monolith, where you will need to decide on an Endgame build to follow. We have several options available for Lich.
Changelog
- 06 Jul. 2024: Leveling build updated for 1.1. Previous Harvest build replaced with a hybrid Harvest and Minion build.
- 30 Nov. 2023: Guide added.
GhazzyTV is a professional content creator that knows all about theory crafting builds in Path of Exile and Last Epoch and has been teaching players how to build their characters for over 9 years. He is a huge Blizzard fan with thousands of hours invested into Diablo 3 and 4 and is a frequent World of Warcraft Classic player. His builds will be helpful content for new players and veterans alike. You can find his PoE Vault Guide Hub here and his LE Guide Hub here. You can follow him on Twitch, YouTube or Twitter.
- Last Epoch - What Build do Players Enjoy the Most?
- Last Epoch - An Interview with EHG Lead Composer!
- Last Epoch - Best Endgame Build for the Imperial Uprising!
- Last Epoch - Patch 1.1.7: Imperial Uprising and Cycle Reset!
- Last Epoch - Details About the Imperial Uprising Event!
- Last Epoch - Patch 1.2, 1.1 Event, and Cycle Poll!
- Upcoming Last Epoch Cycle Restart With The Imperial Uprising!
- The Hardest Boss Fight in Last Epoch So Far!