Marksman Overview for Last Epoch (Patch 1.1)

Last updated on Nov 08, 2024 at 00:00 by GhazzyTV and Lavender

Welcome to our Last Epoch Marksman build guide for the Rogue class. Here you will learn everything about the Marksman playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.

TABLE OF CONTENTS OF THIS PAGE
1.

Marksman Overview

One arrow pierces through a heart and shatters a skull behind it. The next arrow jolts from her bow, sparks crackling in its path. The arrows break one body, then another, and another, a dozen dead; still, more come. She has enough arrows for them all.

Marksman Class Icon Last Epoch

The Marksman is one of three Mastery classes that can be chosen from the base class of Rogue. Marksman are masters of the bow, adept at both ranged and melee-ranged combat. The Marksman is quick to attack, dealing a high amount damage through a rapid barrage of arrows. This Mastery can opt to use subterfuge, allowing the player to snipe their foes from the shadows, or augment their arrows with a multitude of ailment effects ranging from poison-tipped arrowheads to detonating elemental bow attacks.

Gain access to the best Marksman builds below!

2.

Marksman Skills

Upon unlocking the Marksman Mastery, you'll gain access to your Mastery-specific skill, Detonating Arrow Icon Detonating Arrow. While not specific to the Void Knight, the Mastery Tree comes with three skills that are unlocked by placing a certain amount of points into the Tree itself. All three Sentinel Masteries can use these as long as they hit the requirements to do so, however Hail of Arrows Icon Hail of Arrows is out of reach due to its location in the Passive Tree for both Bladedancer and Falconer.

2.1.

Detonating Arrow

Description Requires a bow. Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness.
Scaling Tags Lightning, Bow, Area, Dexterity
Possible Damage Types Physical, Fire, Cold, Lightning, Poison
Base Cooldown 0 seconds
Base Mana Cost 8 Mana
2.2.

Multishot

Description Requires a bow. A bow attack that fires a cone of five arrows in the target direction. Aiming the cursor further from your character reduces the spread.
Scaling Tags Physical, Bow, Dexterity
Possible Damage Types Physical
Base Cooldown 0 seconds
Base Mana Cost 8 Mana
2.3.

Dark Quiver

Description Requires a bow. Summons seven Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved.
Scaling Tags Buff, Dexterity
Possible Damage Types N/A
Base Cooldown 6 seconds
Base Mana Cost 20 Mana
2.4.

Hail of Arrows

Description Requires a bow. Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added bow damage is applied at 325% effectiveness per second.
Scaling Tags Physical, Bow, Damage over Time, Area, Dexterity
Possible Damage Types Physical, Fire, Cold, Poison
Base Cooldown 2 seconds
Base Mana Cost 55 Mana
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