Lich Overview for Last Epoch (Patch 1.1)
Welcome to our Last Epoch Lich build guide for the Acolyte class. Here you will learn everything about the Lich playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.
Introduction to Lich (Updated for Patch 1.0)
"An acolyte who has embraced the corruptive nature of their power and uses the magic of blood and death even at the expense of their own Health. Stealing life, consuming the essence of the dead and the damned for strength. This power will make her invincible."
The Lich is one of three Mastery classes that can be chosen from the base class of Acolyte. This seeker of the dark arts uses blood and necrotic magic to damage her enemies, absorbing their souls to fuel her prowess on the battlefield. She is so in tune with the darkness that she can transform herself into a Reaper and harvest her enemies' souls.
Gain access to the best Lich builds below!
Lich Skills
Upon unlocking the Lich Mastery, you'll gain access to your Mastery-specific skill, Reaper Form. While Drain Life and Aura Of Decay are not specific to the Lich, the Mastery Tree itself comes with three skills that are unlocked by placing a certain amount of points into the Tree itself. All three Acolyte Masteries can use two of the four skills as long as they put enough points into the tree to unlock them. Only the Reaper Form and Death Seal skills are reserved solely for the Lich.
Reaper Form
Description | Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability.
While in Reaper Form, your Health Regen does not apply and your Health decays over time.
When your Health reaches 0, instead of dying, you transform back to human form and are healed to full Health. |
Scaling Tags | Necrotic, Melee, Area, Transform, Movement, Intelligence, Dexterity |
Minion Scaling Tags | N/A |
Possible Damage Types | Necrotic |
Base Cooldown | 20 seconds |
Base Mana Cost | 0 Mana |
Drain Life
Description | Channeled spell that targets up to 3 enemies around the target location, dealing Necrotic Damage Over Time and Leeching 30% of that damage back as Health. You have no Mana Regen while channelling. |
Scaling Tags | Necrotic, Spell, Damage Over Time, Area, Channeled, Intelligence |
Minion Scaling Tags | N/A |
Possible Damage Types | Necrotic, Bleed |
Base Cooldown | 0.8 seconds |
Base Mana Cost | 16.5 Mana per second |
Aura of Decay
Description | Toggles Aura of Decay, which Poisons you every second, and leaves a trail of decay.
Enemies near you or in the trail are Poisoned four times a second, and your chance to Poison on
hit applies to each of these instances at 25% effectiveness.
While Aura of Decay is active you take 50% less Poison Damage. |
Scaling Tags | Poison, Damage over Time, Area, Instant Cast, Intelligence |
Minion Scaling Tags | N/A |
Possible Damage Types | Poison |
Base Cooldown | 1 seconds |
Base Mana Cost | 0 Mana |
Death Seal
Description | Toggle to remove all Ward and seal your Health, preventing it from going above
its current value for 5 seconds. Deal more damage equal to your percent missing Health and
take less damage equal to half your percent missing Health.
Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing Health. |
Scaling Tags | Necrotic, Spell, Buff, Area, Instant Cast, Intelligence |
Minion Scaling Tags | N/A |
Possible Damage Types | Necrotic |
Base Cooldown | 5 seconds |
Base Mana Cost | 1 Mana |
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